Commit Graph

8 Commits

Author SHA1 Message Date
Daniel Martí e97adeedd9 app/internal/log: use the app ID as the Android log tag
This way, a Gio app's logs can be filtered uniquely, which wasn't
possible before since the tag "gio" would be the same between gio apps.

Since the app ID is supplied at build time, inject it via a variable
with the linker's help. The variable is only used on Android for now,
but that's OK. It might be useful for other platforms or other internal
packages in the future.

Fixes #84.

Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
2020-05-06 08:41:04 +02:00
Elias Naur 4bde9fbcaa app/internal/log: add synchronized logger on Android
By default, the standard library log package outputs to stderr.
However, stderr is redirected through a pipe to the Android logger,
so recent writes may be not have been sent when os.Exit is called.

The log.Fatal family of functions does just that: write to the log
and call os.Exit.

To ensure all messages are sent, register a synchronized logger at
startup.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-04-29 10:03:07 +02:00
Elias Naur 51e4df7707 app/internal/log: fix typo
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-04-29 09:08:11 +02:00
Elias Naur 533bf953f9 app/internal/cocoainit: enable multithread support in Cocoa
According to

https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/CreatingThreads.html#//apple_ref/doc/uid/20000738-125024

Cocoa is by default not multithread-safe for programs that use the posix
api for creating threads:

"
For multithreaded applications, Cocoa frameworks use locks and other
forms of internal synchronization to ensure they behave correctly. To
prevent these locks from degrading performance in the single-threaded
case, however, Cocoa does not create them until the application spawns
its first new thread using the NSThread class. If you spawn threads
using only POSIX thread routines, Cocoa does not receive the
notifications it needs to know that your application is now
multithreaded. When that happens, operations involving the Cocoa
frameworks may destabilize or crash your application.
"

That includes Go programs.

The fix, as discovered by Steeve Morin, is to create and launch
an empty NSThread.

Add a package that does that, and use it everywhere Cocoa is used.

Sigh.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-04-23 21:13:19 +02:00
mural a7dc7c01c0 app/internal/log: add logger for Windows DebugView
Signed-off-by: mural <mural@ctli.io>
2020-01-13 21:48:13 +01:00
Elias Naur 439d3e652c app/internal: consolidate CFLAGS and move -Werror to #cgo directives
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-28 13:30:51 +01:00
Elias Naur 4a26bdad5d cmd/gogio: build for iOS/macOS without -fmodules and -fobjc-arc
The `gogio` tool adds the `-fmodules -fobjc-arc` flags to the Cgo
C flags. Unfortunately, that masks problems where Cgo packages
accidentally didn't have the flags in their #cgo directives such
as package log.

Move the flags so they're only explicitly mentioned when `gogio`
invokes the host compiler to build the `main.m` shim.

Fix package log to include the missing flags.

While we're here, silence OpenGL ES deprecation warnings on iOS, just
as we do for macOS. The warnings are normally not visible because
the gogio tool suppress output from the go tool.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-28 11:40:53 +01:00
Elias Naur b30bf3cef8 app/internal/log: extract log setup to separate package
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-14 16:39:32 +02:00