Until now, every event has had a particular target. We're about to simplify
key event delivery to match the first matching filter, so there is no
longer a global meaning to the tag argument to Source.Event.
Add fields to filters to specify their target tags.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Processing one event at a time allows a widget to execute commands after
the event that triggered it, instead of after all matching events.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Instead of having to supply the predicates for event filtering at the
time of layout, the new Filter type allows widgets to filter at the time
of calling Source.Events. There is then only the need for a single input
op type, in package event.
Filters most importantly allow the use of one tag for several event types,
and we can define that a widget w has &w as its primary tag, by convention.
This allows the replacement of per-widget Focus methods with direct uses
of FocusCmd{&w}, and the later addition of Source.Focused(&w) queries.
Note that the TestCursor test needed restructuring to avoid its use of
InputOps.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This change gets rid of the event.Queue interface by replacing it with
input.Source values. Source provides the interface to Router necessary
to implement interface widgets.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to replace the interface Queue with a concrete input.Source.
This change renames the field accordingly.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Before this change, Clickable state updates would happen in Layout.
However, that is too late in cases where clicks affects layout that
contiains the Clickable.
This change removes state changes from Layout and moves them to Clicks,
to allow users pre-layout access. Note that Layout itself processes
events, which means users can no longer access clicks after Layout.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
To make the semantic relation between the clickable area and its
content clear, it will be important for the clickable clip operation
to cover all of the clickable content.
API change: users of widget.Clickable must now pass the clickable
content to Layout.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A previous change merged PassOp with AreaOp under the assumption that
the pass mode would be set on a particular area. That assumption turns
out not to hold, so this change brings back PassOp as an independent
stack operation.
This is an API change: replace AreaOp{Pass: true} with a separate
pointer.PassOp operation.
Fixes gio#288
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.
Before this change, op.Save and Load were used to save and restore the
state:
ops := new(op.Ops)
// Save state.
state := op.Save(ops)
// Apply offset.
op.Offset(...).Add(ops)
// Draw with offset applied.
draw(ops)
// Restore state.
state.Load()
A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.
This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:
ops := new(op.Ops)
// Push offset to the transformation stack.
stack := op.Offset(...).Push(ops)
// Draw with offset applied.
draw(ops)
// Restore state.
stack.Pop()
For convenience, transformation also be Add'ed if the stack operation is
not required.
Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.
API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.
To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to make operation scopes explicit, which would result in
both AreaOp and PassOp be scoped. However, PassOp seems to light to have
its separate stack, so this change instead makes pass-through a property
of an area. We're assuming that clients that want pass-through are also
aware of the affected hit area.
API change: replace PassOps with the AreaOp.PassThrough field.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
For example, ButtonLeft may be the right-most button for a left-handed user.
Rename the button names to match their intended use.
This is an API change. Use the following commands to update your
projects:
$ gofmt -r 'pointer.ButtonLeft -> pointer.ButtonPrimary' -w .
$ gofmt -r 'pointer.ButtonRight -> pointer.ButtonSecondary' -w .
$ gofmt -r 'pointer.ButtonMiddle -> pointer.ButtonTertiary' -w .
Signed-off-by: Elias Naur <mail@eliasnaur.com>