Commit Graph

3 Commits

Author SHA1 Message Date
Elias Naur 29cea1db49 io/pointer,io/router: replace AreaOp with clip.Op
Pointer hit areas and paint clip areas are separate concepts, but
similar enough to warrant merging. This change replaces pointer hit
areas with clip areas, so Gio is left with just one area concept (in
package op/clip).

The reason for separating the concepts in the original Gio release was
because of my being unsure general path/stroke hit areas would ever be
implemented, let alone efficient.

This change represents a change of mind, in the sense that it's better
to have an incomplete API than two separate area concepts.

Leave the deprecated pointer.Rect, pointer.Ellipse for temporary
backwards compatibility.

This is an API change. Most existing programs should continue to build
with this change, but may have to adjust to having all clip.Ops participate
in InputOp hit areas.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-11-03 14:12:31 +01:00
Elias Naur 799ee3374d widget,widget/material: scroll using only drag position delta
This commit is based on a patch by Elias that improved drag scrolling
on the scrollbar by locking some parameters of the math at the start
of the scroll event.

I discovered while playing with that implementation that there was
an even simpler approach within his changeset. You can actually
use no information other than the delta between the current and
previous frame's scroll position to compute the scroll distance.
By simplifying the math to rely on no other inputs, the jitter that
we've been fighting simply disappears (it came from other inputs).

Turns out my attempts to make the logic smart were the problem.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2021-09-17 08:47:13 +02:00
Chris Waldon 941aeaae91 widget{,/material}: add List types with scrollbars
To use these lists instead of layout.List, callers simply need to
change declarations of layout.List to widget.List, and to change
calls to layout.List.Layout to material.List(th,&list).Layout.

So this:

    var list layout.List
    list.Layout(gtx, 10, func(gtx C, index int) D {
        return material.Body1(th, fmt.Sprintf("%d", index)).Layout(gtx)
    })

Becomes:

    var list widget.List
    material.List(th, &list).Layout(gtx, 10, func(gtx C, index int) D {
        return material.Body1(th, fmt.Sprintf("%d", index)).Layout(gtx)
    })

Naturally, the material.ListStyle type supports tweaking the scrollbar's
appearance and behavior.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2021-07-05 16:08:30 +02:00