Commit Graph

4 Commits

Author SHA1 Message Date
Elias Naur 7fba3bb8fe gpu/backend: remove clear color and depth state
Specifying the clear color and depth at the time of clearing is
less error prone and a better for modern GPU APIs. As a bonus, we
can get rid of the BufferAttachment type.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-03-15 12:25:56 +01:00
Egon Elbre 7c1a21ce56 add f32color.RGBA
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-03-12 13:21:34 +01:00
Elias Naur a0c4688d0c app/headless,gpu/gl: make ReadPixels y-flipping backend specific
The Direct3D backend doesn't need y-flipping, so don't do it unconditionally in
package app/headless.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 21:22:59 +01:00
Elias Naur 7ff2f60412 app/headless: add lower-level backend tests
Add a series of low level gpu.Backend tests to assure the correct behaviour of
Backends. The immediate use is debugging of the Direct3D port, in the future
for developing new backends.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 21:22:59 +01:00