Modern API such as Metal and Vulkan want clients to compile expensive
state changes into pipeline objects. Change our GPU driver abstraction
to match, thereby paving the way for future drivers.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Both the OpenGL and the Direct3D API are stateful and gpu.GPU renders to
the render target current when Frame is called.
Modern GPU API such as Metal don't have a concept of a current render
target, and the target even changes each frame.
Add RenderTarget and add an explicit target argument to GPU.Frame as
well as the underlying driver.Device.BeginFrame.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Programs such as gio-example/glfw rely on Gio drawing blending with
the framebuffer background. This change makes it so when sRGB emulation
is active.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
All functions left in the old package unsafe were provided byte slice
views of other types. Rename the package accordingly and avoid a name
clash with the standard library package unsafe.
Signed-off-by: Elias Naur <mail@eliasnaur.com>