When consuming text from an io.Reader, the shaper could hit an EOF when reading the
text, then still try to check whether it was done by calling ReadByte() followed by
UnreadByte(). The ReadByte() would still return EOF, but the UnreadByte() would then
walk the iterator cursor backwards to the final byte of the text. If and only if the
text was being truncated, this unexpected cursor position could cause the shaper to
conclude that there were additional runes that were truncated, and thus the returned
glyph stream would account for too many runes. This commit provides a test and a fix.
Many thanks to Jack Mordaunt for the excellent bug report leading to this fix.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit fixes a subtle problem when trunating text widgets that contain
multiple newline-delimited paragraphs.
Paragraphs are the unit of text shaping, so we divide the text into paragraphs
and then iterate those paragraphs performing shaping and line wrapping. If we
have a maximum number of lines to fill, we stop iterating paragraphs when we
use all of the available lines. Usually, if we fill all of the lines the text
shaper will insert the truncator symbol. However, if we exactly fill all of the
lines with the end of a paragraph, the line wrapper is able to fill the line
quota without actually truncating any of the text in that paragraph. Thus it
doesn't insert a truncator even though subsequent paragraphs were truncated (it
has no way to know).
To fix this, I've taught the line wrapper about an explicit scenario in which
we always want to show the truncator symbol *if* we hit the line limit, even if
all of the text in the current paragraph fit. I've then plumbed support for
that through our text stack.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit moves the min/max width of shaped text and the text's Locale into
text.Parameters. They were previously passed as separate function parameters to
the shaper, but this made little sense and added visual noise. This is a breaking
change, but only if you previously invoked the shaping API directly.
Callers of text.(*Shaper).LayoutString should change:
shaper.LayoutString(params, minWidth, maxWidth, locale, "string")
to
params.MinWidth=minWidth
params.MaxWidth=maxWidth
params.Locale=locale
shaper.LayoutString(params, "string")
Callers of text.(*Shaper).Layout should do likewise.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit adds support for the idea of a text "Truncator", a string
that is shown at the end of truncated text to indicate that it has been
shortened because it would not fit within the requested number of lines.
When specifying a maximum number of lines, a truncator symbol is always
used. If the user does not provide one, the rune `…` is used. This
requirement results in a better user experience and significantly simpler
code, as we can rely upon the presence of one or more truncator glyphs in
the output glyph stream when truncation has occurred.
When interacting with truncated text, the truncator glyphs all act as
a single, indivisible unit. They can be selected or not, and if selected
they act as the entire contents of the truncated portion of the text.
This means that copying all of a truncated label will copy the entire
label text content, with the truncator symbol not appearing at all.
Concretely, the exposed text API now accepts a Truncator string in
text.Parameters, and there is a new glyph flag FlagTruncator which indicates
that the glyph is part of the truncator run. The truncator run will only
have a single FlagClusterBreak (even if the run would usually have many),
and the glyph with both FlagClusterBreak and FlagTruncator will have the
quantity of truncated runes in its Runes field. This necessitated increasing
the size of the Runes field from a byte to an int, as it's theoretically possible
for quite a lot of text to be truncated.
This commit necessarily bumps our go-text/typesetting dependency to the version
exposing truncation in the exported API.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
The io.Reader based API has the potential to be significantly more
efficient, and there are very few users of the runereader API. This
commit simply drops it entirely in favor of the reader API.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
io.Reader is actually a more efficient interface than io.RuneReader,
as we can pull bytes out and check for cache hits without doing
redundant rune<->string conversions. This isn't implemented yet,
however.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit adds a new flag to glyphs indicating that they are the
beginning of a new paragraph, as well as adding a guarantee that a
glyph with this flag will always follow a glyph with FlagParagraphBreak,
even if a paragraph break is the last rune in the text. This helps
widgets to find the boundaries and positions of text ending with
newlines reliably.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit fixes a subtle discrepancy in the handling of text input
within the shaper. Text provided as an io.RuneReader with a trailing
newline would generate an extra (empty) line of text, whereas the
same input provided as a string would not.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit pushes limiting the maximum number of lines of text into
the shaper implementation. This is more efficient than doing it in
widgets, and also opens the door for future use of the shaper to
insert ellipsis and other truncating characters as appropriate.
I realized that we lost the implementation of limiting the number of
lines of text in my text stack overhaul, so this fixes a regression
from that work.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit restructures the entire text shaping stack to enable lines of shaped text to
have non-homogeneous properties like which font face they belong to and which direction
a segment of text is going.
The text package now provides a concrete type text.Shaper which can be used to convert
strings into sequences of renderable text.Glyphs. At a high level, the API is used
like this:
// Prepare some fonts.
var collection []text.FontFace
// Make a shaper with those fonts loaded.
shaper := text.NewShaper(collection)
// Shape a string.
shaper.LayoutString(text.Parameters{
PxPerEm: fixed.I(12),
}, 0, 100, system.Locale{}, "Hello")
// Iterate the glyphs from that string.
for glyph, ok := shaper.NextGlyph(); ok; glyph, ok = shaper.NextGlyph() {
// Convert the glyph data into a path. In real uses, convert batches of glyphs
// rather than single glyphs to reduce the number of individual paths and offsets
// required to display your text.
shape := shaper.Shape([]text.Glyph{glyph})
// Offset the glyph to the position it declares within its fields. This will
// automatically handle correct bidirectional text glyph positioning.
offset := op.Offset(image.Pt(glyph.X.Floor(), int(glyph.Y))).Push(gtx.Ops)
// Create a clip area from the shape of the glyph.
area := clip.Outline{Path: shape}.Push(gtx.Ops)
// Paint whatever the current color is within the glyph's shape.
paint.PaintOp{}.Add(gtx.Ops)
area.Pop()
offset.Pop()
}
This API will transparently handle both font fallback (choosing appropriate fonts
from those loaded when the primary font doesn't contain a required glyph) and
bidirectional text (mixed left-to-right and right-to-left text). Glyphs are
iterated in order of the input runes, not their visual order, but proper use
of the provided offsets will ensure that text always displays correctly.
Thanks to Elias Naur for suggesting this glyph iterator strategy. It let us cut
through a lot of accumulated complexity from trying to match our old text APIs,
meaning that this change actually is a net negative change in lines of code.
This commit consumes the upstream github.com/go-text/typesetting/shaping API
now that my prior work is merged there, removing the need for the font/opentype/internal
package entirely.
As part of my efforts, I fuzzed both the low-level text shaping stack and the
editor widget extensively. I've committed regression tests found that way into
the appropriate testdata files to ensure the fuzzer re-checks them.
Fixes: https://todo.sr.ht/~eliasnaur/gio/425
Fixes: https://todo.sr.ht/~eliasnaur/gio/211
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>