NSOpenGLContextView couples the window manager logic tightly with
OpenGL. Use generic NSViews, and attach NSOpenGLContext just like the
other platforms.
This change prepares for supporting GPU contexts created by clients as
well as a future Metal port.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Added (*w.window).Option methods to the backends and use them for setting the initial options passed into NewWindow.
Signed-off-by: pierre <pierre.curto@gmail.com>
Switching to pointer values in Options, including using window manager defaults for size and title, in preparation for updating options on the fly.
Signed-off-by: pierre <pierre.curto@gmail.com>
The option field WindowMode allows changing the window mode of an application in either Windowed or Fullscreen.
Only macOS, Windows and X11 platforms are currently supported.
Updates gio#89.
Signed-off-by: pierre <pierre.curto@gmail.com>
Package wm (for "window manager") is a better fit for the package, and
distinguishes it from the low-level package windows for the Windows API.
Signed-off-by: Elias Naur <mail@eliasnaur.com>