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https://git.sr.ht/~eliasnaur/gio
synced 2026-07-04 17:05:38 +00:00
gpu/gl: remove OpenGL functions parameter from NewBackend
As a consequence, most API is gone from gpu/gl, and embedding Gio in foreign frameworks don't need to provide an OpenGL implementation. The next change simplifies the GLFW embedding example accordingly. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -21,9 +21,9 @@ import (
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"errors"
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"fmt"
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"gioui.org/app/internal/glimpl"
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"gioui.org/gpu/backend"
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"gioui.org/gpu/gl"
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"gioui.org/internal/glimpl"
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)
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type context struct {
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@@ -32,8 +32,8 @@ type context struct {
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ctx C.CFTypeRef
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layer C.CFTypeRef
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init bool
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frameBuffer gl.Framebuffer
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colorBuffer, depthBuffer gl.Renderbuffer
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frameBuffer glimpl.Framebuffer
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colorBuffer, depthBuffer glimpl.Renderbuffer
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}
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func init() {
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@@ -64,7 +64,7 @@ func (c *context) Release() {
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if c.ctx == 0 {
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return
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}
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C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(gl.RENDERBUFFER))
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C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(glimpl.RENDERBUFFER))
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c.c.DeleteFramebuffer(c.frameBuffer)
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c.c.DeleteRenderbuffer(c.colorBuffer)
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c.c.DeleteRenderbuffer(c.depthBuffer)
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@@ -79,10 +79,10 @@ func (c *context) Present() error {
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}
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// Discard depth buffer as recommended in
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// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html
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c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
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c.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT)
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c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
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if C.gio_presentRenderbuffer(c.ctx, C.GLenum(gl.RENDERBUFFER)) == 0 {
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c.c.BindFramebuffer(glimpl.FRAMEBUFFER, c.frameBuffer)
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c.c.InvalidateFramebuffer(glimpl.FRAMEBUFFER, glimpl.DEPTH_ATTACHMENT)
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c.c.BindRenderbuffer(glimpl.RENDERBUFFER, c.colorBuffer)
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if C.gio_presentRenderbuffer(c.ctx, C.GLenum(glimpl.RENDERBUFFER)) == 0 {
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return errors.New("presentRenderBuffer failed")
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}
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return nil
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@@ -109,20 +109,20 @@ func (c *context) MakeCurrent() error {
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c.c.Finish()
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return nil
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}
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currentRB := gl.Renderbuffer{uint(c.c.GetInteger(gl.RENDERBUFFER_BINDING))}
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c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
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if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(gl.RENDERBUFFER)) == 0 {
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currentRB := glimpl.Renderbuffer{uint(c.c.GetInteger(glimpl.RENDERBUFFER_BINDING))}
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c.c.BindRenderbuffer(glimpl.RENDERBUFFER, c.colorBuffer)
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if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(glimpl.RENDERBUFFER)) == 0 {
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return errors.New("renderbufferStorage failed")
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}
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w := c.c.GetRenderbufferParameteri(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)
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h := c.c.GetRenderbufferParameteri(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)
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c.c.BindRenderbuffer(gl.RENDERBUFFER, c.depthBuffer)
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c.c.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, w, h)
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c.c.BindRenderbuffer(gl.RENDERBUFFER, currentRB)
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c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
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c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, c.colorBuffer)
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c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, c.depthBuffer)
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if st := c.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
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w := c.c.GetRenderbufferParameteri(glimpl.RENDERBUFFER, glimpl.RENDERBUFFER_WIDTH)
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h := c.c.GetRenderbufferParameteri(glimpl.RENDERBUFFER, glimpl.RENDERBUFFER_HEIGHT)
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c.c.BindRenderbuffer(glimpl.RENDERBUFFER, c.depthBuffer)
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c.c.RenderbufferStorage(glimpl.RENDERBUFFER, glimpl.DEPTH_COMPONENT16, w, h)
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c.c.BindRenderbuffer(glimpl.RENDERBUFFER, currentRB)
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c.c.BindFramebuffer(glimpl.FRAMEBUFFER, c.frameBuffer)
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c.c.FramebufferRenderbuffer(glimpl.FRAMEBUFFER, glimpl.COLOR_ATTACHMENT0, glimpl.RENDERBUFFER, c.colorBuffer)
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c.c.FramebufferRenderbuffer(glimpl.FRAMEBUFFER, glimpl.DEPTH_ATTACHMENT, glimpl.RENDERBUFFER, c.depthBuffer)
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if st := c.c.CheckFramebufferStatus(glimpl.FRAMEBUFFER); st != glimpl.FRAMEBUFFER_COMPLETE {
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return fmt.Errorf("framebuffer incomplete, status: %#x\n", st)
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}
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return nil
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@@ -6,16 +6,15 @@ import (
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"errors"
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"syscall/js"
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"gioui.org/app/internal/glimpl"
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"gioui.org/app/internal/srgb"
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"gioui.org/gpu/backend"
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"gioui.org/gpu/gl"
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"gioui.org/internal/glimpl"
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)
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type context struct {
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ctx js.Value
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cnv js.Value
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f *glimpl.Functions
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srgbFBO *srgb.FBO
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}
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@@ -33,20 +32,15 @@ func newContext(w *window) (*context, error) {
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if ctx.IsNull() {
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return nil, errors.New("app: webgl is not supported")
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}
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f := &glimpl.Functions{Ctx: ctx}
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if err := f.Init(); err != nil {
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return nil, err
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}
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c := &context{
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ctx: ctx,
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cnv: w.cnv,
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f: f,
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}
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return c, nil
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}
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func (c *context) Backend() (backend.Device, error) {
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return gl.NewBackend(c.f)
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return gl.NewBackend(glimpl.Context(c.ctx))
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}
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func (c *context) Release() {
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@@ -76,7 +70,7 @@ func (c *context) Unlock() {}
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func (c *context) MakeCurrent() error {
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if c.srgbFBO == nil {
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var err error
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c.srgbFBO, err = srgb.New(c.f)
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c.srgbFBO, err = srgb.New(glimpl.Context(c.ctx))
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if err != nil {
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c.Release()
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c.srgbFBO = nil
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@@ -5,9 +5,9 @@
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package window
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import (
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"gioui.org/app/internal/glimpl"
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"gioui.org/gpu/backend"
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"gioui.org/gpu/gl"
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"gioui.org/internal/glimpl"
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)
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/*
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@@ -43,14 +43,13 @@ func newContext(w *window) (*context, error) {
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ctx := C.gio_contextForView(view)
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c := &context{
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ctx: ctx,
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c: new(glimpl.Functions),
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view: view,
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}
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return c, nil
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}
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func (c *context) Backend() (backend.Device, error) {
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return gl.NewBackend(c.c)
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return gl.NewBackend(nil)
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}
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func (c *context) Release() {
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