That change makes possible to provide custom PKCS#12 (JKS/PFX) using `-signkey` and the password with `-signpass`.
By default the gogio will use the `debug.keystore`, if no key is provided.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Previously that patch, gogio unzip the `link.apk` (generated by AAPT2) to an temporary folder and then compress it again to a new `app.ap_` file.
For some unknown reason, that unzip-then-zip doesn't work. The resources are included but is corrupted in somehow. That PR aims to fix that by avoid the extraction to an temporary folder.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Now, gogio can build the program for Windows, using the `-target
windows`.
It will build with `-H=windowsgui`, by default. Also, it can compile for
multiple platforms if specified using `-target` (e.g. `-target arm, 386,
amd64`), the executable will have the respective suffix (i.e.
`_386.exe`).
gogio will also attach (any) appicon.png as executable icon resource and
include some information about the file and supported operating system.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Before users were limited to only use a appicon.png in the root directory.
Now the user is free to use any png anywhere on the system with the help of the -icon flag.
Signed-off-by: Axel Paulander <axel.paulander@gmail.com>
If the Android NDK is not found in a standard location (e.g. you are
on an F-Droid build server), check the $ANDROID_NDK_ROOT environment
variable.
Signed-off-by: Greg Pomerantz <gmp.gio@wow.st>
While launching an app on Android, the hard-coded theme is used for
the color. That color is by default black, and results in a jarring
transition to the actual app background.
The default Gio color is white, so use that for the theme background
as well.
This change will break for "dark mode" programs and similar. A future
improvement would be to reflect the actual app background in the theme.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Not strictly necessary, but makes embedding a Gio Android Activity
easier; adding
<activity android:name="org.gioui.GioActivity"
android:theme="@style/Theme.GioApp"
android:configChanges="orientation|keyboardHidden"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
should be enough.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Newer Windows NDKs add the "x86_64" platform suffix like other
OS'es. Remove the special case.
Newer NDKs are also installed in "ndk/x.y.z" versioned directories
instead of in "ndk-bundle". Support that.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Spotted the javac one by chance when reading the code, so I ran the tool
and fixed another small bug while at it.
Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
Search for imports of the form gioui.org/app/permission/* and add
required permissions to AndroidManifest.xml.
Signed-off-by: Greg Pomerantz <gmp.gio@wow.st>
On Android, in addition to adding jar files found in the source
directory of the program being compiled, cmd/gogio also searches
every dependency for jar files to include in the output APK.
Signed-off-by: Greg Pomerantz <gmp.gio@wow.st>
The `gio` name clashes with a widely deployed GNOME tool.
Rename our tool to `gogio`, "the go tool for gio programs".
Fixes gio#20
Signed-off-by: Elias Naur <mail@eliasnaur.com>