Commit Graph

4 Commits

Author SHA1 Message Date
Elias Naur 29d36e11ee gpu/shaders: use correct type for integer vector
OpenGL supports casting from int to float during vertex array
reading. Direct3D doesn't. Since we're transpiling from GLSL, we can't
directly use the Direct3D builtin "asint". So that leaves using
"ivec2" instead of vec2.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 21:22:59 +01:00
Elias Naur 0d266c413d gpu,gpu/backend: implement GLSL 300 es shader variants
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:58 +01:00
Elias Naur 0be4dd9af0 app/internal/cmd/convertshaders: use backend types directly
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur fd61c226d4 internal/cmd/convertshaders: move shader converter to separate package
To use the converter from other packages, make the converter a
runnable command.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00