Commit Graph

5 Commits

Author SHA1 Message Date
Elias Naur b9ede6d735 gpu/internal/opengl,internal/gl: avoid glBufferSubData after glBufferData
On my Fedora Intel GPU, issuing a glBufferSubData immediately after a
glBufferData with no data may leave the buffer cleared.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-25 14:29:09 +02:00
Elias Naur 18b4442393 all: remove Z buffer support
It is no longer needed by any rendering backend.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-08 13:47:37 +01:00
Elias Naur d8f8740574 gpu/internal/opengl: use the linear colorspace when EXT_sRGB is missing
The SRGBFBO emulates a framebuffer in the sRGB colorspace. However, some
low-end devices may not have EXT_sRGB support to store framebuffer content in
sRGB.

This change handles missing EXT_sRGB support by falling back to the linear RGB colorspace.
Falling back loses color precision but is better than failing.

Updates gio#49
Updates gio#154
Updates gio#97
Updates gio#36
Updates gio#172

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-07-29 08:37:59 +02:00
Elias Naur 68fa64dfd5 gpu/internal/opengl: detect sRGB triple in terms of srgbaTripleFor
Refactor in preparation for relaxing sRGB format requirements.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-07-29 08:37:59 +02:00
Elias Naur 9b5e9ae607 gpu/internal/opengl: restore BeginFrame state in EndFrame
To ease the integration with foreign OpenGL contexts, carefully save the
context state before rendering a frame and restore it afterwards. Gio
rendering can then be mixed with OpenGL code that expects exclusive
control over context state.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-06-11 21:02:18 +02:00