20 Commits

Author SHA1 Message Date
Egon Elbre dec57aea1c go.mod: upgrade to github.com/go-text/typesetting@v0.3.4
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2026-05-18 14:30:25 -04:00
Elias Naur a5068a1996 all: replace golang.org/x/exp/slices with the standard library package
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2025-01-30 13:56:29 +01:00
Egon Elbre df8a8789a3 text: [API] reduce size of Glyph.Runes to uint16
This shrinks text.Glyph from 72B to 58B.

  LabelStatic/1000runes-RTL-arabic-32   63.62µ ± 0%   62.05µ ± 0%  -2.47% (p=0.002 n=6)

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-11-09 15:18:46 -05:00
Chris Waldon 8679f49fff text: [API] be absolutely consistent about newline truncation
This commit changes the shaper's behavior when truncating text. Previously, if the final
line allowed by MaxLines ended with a newline, whether or not that newline was truncated
depended upon whether we knew that there was more text after the current paragraph. However,
this makes reasoning about what the shaper will do quite difficult. It seems better to be
consistent. Now we will insert a truncator at the end of the final line if it has a trailing
newline character, regardless of whether it ends the input text.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-08-22 16:37:24 -06:00
Chris Waldon 05f0dc2513 text: ensure truncated consecutive newlines are handled
This commit ensures that multiple newlines in a row still produce expected
results when occuring within a truncated string. The problem was that we usually
wrap text that is truncated in a way that forces the truncator symbol to appear
at the end *unless* we know we're on the final paragraph of the input text. This
is the right behavior for text that will be displayed, but when shaping a paragraph
containing nothing but a newline, we do not want the truncator symbol in our line.
I simply had to disable the forced truncation contextually to make it work.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-08-03 15:57:34 -04:00
Chris Waldon 341978dbcd text: fix zero-width truncated newline rune accounting
This commit fixes another rune accounting issue that only existed when shaping
a solitary newline with zero width while truncating the line.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-08-02 10:32:14 -04:00
Chris Waldon 80da4d6b02 text: fix EOF detection at newline boundaries
This commit tests and fixes some edge cases that threw off rune accounting
when a newline character was the final rune in the input *and* the text was
being truncated. I imagine they were never previously reported because it's
rare to try to truncate such text.

Thanks to Dominik Honnef for the report and reproducer.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-08-02 09:44:41 -04:00
Chris Waldon 43c47f0883 go.*,text,font{,/opentype},app,gpu,widget{,/material}: [API] load system fonts
This commit updates the text package to be able to load system fonts. As a consequence,
application authors may choose to provide no fonts manually, and it's
also possible that the system provides none (WASM, for instance, currently provides no
system fonts). As such, the text stack needed some minor tweaks to handle this case by
displaying blank spaces where text should be rather than crashing when no faces are
available.

Internally, we are dropping the old method of choosing faces and instead relying solely
on the new font matching logic in go-text. I chose to do this because maintaining two
different sets of logic with a hierarchical relationship proved to be really complex,
and also the go-text logic seems to produce higher-quality choices.

The breaking API change from this commit is the new way of constructing a text shaper
using text.ShaperOptions. Providing no options will result in a shaper that uses solely
system fonts. The various options can be used to disable system font loading and to
provide an already-parsed collection of fonts as per Gio's old API.

The material.NewTheme function now accepts no arguments instead of a font collection.
Users wanting to provide a collection can simply provide a new shaper configured how
they would like:

    theme := material.NewTheme()
	theme.Shaper = text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Regular()))

This commit touches many packages to fix up their construction of text shapers, mostly in
test code. The changes to the tests in package widget deserve special note:
Changing our font resolution logic caused the tofu characters within the
test strings to use a different font's tofu. This isn't a problem, but shifted
the layout of the shaped text a little bit. I've updated the numbers to expect
the new glyph positions.

Fixes: https://todo.sr.ht/~eliasnaur/gio/309
Fixes: https://todo.sr.ht/~eliasnaur/gio/184
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-07-19 10:01:51 +02:00
Chris Waldon 4677b72a4c text: fix over-reading on truncated EOF
When consuming text from an io.Reader, the shaper could hit an EOF when reading the
text, then still try to check whether it was done by calling ReadByte() followed by
UnreadByte(). The ReadByte() would still return EOF, but the UnreadByte() would then
walk the iterator cursor backwards to the final byte of the text. If and only if the
text was being truncated, this unexpected cursor position could cause the shaper to
conclude that there were additional runes that were truncated, and thus the returned
glyph stream would account for too many runes. This commit provides a test and a fix.

Many thanks to Jack Mordaunt for the excellent bug report leading to this fix.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-05-26 16:34:59 -06:00
Chris Waldon d71f170c29 text: truncate multi-paragraph text correctly
This commit fixes a subtle problem when trunating text widgets that contain
multiple newline-delimited paragraphs.

Paragraphs are the unit of text shaping, so we divide the text into paragraphs
and then iterate those paragraphs performing shaping and line wrapping. If we
have a maximum number of lines to fill, we stop iterating paragraphs when we
use all of the available lines. Usually, if we fill all of the lines the text
shaper will insert the truncator symbol. However, if we exactly fill all of the
lines with the end of a paragraph, the line wrapper is able to fill the line
quota without actually truncating any of the text in that paragraph. Thus it
doesn't insert a truncator even though subsequent paragraphs were truncated (it
has no way to know).

To fix this, I've taught the line wrapper about an explicit scenario in which
we always want to show the truncator symbol *if* we hit the line limit, even if
all of the text in the current paragraph fit. I've then plumbed support for
that through our text stack.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-30 12:04:08 -06:00
Chris Waldon 7e8c10927b text,widget{,/material}: [API] move all shaping parameters into text.Parameters
This commit moves the min/max width of shaped text and the text's Locale into
text.Parameters. They were previously passed as separate function parameters to
the shaper, but this made little sense and added visual noise. This is a breaking
change, but only if you previously invoked the shaping API directly.

Callers of text.(*Shaper).LayoutString should change:

    shaper.LayoutString(params, minWidth, maxWidth, locale, "string")

to

    params.MinWidth=minWidth
    params.MaxWidth=maxWidth
    params.Locale=locale
    shaper.LayoutString(params, "string")

Callers of text.(*Shaper).Layout should do likewise.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-28 09:25:35 -06:00
Chris Waldon 959f5889a1 go.*,text,widget{,/material}: implement text truncators
This commit adds support for the idea of a text "Truncator", a string
that is shown at the end of truncated text to indicate that it has been
shortened because it would not fit within the requested number of lines.

When specifying a maximum number of lines, a truncator symbol is always
used. If the user does not provide one, the rune `…` is used. This
requirement results in a better user experience and significantly simpler
code, as we can rely upon the presence of one or more truncator glyphs in
the output glyph stream when truncation has occurred.

When interacting with truncated text, the truncator glyphs all act as
a single, indivisible unit. They can be selected or not, and if selected
they act as the entire contents of the truncated portion of the text.
This means that copying all of a truncated label will copy the entire
label text content, with the truncator symbol not appearing at all.

Concretely, the exposed text API now accepts a Truncator string in
text.Parameters, and there is a new glyph flag FlagTruncator which indicates
that the glyph is part of the truncator run. The truncator run will only
have a single FlagClusterBreak (even if the run would usually have many),
and the glyph with both FlagClusterBreak and FlagTruncator will have the
quantity of truncated runes in its Runes field. This necessitated increasing
the size of the Runes field from a byte to an int, as it's theoretically possible
for quite a lot of text to be truncated.

This commit necessarily bumps our go-text/typesetting dependency to the version
exposing truncation in the exported API.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-28 09:25:28 -06:00
Chris Waldon 1210bbb34a text: test maxlines with exported API
This commit changes _how_ the test for line wrapping is implemented to rely on the
exported API rather than internal symbols.

Thanks to https://github.com/gioui/gio/pull/109 for pointing this out.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-23 16:29:02 -06:00
Chris Waldon aa2a948b86 text,widget: [API] drop runereader based shaping API
The io.Reader based API has the potential to be significantly more
efficient, and there are very few users of the runereader API. This
commit simply drops it entirely in favor of the reader API.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-23 09:31:52 -06:00
Chris Waldon 5d6cc2892d text: consume io.Reader in shaper
io.Reader is actually a more efficient interface than io.RuneReader,
as we can pull bytes out and check for cache hits without doing
redundant rune<->string conversions. This isn't implemented yet,
however.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-23 09:31:36 -06:00
Chris Waldon 5b40d3cd47 text: provide start of paragraph glyph marker
This commit adds a new flag to glyphs indicating that they are the
beginning of a new paragraph, as well as adding a guarantee that a
glyph with this flag will always follow a glyph with FlagParagraphBreak,
even if a paragraph break is the last rune in the text. This helps
widgets to find the boundaries and positions of text ending with
newlines reliably.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-16 17:27:08 -06:00
Chris Waldon bfb47538aa text: ensure runereader behaves same as string
This commit fixes a subtle discrepancy in the handling of text input
within the shaper. Text provided as an io.RuneReader with a trailing
newline would generate an extra (empty) line of text, whereas the
same input provided as a string would not.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-15 08:34:58 -06:00
Chris Waldon 2db1a7bfb9 go.*,text: implement shaper-driven line truncation
This commit pushes limiting the maximum number of lines of text into
the shaper implementation. This is more efficient than doing it in
widgets, and also opens the door for future use of the shaper to
insert ellipsis and other truncating characters as appropriate.

I realized that we lost the implementation of limiting the number of
lines of text in my text stack overhaul, so this fixes a regression
from that work.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-14 11:44:03 -06:00
Chris Waldon b7d126e24c font/{gofont,opentype},text,widget{,/material}: [API] add font fallback and bidi support
This commit restructures the entire text shaping stack to enable lines of shaped text to
have non-homogeneous properties like which font face they belong to and which direction
a segment of text is going.

The text package now provides a concrete type text.Shaper which can be used to convert
strings into sequences of renderable text.Glyphs. At a high level, the API is used
like this:

    // Prepare some fonts.
    var collection []text.FontFace
    // Make a shaper with those fonts loaded.
    shaper := text.NewShaper(collection)
    // Shape a string.
    shaper.LayoutString(text.Parameters{
		PxPerEm: fixed.I(12),
    }, 0, 100, system.Locale{}, "Hello")
    // Iterate the glyphs from that string.
    for glyph, ok := shaper.NextGlyph(); ok; glyph, ok = shaper.NextGlyph() {
    	// Convert the glyph data into a path. In real uses, convert batches of glyphs
    	// rather than single glyphs to reduce the number of individual paths and offsets
    	// required to display your text.
    	shape := shaper.Shape([]text.Glyph{glyph})
    	// Offset the glyph to the position it declares within its fields. This will
    	// automatically handle correct bidirectional text glyph positioning.
    	offset := op.Offset(image.Pt(glyph.X.Floor(), int(glyph.Y))).Push(gtx.Ops)
    	// Create a clip area from the shape of the glyph.
    	area := clip.Outline{Path: shape}.Push(gtx.Ops)
    	// Paint whatever the current color is within the glyph's shape.
    	paint.PaintOp{}.Add(gtx.Ops)
    	area.Pop()
        offset.Pop()
    }

This API will transparently handle both font fallback (choosing appropriate fonts
from those loaded when the primary font doesn't contain a required glyph) and
bidirectional text (mixed left-to-right and right-to-left text). Glyphs are
iterated in order of the input runes, not their visual order, but proper use
of the provided offsets will ensure that text always displays correctly.

Thanks to Elias Naur for suggesting this glyph iterator strategy. It let us cut
through a lot of accumulated complexity from trying to match our old text APIs,
meaning that this change actually is a net negative change in lines of code.

This commit consumes the upstream github.com/go-text/typesetting/shaping API
now that my prior work is merged there, removing the need for the font/opentype/internal
package entirely.

As part of my efforts, I fuzzed both the low-level text shaping stack and the
editor widget extensively. I've committed regression tests found that way into
the appropriate testdata files to ensure the fuzzer re-checks them.

Fixes: https://todo.sr.ht/~eliasnaur/gio/425
Fixes: https://todo.sr.ht/~eliasnaur/gio/211
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-13 22:06:57 -06:00
Walter Werner SCHNEIDER 49a7b2e6f4 text/shaper: lookup closest font by weight
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2021-09-04 11:21:55 +02:00