Commit Graph

6 Commits

Author SHA1 Message Date
Elias Naur 936c266b03 all: [API] split operation stack into per-state stacks
The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.

Before this change, op.Save and Load were used to save and restore the
state:

    ops := new(op.Ops)
    // Save state.
    state := op.Save(ops)
    // Apply offset.
    op.Offset(...).Add(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    state.Load()

A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.

This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:

    ops := new(op.Ops)
    // Push offset to the transformation stack.
    stack := op.Offset(...).Push(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    stack.Pop()

For convenience, transformation also be Add'ed if the stack operation is
not required.

Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.

API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.

To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-10-08 17:21:56 +02:00
vsariola a8a48bb809 widget: fix bug how f.pos is calculated in widget.Float
The order of subtraction when calculating f.pos from value was wrong,
so setting a minimum value for a Float never really worked, although
min = 0 worked as intended which is why this probably went unnoticed.

Signed-off-by: vsariola <5684185+vsariola@users.noreply.github.com>
2021-02-15 09:00:11 +01:00
pierre 85c0a7d803 widget/material: added support for Vertical axis to Slider
Adding an axis to the Float widget, allows positioning the Slider one not only horizontally but also vertically.
Also update the fill ops while there.

Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-14 17:42:58 +01:00
Elias Naur d331dd2de8 op: rename StackOp/Push/Pop to StateOp/Save/Load
The semantics were relaxed in a previous commit; this change renames
to operations accordingly.

API change. Use gofmt to adjust your code accordingly:

gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-12 21:28:59 +01:00
Egon Elbre 0b2a2d6c2e {gesture,widget}: expose Dragging
Knowing whether a widget is being interacted with allows to implement
bi-directional updates without feedbacks.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-12-11 16:44:22 +01:00
Gordon Klaus 5368743478 widget,widget/material: add Float and Slider
Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>
2020-06-22 12:17:35 +02:00