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https://git.sr.ht/~eliasnaur/gio
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widget: [API] move Enum state update to Changed, rename it to Update
Similar to an earlier change for other widgets, this change separate Enum state changes for access earlier than Layout. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+42
-43
@@ -20,8 +20,6 @@ type Enum struct {
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focus string
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focus string
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focused bool
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focused bool
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changed bool
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keys []*enumKey
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keys []*enumKey
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}
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}
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@@ -40,40 +38,15 @@ func (e *Enum) index(k string) *enumKey {
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return nil
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return nil
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}
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}
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// Changed reports whether Value has changed by user interaction since the last
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// Update the state and report whether Value has changed by user interaction.
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// call to Changed.
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func (e *Enum) Update(gtx layout.Context) bool {
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func (e *Enum) Changed() bool {
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if gtx.Queue == nil {
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changed := e.changed
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e.focused = false
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e.changed = false
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return changed
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}
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}
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e.hovering = false
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// Hovered returns the key that is highlighted, or false if none are.
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changed := false
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func (e *Enum) Hovered() (string, bool) {
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for _, state := range e.keys {
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return e.hovered, e.hovering
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for _, ev := range state.click.Events(gtx) {
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}
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// Focused reports the focused key, or false if no key is focused.
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func (e *Enum) Focused() (string, bool) {
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return e.focus, e.focused
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}
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// Layout adds the event handler for the key k.
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func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layout.Dimensions {
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m := op.Record(gtx.Ops)
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dims := content(gtx)
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c := m.Stop()
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defer clip.Rect{Max: dims.Size}.Push(gtx.Ops).Pop()
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state := e.index(k)
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if state == nil {
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state = &enumKey{
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key: k,
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}
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e.keys = append(e.keys, state)
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}
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clk := &state.click
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for _, ev := range clk.Events(gtx) {
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switch ev.Kind {
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switch ev.Kind {
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case gesture.KindPress:
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case gesture.KindPress:
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if ev.Source == pointer.Mouse {
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if ev.Source == pointer.Mouse {
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@@ -82,7 +55,7 @@ func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layou
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case gesture.KindClick:
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case gesture.KindClick:
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if state.key != e.Value {
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if state.key != e.Value {
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e.Value = state.key
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e.Value = state.key
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e.changed = true
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changed = true
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}
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}
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}
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}
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}
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}
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@@ -104,23 +77,49 @@ func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layou
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}
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}
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if state.key != e.Value {
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if state.key != e.Value {
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e.Value = state.key
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e.Value = state.key
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e.changed = true
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changed = true
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}
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}
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}
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}
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}
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}
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if clk.Hovered() {
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if state.click.Hovered() {
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e.hovered = k
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e.hovered = state.key
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e.hovering = true
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e.hovering = true
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} else if e.hovered == k {
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}
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e.hovering = false
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}
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}
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return changed
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}
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// Hovered returns the key that is highlighted, or false if none are.
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func (e *Enum) Hovered() (string, bool) {
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return e.hovered, e.hovering
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}
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// Focused reports the focused key, or false if no key is focused.
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func (e *Enum) Focused() (string, bool) {
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return e.focus, e.focused
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}
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// Layout adds the event handler for the key k.
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func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layout.Dimensions {
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e.Update(gtx)
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m := op.Record(gtx.Ops)
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dims := content(gtx)
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c := m.Stop()
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defer clip.Rect{Max: dims.Size}.Push(gtx.Ops).Pop()
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state := e.index(k)
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if state == nil {
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state = &enumKey{
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key: k,
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}
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e.keys = append(e.keys, state)
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}
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clk := &state.click
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clk.Add(gtx.Ops)
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clk.Add(gtx.Ops)
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enabled := gtx.Queue != nil
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enabled := gtx.Queue != nil
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if enabled {
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if enabled {
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key.InputOp{Tag: &state.tag, Keys: "⏎|Space"}.Add(gtx.Ops)
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key.InputOp{Tag: &state.tag, Keys: "⏎|Space"}.Add(gtx.Ops)
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} else if e.focus == k {
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e.focused = false
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}
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}
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semantic.SelectedOp(k == e.Value).Add(gtx.Ops)
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semantic.SelectedOp(k == e.Value).Add(gtx.Ops)
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semantic.EnabledOp(enabled).Add(gtx.Ops)
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semantic.EnabledOp(enabled).Add(gtx.Ops)
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