Commit Graph

3 Commits

Author SHA1 Message Date
Viktor 380938c602 gpu: cache quad splitting and transform
Cache also CPU operations by moving pathCache into
drawOps and use it in collectOps to avoid splitting and
transformation of quads if in cache. In order to support
this use a concrete type in opCache instead of interface.

Signed-off-by: Viktor <viktor.ogeman@gmail.com>
2020-06-21 11:20:36 +02:00
Elias Naur 3ae5a37c24 gpu,gpu/gl: introduce Backend
A recent change made the OpenGL functions an interface of the functions
required for the implementation of GPU, a renderer for Gio operations.
That allowed for running Gio on external systems where OpenGL is
available.

However, to allow for non-OpenGL flavored backends such as Vulkan,
Metal and Direct3D, this change introduces Backend for the high-level
operations required by GPU. This change also adds a concrete backend
to package gl.

Type Backend is a first cut heavily based on OpenGL. Future changes will add
more backends, where the Backend interface quite possibly will need refinement.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-10 18:22:57 +01:00
Elias Naur 3b6646933d gpu: expose the rendering implementation
The rendering implementation is needed for using Gio UI with external
window libraries such as GLFW. Expose it in the new package gpu.

Updates #26

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 21:21:38 +01:00