Direct3D 11 supports Direct3D 9.1 level hardware, but only if the shaders are
compiled for target 4_0_level_9_1.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
D3DCompile successfully compiles shaders fxc.exe doesn't. As a bonus
the DirectX SDK is no longer required (it includes fxc.exe).
Signed-off-by: Elias Naur <mail@eliasnaur.com>
In particular, the simplifying "-s" flag to gofmt ensures that the automatic
test for unformatted Go source files won't complain.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
OpenGL supports casting from int to float during vertex array
reading. Direct3D doesn't. Since we're transpiling from GLSL, we can't
directly use the Direct3D builtin "asint". So that leaves using
"ivec2" instead of vec2.
Signed-off-by: Elias Naur <mail@eliasnaur.com>