gpu/internal/convertshaders,gpu: represent converted shaders with raw literals

Raw strings with linebreaks are easier to read and produce smaller
diffs.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-04-12 12:04:53 +02:00
parent 495c690187
commit fbee13a07d
13 changed files with 7086 additions and 474 deletions
+2 -2
View File
@@ -324,7 +324,7 @@ func (b *Backend) NewInputLayout(vertexShader driver.ShaderSources, layout []dri
case 4:
format = d3d11.DXGI_FORMAT_R32G32B32A32_FLOAT
default:
panic("unsupported float data size")
panic("unsupported data size")
}
case driver.DataTypeShort:
switch l.Size {
@@ -333,7 +333,7 @@ func (b *Backend) NewInputLayout(vertexShader driver.ShaderSources, layout []dri
case 2:
format = d3d11.DXGI_FORMAT_R16G16_SINT
default:
panic("unsupported float data size")
panic("unsupported data size")
}
default:
panic("unsupported data type")