Get rid of the confused LayerOp and the transparent property from
AreaOp. Add an explicit PassOp to specify whether pointer events
pass-through the current area.
Let AreaOp swallow events even when no handlers are active for the
area. That behaviour is less surprising and allow clients to disable
a widget by keeping its areas but leave out its handlers.
Simplify the pointer.HitResult enum to just a bool: hit or no hit.
Finally, simplify the pointer queue by tracking parent areas and
node with indices.
To avoid passing a queue type for each kind of input (pointer, key),
introduce package input for mapping a handler key to all input events.
Future input sources can be added without changes to programs, and
as an added bonus, event ordering is preserved across input sources.
Signed-off-by: Elias Naur <mail@eliasnaur.com>