Bind the framebuffer as late as possible to lessen the risk of
confusing global state (current framebuffer). Commit
25a19481e3 removed the assumption
that the framebuffer current at gpu.New would always be the output
framebuffer
Signed-off-by: Elias Naur <mail@eliasnaur.com>
For example, ButtonLeft may be the right-most button for a left-handed user.
Rename the button names to match their intended use.
This is an API change. Use the following commands to update your
projects:
$ gofmt -r 'pointer.ButtonLeft -> pointer.ButtonPrimary' -w .
$ gofmt -r 'pointer.ButtonRight -> pointer.ButtonSecondary' -w .
$ gofmt -r 'pointer.ButtonMiddle -> pointer.ButtonTertiary' -w .
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A previous commit removed the assumption that the output framebuffer
is constant across frames. Thus it is no longer necessary to track
and update a backend's current framebuffer when the window is resized.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Return the output framebuffer from BeginFrame, to make it clear that
it may change between frames. Delete CurrentFramebuffer which is no
longer needed.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
d3d11Context.Present would return a nil error if the underlying error
d3d11.ErrorCode.
While here, use defer for a resource cleanup.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Use dxc (DirectXShaderCompiler) for compiling, which is newer than fxc
and doesn't not fail compilation with dynamically uniform flows with
barriers.
Currently requires -directcompute to enable generating the shaders.
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
The Wayland protocol implicitly dup(2)s the pipe write end descriptor passed to
wl_data_offer_receive. As long as we also have an open descriptor for the write
end, the pipe will not close and signal the completion of the clipboard read.
This change explicitly and immediately closes our write descriptor. Before this
change, reading the Wayland clipboard worked with some delay because the Go
garbage collector closed the write end of the transfer pipe after some time.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Add support to Router so that the cursor can be changed with CursorNameOp without any mouse movement.
Enter and Leave events are also delivered as areas change.
Signed-off-by: pierre <pierre.curto@gmail.com>
Post a dedicated message upon Window.SetCursor calls.
Make sure that the cursor is only changed if the cursor is in the window.
Signed-off-by: pierre <pierre.curto@gmail.com>
Gio UI may be overlaid on top of custom graphics such as in the glfw example.
That will only work if Gio doesn't clear the screen (to white).
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Tweak a test color to avoid an off-by-1 rounding error after changing
the conversion formula.
Fixes gio#192
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Android can re-create our Activity and GioView at any time, losing view
and activity state such as the current cursor. Further, setting state
while there is no GioView attached is lost.
Track the current and unapplied state, and apply it when a GioView is
available.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to remove all references to window from runOnMain callbacks.
The JNI methods are constant and can be moved out of window.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Using Window.Invalidate for animation with, say
var w Window
var e FrameEvent
w.Invalidate()
e.Frame(...)
stops and immediately starts animation mode which is inefficient
and may cause jitter in the redraw timing.
InvalidateOp is the efficient and sure way to achieve smooth animation,
and Invalidate only exists for external events where there is nowhere to
add an InvalidateOp.
We can do better, so this change makes Invalidate almost as efficient as
InvalidateOp by checking for Invalidates at the same time we check for
InvalidateOps.
Note that we can't avoid the inefficiency in all cases, for example
when the calls above are swapped,
e.Frame(...)
w.Invalidate()
the Invalidate may not be registered before the check during Frame.
While here, add a note to Invalidate that it's meant for externally
triggered redraws.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Track whether requestAnimationCallback has been called when SetAnimating
changes the animated state of the window. Multiple callbacks result in wasteful
redraws.
Without this change, my browser becomes unresponsive when Window.Invalidate
is called every frame. Calling Invalidate every frame is a misuse (InvalidateOp
should be used for animation), but it's nice to have reasonable behaviour.
This change might also fix the issues described in
https://github.com/gioui/gio/pull/7.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
While here, merge BeginFrame and EndFrame; the split was done for
performance reasons, yet never measured.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Modern graphics APIs have immutable objects, with mutable data. For example,
a texture's dimensions are immutable, while the texture contents is not.
Change the GPU API abstraction to match.
Clearing a Texture is convenient to do with a plain []byte. Generalize
Texture.Upload to take a plain byte slice and introduce a helper function for
uploading *image.RGBA data.
Add TextureFormatRGBA8 a format for the linear RGB colorspace.
Add OpenGL ES 3.1 functions for compute programs.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
NewBackend was recently changed to take a context, which must only
be specified on GOOS=js.
Fixes gio#189
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Currently, on iOS, the keyboard can block the content since it doesn't
trigger the "resize". Now, the `insets` will provide the size of the
keyboard (on iOS) and scrollbars. It's compatible with the Android (and
desktop), but Chrome automatic resizes the windows, so the `Inset` will
be 0.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
The Mesa software OpenGL implementation strays enough from the
reference values that tests fail. Relax the tests to make them
pass again.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The mesa surfaceless renderer doesn't support configs, but does
support EGL_KHR_no_config_context so no config is required. Don't
fail context creation in this setup.
With this change, the headless tests work on a headless linux with the
EGL_PLATFORM environment variable set to "surfaceless".
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Apparently, darwin/arm64 cgo doesn't match the types of YES and BOOL:
os_macos.go:235:40: cannot use _Ciconst_YES (type untyped int) as type _Ctype__Bool
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Previously, the keyboard is open by default, even without any focus.
Now, the keyboard will remain closed, until `.focus()` is called. That
change also prevents the keyboard from reopening immediately after blur.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Previously, the only way to manipulate the clipboard (read or write) is
using the `app.Window`.
The new `clipboard.ReadOp` and `clipboard.WriteOp`makes possible to
read/write from the widget.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
API change. Update your code with gofmt rule and goimports:
gofmt -r "system.ClipboardEvent -> clipboard.Event"
goimports
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
As a consequence, most API is gone from gpu/gl, and embedding Gio in
foreign frameworks don't need to provide an OpenGL implementation.
The next change simplifies the GLFW embedding example accordingly.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Building an iOS results in errors about missing NSCursor:
$ gogio -target ios -o app.app ./kitchen
gogio: go build -ldflags=-s -w -X gioui.org/app/internal/log.appID=org.gioui.kitchen -buildmode=c-archive -o /var/folders/_7/lnt35k555hl2bs7fjygkhgx00000gp/T/gogio-770783182/gio-amd64 -tags ./kitchen failed: # gioui.org/app/internal/window
os_darwin.m:26:10: error: use of undeclared identifier 'NSCursor'
os_darwin.m:32:10: error: use of undeclared identifier 'NSCursor'
os_darwin.m:40:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:43:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:46:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:49:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:52:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:55:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:58:14: error: use of undeclared identifier 'NSCursor'
NSCursor is supported under mac catalyst; disable NSCursor support while
figuring out how.
Signed-off-by: Elias Naur <mail@eliasnaur.com>