This commit restructures the entire text shaping stack to enable lines of shaped text to
have non-homogeneous properties like which font face they belong to and which direction
a segment of text is going.
The text package now provides a concrete type text.Shaper which can be used to convert
strings into sequences of renderable text.Glyphs. At a high level, the API is used
like this:
// Prepare some fonts.
var collection []text.FontFace
// Make a shaper with those fonts loaded.
shaper := text.NewShaper(collection)
// Shape a string.
shaper.LayoutString(text.Parameters{
PxPerEm: fixed.I(12),
}, 0, 100, system.Locale{}, "Hello")
// Iterate the glyphs from that string.
for glyph, ok := shaper.NextGlyph(); ok; glyph, ok = shaper.NextGlyph() {
// Convert the glyph data into a path. In real uses, convert batches of glyphs
// rather than single glyphs to reduce the number of individual paths and offsets
// required to display your text.
shape := shaper.Shape([]text.Glyph{glyph})
// Offset the glyph to the position it declares within its fields. This will
// automatically handle correct bidirectional text glyph positioning.
offset := op.Offset(image.Pt(glyph.X.Floor(), int(glyph.Y))).Push(gtx.Ops)
// Create a clip area from the shape of the glyph.
area := clip.Outline{Path: shape}.Push(gtx.Ops)
// Paint whatever the current color is within the glyph's shape.
paint.PaintOp{}.Add(gtx.Ops)
area.Pop()
offset.Pop()
}
This API will transparently handle both font fallback (choosing appropriate fonts
from those loaded when the primary font doesn't contain a required glyph) and
bidirectional text (mixed left-to-right and right-to-left text). Glyphs are
iterated in order of the input runes, not their visual order, but proper use
of the provided offsets will ensure that text always displays correctly.
Thanks to Elias Naur for suggesting this glyph iterator strategy. It let us cut
through a lot of accumulated complexity from trying to match our old text APIs,
meaning that this change actually is a net negative change in lines of code.
This commit consumes the upstream github.com/go-text/typesetting/shaping API
now that my prior work is merged there, removing the need for the font/opentype/internal
package entirely.
As part of my efforts, I fuzzed both the low-level text shaping stack and the
editor widget extensively. I've committed regression tests found that way into
the appropriate testdata files to ensure the fuzzer re-checks them.
Fixes: https://todo.sr.ht/~eliasnaur/gio/425
Fixes: https://todo.sr.ht/~eliasnaur/gio/211
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
These fields are no longer needed with the new text shaper.
Advances is redundant to the glyph information, and Text
should never be used during layout, as you should
traverse the cluster list instead. This commit also removed
the now-unused string field from the path LRU cache key.
References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit introduces a new text shaping infrastructure
powered by Benoit Kugler's Go source-port of harfbuzz.
This shaper can properly display complex scripts and RTL
text. This commit changes the signature of the text.Shaper
function, which is a breaking API change.
The new functionality is available via opentype.ParseHarfbuzz,
which configures a text.Shaper leveraging the new backend.
References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
With this change, the Shape function returns a clip.PathSpec
instead of a clip.Outline op. It is then possible to create
a clip.Outline or clip.Stroke op to fill the text path or
draw its stroke.
Signed-off-by: Christophe Meessen <meessen@cppm.in2p3.fr>
This change avoids a macro wrapping every text shape, and prepares text
shaping for scoped clip operations.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
MacroOp is about to lose the ability to run a different operation list
than the one it was recorded on. Text shape caches rely on that property,
and must use the new CallOp operation added for purpose.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
There is now a single shaping implementation, Shaper, for all fonts, replacing
Family that only covered a single typeface.
A typeface is identified by a name, where the empty string denotes the
default typeface.
Font is introduced to specify a particular font from the typeface, style,
weight and size.
Face is changed to an interface for a particular layout and shaping method.
The text/shape package is renamed to text/opentype and contains a Face
implementation based on golang.org/x/image/font/sfnt.
Signed-off-by: Elias Naur <mail@eliasnaur.com>