Commit Graph

7 Commits

Author SHA1 Message Date
Kevin Yuan d52632b475 internal/egl: fix loadEGL caching error on Windows
loadEGL used sync.Once incorrectly: the error returned by
loadDLLs was assigned to a local variable inside loadEGL,
so on the second call Do would not run and the
function would return nil even though the DLLs were never
loaded. This caused a nil pointer dereference when callers
proceeded to use _eglGetDisplay and other uninitialized
function pointers.

Fix by replacing the sync.Once with sync.OnceValue, which
correctly caches the return value of loadDLLs across all
calls.

Signed-off-by: Kevin Yuan <farproc@gmail.com>
2026-05-26 08:07:26 +02:00
Admin f73287be87 all: clean up code, upgrade to modern Go
Signed-off-by: ddkwork
2025-05-05 19:46:39 +02:00
Chris Waldon d2db4f6875 internal/{egl,gl}: [Windows] restrict graphics DLL sources
In order to avoid DLL preloading attacks, we should be careful about where we
load DLLs from. These packages load graphics DLLs, which may be provided by the
OS, by a graphics vendor, or even by individual applications. As such, we can't
restrict loading them to just system32-provided paths. Instead, we invoke
LoadLibraryEx [0] with the LOAD_LIBRARY_SEARCH_DEFAULT_DIRS path, which will search
system32, application-defined paths, and the path of the primary application
executable. This mode ignores the system %PATH% variable, which dramatically
reduces the attack surface of malicious or unintended DLLs.

Applications may add custom paths to the search list by calling the standard
windows AddDllDirectory function [1] prior to attempting to initialize GL.

Thanks to Mohsen Mirzakhani and Utkarsh Satya Prakash for bringing this to
our attention.

[0] https://learn.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-loadlibraryexa
[1] https://learn.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-adddlldirectory

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2025-01-09 21:57:47 +01:00
Elias Naur e90c99a66c internal/egl: replace glFinish with eglWaitClient
glFinish depends on package gl which is about to require a function
pointer loader. eglWaitClient is in the EGL API and always available.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-05-15 11:04:06 +02:00
Elias Naur 5894127204 internal/unsafe: get rid of GoString
The only users were GOOS=windows code, which can use
golang.org/x/sys/windows.BytePtrToString instead.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-11 11:19:53 +01:00
Elias Naur 7bc0603d7e internal/gl: rename internal/glimpl
Now that the OpenGL driver package is named "opengl", we can finally get
rid of the ugly "glimpl" name.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-06 14:27:44 +01:00
Elias Naur 3af4e6accf internal/egl: move app/internal/egl
We're about to move package app/headless to gpu/headless, and it needs
the egl package.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-06 14:26:47 +01:00