gpu/gl: remove OpenGL functions parameter from NewBackend

As a consequence, most API is gone from gpu/gl, and embedding Gio in
foreign frameworks don't need to provide an OpenGL implementation.

The next change simplifies the GLFW embedding example accordingly.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-12-04 17:56:25 +01:00
parent b8e33bb420
commit ffe5ab51a2
16 changed files with 503 additions and 489 deletions
+20 -20
View File
@@ -21,9 +21,9 @@ import (
"errors"
"fmt"
"gioui.org/app/internal/glimpl"
"gioui.org/gpu/backend"
"gioui.org/gpu/gl"
"gioui.org/internal/glimpl"
)
type context struct {
@@ -32,8 +32,8 @@ type context struct {
ctx C.CFTypeRef
layer C.CFTypeRef
init bool
frameBuffer gl.Framebuffer
colorBuffer, depthBuffer gl.Renderbuffer
frameBuffer glimpl.Framebuffer
colorBuffer, depthBuffer glimpl.Renderbuffer
}
func init() {
@@ -64,7 +64,7 @@ func (c *context) Release() {
if c.ctx == 0 {
return
}
C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(gl.RENDERBUFFER))
C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(glimpl.RENDERBUFFER))
c.c.DeleteFramebuffer(c.frameBuffer)
c.c.DeleteRenderbuffer(c.colorBuffer)
c.c.DeleteRenderbuffer(c.depthBuffer)
@@ -79,10 +79,10 @@ func (c *context) Present() error {
}
// Discard depth buffer as recommended in
// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html
c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
c.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT)
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
if C.gio_presentRenderbuffer(c.ctx, C.GLenum(gl.RENDERBUFFER)) == 0 {
c.c.BindFramebuffer(glimpl.FRAMEBUFFER, c.frameBuffer)
c.c.InvalidateFramebuffer(glimpl.FRAMEBUFFER, glimpl.DEPTH_ATTACHMENT)
c.c.BindRenderbuffer(glimpl.RENDERBUFFER, c.colorBuffer)
if C.gio_presentRenderbuffer(c.ctx, C.GLenum(glimpl.RENDERBUFFER)) == 0 {
return errors.New("presentRenderBuffer failed")
}
return nil
@@ -109,20 +109,20 @@ func (c *context) MakeCurrent() error {
c.c.Finish()
return nil
}
currentRB := gl.Renderbuffer{uint(c.c.GetInteger(gl.RENDERBUFFER_BINDING))}
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(gl.RENDERBUFFER)) == 0 {
currentRB := glimpl.Renderbuffer{uint(c.c.GetInteger(glimpl.RENDERBUFFER_BINDING))}
c.c.BindRenderbuffer(glimpl.RENDERBUFFER, c.colorBuffer)
if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(glimpl.RENDERBUFFER)) == 0 {
return errors.New("renderbufferStorage failed")
}
w := c.c.GetRenderbufferParameteri(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)
h := c.c.GetRenderbufferParameteri(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.depthBuffer)
c.c.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, w, h)
c.c.BindRenderbuffer(gl.RENDERBUFFER, currentRB)
c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, c.colorBuffer)
c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, c.depthBuffer)
if st := c.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
w := c.c.GetRenderbufferParameteri(glimpl.RENDERBUFFER, glimpl.RENDERBUFFER_WIDTH)
h := c.c.GetRenderbufferParameteri(glimpl.RENDERBUFFER, glimpl.RENDERBUFFER_HEIGHT)
c.c.BindRenderbuffer(glimpl.RENDERBUFFER, c.depthBuffer)
c.c.RenderbufferStorage(glimpl.RENDERBUFFER, glimpl.DEPTH_COMPONENT16, w, h)
c.c.BindRenderbuffer(glimpl.RENDERBUFFER, currentRB)
c.c.BindFramebuffer(glimpl.FRAMEBUFFER, c.frameBuffer)
c.c.FramebufferRenderbuffer(glimpl.FRAMEBUFFER, glimpl.COLOR_ATTACHMENT0, glimpl.RENDERBUFFER, c.colorBuffer)
c.c.FramebufferRenderbuffer(glimpl.FRAMEBUFFER, glimpl.DEPTH_ATTACHMENT, glimpl.RENDERBUFFER, c.depthBuffer)
if st := c.c.CheckFramebufferStatus(glimpl.FRAMEBUFFER); st != glimpl.FRAMEBUFFER_COMPLETE {
return fmt.Errorf("framebuffer incomplete, status: %#x\n", st)
}
return nil
+3 -9
View File
@@ -6,16 +6,15 @@ import (
"errors"
"syscall/js"
"gioui.org/app/internal/glimpl"
"gioui.org/app/internal/srgb"
"gioui.org/gpu/backend"
"gioui.org/gpu/gl"
"gioui.org/internal/glimpl"
)
type context struct {
ctx js.Value
cnv js.Value
f *glimpl.Functions
srgbFBO *srgb.FBO
}
@@ -33,20 +32,15 @@ func newContext(w *window) (*context, error) {
if ctx.IsNull() {
return nil, errors.New("app: webgl is not supported")
}
f := &glimpl.Functions{Ctx: ctx}
if err := f.Init(); err != nil {
return nil, err
}
c := &context{
ctx: ctx,
cnv: w.cnv,
f: f,
}
return c, nil
}
func (c *context) Backend() (backend.Device, error) {
return gl.NewBackend(c.f)
return gl.NewBackend(glimpl.Context(c.ctx))
}
func (c *context) Release() {
@@ -76,7 +70,7 @@ func (c *context) Unlock() {}
func (c *context) MakeCurrent() error {
if c.srgbFBO == nil {
var err error
c.srgbFBO, err = srgb.New(c.f)
c.srgbFBO, err = srgb.New(glimpl.Context(c.ctx))
if err != nil {
c.Release()
c.srgbFBO = nil
+2 -3
View File
@@ -5,9 +5,9 @@
package window
import (
"gioui.org/app/internal/glimpl"
"gioui.org/gpu/backend"
"gioui.org/gpu/gl"
"gioui.org/internal/glimpl"
)
/*
@@ -43,14 +43,13 @@ func newContext(w *window) (*context, error) {
ctx := C.gio_contextForView(view)
c := &context{
ctx: ctx,
c: new(glimpl.Functions),
view: view,
}
return c, nil
}
func (c *context) Backend() (backend.Device, error) {
return gl.NewBackend(c.c)
return gl.NewBackend(nil)
}
func (c *context) Release() {