Replace it with a dummy event send on the synchronous event channel;
a bit of cleverness for a simpler API.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We used to buffer input events to allow for batch processing
multiple events before redrawing. Now that redraws are scheduled to
run after the native event queue is empty, buffering is no longer
necessary.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
gioui.org/ui was renamed from gioui.org/ui/ui before the release,
but the import order wasn't changed accordingly.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio doesn't support multiple windows anyway, so get rid of the
app.Windows channel and use NewWindow call for the mobile platforms
as well.
Signed-off-by: Elias Naur <mail@eliasnaur.com>