From ff7d224a0bd0fec3b5be1c600266fa3f75f08718 Mon Sep 17 00:00:00 2001 From: Elias Naur Date: Mon, 19 Apr 2021 18:42:03 +0200 Subject: [PATCH] gpu/shaders: use mediump precision for sRGB copy shader Signed-off-by: Elias Naur --- gpu/shaders/copy.frag | 2 ++ 1 file changed, 2 insertions(+) diff --git a/gpu/shaders/copy.frag b/gpu/shaders/copy.frag index d8d5ff95..c206e796 100644 --- a/gpu/shaders/copy.frag +++ b/gpu/shaders/copy.frag @@ -8,6 +8,8 @@ layout(location = 0) out vec4 fragColor; layout(binding = 0) uniform sampler2D tex; +precision mediump float; + vec3 sRGBtoRGB(vec3 rgb) { bvec3 cutoff = greaterThanEqual(rgb, vec3(0.04045)); vec3 below = rgb/vec3(12.92);