Commit Graph

13 Commits

Author SHA1 Message Date
Chris Waldon 0558bb3f1c widget: update test expectations
This commit fixes our tests to expect some whitespace-handling changes in upstream
go-text.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-03-29 13:29:03 -04:00
Chris Waldon fdd102aaf9 widget: simplify and improve cursor position generation
This commit updates the strategy of our cursor positioning index to eliminate
cursor positions *after* trailing whitespace characters on a line. Eliminating
such cursor positions enables us to collapse trailing whitespace visually without
impacting the editability of text (this will be done in a future commit).

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-07-31 12:05:07 +02:00
Chris Waldon 8dc03ed655 text,widget: remove fractional line height
The previous logic kept the y offset of a line as a fractional value
until the last possible moment in an effort to be as true to a fractional
line height as possible (minimize the error), but this interacts pathologically
with multi-line text selections, as the selections may have visibly different
gaps between lines. It's better to always shift lines by a fixed quantity of
whole pixels, even if it is technically less accurate to the desired line height.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-07-31 12:03:18 +02:00
Chris Waldon 43c47f0883 go.*,text,font{,/opentype},app,gpu,widget{,/material}: [API] load system fonts
This commit updates the text package to be able to load system fonts. As a consequence,
application authors may choose to provide no fonts manually, and it's
also possible that the system provides none (WASM, for instance, currently provides no
system fonts). As such, the text stack needed some minor tweaks to handle this case by
displaying blank spaces where text should be rather than crashing when no faces are
available.

Internally, we are dropping the old method of choosing faces and instead relying solely
on the new font matching logic in go-text. I chose to do this because maintaining two
different sets of logic with a hierarchical relationship proved to be really complex,
and also the go-text logic seems to produce higher-quality choices.

The breaking API change from this commit is the new way of constructing a text shaper
using text.ShaperOptions. Providing no options will result in a shaper that uses solely
system fonts. The various options can be used to disable system font loading and to
provide an already-parsed collection of fonts as per Gio's old API.

The material.NewTheme function now accepts no arguments instead of a font collection.
Users wanting to provide a collection can simply provide a new shaper configured how
they would like:

    theme := material.NewTheme()
	theme.Shaper = text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Regular()))

This commit touches many packages to fix up their construction of text shapers, mostly in
test code. The changes to the tests in package widget deserve special note:
Changing our font resolution logic caused the tofu characters within the
test strings to use a different font's tofu. This isn't a problem, but shifted
the layout of the shaped text a little bit. I've updated the numbers to expect
the new glyph positions.

Fixes: https://todo.sr.ht/~eliasnaur/gio/309
Fixes: https://todo.sr.ht/~eliasnaur/gio/184
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-07-19 10:01:51 +02:00
Chris Waldon 6ea4119a3c text,widget: [API] implement consistent, controllable line height
This commit ensures that any given paragraph of text shaped by Gio will use a single
internal line height. This line height is determined (by default) by the text size,
rather than the fonts involved. This is a breaking change, as previously we would
blindly use the largest line height of any font in a line for that line, leading to
lines within the same paragraph with extremely uneven spacing. This commit also
updates some test expectations in package widget.

I thought pretty hard about how to implement line spacing, and consulted a few sources:

[0] https://www.figma.com/blog/line-height-changes/
[1] https://practicaltypography.com/line-spacing.html
[2] https://developer.mozilla.org/en-US/docs/Web/CSS/line-height

There is no single, universal way to think about line spacing. Fonts internally specify
a line height as the sum of their ascent, descent, and gap, but the line height of two
fonts at the same pixel size (say 20 Sp) can vary wildy (especially across writing systems).
There are two strategies we could pursue to establish the line height of a paragraph of text:

- derive the line height from the fonts involved (our old behavior, and the behavior of
  many word processors)
- derive the line height from the requested text size provided by the user (the behavior of the
  web).

The challenge with the first option is that for a given piece of text in the UI, there can
be a silly number of fonts involved. If a label dispays user-generated content, the user can
put an emoji in it, and emoji fonts have different line heights from latin ones. This can cause
unexpected and nasty layout shift. Gio would previously do exactly this, on a line-by-line basis,
resulting in unevenly spaced lines within a paragraph depending on which fonts were used on
which lines. Choosing one of the fonts and enforcing its line height would make things consistent,
but it isn't clear how to choose that canonical font. There is no 1:1 mapping between the input
text.Font provided in the shaping parameters and a single font.Face. Instead, that mapping depends
upon the runes being shaped.

I think the only sane way to implement the first option would be to synthesize some text in the
provided system.Locale (mapping the language to a script and then generating a rune from that
script), shape that single rune, and then enforce the line height of the resulting face on the
entire paragraph. This would require doing a fair bit more work per paragraph than Gio does today,
so I've opted not to do it.

Instead, the second option allows us to choose a line height based on the size of the text that
the user wants to display. While this can potentially interact poorly with unusually tall fonts,
it means that text will always have a consistent line height.

I've provided two knobs to control line height:

- text.Parameters.LineHeight lets you set a specific height in pixels with a default value of
  text.Parameters.PxPerEm.
- text.Parameters.LineHeightScale applies a scaling factor to the LineHeight, allowing you to
  easily space out text without hard-coding a specific pixel size. The default value here
  (drawn from the recommendations of [1]) is 1.2, which looks pretty good across many fonts.

I've chosen this two-value API because many users will want to set one or the other value. I
considered instead a single value field and a "mode" that would specify how it was used, but
that felt uglier. Also, you *can* set both of these two fields and get predictable results.

I'd like to revisit using the line height of the chosen fonts in the future, but it seems a
little too complex to be worthwhile right now. An interesting option would be making the
select-a-face-using-locale strategy described above an opt-in feature, though some users
might instead want to just use the tallest line height among fonts in use. Something like
this Android API might be appropriate:

[3] https://learn.microsoft.com/en-us/dotnet/api/android.widget.textview.fallbacklinespacing?view=xamarin-android-sdk-13

I'd like to thank Dominik Honnef for some good discussion around this feature, and for pointing
me to some good sources on the subject.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-07-17 22:33:02 +02:00
Chris Waldon f77bf9a42c font/opentype: [API] support font collection loading
This commit adds back support for loading font collections, which we
lost when switching to the harfbuzz-based shaper last January. In
addition, this commit takes advantage of our new font loading library's
metadata facilities to automatically construct text.FontFaces for all
fonts within a collection. This is significantly more ergonomic for
users, and can be used to load single fonts with automatic metadata
detection as well.

I've exposed a opentype.Face.Font() method that can be used to get the
font metadata for a given face as well, though you have to type assert to
see it:

var myFace text.Face
if asOpentype, ok := myFace.(opentype.Face); ok {
    myFont := asOpentype.Font()
}

The one problem with this approach is that the font variant field always
be automatically populated. Mono font detection is supported, but
other variants like SmallCaps are more complicated and may need to be
expressed differently in the future (smallcaps is a feature that any font
file can have, not necessarily a separate font file). See this [0] upstream
issue for details.

Additionally, in order to avoid import cycles, I've moved the declarations
of font attributes to package font. You can fix your code automatically to
refer to the new definitions by running the following:

    gofmt -w -r 'text.FontFace -> font.FontFace' .
    gofmt -w -r 'text.Variant -> font.Variant' .
    gofmt -w -r 'text.Style -> font.Style' .
    gofmt -w -r 'text.Typeface -> font.Typeface' .
    gofmt -w -r 'text.Font -> font.Font' .
    gofmt -w -r 'text.Regular -> font.Regular' .
    gofmt -w -r 'text.Italic -> font.Italic' .
    gofmt -w -r 'text.Thin -> font.Thin' .
    gofmt -w -r 'text.ExtraLight -> font.ExtraLight' .
    gofmt -w -r 'text.Light -> font.Light' .
    gofmt -w -r 'text.Normal -> font.Normal' .
    gofmt -w -r 'text.Medium -> font.Medium' .
    gofmt -w -r 'text.SemiBold -> font.SemiBold' .
    gofmt -w -r 'text.Bold -> font.Bold' .
    gofmt -w -r 'text.ExtraBold -> font.ExtraBold' .
    gofmt -w -r 'text.Black -> font.Black' .
    gofmt -w -r 'text.Hairline -> font.Thin' .
    gofmt -w -r 'text.UltraLight -> font.ExtraLight' .
    gofmt -w -r 'text.DemiBold -> font.SemiBold' .
    gofmt -w -r 'text.UltraBold -> font.ExtraBold' .
    gofmt -w -r 'text.Heavy -> font.Black' .
    gofmt -w -r 'text.ExtraBlack -> font.Black+50' .
    gofmt -w -r 'text.UltraBlack -> font.ExtraBlack' .

Make sure each affected file imports gioui.org/font.

[0] https://github.com/go-text/typesetting/issues/57

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-04-18 16:22:48 -06:00
Chris Waldon 73787b8478 text,widget: minimize loss of positional precision in shaping
This commit combs through the logic of computing glyph sizes and positions,
attempting to remove all unnecessary rounding and truncation. This is in
an effort to help text display consistently when different-length strings
are displayed near one another.

The specific problem prompting this change was end-aligned text stacked in
rows with a common suffix. If the rows displayed different values, they
would shape such that those final glyphs were at different fractional x
coordinates, and then they would be aligned with rounding that could display
them at different x positions in spite of the fact that both suffixes are
the same glyphs.

By removing rounding from Alignment.Align, the largest problem is fixed, but
I'm also removing other unnecessary loss of precision that can circumstantially
contribute to this sort of visual issue.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-04-05 11:32:35 -06:00
Chris Waldon 7e8c10927b text,widget{,/material}: [API] move all shaping parameters into text.Parameters
This commit moves the min/max width of shaped text and the text's Locale into
text.Parameters. They were previously passed as separate function parameters to
the shaper, but this made little sense and added visual noise. This is a breaking
change, but only if you previously invoked the shaping API directly.

Callers of text.(*Shaper).LayoutString should change:

    shaper.LayoutString(params, minWidth, maxWidth, locale, "string")

to

    params.MinWidth=minWidth
    params.MaxWidth=maxWidth
    params.Locale=locale
    shaper.LayoutString(params, "string")

Callers of text.(*Shaper).Layout should do likewise.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-28 09:25:35 -06:00
Chris Waldon 5c54268d40 widget: [API] implement UAX#29 grapheme clustering in text widgets
This commit teaches the text widgets how to position their cursor according to
grapheme cluster boundaries rather than rune boundaries. While this is more work,
the results better match the expectations of users. A "grapheme cluster" is a
user-perceived character that may be composed of arbitrarily many runes.

I chose to implement this within widgets for two reasons:

- grapheme cluster boundaries would be extremely difficult to encode within the
glyph stream returned by the text shaper
- not all text needs to be segmented, only text that can be interacted with

All mutation operations exposed by widget.Editor now work in terms of grapheme
clusters instead of runes.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-28 09:25:25 -06:00
Chris Waldon 36e768e716 widget: make glyphIndex reusable
This commit allows the glyph index type to be reset and reused, preventing the
reallocation of numerous buffers when indexing glyphs.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-28 09:25:24 -06:00
Chris Waldon c455f0f342 text,widget: test and fix minWidth alignment
This commit unifies and fixes the shaper's handling of the alignment
minimum width. Previously it was only considered when the text was
a single line, but in hindsight that was clearly a mistake. Now the
maximum width of all shaped lines and the minimum width is used to
set the text alignment.

This commit also fixes an index test in package widget that was
relying on the old (incorrect) alignment behavior.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-19 11:17:16 -06:00
Chris Waldon 12da71821a widget: update glyph iteration
This commit updates the textIterator and glyphIndex types to consume
new flag information provided on glyphs. These changes allow widget.Label
and widget.Editor to correctly compute text bounding boxes and to
generate valid cursor positions at the end of text.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-16 17:27:16 -06:00
Chris Waldon b7d126e24c font/{gofont,opentype},text,widget{,/material}: [API] add font fallback and bidi support
This commit restructures the entire text shaping stack to enable lines of shaped text to
have non-homogeneous properties like which font face they belong to and which direction
a segment of text is going.

The text package now provides a concrete type text.Shaper which can be used to convert
strings into sequences of renderable text.Glyphs. At a high level, the API is used
like this:

    // Prepare some fonts.
    var collection []text.FontFace
    // Make a shaper with those fonts loaded.
    shaper := text.NewShaper(collection)
    // Shape a string.
    shaper.LayoutString(text.Parameters{
		PxPerEm: fixed.I(12),
    }, 0, 100, system.Locale{}, "Hello")
    // Iterate the glyphs from that string.
    for glyph, ok := shaper.NextGlyph(); ok; glyph, ok = shaper.NextGlyph() {
    	// Convert the glyph data into a path. In real uses, convert batches of glyphs
    	// rather than single glyphs to reduce the number of individual paths and offsets
    	// required to display your text.
    	shape := shaper.Shape([]text.Glyph{glyph})
    	// Offset the glyph to the position it declares within its fields. This will
    	// automatically handle correct bidirectional text glyph positioning.
    	offset := op.Offset(image.Pt(glyph.X.Floor(), int(glyph.Y))).Push(gtx.Ops)
    	// Create a clip area from the shape of the glyph.
    	area := clip.Outline{Path: shape}.Push(gtx.Ops)
    	// Paint whatever the current color is within the glyph's shape.
    	paint.PaintOp{}.Add(gtx.Ops)
    	area.Pop()
        offset.Pop()
    }

This API will transparently handle both font fallback (choosing appropriate fonts
from those loaded when the primary font doesn't contain a required glyph) and
bidirectional text (mixed left-to-right and right-to-left text). Glyphs are
iterated in order of the input runes, not their visual order, but proper use
of the provided offsets will ensure that text always displays correctly.

Thanks to Elias Naur for suggesting this glyph iterator strategy. It let us cut
through a lot of accumulated complexity from trying to match our old text APIs,
meaning that this change actually is a net negative change in lines of code.

This commit consumes the upstream github.com/go-text/typesetting/shaping API
now that my prior work is merged there, removing the need for the font/opentype/internal
package entirely.

As part of my efforts, I fuzzed both the low-level text shaping stack and the
editor widget extensively. I've committed regression tests found that way into
the appropriate testdata files to ensure the fuzzer re-checks them.

Fixes: https://todo.sr.ht/~eliasnaur/gio/425
Fixes: https://todo.sr.ht/~eliasnaur/gio/211
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-13 22:06:57 -06:00