Both the OpenGL and the Direct3D API are stateful and gpu.GPU renders to
the render target current when Frame is called.
Modern GPU API such as Metal don't have a concept of a current render
target, and the target even changes each frame.
Add RenderTarget and add an explicit target argument to GPU.Frame as
well as the underlying driver.Device.BeginFrame.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
glFinish depends on package gl which is about to require a function
pointer loader. eglWaitClient is in the EGL API and always available.
Signed-off-by: Elias Naur <mail@eliasnaur.com>