widget: simplify and improve cursor position generation

This commit updates the strategy of our cursor positioning index to eliminate
cursor positions *after* trailing whitespace characters on a line. Eliminating
such cursor positions enables us to collapse trailing whitespace visually without
impacting the editability of text (this will be done in a future commit).

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit is contained in:
Chris Waldon
2023-07-24 16:25:46 -04:00
committed by Elias Naur
parent 8dc03ed655
commit fdd102aaf9
3 changed files with 131 additions and 74 deletions
+50 -38
View File
@@ -44,12 +44,11 @@ type glyphIndex struct {
prog text.Flags
// clusterAdvance accumulates the advances of glyphs in a glyph cluster.
clusterAdvance fixed.Int26_6
// skipPrior controls whether a text position is inserted "before" the
// next glyph. Usually this should not happen, but the boundaries of
// lines and bidi runs require it.
skipPrior bool
// truncated indicates that the text was truncated by the shaper.
truncated bool
// midCluster tracks whether the next glyph processed is not the first glyph in a
// cluster.
midCluster bool
}
// reset prepares the index for reuse.
@@ -63,8 +62,8 @@ func (g *glyphIndex) reset() {
g.pos = combinedPos{}
g.prog = 0
g.clusterAdvance = 0
g.skipPrior = false
g.truncated = false
g.midCluster = false
}
// screenPos represents a character position in text line and column numbers,
@@ -113,6 +112,20 @@ func (g *glyphIndex) incrementPosition(pos combinedPos) (next combinedPos, eof b
return candidate, true
}
func (g *glyphIndex) insertPosition(pos combinedPos) {
lastIdx := len(g.positions) - 1
if lastIdx >= 0 {
lastPos := g.positions[lastIdx]
if lastPos.runes == pos.runes && (lastPos.y != pos.y || (lastPos.x == pos.x)) {
// If we insert a consecutive position with the same logical position,
// overwrite the previous position with the new one.
g.positions[lastIdx] = pos
return
}
}
g.positions = append(g.positions, pos)
}
// Glyph indexes the provided glyph, generating text cursor positions for it.
func (g *glyphIndex) Glyph(gl text.Glyph) {
g.glyphs = append(g.glyphs, gl)
@@ -128,30 +141,32 @@ func (g *glyphIndex) Glyph(gl text.Glyph) {
if end := gl.X + gl.Advance; end > g.currentLineMax {
g.currentLineMax = end
}
if !g.skipPrior || gl.Flags&text.FlagTowardOrigin != g.prog || gl.Flags&text.FlagParagraphStart != 0 {
// Set the new text progression based on that of the first glyph.
g.prog = gl.Flags & text.FlagTowardOrigin
g.pos.towardOrigin = g.prog == text.FlagTowardOrigin
// Create the text position prior to the first glyph.
pos := g.pos
pos.x = gl.X
pos.y = int(gl.Y)
pos.ascent = gl.Ascent
pos.descent = gl.Descent
if pos.towardOrigin {
pos.x += gl.Advance
}
g.pos = pos
g.positions = append(g.positions, pos)
g.skipPrior = true
}
needsNewLine := gl.Flags&text.FlagLineBreak != 0
needsNewRun := gl.Flags&text.FlagRunBreak != 0
breaksParagraph := gl.Flags&text.FlagParagraphBreak != 0
breaksCluster := gl.Flags&text.FlagClusterBreak != 0
// We should insert new positions if the glyph we're processing terminates
// a glyph cluster.
insertPositionAfter := gl.Flags&text.FlagClusterBreak != 0 && !breaksParagraph && gl.Runes > 0
// a glyph cluster, has nonzero runes, and is not a hard newline.
insertPositionsWithin := breaksCluster && !breaksParagraph && gl.Runes > 0
// Get the text progression/direction right.
g.prog = gl.Flags & text.FlagTowardOrigin
g.pos.towardOrigin = g.prog == text.FlagTowardOrigin
if !g.midCluster {
// Create the text position prior to the glyph.
g.pos.x = gl.X
g.pos.y = int(gl.Y)
g.pos.ascent = gl.Ascent
g.pos.descent = gl.Descent
if g.pos.towardOrigin {
g.pos.x += gl.Advance
}
g.insertPosition(g.pos)
}
g.midCluster = !breaksCluster
if breaksParagraph {
// Paragraph breaking clusters shouldn't have positions generated for both
// sides of them. They're always zero-width, so doing so would
@@ -164,12 +179,11 @@ func (g *glyphIndex) Glyph(gl text.Glyph) {
// Always track the cumulative advance added by the glyph, even if it
// doesn't terminate a cluster itself.
g.clusterAdvance += gl.Advance
if insertPositionAfter {
// Construct the text position _after_ gl.
pos := g.pos
pos.y = int(gl.Y)
pos.ascent = gl.Ascent
pos.descent = gl.Descent
if insertPositionsWithin {
// Construct the text positions _within_ gl.
g.pos.y = int(gl.Y)
g.pos.ascent = gl.Ascent
g.pos.descent = gl.Descent
width := g.clusterAdvance
positionCount := int(gl.Runes)
runesPerPosition := 1
@@ -181,19 +195,18 @@ func (g *glyphIndex) Glyph(gl text.Glyph) {
}
perRune := width / fixed.Int26_6(positionCount)
adjust := fixed.Int26_6(0)
if pos.towardOrigin {
if g.pos.towardOrigin {
// If RTL, subtract increments from the width of the cluster
// instead of adding.
adjust = width
perRune = -perRune
}
for i := 1; i <= positionCount; i++ {
pos.x = gl.X + adjust + perRune*fixed.Int26_6(i)
pos.runes += runesPerPosition
pos.lineCol.col += runesPerPosition
g.positions = append(g.positions, pos)
g.pos.x = gl.X + adjust + perRune*fixed.Int26_6(i)
g.pos.runes += runesPerPosition
g.pos.lineCol.col += runesPerPosition
g.insertPosition(g.pos)
}
g.pos = pos
g.clusterAdvance = 0
}
if needsNewRun {
@@ -214,7 +227,6 @@ func (g *glyphIndex) Glyph(gl text.Glyph) {
g.currentLineMin = math.MaxInt32
g.currentLineMax = 0
g.currentLineGlyphs = 0
g.skipPrior = false
}
}