Commit Graph

6 Commits

Author SHA1 Message Date
Elias Naur 3b69b5ed05 gpu/internal/opengl: fix package name
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-18 17:16:03 +02:00
Elias Naur 9bf4e559bc gpu/internal/opengl: use uniform blocks on macOS
The reflected uniform names are for the shader versions that don't use uniform
buffer objects. For UBO shaders, the names won't resolve.

This change adds a panic when shader uniforms are not found, and fixes

Fixes gio#216

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-17 11:10:33 +02:00
Elias Naur 57750fc8a0 gpu/headless,gpu/internal: rename "backend" files and names to "driver"
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-08 18:20:11 +01:00
Elias Naur 69cff4b96b gpu/internal/driver,gpu/headless: don't y-axis flip OpenGL ReadPixels images
The CPU fallback of the compute renderer needs ReadPixels data in OpenGL
format (origin at bottom left). Unfortunately, the OpenGL driver
automatically mirrors images in the Y-axis to match the top left origin
image.RGBA.

Remove the mirroring from the driver and introduce a DownloadImage to
restore the old behaviour.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-08 18:12:33 +01:00
Elias Naur 7bc0603d7e internal/gl: rename internal/glimpl
Now that the OpenGL driver package is named "opengl", we can finally get
rid of the ugly "glimpl" name.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-06 14:27:44 +01:00
Elias Naur a722768da9 gpu/internal/opengl: rename and make internal the OpenGL driver
It is no longer necessary for outside users of package gpu to explicitly
initialize a specific driver. The Direct3D driver is already internal,
this moves the OpenGL driver internally as well. The rename to opengl is
to avoid the name clash with the low-level "gioui.org/internal/glimpl"
package that we're about to rename.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-06 14:27:44 +01:00