Commit Graph

10 Commits

Author SHA1 Message Date
Chris Waldon 020eb27ff5 widget: add useful state accessors to scrollbar
This commit adds methods to widget.Scrollbar that enable consuming
code to check if the scroll indicator is processing a drag gesture
or if the scroll track is currently being hovered. These accessors
enable scrollbar style types to have enough information to hide the
scroll indicator when it isn't needed, whereas currently they cannot
differentiate between a scrollbar indicator that is being dragged
but hasn't moved since the last frame and a scrollbar indicator that
is not being dragged.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-08-29 15:11:51 +02:00
Dominik Honnef 992f568ac7 widget: when clicking on scrollbar, center on that point
Previously, we'd scroll so the new viewportStart corresponded to the
clicked position. This felt okay if clicking above the current
indicator, but felt jarring when clicking below it. Centering gives a
consistent behavior regardless of the scroll direction.

Signed-off-by: Dominik Honnef <dominik@honnef.co>
2022-06-30 08:01:49 +02:00
Dominik Honnef 6981a88720 widget: move scrollbar indicator if dragging starts outside of it
Signed-off-by: Dominik Honnef <dominik@honnef.co>
2022-06-30 08:01:49 +02:00
Dominik Honnef f229601e2d widget: consider size of indicator when limiting scrollbar dragging
Signed-off-by: Dominik Honnef <dominik@honnef.co>
2022-06-30 08:01:49 +02:00
Dominik Honnef aea376fbaf widget: clicking on the scrollbar indicator shouldn't jump
Signed-off-by: Dominik Honnef <dominik@honnef.co>
2022-06-30 08:01:49 +02:00
Dominik Honnef 8f990a6fdc widget: correctly set s.dragging to false when releasing drag
Before, we would set s.dragging to false on pointer.Release and then
immediately set it back to true because we were processing the event and
saw that s.dragging was false.

Signed-off-by: Dominik Honnef <dominik@honnef.co>
2022-06-30 08:01:49 +02:00
Dominik Honnef ea37124686 widget: constrain drag offset to [0, 1]
Once the user begins dragging, the cursor can move outside the clip
area (or even the window on at least X11), leading to events with
positions that are either negative, or larger than the clip area.

Negative values outright break the delta tracking and cause the
scrollbar to misbehave. Positive values "only" break the invariant of
Scrollbar.ScrollDistance that the returned value is in the range [-1, 1].

Signed-off-by: Dominik Honnef <dominik@honnef.co>
2022-06-30 08:01:49 +02:00
Elias Naur 29cea1db49 io/pointer,io/router: replace AreaOp with clip.Op
Pointer hit areas and paint clip areas are separate concepts, but
similar enough to warrant merging. This change replaces pointer hit
areas with clip areas, so Gio is left with just one area concept (in
package op/clip).

The reason for separating the concepts in the original Gio release was
because of my being unsure general path/stroke hit areas would ever be
implemented, let alone efficient.

This change represents a change of mind, in the sense that it's better
to have an incomplete API than two separate area concepts.

Leave the deprecated pointer.Rect, pointer.Ellipse for temporary
backwards compatibility.

This is an API change. Most existing programs should continue to build
with this change, but may have to adjust to having all clip.Ops participate
in InputOp hit areas.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-11-03 14:12:31 +01:00
Elias Naur 799ee3374d widget,widget/material: scroll using only drag position delta
This commit is based on a patch by Elias that improved drag scrolling
on the scrollbar by locking some parameters of the math at the start
of the scroll event.

I discovered while playing with that implementation that there was
an even simpler approach within his changeset. You can actually
use no information other than the delta between the current and
previous frame's scroll position to compute the scroll distance.
By simplifying the math to rely on no other inputs, the jitter that
we've been fighting simply disappears (it came from other inputs).

Turns out my attempts to make the logic smart were the problem.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2021-09-17 08:47:13 +02:00
Chris Waldon 941aeaae91 widget{,/material}: add List types with scrollbars
To use these lists instead of layout.List, callers simply need to
change declarations of layout.List to widget.List, and to change
calls to layout.List.Layout to material.List(th,&list).Layout.

So this:

    var list layout.List
    list.Layout(gtx, 10, func(gtx C, index int) D {
        return material.Body1(th, fmt.Sprintf("%d", index)).Layout(gtx)
    })

Becomes:

    var list widget.List
    material.List(th, &list).Layout(gtx, 10, func(gtx C, index int) D {
        return material.Body1(th, fmt.Sprintf("%d", index)).Layout(gtx)
    })

Naturally, the material.ListStyle type supports tweaking the scrollbar's
appearance and behavior.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2021-07-05 16:08:30 +02:00