Now, it's possible to launch one Gio app using a custom URI scheme, such as `gio://some/data`.
This feature is supported on Android, iOS, macOS and Windows, issuing a new transfer.URLEvent,
containing the URL launched. If the program is already open, one transfer.URLEvent will be
sent to the current app.
Limitations:
On Windows, if the program listen to schemes (compiled with `-schemes`), then just a single
instance of the app can be open. In other words, just a single `myprogram.exe` can
be active.
Security:
Deeplinking have the same level of security of clipboard. Any other software can send such
information and read the content, without any restriction. That should not be used to transfer
sensible data, and can't be fully trusted.
Setup/Compiling:
In order to set the custom scheme, you need to use the new `-schemes` flag in `gogio`, using
as `-schemes gio` will listen to `gio://`.
If you are not using gogio you need to defined some values, which varies for each OS:
macOS/iOS - You need to define the following Properly List:
```
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>yourCustomScheme</string>
</array>
</dict>
</array>
```
Windows - You need to compiling using -X argument:
```
-ldflags="-X "gioui.org/app.schemesURI=yourCustomScheme" -H=windowsgui"
```
Android - You need to add IntentFilter in GioActivity:
```
<intent-filter>
<action android:name="android.intent.action.VIEW"></action>
<category android:name="android.intent.category.DEFAULT"></category>
<category android:name="android.intent.category.BROWSABLE"></category>
<data android:scheme="yourCustomScheme"></data>
</intent-filter>
```
That assumes that you still using GioActivity and GioAppDelegate, otherwise more
changes are required.
Events are routed to a new app.Events, which are not linked to a specific window.
Signed-off-by: inkeliz <inkeliz@inkeliz.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
In the early days of Gio, FrameEvent was part of package app. It was
moved to package system to enable layout.NewContext be a convenient
short-hand for constructing a layout.
However, it seems the better design to leave FrameEvent (and Insets) in
package app, and move layout.NewContext there as well. More importantly,
the move allows us to replace the event.Queue interface with a concrete
type.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The goroutine started by Window.run runs concurrently with the user
goroutine receiving from Window.Events, leading to races such as #543.
This change replaces the Window.run goroutine and the Window.Events
channel with an iterator API driven by the user goroutine directly.
Fixes: https://todo.sr.ht/~eliasnaur/gio/543
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Search for imports of the form gioui.org/app/permission/* and add
required permissions to AndroidManifest.xml.
Signed-off-by: Greg Pomerantz <gmp.gio@wow.st>
While "DrawEvent" was too specific (op.Ops contains non-draw events),
"Update" is too vague: it's a common word, and could be misunderstood
to mean update parts of a window, not replace it.
"FrameEvent" is more specific, and is the usual way to refer to immediate
mode drawing.
While we're here, unexport Window.Update and add a Frame function to
FrameEvent, to emphasize that updating the window frame is only
appropriate during the handling of a FrameEvent.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Package ui is now only about units except for the Config.Now method.
Remove Now and rename Config to Converter. Add layout.Config to
replace the old ui.Config.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about the split up and finally delete package ui. Move the
instructions link to the second most "top-level" package in Gio,
package app.
Signed-off-by: Elias Naur <mail@eliasnaur.com>