Scroll events arrived at pointerQueue.Push and went through pointerOf
+ deliverEnterLeaveEvents + deliverEvent like Move/Press/Release. The
side effect: every scroll created or updated a state.pointers entry,
populated p.entered with whatever handlers sat under the wheel
position, and overwrote state.cursor based on hit-test at the scroll
position.
When the platform layer reports scroll with a different PointerID
than mouse-move events for the same physical mouse — which the
Windows backend does (scrollEvent omits PointerID, defaulting to 0,
while pointerUpdate forwards Windows' assigned ID) — the scroll
spawns a phantom state.pointers entry. Subsequent moves go to the
mouse's "real" entry, so the phantom never receives Leave events,
its entered set never empties, and the cleanup at the end of Push
keeps it alive. pointerQueue.Frame then runs hit-test for it every
frame at the user's last scroll position, threading state.cursor
through it after the live pointer's resolution and clobbering it
with whatever's under the scroll position.
The wheel is positional but isn't a pointer. Treating it as one is
the bug. Hit-test inline at the scroll position to find delivery
targets, dispatch via deliverEvent (which already handles filter
matching, scroll axis clamping, and area-local position), and
return without creating or updating a state.pointers entry.
Add a router-level test that fails without the fix: a Move sets the
cursor over a CursorPointer region, a subsequent Scroll over a
CursorText region, and the test asserts the cursor is still
CursorPointer. Pre-fix the scroll's deliverEnterLeaveEvents
overwrites state.cursor with CursorText.
Signed-off-by: Eugene <eugenebosyakov@gmail.com>
Previously it uses event.Op{}, but such struct don't
exists anymore. Instead, it have a function with the
same name.
Signed-off-by: inkeliz <inkeliz@inkeliz.com>
A single image.Rectangle for the scroll bounds introduced a subtle issue
with zero area rectangles (see #572). To avoid that and similar issues,
split the bounds into two separate one-dimensional ranges.
Fixes: https://todo.sr.ht/~eliasnaur/gio/572
Signed-off-by: Elias Naur <mail@eliasnaur.com>
It's semantically problematic that a zero Kind matches Cancel, and
outweighs the downside of having to explicitly mention Cancel in filters.
For example, GrabCmd was always deferred because the resulting Cancel
events always match the processed filters.
Remove Frame from a few tests now that GrabCmd can be executed
immediately.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Until now, every event has had a particular target. We're about to simplify
key event delivery to match the first matching filter, so there is no
longer a global meaning to the tag argument to Source.Event.
Add fields to filters to specify their target tags.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Instead of having to supply the predicates for event filtering at the
time of layout, the new Filter type allows widgets to filter at the time
of calling Source.Events. There is then only the need for a single input
op type, in package event.
Filters most importantly allow the use of one tag for several event types,
and we can define that a widget w has &w as its primary tag, by convention.
This allows the replacement of per-widget Focus methods with direct uses
of FocusCmd{&w}, and the later addition of Source.Focused(&w) queries.
Note that the TestCursor test needed restructuring to avoid its use of
InputOps.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
It's now possible to directly user pointer.Cursor to add to the ops.
pointer.CursorText.Add(gtx.Ops)
This is an API change. Use pointer.Cursor directly instead of CursorNameOp.
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
Add most of the common cursors defined by different systems.
Normalize cursor names to match CSS.
This is API change: some cursor names have changed, and the
underlying type is no longer a string.
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
Add resize pointer cursor names for resize operations
in preparation for the window decorations patch.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Pointer hit areas and paint clip areas are separate concepts, but
similar enough to warrant merging. This change replaces pointer hit
areas with clip areas, so Gio is left with just one area concept (in
package op/clip).
The reason for separating the concepts in the original Gio release was
because of my being unsure general path/stroke hit areas would ever be
implemented, let alone efficient.
This change represents a change of mind, in the sense that it's better
to have an incomplete API than two separate area concepts.
Leave the deprecated pointer.Rect, pointer.Ellipse for temporary
backwards compatibility.
This is an API change. Most existing programs should continue to build
with this change, but may have to adjust to having all clip.Ops participate
in InputOp hit areas.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to make clip.Ops act as pointer areas, in which case we'd
like to contain the effect of PassOp to just pointer InputOps.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Ops is in the internal package ops, but external clients can reach its
method through op.Ops.Internal. Hide them by converting them to internal
package functions.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A previous change merged PassOp with AreaOp under the assumption that
the pass mode would be set on a particular area. That assumption turns
out not to hold, so this change brings back PassOp as an independent
stack operation.
This is an API change: replace AreaOp{Pass: true} with a separate
pointer.PassOp operation.
Fixes gio#288
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.
Before this change, op.Save and Load were used to save and restore the
state:
ops := new(op.Ops)
// Save state.
state := op.Save(ops)
// Apply offset.
op.Offset(...).Add(ops)
// Draw with offset applied.
draw(ops)
// Restore state.
state.Load()
A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.
This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:
ops := new(op.Ops)
// Push offset to the transformation stack.
stack := op.Offset(...).Push(ops)
// Draw with offset applied.
draw(ops)
// Restore state.
stack.Pop()
For convenience, transformation also be Add'ed if the stack operation is
not required.
Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.
API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.
To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to make operation scopes explicit, which would result in
both AreaOp and PassOp be scoped. However, PassOp seems to light to have
its separate stack, so this change instead makes pass-through a property
of an area. We're assuming that clients that want pass-through are also
aware of the affected hit area.
API change: replace PassOps with the AreaOp.PassThrough field.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
For example, ButtonLeft may be the right-most button for a left-handed user.
Rename the button names to match their intended use.
This is an API change. Use the following commands to update your
projects:
$ gofmt -r 'pointer.ButtonLeft -> pointer.ButtonPrimary' -w .
$ gofmt -r 'pointer.ButtonRight -> pointer.ButtonSecondary' -w .
$ gofmt -r 'pointer.ButtonMiddle -> pointer.ButtonTertiary' -w .
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Forcing a non-nil tag ensures that all handler tags are either unique,
or intentionally equal. Additionally, a nil tag has special meaning in
FocusOps.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The semantics were relaxed in a previous commit; this change renames
to operations accordingly.
API change. Use gofmt to adjust your code accordingly:
gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
...interface{} requires constructing a slice, which is slow.
This cuts about 100ns from RRect and Border benchmark.
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
Replace the pointer.Scroll special case with a new priority that
indicates the foremost handler, checked in gesture.Scroll.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This eliminates needless redraws for handlers that care about drag events and not move events, like gesture.Scroll.
Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>