Commit Graph

12 Commits

Author SHA1 Message Date
Elias Naur 84b586ae6c gpu: don't automatically clear screen before rendering
Gio UI may be overlaid on top of custom graphics such as in the glfw example.
That will only work if Gio doesn't clear the screen (to white).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-22 18:33:34 +01:00
Elias Naur 6f2a98c667 gpu: make GPU an interface to prepare for second implementation
While here, merge BeginFrame and EndFrame; the split was done for
performance reasons, yet never measured.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-31 17:21:35 +01:00
Elias Naur ef652f4922 app: move ownership of GPU context to app.Window
The Window creates the context, and should also be responsible for
destroying it.

As a bonus, the wrong release ordering of loop.renderLoop is fixed.
Before this change, the context would be destroyed before the renderer
got a chance to destroy its resources.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-10-30 16:47:05 +01:00
Elias Naur 3bb1450d0d app: release GPU renderer when done with it
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-08-17 12:14:35 +02:00
Elias Naur 94fdc26cb5 app,app/headless: expose Backends from window and headless contexts
This is a refactoring change to prepare for another gpu.Backend
implementations.

Notably, app/loop.go no longer imports gpu/gl.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:21 +01:00
Elias Naur 3ae5a37c24 gpu,gpu/gl: introduce Backend
A recent change made the OpenGL functions an interface of the functions
required for the implementation of GPU, a renderer for Gio operations.
That allowed for running Gio on external systems where OpenGL is
available.

However, to allow for non-OpenGL flavored backends such as Vulkan,
Metal and Direct3D, this change introduces Backend for the high-level
operations required by GPU. This change also adds a concrete backend
to package gl.

Type Backend is a first cut heavily based on OpenGL. Future changes will add
more backends, where the Backend interface quite possibly will need refinement.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-10 18:22:57 +01:00
Elias Naur d2d495416a gpu: rename method GPU.Frame to BeginFrame and drop redundant argument
The viewport size was already specified in the call to Collect.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 21:35:19 +01:00
Elias Naur 3b6646933d gpu: expose the rendering implementation
The rendering implementation is needed for using Gio UI with external
window libraries such as GLFW. Expose it in the new package gpu.

Updates #26

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 21:21:38 +01:00
Elias Naur 6e98132ebb app/internal/gpu: extract profile in separate method, Profile
Updates #26

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 20:08:50 +01:00
Elias Naur 81f958fc70 app/internal/gpu: remove profile flag
Automatically determine whether to profile GPU operations from
the existence of a profiling op.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 20:00:52 +01:00
Elias Naur f25f647a66 app/internal/window,app/internal/gl: move gl.Context to package window
Package gl now only defines opengl types and functions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-12-01 23:25:04 +01:00
Elias Naur 5fa3dbc70d app,app/internal/gpu: split render loop from GPU
The policy of rendering on a separate goroutine is separate from
the actual rendering. Reflect that by introducing the RenderLoop
type for driving a GPU from a separate goroutine.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-12-01 23:25:04 +01:00