7 Commits

Author SHA1 Message Date
Chris Waldon 718be79d9e app: fix automatic window decoration action processing
This commit adapts the use of the automatic window decorations to the
event processing changes introduced in v0.4.0. You must update widget
state before laying it out, not after. Doing so after (as this code used
to do) results in discarding updates.

Fixes: https://todo.sr.ht/~eliasnaur/gio/542
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-01-08 08:18:09 -05:00
Dominik Honnef 0073e1a167 widget: don't refer to non-existent method Clickable.Clicks
Signed-off-by: Dominik Honnef <dominik@honnef.co>
2024-01-08 08:18:09 -05:00
Dominik Honnef 32ecec5538 gesture: adjust ClickKind.String for ClickType -> ClickKind rename
Signed-off-by: Dominik Honnef <dominik@honnef.co>
2024-01-08 08:18:09 -05:00
Elias Naur 6eb33b8a56 app: [Windows] tolerate gpu.ErrDeviceLost from Refresh
Fixes: https://todo.sr.ht/~eliasnaur/gio/552
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-01-08 08:18:09 -05:00
Elias Naur 4617526e12 app: don't route internal wakeup events to the Router
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-01-08 08:18:09 -05:00
Elias Naur dbc7a900bd app: [Windows] fix restore size when leaving fullscreen
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-01-08 08:18:09 -05:00
Chris Waldon fb3ae95b28 widget/material: fix list scrollbar display
This commit fixes a visual misalignment in scrollbars resulting from subtle differences
in the semantics of layout.Stack and layout.Background. layout.Stack will position expanded
children according to their minimum constraint regardless of their returned size, whereas
layout.Background uses their returned size. This means that layout.Expanded widgets returning
zero dimensions are positioned correctly, but they break when converted to use layout.Background.

This commit fixes the problem by returning correct dimensions from the scrollbar track.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-01-08 08:18:09 -05:00
169 changed files with 9111 additions and 8177 deletions
+2 -2
View File
@@ -29,7 +29,7 @@ environment:
tasks:
- install_go: |
mkdir -p /home/build/sdk
curl -s https://dl.google.com/go/go1.24.2.linux-amd64.tar.gz | tar -C /home/build/sdk -xzf -
curl -s https://dl.google.com/go/go1.19.11.linux-amd64.tar.gz | tar -C /home/build/sdk -xzf -
- prepare_toolchain: |
mkdir -p $APPLE_TOOLCHAIN_ROOT
cd $APPLE_TOOLCHAIN_ROOT
@@ -71,4 +71,4 @@ tasks:
CC=$APPLE_TOOLCHAIN_ROOT/tools/clang-macos GOOS=darwin CGO_ENABLED=1 go build ./...
- test_ios: |
cd gio
CGO_CFLAGS=-Wno-deprecated-module-dot-map CC=$APPLE_TOOLCHAIN_ROOT/tools/clang-ios GOOS=darwin GOARCH=arm64 CGO_ENABLED=1 go build -tags ios ./...
CC=$APPLE_TOOLCHAIN_ROOT/tools/clang-ios GOOS=darwin GOARCH=arm64 CGO_ENABLED=1 go build -tags ios ./...
+2 -2
View File
@@ -1,5 +1,5 @@
# SPDX-License-Identifier: Unlicense OR MIT
image: freebsd/latest
image: freebsd/13.x
packages:
- libX11
- libxkbcommon
@@ -16,7 +16,7 @@ environment:
tasks:
- install_go: |
mkdir -p /home/build/sdk
curl https://dl.google.com/go/go1.24.2.freebsd-amd64.tar.gz | tar -C /home/build/sdk -xzf -
curl https://dl.google.com/go/go1.19.11.freebsd-amd64.tar.gz | tar -C /home/build/sdk -xzf -
- test_gio: |
cd gio
go test ./...
+1 -3
View File
@@ -40,7 +40,7 @@ secrets:
tasks:
- install_go: |
mkdir -p /home/build/sdk
curl -s https://dl.google.com/go/go1.24.2.linux-amd64.tar.gz | tar -C /home/build/sdk -xzf -
curl -s https://dl.google.com/go/go1.19.11.linux-amd64.tar.gz | tar -C /home/build/sdk -xzf -
- check_gofmt: |
cd gio
test -z "$(gofmt -s -l .)"
@@ -80,8 +80,6 @@ tasks:
unzip -q ndk.zip
rm ndk.zip
mv android-ndk-* ndk-bundle
# sdkmanager needs lots of file descriptors
ulimit -n 10000
yes|sdkmanager --licenses
sdkmanager "platforms;android-31" "build-tools;32.0.0"
- test_android: |
+1 -1
View File
@@ -10,7 +10,7 @@ environment:
tasks:
- install_go: |
mkdir -p /home/build/sdk
curl https://dl.google.com/go/go1.24.2.src.tar.gz | tar -C /home/build/sdk -xzf -
curl https://dl.google.com/go/go1.19.11.src.tar.gz | tar -C /home/build/sdk -xzf -
cd /home/build/sdk/go/src
./make.bash
- test_gio: |
+1 -5
View File
@@ -65,8 +65,8 @@ public final class GioView extends SurfaceView implements Choreographer.FrameCal
private final InputMethodManager imm;
private final float scrollXScale;
private final float scrollYScale;
private final AccessibilityManager accessManager;
private int keyboardHint;
private AccessibilityManager accessManager;
private long nhandle;
@@ -259,10 +259,6 @@ public final class GioView extends SurfaceView implements Choreographer.FrameCal
}
private void setHighRefreshRate() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
return;
}
Context context = getContext();
Display display = context.getDisplay();
Display.Mode[] supportedModes = display.getSupportedModes();
+9 -93
View File
@@ -3,16 +3,9 @@
package app
import (
"image"
"os"
"path/filepath"
"strings"
"time"
"gioui.org/io/input"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/unit"
)
// extraArgs contains extra arguments to append to
@@ -27,88 +20,23 @@ var extraArgs string
// On Android ID is the package property of AndroidManifest.xml,
// on iOS ID is the CFBundleIdentifier of the app Info.plist,
// on Wayland it is the toplevel app_id,
// on X11 it is the X11 XClassHint.
// on X11 it is the X11 XClassHint
//
// ID is set by the [gioui.org/cmd/gogio] tool or manually with the -X linker flag. For example,
// ID is set by the gogio tool or manually with the -X linker flag. For example,
//
// go build -ldflags="-X 'gioui.org/app.ID=org.gioui.example.Kitchen'" .
//
// Note that ID is treated as a constant, and that changing it at runtime
// is not supported. The default value of ID is filepath.Base(os.Args[0]).
// is not supported. Default value of ID is filepath.Base(os.Args[0]).
var ID = ""
// A FrameEvent requests a new frame in the form of a list of
// operations that describes the window content.
type FrameEvent struct {
// Now is the current animation. Use Now instead of time.Now to
// synchronize animation and to avoid the time.Now call overhead.
Now time.Time
// Metric converts device independent dp and sp to device pixels.
Metric unit.Metric
// Size is the dimensions of the window.
Size image.Point
// Insets represent the space occupied by system decorations and controls.
Insets Insets
// Frame completes the FrameEvent by drawing the graphical operations
// from ops into the window.
Frame func(frame *op.Ops)
// Source is the interface between the window and widgets.
Source input.Source
}
// ViewEvent provides handles to the underlying window objects for the
// current display protocol.
type ViewEvent interface {
implementsViewEvent()
ImplementsEvent()
// Valid will return true when the ViewEvent does contains valid handles.
// If a window receives an invalid ViewEvent, it should deinitialize any
// state referring to handles from a previous ViewEvent.
Valid() bool
}
// Insets is the space taken up by
// system decoration such as translucent
// system bars and software keyboards.
type Insets struct {
// Values are in pixels.
Top, Bottom, Left, Right unit.Dp
}
// NewContext is shorthand for
//
// layout.Context{
// Ops: ops,
// Now: e.Now,
// Source: e.Source,
// Metric: e.Metric,
// Constraints: layout.Exact(e.Size),
// }
//
// NewContext calls ops.Reset and adjusts ops for e.Insets.
func NewContext(ops *op.Ops, e FrameEvent) layout.Context {
ops.Reset()
size := e.Size
if e.Insets != (Insets{}) {
left := e.Metric.Dp(e.Insets.Left)
top := e.Metric.Dp(e.Insets.Top)
op.Offset(image.Point{
X: left,
Y: top,
}).Add(ops)
size.X -= left + e.Metric.Dp(e.Insets.Right)
size.Y -= top + e.Metric.Dp(e.Insets.Bottom)
func init() {
if extraArgs != "" {
args := strings.Split(extraArgs, "|")
os.Args = append(os.Args, args...)
}
return layout.Context{
Ops: ops,
Now: e.Now,
Source: e.Source,
Metric: e.Metric,
Constraints: layout.Exact(size),
if ID == "" {
ID = filepath.Base(os.Args[0])
}
}
@@ -135,15 +63,3 @@ func DataDir() (string, error) {
func Main() {
osMain()
}
func (FrameEvent) ImplementsEvent() {}
func init() {
if extraArgs != "" {
args := strings.Split(extraArgs, "|")
os.Args = append(os.Args, args...)
}
if ID == "" {
ID = filepath.Base(os.Args[0])
}
}
+18 -11
View File
@@ -8,20 +8,21 @@ See https://gioui.org for instructions to set up and run Gio programs.
# Windows
A Window is run by calling its Event method in a loop. The first time a
method on Window is called, a new GUI window is created and shown. On mobile
platforms or when Gio is embedded in another project, Window merely connects
with a previously created GUI window.
Create a new Window by calling NewWindow. On mobile platforms or when Gio
is embedded in another project, NewWindow merely connects with a previously
created window.
The most important event is [FrameEvent] that prompts an update of the window
contents.
A Window is run by calling NextEvent in a loop. The most important event is
FrameEvent that prompts an update of the window contents.
For example:
w := new(app.Window)
import "gioui.org/unit"
w := app.NewWindow()
for {
e := w.Event()
if e, ok := e.(app.FrameEvent); ok {
e := w.NextEvent()
if e, ok := e.(system.FrameEvent); ok {
ops.Reset()
// Add operations to ops.
...
@@ -31,7 +32,7 @@ For example:
}
A program must keep receiving events from the event channel until
[DestroyEvent] is received.
DestroyEvent is received.
# Main
@@ -50,12 +51,18 @@ For example, to display a blank but otherwise functional window:
go func() {
w := app.NewWindow()
for {
w.Event()
w.NextEvent()
}
}()
app.Main()
}
# Event queue
A FrameEvent's Queue method returns an event.Queue implementation that distributes
incoming events to the event handlers declared in the last frame.
See the gioui.org/io/event package for more information about event handlers.
# Permissions
The packages under gioui.org/app/permission should be imported
+6 -4
View File
@@ -17,8 +17,9 @@ import (
)
type androidContext struct {
win *window
eglSurf egl.NativeWindowType
win *window
eglSurf egl.NativeWindowType
width, height int
*egl.Context
}
@@ -44,8 +45,9 @@ func (c *androidContext) Refresh() error {
if err := c.win.setVisual(c.Context.VisualID()); err != nil {
return err
}
win, _, _ := c.win.nativeWindow()
win, width, height := c.win.nativeWindow()
c.eglSurf = egl.NativeWindowType(unsafe.Pointer(win))
c.width, c.height = width, height
return nil
}
@@ -53,7 +55,7 @@ func (c *androidContext) Lock() error {
// The Android emulator creates a broken surface if it is not
// created on the same thread as the context is made current.
if c.eglSurf != nil {
if err := c.Context.CreateSurface(c.eglSurf); err != nil {
if err := c.Context.CreateSurface(c.eglSurf, c.width, c.height); err != nil {
return err
}
c.eglSurf = nil
+13 -20
View File
@@ -38,24 +38,7 @@ func init() {
if err != nil {
return nil, err
}
surf, width, height := w.surface()
if surf == nil {
return nil, errors.New("wayland: no surface")
}
eglWin := C.wl_egl_window_create(surf, C.int(width), C.int(height))
if eglWin == nil {
return nil, errors.New("wayland: wl_egl_window_create failed")
}
eglSurf := egl.NativeWindowType(uintptr(unsafe.Pointer(eglWin)))
if err := ctx.CreateSurface(eglSurf); err != nil {
return nil, err
}
// We're in charge of the frame callbacks, don't let eglSwapBuffers
// wait for callbacks that may never arrive.
ctx.EnableVSync(false)
return &wlContext{Context: ctx, win: w, eglWin: eglWin}, nil
return &wlContext{Context: ctx, win: w}, nil
}
}
@@ -71,12 +54,22 @@ func (c *wlContext) Release() {
}
func (c *wlContext) Refresh() error {
c.Context.ReleaseSurface()
if c.eglWin != nil {
C.wl_egl_window_destroy(c.eglWin)
c.eglWin = nil
}
surf, width, height := c.win.surface()
if surf == nil {
return errors.New("wayland: no surface")
}
C.wl_egl_window_resize(c.eglWin, C.int(width), C.int(height), 0, 0)
return nil
eglWin := C.wl_egl_window_create(surf, C.int(width), C.int(height))
if eglWin == nil {
return errors.New("wayland: wl_egl_window_create failed")
}
c.eglWin = eglWin
eglSurf := egl.NativeWindowType(uintptr(unsafe.Pointer(eglWin)))
return c.Context.CreateSurface(eglSurf, width, height)
}
func (c *wlContext) Lock() error {
+17 -12
View File
@@ -5,6 +5,8 @@
package app
import (
"golang.org/x/sys/windows"
"gioui.org/internal/egl"
)
@@ -22,18 +24,6 @@ func init() {
if err != nil {
return nil, err
}
win, _, _ := w.HWND()
eglSurf := egl.NativeWindowType(win)
if err := ctx.CreateSurface(eglSurf); err != nil {
ctx.Release()
return nil, err
}
if err := ctx.MakeCurrent(); err != nil {
ctx.Release()
return nil, err
}
defer ctx.ReleaseCurrent()
ctx.EnableVSync(true)
return &glContext{win: w, Context: ctx}, nil
},
})
@@ -47,6 +37,21 @@ func (c *glContext) Release() {
}
func (c *glContext) Refresh() error {
c.Context.ReleaseSurface()
var (
win windows.Handle
width, height int
)
win, width, height = c.win.HWND()
eglSurf := egl.NativeWindowType(win)
if err := c.Context.CreateSurface(eglSurf, width, height); err != nil {
return err
}
if err := c.Context.MakeCurrent(); err != nil {
return err
}
c.Context.EnableVSync(true)
c.Context.ReleaseCurrent()
return nil
}
+11 -12
View File
@@ -25,18 +25,6 @@ func init() {
if err != nil {
return nil, err
}
win, _, _ := w.window()
eglSurf := egl.NativeWindowType(uintptr(win))
if err := ctx.CreateSurface(eglSurf); err != nil {
ctx.Release()
return nil, err
}
if err := ctx.MakeCurrent(); err != nil {
ctx.Release()
return nil, err
}
defer ctx.ReleaseCurrent()
ctx.EnableVSync(true)
return &x11Context{win: w, Context: ctx}, nil
}
}
@@ -49,6 +37,17 @@ func (c *x11Context) Release() {
}
func (c *x11Context) Refresh() error {
c.Context.ReleaseSurface()
win, width, height := c.win.window()
eglSurf := egl.NativeWindowType(uintptr(win))
if err := c.Context.CreateSurface(eglSurf, width, height); err != nil {
return err
}
if err := c.Context.MakeCurrent(); err != nil {
return err
}
c.Context.EnableVSync(true)
c.Context.ReleaseCurrent()
return nil
}
+1
View File
@@ -8,6 +8,7 @@ package app
import (
"errors"
"runtime"
"unsafe"
"gioui.org/gpu"
+1 -1
View File
@@ -7,7 +7,7 @@
#include <OpenGL/OpenGL.h>
#include "_cgo_export.h"
CALayer *gio_layerFactory(BOOL presentWithTrans) {
CALayer *gio_layerFactory(void) {
@autoreleasepool {
return [CALayer layer];
}
-145
View File
@@ -1,145 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"unicode"
"unicode/utf16"
"unicode/utf8"
"gioui.org/io/input"
"gioui.org/io/key"
)
type editorState struct {
input.EditorState
compose key.Range
}
func (e *editorState) Replace(r key.Range, text string) {
if r.Start > r.End {
r.Start, r.End = r.End, r.Start
}
runes := []rune(text)
newEnd := r.Start + len(runes)
adjust := func(pos int) int {
switch {
case newEnd < pos && pos <= r.End:
return newEnd
case r.End < pos:
diff := newEnd - r.End
return pos + diff
}
return pos
}
e.Selection.Start = adjust(e.Selection.Start)
e.Selection.End = adjust(e.Selection.End)
if e.compose.Start != -1 {
e.compose.Start = adjust(e.compose.Start)
e.compose.End = adjust(e.compose.End)
}
s := e.Snippet
if r.End < s.Start || r.Start > s.End {
// Discard snippet if it doesn't overlap with replacement.
s = key.Snippet{
Range: key.Range{
Start: r.Start,
End: r.Start,
},
}
}
var newSnippet []rune
snippet := []rune(s.Text)
// Append first part of existing snippet.
if end := r.Start - s.Start; end > 0 {
newSnippet = append(newSnippet, snippet[:end]...)
}
// Append replacement.
newSnippet = append(newSnippet, runes...)
// Append last part of existing snippet.
if start := r.End; start < s.End {
newSnippet = append(newSnippet, snippet[start-s.Start:]...)
}
// Adjust snippet range to include replacement.
if r.Start < s.Start {
s.Start = r.Start
}
s.End = s.Start + len(newSnippet)
s.Text = string(newSnippet)
e.Snippet = s
}
// UTF16Index converts the given index in runes into an index in utf16 characters.
func (e *editorState) UTF16Index(runes int) int {
if runes == -1 {
return -1
}
if runes < e.Snippet.Start {
// Assume runes before sippet are one UTF-16 character each.
return runes
}
chars := e.Snippet.Start
runes -= e.Snippet.Start
for _, r := range e.Snippet.Text {
if runes == 0 {
break
}
runes--
chars++
if r1, _ := utf16.EncodeRune(r); r1 != unicode.ReplacementChar {
chars++
}
}
// Assume runes after snippets are one UTF-16 character each.
return chars + runes
}
// RunesIndex converts the given index in utf16 characters to an index in runes.
func (e *editorState) RunesIndex(chars int) int {
if chars == -1 {
return -1
}
if chars < e.Snippet.Start {
// Assume runes before offset are one UTF-16 character each.
return chars
}
runes := e.Snippet.Start
chars -= e.Snippet.Start
for _, r := range e.Snippet.Text {
if chars == 0 {
break
}
chars--
runes++
if r1, _ := utf16.EncodeRune(r); r1 != unicode.ReplacementChar {
chars--
}
}
// Assume runes after snippets are one UTF-16 character each.
return runes + chars
}
// areSnippetsConsistent reports whether the content of the old snippet is
// consistent with the content of the new.
func areSnippetsConsistent(old, new key.Snippet) bool {
// Compute the overlapping range.
r := old.Range
r.Start = max(r.Start, new.Start)
r.End = max(r.End, r.Start)
r.End = min(r.End, new.End)
return snippetSubstring(old, r) == snippetSubstring(new, r)
}
func snippetSubstring(s key.Snippet, r key.Range) string {
for r.Start > s.Start && r.Start < s.End {
_, n := utf8.DecodeRuneInString(s.Text)
s.Text = s.Text[n:]
s.Start++
}
for r.End < s.End && r.End > s.Start {
_, n := utf8.DecodeLastRuneInString(s.Text)
s.Text = s.Text[:len(s.Text)-n]
s.End--
}
return s.Text
}
+4 -7
View File
@@ -6,14 +6,13 @@
package app
import (
"gioui.org/f32"
"testing"
"unicode/utf8"
"gioui.org/font"
"gioui.org/font/gofont"
"gioui.org/io/input"
"gioui.org/io/key"
"gioui.org/io/router"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/text"
@@ -32,16 +31,15 @@ func FuzzIME(f *testing.F) {
f.Fuzz(func(t *testing.T, cmds []byte) {
cache := text.NewShaper(text.WithCollection(gofont.Collection()))
e := new(widget.Editor)
e.Focus()
var r input.Router
gtx := layout.Context{Ops: new(op.Ops), Source: r.Source()}
gtx.Execute(key.FocusCmd{Tag: e})
var r router.Router
gtx := layout.Context{Ops: new(op.Ops), Queue: &r}
// Layout once to register focus.
e.Layout(gtx, cache, font.Font{}, unit.Sp(10), op.CallOp{}, op.CallOp{})
r.Frame(gtx.Ops)
var state editorState
state.Selection.Transform = f32.AffineId()
const (
cmdReplace = iota
cmdSelect
@@ -141,7 +139,6 @@ func FuzzIME(f *testing.F) {
func TestEditorIndices(t *testing.T) {
var s editorState
s.Selection.Transform = f32.AffineId()
const str = "Hello, 😀"
s.Snippet = key.Snippet{
Text: str,
+7
View File
@@ -0,0 +1,7 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package points standard output, standard error and the standard
// library package log to the platform logger.
package log
var appID = "gio"
@@ -1,6 +1,6 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
package log
/*
#cgo LDFLAGS: -llog
@@ -22,7 +22,7 @@ import (
// 1024 is the truncation limit from android/log.h, plus a \n.
const logLineLimit = 1024
var logTag = C.CString(ID)
var logTag = C.CString(appID)
func init() {
// Android's logcat already includes timestamps.
@@ -3,7 +3,7 @@
//go:build darwin && ios
// +build darwin,ios
package app
package log
/*
#cgo CFLAGS: -Werror -fmodules -fobjc-arc -x objective-c
@@ -1,18 +1,17 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
package log
import (
"log"
"syscall"
"unsafe"
syscall "golang.org/x/sys/windows"
)
type logger struct{}
var (
kernel32 = syscall.NewLazySystemDLL("kernel32")
kernel32 = syscall.NewLazyDLL("kernel32")
outputDebugStringW = kernel32.NewProc("OutputDebugStringW")
debugView *logger
)
+38 -141
View File
@@ -108,74 +108,6 @@ type MonitorInfo struct {
Flags uint32
}
type POINTER_INPUT_TYPE int32
const (
PT_POINTER POINTER_INPUT_TYPE = 1
PT_TOUCH POINTER_INPUT_TYPE = 2
PT_PEN POINTER_INPUT_TYPE = 3
PT_MOUSE POINTER_INPUT_TYPE = 4
PT_TOUCHPAD POINTER_INPUT_TYPE = 5
)
type POINTER_INFO_POINTER_FLAGS int32
const (
POINTER_FLAG_NEW POINTER_INFO_POINTER_FLAGS = 0x00000001
POINTER_FLAG_INRANGE POINTER_INFO_POINTER_FLAGS = 0x00000002
POINTER_FLAG_INCONTACT POINTER_INFO_POINTER_FLAGS = 0x00000004
POINTER_FLAG_FIRSTBUTTON POINTER_INFO_POINTER_FLAGS = 0x00000010
POINTER_FLAG_SECONDBUTTON POINTER_INFO_POINTER_FLAGS = 0x00000020
POINTER_FLAG_THIRDBUTTON POINTER_INFO_POINTER_FLAGS = 0x00000040
POINTER_FLAG_FOURTHBUTTON POINTER_INFO_POINTER_FLAGS = 0x00000080
POINTER_FLAG_FIFTHBUTTON POINTER_INFO_POINTER_FLAGS = 0x00000100
POINTER_FLAG_PRIMARY POINTER_INFO_POINTER_FLAGS = 0x00002000
POINTER_FLAG_CONFIDENCE POINTER_INFO_POINTER_FLAGS = 0x00004000
POINTER_FLAG_CANCELED POINTER_INFO_POINTER_FLAGS = 0x00008000
POINTER_FLAG_DOWN POINTER_INFO_POINTER_FLAGS = 0x00010000
POINTER_FLAG_UPDATE POINTER_INFO_POINTER_FLAGS = 0x00020000
POINTER_FLAG_UP POINTER_INFO_POINTER_FLAGS = 0x00040000
POINTER_FLAG_WHEEL POINTER_INFO_POINTER_FLAGS = 0x00080000
POINTER_FLAG_HWHEEL POINTER_INFO_POINTER_FLAGS = 0x00100000
POINTER_FLAG_CAPTURECHANGED POINTER_INFO_POINTER_FLAGS = 0x00200000
POINTER_FLAG_HASTRANSFORM POINTER_INFO_POINTER_FLAGS = 0x00400000
)
type POINTER_BUTTON_CHANGE_TYPE int32
const (
POINTER_CHANGE_NONE POINTER_BUTTON_CHANGE_TYPE = 0
POINTER_CHANGE_FIRSTBUTTON_DOWN POINTER_BUTTON_CHANGE_TYPE = 1
POINTER_CHANGE_FIRSTBUTTON_UP POINTER_BUTTON_CHANGE_TYPE = 2
POINTER_CHANGE_SECONDBUTTON_DOWN POINTER_BUTTON_CHANGE_TYPE = 3
POINTER_CHANGE_SECONDBUTTON_UP POINTER_BUTTON_CHANGE_TYPE = 4
POINTER_CHANGE_THIRDBUTTON_DOWN POINTER_BUTTON_CHANGE_TYPE = 5
POINTER_CHANGE_THIRDBUTTON_UP POINTER_BUTTON_CHANGE_TYPE = 6
POINTER_CHANGE_FOURTHBUTTON_DOWN POINTER_BUTTON_CHANGE_TYPE = 7
POINTER_CHANGE_FOURTHBUTTON_UP POINTER_BUTTON_CHANGE_TYPE = 8
POINTER_CHANGE_FIFTHBUTTON_DOWN POINTER_BUTTON_CHANGE_TYPE = 9
POINTER_CHANGE_FIFTHBUTTON_UP POINTER_BUTTON_CHANGE_TYPE = 10
)
type PointerInfo struct {
PointerType POINTER_INPUT_TYPE
PointerId uint32
FrameId uint32
PointerFlags POINTER_INFO_POINTER_FLAGS
SourceDevice syscall.Handle
HwndTarget syscall.Handle
PtPixelLocation Point
PtHimetricLocation Point
PtPixelLocationRaw Point
PtHimetricLocationRaw Point
DwTime uint32
HistoryCount uint32
InputData int32
DwKeyStates uint32
PerformanceCount uint64
ButtonChangeType POINTER_BUTTON_CHANGE_TYPE
}
const (
TRUE = 1
@@ -312,51 +244,44 @@ const (
UNICODE_NOCHAR = 65535
WM_CANCELMODE = 0x001F
WM_CHAR = 0x0102
WM_CLOSE = 0x0010
WM_CREATE = 0x0001
WM_DPICHANGED = 0x02E0
WM_DESTROY = 0x0002
WM_ERASEBKGND = 0x0014
WM_GETMINMAXINFO = 0x0024
WM_IME_COMPOSITION = 0x010F
WM_IME_ENDCOMPOSITION = 0x010E
WM_IME_STARTCOMPOSITION = 0x010D
WM_KEYDOWN = 0x0100
WM_KEYUP = 0x0101
WM_KILLFOCUS = 0x0008
WM_LBUTTONDOWN = 0x0201
WM_LBUTTONUP = 0x0202
WM_MBUTTONDOWN = 0x0207
WM_MBUTTONUP = 0x0208
WM_MOUSEMOVE = 0x0200
WM_MOUSEWHEEL = 0x020A
WM_MOUSEHWHEEL = 0x020E
WM_NCACTIVATE = 0x0086
WM_NCHITTEST = 0x0084
WM_NCCALCSIZE = 0x0083
WM_PAINT = 0x000F
WM_POINTERCAPTURECHANGED = 0x024C
WM_POINTERDOWN = 0x0246
WM_POINTERUP = 0x0247
WM_POINTERUPDATE = 0x0245
WM_POINTERWHEEL = 0x024E
WM_POINTERHWHEEL = 0x024F
WM_QUIT = 0x0012
WM_RBUTTONDOWN = 0x0204
WM_RBUTTONUP = 0x0205
WM_SETCURSOR = 0x0020
WM_SETFOCUS = 0x0007
WM_SHOWWINDOW = 0x0018
WM_SIZE = 0x0005
WM_STYLECHANGED = 0x007D
WM_SYSKEYDOWN = 0x0104
WM_SYSKEYUP = 0x0105
WM_TIMER = 0x0113
WM_UNICHAR = 0x0109
WM_USER = 0x0400
WM_WINDOWPOSCHANGED = 0x0047
WM_CANCELMODE = 0x001F
WM_CHAR = 0x0102
WM_CLOSE = 0x0010
WM_CREATE = 0x0001
WM_DPICHANGED = 0x02E0
WM_DESTROY = 0x0002
WM_ERASEBKGND = 0x0014
WM_GETMINMAXINFO = 0x0024
WM_IME_COMPOSITION = 0x010F
WM_IME_ENDCOMPOSITION = 0x010E
WM_IME_STARTCOMPOSITION = 0x010D
WM_KEYDOWN = 0x0100
WM_KEYUP = 0x0101
WM_KILLFOCUS = 0x0008
WM_LBUTTONDOWN = 0x0201
WM_LBUTTONUP = 0x0202
WM_MBUTTONDOWN = 0x0207
WM_MBUTTONUP = 0x0208
WM_MOUSEMOVE = 0x0200
WM_MOUSEWHEEL = 0x020A
WM_MOUSEHWHEEL = 0x020E
WM_NCACTIVATE = 0x0086
WM_NCHITTEST = 0x0084
WM_NCCALCSIZE = 0x0083
WM_PAINT = 0x000F
WM_QUIT = 0x0012
WM_SETCURSOR = 0x0020
WM_SETFOCUS = 0x0007
WM_SHOWWINDOW = 0x0018
WM_SIZE = 0x0005
WM_SYSKEYDOWN = 0x0104
WM_SYSKEYUP = 0x0105
WM_RBUTTONDOWN = 0x0204
WM_RBUTTONUP = 0x0205
WM_TIMER = 0x0113
WM_UNICHAR = 0x0109
WM_USER = 0x0400
WM_WINDOWPOSCHANGED = 0x0047
WS_CLIPCHILDREN = 0x02000000
WS_CLIPSIBLINGS = 0x04000000
@@ -420,7 +345,6 @@ var (
_DestroyWindow = user32.NewProc("DestroyWindow")
_DispatchMessage = user32.NewProc("DispatchMessageW")
_EmptyClipboard = user32.NewProc("EmptyClipboard")
_EnableMouseInPointer = user32.NewProc("EnableMouseInPointer")
_GetWindowRect = user32.NewProc("GetWindowRect")
_GetClientRect = user32.NewProc("GetClientRect")
_GetClipboardData = user32.NewProc("GetClipboardData")
@@ -430,7 +354,6 @@ var (
_GetMessage = user32.NewProc("GetMessageW")
_GetMessageTime = user32.NewProc("GetMessageTime")
_GetMonitorInfo = user32.NewProc("GetMonitorInfoW")
_GetPointerInfo = user32.NewProc("GetPointerInfo")
_GetSystemMetrics = user32.NewProc("GetSystemMetrics")
_GetWindowLong = user32.NewProc("GetWindowLongPtrW")
_GetWindowLong32 = user32.NewProc("GetWindowLongW")
@@ -448,7 +371,6 @@ var (
_PostQuitMessage = user32.NewProc("PostQuitMessage")
_ReleaseCapture = user32.NewProc("ReleaseCapture")
_RegisterClassExW = user32.NewProc("RegisterClassExW")
_RegisterTouchWindow = user32.NewProc("RegisterTouchWindow")
_ReleaseDC = user32.NewProc("ReleaseDC")
_ScreenToClient = user32.NewProc("ScreenToClient")
_ShowWindow = user32.NewProc("ShowWindow")
@@ -522,31 +444,6 @@ func CreateWindowEx(dwExStyle uint32, lpClassName uint16, lpWindowName string, d
return syscall.Handle(hwnd), nil
}
func GetPointerInfo(pointerId uint32) (PointerInfo, error) {
var info PointerInfo
r1, _, err := _GetPointerInfo.Call(uintptr(pointerId), uintptr(unsafe.Pointer(&info)))
if r1 == 0 {
return PointerInfo{}, fmt.Errorf("GetPointerInfo failed: %v", err)
}
return info, nil
}
func RegisterTouchWindow(hwnd syscall.Handle, flags uint32) error {
r1, _, err := _RegisterTouchWindow.Call(uintptr(hwnd), uintptr(flags))
if r1 == 0 {
return fmt.Errorf("RegisterTouchWindow failed: %v", err)
}
return nil
}
func EnableMouseInPointer(enable uint) error {
r1, _, err := _EnableMouseInPointer.Call(uintptr(enable))
if r1 == 0 {
return fmt.Errorf("EnableMouseInPointer failed: %v", err)
}
return nil
}
func DefWindowProc(hwnd syscall.Handle, msg uint32, wparam, lparam uintptr) uintptr {
r, _, _ := _DefWindowProc.Call(uintptr(hwnd), uintptr(msg), wparam, lparam)
return r
+5 -5
View File
@@ -238,17 +238,17 @@ func (x *Context) UpdateMask(depressed, latched, locked, depressedGroup, latched
C.xkb_layout_index_t(depressedGroup), C.xkb_layout_index_t(latchedGroup), C.xkb_layout_index_t(lockedGroup))
}
func convertKeysym(s C.xkb_keysym_t) (key.Name, bool) {
func convertKeysym(s C.xkb_keysym_t) (string, bool) {
if 'a' <= s && s <= 'z' {
return key.Name(rune(s - 'a' + 'A')), true
return string(rune(s - 'a' + 'A')), true
}
if C.XKB_KEY_KP_0 <= s && s <= C.XKB_KEY_KP_9 {
return key.Name(rune(s - C.XKB_KEY_KP_0 + '0')), true
return string(rune(s - C.XKB_KEY_KP_0 + '0')), true
}
if ' ' < s && s <= '~' {
return key.Name(rune(s)), true
return string(rune(s)), true
}
var n key.Name
var n string
switch s {
case C.XKB_KEY_Escape:
n = key.NameEscape
+2 -3
View File
@@ -60,9 +60,8 @@ static void presentDrawable(CFTypeRef queueRef, CFTypeRef drawableRef) {
id<MTLDrawable> drawable = (__bridge id<MTLDrawable>)drawableRef;
id<MTLCommandQueue> queue = (__bridge id<MTLCommandQueue>)queueRef;
id<MTLCommandBuffer> cmdBuffer = [queue commandBuffer];
[cmdBuffer presentDrawable:drawable];
[cmdBuffer commit];
[cmdBuffer waitUntilScheduled];
[drawable present];
}
}
@@ -96,7 +95,7 @@ func newMtlContext(w *window) (*mtlContext, error) {
return nil, errors.New("metal: CAMetalLayer construction failed")
}
queue := C.newCommandQueue(dev)
if queue == 0 {
if layer == 0 {
C.CFRelease(dev)
C.CFRelease(layer)
return nil, errors.New("metal: [MTLDevice newCommandQueue] failed")
+1 -4
View File
@@ -21,10 +21,7 @@ Class gio_layerClass(void) {
static CFTypeRef getMetalLayer(CFTypeRef viewRef) {
@autoreleasepool {
UIView *view = (__bridge UIView *)viewRef;
CAMetalLayer *l = (CAMetalLayer *)view.layer;
l.needsDisplayOnBoundsChange = YES;
l.presentsWithTransaction = YES;
return CFBridgingRetain(l);
return CFBridgingRetain(view.layer);
}
}
+2 -6
View File
@@ -12,13 +12,9 @@ package app
#import <QuartzCore/CAMetalLayer.h>
#include <CoreFoundation/CoreFoundation.h>
CALayer *gio_layerFactory(BOOL presentWithTrans) {
CALayer *gio_layerFactory(void) {
@autoreleasepool {
CAMetalLayer *l = [CAMetalLayer layer];
l.autoresizingMask = kCALayerHeightSizable|kCALayerWidthSizable;
l.needsDisplayOnBoundsChange = YES;
l.presentsWithTransaction = presentWithTrans;
return l;
return [CAMetalLayer layer];
}
}
+22 -164
View File
@@ -7,9 +7,7 @@ import (
"image"
"image/color"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/op"
"gioui.org/gpu"
"gioui.org/io/pointer"
@@ -45,8 +43,6 @@ type Config struct {
CustomRenderer bool
// Decorated reports whether window decorations are provided automatically.
Decorated bool
// Focused reports whether has the keyboard focus.
Focused bool
// decoHeight is the height of the fallback decoration for platforms such
// as Wayland that may need fallback client-side decorations.
decoHeight unit.Dp
@@ -135,30 +131,8 @@ func (o Orientation) String() string {
return ""
}
// eventLoop implements the functionality required for drivers where
// window event loops must run on a separate thread.
type eventLoop struct {
win *callbacks
// wakeup is the callback to wake up the event loop.
wakeup func()
// driverFuncs is a channel of functions to run the next
// time the window loop waits for events.
driverFuncs chan func()
// invalidates is notified when an invalidate is requested by the client.
invalidates chan struct{}
// immediateInvalidates is an optimistic invalidates that doesn't require a wakeup.
immediateInvalidates chan struct{}
// events is where the platform backend delivers events bound for the
// user program.
events chan event.Event
frames chan *op.Ops
frameAck chan struct{}
// delivering avoids re-entrant event delivery.
delivering bool
}
type frameEvent struct {
FrameEvent
system.FrameEvent
Sync bool
}
@@ -173,13 +147,9 @@ type context interface {
Unlock()
}
// driver is the interface for the platform implementation
// Driver is the interface for the platform implementation
// of a window.
type driver interface {
// Event blocks until an event is available and returns it.
Event() event.Event
// Invalidate requests a FrameEvent.
Invalidate()
// SetAnimating sets the animation flag. When the window is animating,
// FrameEvents are delivered as fast as the display can handle them.
SetAnimating(anim bool)
@@ -190,27 +160,23 @@ type driver interface {
// ReadClipboard requests the clipboard content.
ReadClipboard()
// WriteClipboard requests a clipboard write.
WriteClipboard(mime string, s []byte)
WriteClipboard(s string)
// Configure the window.
Configure([]Option)
// SetCursor updates the current cursor to name.
SetCursor(cursor pointer.Cursor)
// Wakeup wakes up the event loop and sends a WakeupEvent.
Wakeup()
// Perform actions on the window.
Perform(system.Action)
// EditorStateChanged notifies the driver that the editor state changed.
EditorStateChanged(old, new editorState)
// Run a function on the window thread.
Run(f func())
// Frame receives a frame.
Frame(frame *op.Ops)
// ProcessEvent processes an event.
ProcessEvent(e event.Event)
}
type windowRendezvous struct {
in chan windowAndConfig
out chan windowAndConfig
windows chan struct{}
in chan windowAndConfig
out chan windowAndConfig
errs chan error
}
type windowAndConfig struct {
@@ -220,137 +186,32 @@ type windowAndConfig struct {
func newWindowRendezvous() *windowRendezvous {
wr := &windowRendezvous{
in: make(chan windowAndConfig),
out: make(chan windowAndConfig),
windows: make(chan struct{}),
in: make(chan windowAndConfig),
out: make(chan windowAndConfig),
errs: make(chan error),
}
go func() {
in := wr.in
var window windowAndConfig
var main windowAndConfig
var out chan windowAndConfig
for {
select {
case w := <-in:
window = w
case w := <-wr.in:
var err error
if main.window != nil {
err = errors.New("multiple windows are not supported")
}
wr.errs <- err
main = w
out = wr.out
case out <- window:
case out <- main:
}
}
}()
return wr
}
func newEventLoop(w *callbacks, wakeup func()) *eventLoop {
return &eventLoop{
win: w,
wakeup: wakeup,
events: make(chan event.Event),
invalidates: make(chan struct{}, 1),
immediateInvalidates: make(chan struct{}),
frames: make(chan *op.Ops),
frameAck: make(chan struct{}),
driverFuncs: make(chan func(), 1),
}
}
// Frame receives a frame and waits for its processing. It is called by
// the client goroutine.
func (e *eventLoop) Frame(frame *op.Ops) {
e.frames <- frame
<-e.frameAck
}
// Event returns the next available event. It is called by the client
// goroutine.
func (e *eventLoop) Event() event.Event {
for {
evt := <-e.events
// Receiving a flushEvent indicates to the platform backend that
// all previous events have been processed by the user program.
if _, ok := evt.(flushEvent); ok {
continue
}
return evt
}
}
// Invalidate requests invalidation of the window. It is called by the client
// goroutine.
func (e *eventLoop) Invalidate() {
select {
case e.immediateInvalidates <- struct{}{}:
// The event loop was waiting, no need for a wakeup.
case e.invalidates <- struct{}{}:
// The event loop is sleeping, wake it up.
e.wakeup()
default:
// A redraw is pending.
}
}
// Run f in the window loop thread. It is called by the client goroutine.
func (e *eventLoop) Run(f func()) {
e.driverFuncs <- f
e.wakeup()
}
// FlushEvents delivers pending events to the client.
func (e *eventLoop) FlushEvents() {
if e.delivering {
return
}
e.delivering = true
defer func() { e.delivering = false }()
for {
evt, ok := e.win.nextEvent()
if !ok {
break
}
e.deliverEvent(evt)
}
}
func (e *eventLoop) deliverEvent(evt event.Event) {
var frames <-chan *op.Ops
for {
select {
case f := <-e.driverFuncs:
f()
case frame := <-frames:
// The client called FrameEvent.Frame.
frames = nil
e.win.ProcessFrame(frame, e.frameAck)
case e.events <- evt:
switch evt.(type) {
case flushEvent, DestroyEvent:
// DestroyEvents are not flushed.
return
case FrameEvent:
frames = e.frames
}
evt = theFlushEvent
case <-e.invalidates:
e.win.Invalidate()
case <-e.immediateInvalidates:
e.win.Invalidate()
}
}
}
func (e *eventLoop) Wakeup() {
for {
select {
case f := <-e.driverFuncs:
f()
case <-e.invalidates:
e.win.Invalidate()
case <-e.immediateInvalidates:
e.win.Invalidate()
default:
return
}
}
}
func (wakeupEvent) ImplementsEvent() {}
func (ConfigEvent) ImplementsEvent() {}
func walkActions(actions system.Action, do func(system.Action)) {
for a := system.Action(1); actions != 0; a <<= 1 {
@@ -360,6 +221,3 @@ func walkActions(actions system.Action, do func(system.Action)) {
}
}
}
func (wakeupEvent) ImplementsEvent() {}
func (ConfigEvent) ImplementsEvent() {}
+97 -140
View File
@@ -123,36 +123,31 @@ import (
"fmt"
"image"
"image/color"
"io"
"math"
"os"
"path/filepath"
"runtime"
"runtime/cgo"
"runtime/debug"
"strings"
"sync"
"time"
"unicode/utf16"
"unsafe"
"gioui.org/internal/f32color"
"gioui.org/op"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/input"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/router"
"gioui.org/io/semantic"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/unit"
)
type window struct {
callbacks *callbacks
loop *eventLoop
view C.jobject
handle cgo.Handle
@@ -161,19 +156,18 @@ type window struct {
fontScale float32
insets pixelInsets
visible bool
stage system.Stage
started bool
animating bool
win *C.ANativeWindow
config Config
inputHint key.InputHint
win *C.ANativeWindow
config Config
semantic struct {
hoverID input.SemanticID
rootID input.SemanticID
focusID input.SemanticID
diffs []input.SemanticID
hoverID router.SemanticID
rootID router.SemanticID
focusID router.SemanticID
diffs []router.SemanticID
}
}
@@ -205,9 +199,9 @@ type pixelInsets struct {
top, bottom, left, right int
}
// AndroidViewEvent is sent whenever the Window's underlying Android view
// ViewEvent is sent whenever the Window's underlying Android view
// changes.
type AndroidViewEvent struct {
type ViewEvent struct {
// View is a JNI global reference to the android.view.View
// instance backing the Window. The reference is valid until
// the next ViewEvent is received.
@@ -491,30 +485,24 @@ func Java_org_gioui_GioView_onCreateView(env *C.JNIEnv, class C.jclass, view C.j
})
view = C.jni_NewGlobalRef(env, view)
wopts := <-mainWindow.out
var cnf Config
w, ok := windows[wopts.window]
if !ok {
w = &window{
callbacks: wopts.window,
}
w.loop = newEventLoop(w.callbacks, w.wakeup)
w.callbacks.SetDriver(w)
cnf.apply(unit.Metric{}, wopts.options)
windows[wopts.window] = w
} else {
cnf = w.config
}
mainWindow.windows <- struct{}{}
if w.view != 0 {
w.detach(env)
}
w.view = view
w.visible = false
w.handle = cgo.NewHandle(w)
w.callbacks.SetDriver(w)
w.loadConfig(env, class)
w.setConfig(env, cnf)
w.SetInputHint(w.inputHint)
w.processEvent(AndroidViewEvent{View: uintptr(view)})
w.Configure(wopts.options)
w.SetInputHint(key.HintAny)
w.setStage(system.StagePaused)
w.callbacks.Event(ViewEvent{View: uintptr(view)})
return C.jlong(w.handle)
}
@@ -528,7 +516,7 @@ func Java_org_gioui_GioView_onDestroyView(env *C.JNIEnv, class C.jclass, handle
func Java_org_gioui_GioView_onStopView(env *C.JNIEnv, class C.jclass, handle C.jlong) {
w := cgo.Handle(handle).Value().(*window)
w.started = false
w.visible = false
w.setStage(system.StagePaused)
}
//export Java_org_gioui_GioView_onStartView
@@ -544,7 +532,7 @@ func Java_org_gioui_GioView_onStartView(env *C.JNIEnv, class C.jclass, handle C.
func Java_org_gioui_GioView_onSurfaceDestroyed(env *C.JNIEnv, class C.jclass, handle C.jlong) {
w := cgo.Handle(handle).Value().(*window)
w.win = nil
w.visible = false
w.setStage(system.StagePaused)
}
//export Java_org_gioui_GioView_onSurfaceChanged
@@ -566,7 +554,9 @@ func Java_org_gioui_GioView_onLowMemory(env *C.JNIEnv, class C.jclass) {
func Java_org_gioui_GioView_onConfigurationChanged(env *C.JNIEnv, class C.jclass, view C.jlong) {
w := cgo.Handle(view).Value().(*window)
w.loadConfig(env, class)
w.draw(env, true)
if w.stage >= system.StageInactive {
w.draw(env, true)
}
}
//export Java_org_gioui_GioView_onFrameCallback
@@ -575,13 +565,19 @@ func Java_org_gioui_GioView_onFrameCallback(env *C.JNIEnv, class C.jclass, view
if !exist {
return
}
w.draw(env, false)
if w.stage < system.StageInactive {
return
}
if w.animating {
w.draw(env, false)
callVoidMethod(env, w.view, gioView.postFrameCallback)
}
}
//export Java_org_gioui_GioView_onBack
func Java_org_gioui_GioView_onBack(env *C.JNIEnv, class C.jclass, view C.jlong) C.jboolean {
w := cgo.Handle(view).Value().(*window)
if w.processEvent(key.Event{Name: key.NameBack}) {
if w.callbacks.Event(key.Event{Name: key.NameBack}) {
return C.JNI_TRUE
}
return C.JNI_FALSE
@@ -590,8 +586,7 @@ func Java_org_gioui_GioView_onBack(env *C.JNIEnv, class C.jclass, view C.jlong)
//export Java_org_gioui_GioView_onFocusChange
func Java_org_gioui_GioView_onFocusChange(env *C.JNIEnv, class C.jclass, view C.jlong, focus C.jboolean) {
w := cgo.Handle(view).Value().(*window)
w.config.Focused = focus == C.JNI_TRUE
w.processEvent(ConfigEvent{Config: w.config})
w.callbacks.Event(key.FocusEvent{Focus: focus == C.JNI_TRUE})
}
//export Java_org_gioui_GioView_onWindowInsets
@@ -603,7 +598,9 @@ func Java_org_gioui_GioView_onWindowInsets(env *C.JNIEnv, class C.jclass, view C
left: int(left),
right: int(right),
}
w.draw(env, true)
if w.stage >= system.StageInactive {
w.draw(env, true)
}
}
//export Java_org_gioui_GioView_initializeAccessibilityNodeInfo
@@ -664,35 +661,7 @@ func Java_org_gioui_GioView_onClearA11yFocus(env *C.JNIEnv, class C.jclass, view
}
}
func (w *window) ProcessEvent(e event.Event) {
w.processEvent(e)
}
func (w *window) processEvent(e event.Event) bool {
if !w.callbacks.ProcessEvent(e) {
return false
}
w.loop.FlushEvents()
return true
}
func (w *window) Event() event.Event {
return w.loop.Event()
}
func (w *window) Invalidate() {
w.loop.Invalidate()
}
func (w *window) Run(f func()) {
w.loop.Run(f)
}
func (w *window) Frame(frame *op.Ops) {
w.loop.Frame(frame)
}
func (w *window) initAccessibilityNodeInfo(env *C.JNIEnv, sem input.SemanticNode, off image.Point, info C.jobject) error {
func (w *window) initAccessibilityNodeInfo(env *C.JNIEnv, sem router.SemanticNode, off image.Point, info C.jobject) error {
for _, ch := range sem.Children {
err := callVoidMethod(env, info, android.accessibilityNodeInfo.addChild, jvalue(w.view), jvalue(w.virtualIDFor(ch.ID)))
if err != nil {
@@ -735,7 +704,7 @@ func (w *window) initAccessibilityNodeInfo(env *C.JNIEnv, sem input.SemanticNode
panic(err)
}
}
if d.Gestures&input.ClickGesture != 0 {
if d.Gestures&router.ClickGesture != 0 {
addAction(ACTION_CLICK)
}
clsName := android.strings.androidViewView
@@ -780,23 +749,25 @@ func (w *window) initAccessibilityNodeInfo(env *C.JNIEnv, sem input.SemanticNode
return nil
}
func (w *window) virtualIDFor(id input.SemanticID) C.jint {
func (w *window) virtualIDFor(id router.SemanticID) C.jint {
// TODO: Android virtual IDs are 32-bit Java integers, but childID is a int64.
if id == w.semantic.rootID {
return HOST_VIEW_ID
}
return C.jint(id)
}
func (w *window) semIDFor(virtID C.jint) input.SemanticID {
func (w *window) semIDFor(virtID C.jint) router.SemanticID {
if virtID == HOST_VIEW_ID {
return w.semantic.rootID
}
return input.SemanticID(virtID)
return router.SemanticID(virtID)
}
func (w *window) detach(env *C.JNIEnv) {
callVoidMethod(env, w.view, gioView.unregister)
w.processEvent(AndroidViewEvent{})
w.callbacks.Event(ViewEvent{})
w.callbacks.SetDriver(nil)
w.handle.Delete()
C.jni_DeleteGlobalRef(env, w.view)
w.view = 0
@@ -807,10 +778,18 @@ func (w *window) setVisible(env *C.JNIEnv) {
if width == 0 || height == 0 {
return
}
w.visible = true
w.setStage(system.StageRunning)
w.draw(env, true)
}
func (w *window) setStage(stage system.Stage) {
if stage == w.stage {
return
}
w.stage = stage
w.callbacks.Event(system.StageEvent{stage})
}
func (w *window) setVisual(visID int) error {
if C.ANativeWindow_setBuffersGeometry(w.win, 0, 0, C.int32_t(visID)) != 0 {
return errors.New("ANativeWindow_setBuffersGeometry failed")
@@ -847,13 +826,10 @@ func (w *window) SetAnimating(anim bool) {
}
func (w *window) draw(env *C.JNIEnv, sync bool) {
if !w.visible {
return
}
size := image.Pt(int(C.ANativeWindow_getWidth(w.win)), int(C.ANativeWindow_getHeight(w.win)))
if size != w.config.Size {
w.config.Size = size
w.processEvent(ConfigEvent{Config: w.config})
w.callbacks.Event(ConfigEvent{Config: w.config})
}
if size.X == 0 || size.Y == 0 {
return
@@ -861,14 +837,14 @@ func (w *window) draw(env *C.JNIEnv, sync bool) {
const inchPrDp = 1.0 / 160
ppdp := float32(w.dpi) * inchPrDp
dppp := unit.Dp(1.0 / ppdp)
insets := Insets{
insets := system.Insets{
Top: unit.Dp(w.insets.top) * dppp,
Bottom: unit.Dp(w.insets.bottom) * dppp,
Left: unit.Dp(w.insets.left) * dppp,
Right: unit.Dp(w.insets.right) * dppp,
}
w.processEvent(frameEvent{
FrameEvent: FrameEvent{
w.callbacks.Event(frameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Insets: insets,
@@ -879,9 +855,6 @@ func (w *window) draw(env *C.JNIEnv, sync bool) {
},
Sync: sync,
})
if w.animating {
callVoidMethod(env, w.view, gioView.postFrameCallback)
}
a11yActive, err := callBooleanMethod(env, w.view, gioView.isA11yActive)
if err != nil {
panic(err)
@@ -925,8 +898,8 @@ func runInJVM(jvm *C.JavaVM, f func(env *C.JNIEnv)) {
f(env)
}
func convertKeyCode(code C.jint) (key.Name, bool) {
var n key.Name
func convertKeyCode(code C.jint) (string, bool) {
var n string
switch code {
case C.AKEYCODE_FORWARD_DEL:
n = key.NameDeleteForward
@@ -970,7 +943,7 @@ func Java_org_gioui_GioView_onKeyEvent(env *C.JNIEnv, class C.jclass, handle C.j
if pressed == C.JNI_TRUE {
state = key.Press
}
w.processEvent(key.Event{Name: n, State: state})
w.callbacks.Event(key.Event{Name: n, State: state})
}
if pressed == C.JNI_TRUE && r != 0 && r != '\n' { // Checking for "\n" to prevent duplication with key.NameEnter (gio#224).
w.callbacks.EditorInsert(string(rune(r)))
@@ -1020,7 +993,7 @@ func Java_org_gioui_GioView_onTouchEvent(env *C.JNIEnv, class C.jclass, handle C
default:
return
}
w.processEvent(pointer.Event{
w.callbacks.Event(pointer.Event{
Kind: kind,
Source: src,
Buttons: btns,
@@ -1172,8 +1145,6 @@ func (w *window) ShowTextInput(show bool) {
}
func (w *window) SetInputHint(mode key.InputHint) {
w.inputHint = mode
// Constants defined at https://developer.android.com/reference/android/text/InputType.
const (
TYPE_NULL = 0
@@ -1320,14 +1291,14 @@ func findClass(env *C.JNIEnv, name string) C.jclass {
func osMain() {
}
func newWindow(window *callbacks, options []Option) {
func newWindow(window *callbacks, options []Option) error {
mainWindow.in <- windowAndConfig{window, options}
<-mainWindow.windows
return <-mainWindow.errs
}
func (w *window) WriteClipboard(mime string, s []byte) {
func (w *window) WriteClipboard(s string) {
runInJVM(javaVM(), func(env *C.JNIEnv) {
jstr := javaString(env, string(s))
jstr := javaString(env, s)
callStaticVoidMethod(env, android.gioCls, android.mwriteClipboard,
jvalue(android.appCtx), jvalue(jstr))
})
@@ -1341,54 +1312,45 @@ func (w *window) ReadClipboard() {
return
}
content := goString(env, C.jstring(c))
w.processEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
},
})
w.callbacks.Event(clipboard.Event{Text: content})
})
}
func (w *window) Configure(options []Option) {
cnf := w.config
cnf.apply(unit.Metric{}, options)
runInJVM(javaVM(), func(env *C.JNIEnv) {
w.setConfig(env, cnf)
})
}
prev := w.config
cnf := w.config
cnf.apply(unit.Metric{}, options)
// Decorations are never disabled.
cnf.Decorated = true
func (w *window) setConfig(env *C.JNIEnv, cnf Config) {
prev := w.config
// Decorations are never disabled.
cnf.Decorated = true
if prev.Orientation != cnf.Orientation {
w.config.Orientation = cnf.Orientation
setOrientation(env, w.view, cnf.Orientation)
}
if prev.NavigationColor != cnf.NavigationColor {
w.config.NavigationColor = cnf.NavigationColor
setNavigationColor(env, w.view, cnf.NavigationColor)
}
if prev.StatusColor != cnf.StatusColor {
w.config.StatusColor = cnf.StatusColor
setStatusColor(env, w.view, cnf.StatusColor)
}
if prev.Mode != cnf.Mode {
switch cnf.Mode {
case Fullscreen:
callVoidMethod(env, w.view, gioView.setFullscreen, C.JNI_TRUE)
w.config.Mode = Fullscreen
case Windowed:
callVoidMethod(env, w.view, gioView.setFullscreen, C.JNI_FALSE)
w.config.Mode = Windowed
if prev.Orientation != cnf.Orientation {
w.config.Orientation = cnf.Orientation
setOrientation(env, w.view, cnf.Orientation)
}
}
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
}
w.processEvent(ConfigEvent{Config: w.config})
if prev.NavigationColor != cnf.NavigationColor {
w.config.NavigationColor = cnf.NavigationColor
setNavigationColor(env, w.view, cnf.NavigationColor)
}
if prev.StatusColor != cnf.StatusColor {
w.config.StatusColor = cnf.StatusColor
setStatusColor(env, w.view, cnf.StatusColor)
}
if prev.Mode != cnf.Mode {
switch cnf.Mode {
case Fullscreen:
callVoidMethod(env, w.view, gioView.setFullscreen, C.JNI_TRUE)
w.config.Mode = Fullscreen
case Windowed:
callVoidMethod(env, w.view, gioView.setFullscreen, C.JNI_FALSE)
w.config.Mode = Windowed
}
}
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
}
w.callbacks.Event(ConfigEvent{Config: w.config})
})
}
func (w *window) Perform(system.Action) {}
@@ -1399,10 +1361,9 @@ func (w *window) SetCursor(cursor pointer.Cursor) {
})
}
func (w *window) wakeup() {
func (w *window) Wakeup() {
runOnMain(func(env *C.JNIEnv) {
w.loop.Wakeup()
w.loop.FlushEvents()
w.callbacks.Event(wakeupEvent{})
})
}
@@ -1493,8 +1454,4 @@ func Java_org_gioui_Gio_scheduleMainFuncs(env *C.JNIEnv, cls C.jclass) {
}
}
func (AndroidViewEvent) implementsViewEvent() {}
func (AndroidViewEvent) ImplementsEvent() {}
func (a AndroidViewEvent) Valid() bool {
return a != (AndroidViewEvent{})
}
func (_ ViewEvent) ImplementsEvent() {}
+19 -17
View File
@@ -5,7 +5,7 @@ package app
/*
#include <Foundation/Foundation.h>
__attribute__ ((visibility ("hidden"))) void gio_runOnMain(uintptr_t h);
__attribute__ ((visibility ("hidden"))) void gio_wakeupMainThread(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createDisplayLink(void);
__attribute__ ((visibility ("hidden"))) void gio_releaseDisplayLink(CFTypeRef dl);
__attribute__ ((visibility ("hidden"))) int gio_startDisplayLink(CFTypeRef dl);
@@ -40,10 +40,8 @@ static CFTypeRef newNSString(unichar *chars, NSUInteger length) {
}
*/
import "C"
import (
"errors"
"runtime/cgo"
"sync"
"sync/atomic"
"time"
@@ -75,25 +73,30 @@ type displayLink struct {
// displayLinks maps CFTypeRefs to *displayLinks.
var displayLinks sync.Map
func isMainThread() bool {
return bool(C.isMainThread())
}
var mainFuncs = make(chan func(), 1)
// runOnMain runs the function on the main thread.
func runOnMain(f func()) {
if isMainThread() {
if C.isMainThread() {
f()
return
}
C.gio_runOnMain(C.uintptr_t(cgo.NewHandle(f)))
go func() {
mainFuncs <- f
C.gio_wakeupMainThread()
}()
}
//export gio_runFunc
func gio_runFunc(h C.uintptr_t) {
handle := cgo.Handle(h)
defer handle.Delete()
f := handle.Value().(func())
f()
//export gio_dispatchMainFuncs
func gio_dispatchMainFuncs() {
for {
select {
case f := <-mainFuncs:
f()
default:
return
}
}
}
// nsstringToString converts a NSString to a Go string.
@@ -257,9 +260,8 @@ func windowSetCursor(from, to pointer.Cursor) pointer.Cursor {
return to
}
func (w *window) wakeup() {
func (w *window) Wakeup() {
runOnMain(func() {
w.loop.Wakeup()
w.loop.FlushEvents()
w.w.Event(wakeupEvent{})
})
}
+2 -2
View File
@@ -4,8 +4,8 @@
#include "_cgo_export.h"
void gio_runOnMain(uintptr_t h) {
void gio_wakeupMainThread(void) {
dispatch_async(dispatch_get_main_queue(), ^{
gio_runFunc(h);
gio_dispatchMainFuncs();
});
}
+65 -152
View File
@@ -12,9 +12,6 @@ package app
#include <UIKit/UIKit.h>
#include <stdint.h>
__attribute__ ((visibility ("hidden"))) int gio_applicationMain(int argc, char *argv[]);
__attribute__ ((visibility ("hidden"))) void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle);
struct drawParams {
CGFloat dpi, sdpi;
CGFloat width, height;
@@ -22,7 +19,6 @@ struct drawParams {
};
static void writeClipboard(unichar *chars, NSUInteger length) {
#if !TARGET_OS_TV
@autoreleasepool {
NSString *s = [NSString string];
if (length > 0) {
@@ -31,18 +27,13 @@ static void writeClipboard(unichar *chars, NSUInteger length) {
UIPasteboard *p = UIPasteboard.generalPasteboard;
p.string = s;
}
#endif
}
static CFTypeRef readClipboard(void) {
#if !TARGET_OS_TV
@autoreleasepool {
UIPasteboard *p = UIPasteboard.generalPasteboard;
return (__bridge_retained CFTypeRef)p.string;
}
#else
return nil;
#endif
}
static void showTextInput(CFTypeRef viewRef) {
@@ -81,27 +72,21 @@ import "C"
import (
"image"
"io"
"os"
"runtime"
"runtime/cgo"
"runtime/debug"
"strings"
"time"
"unicode/utf16"
"unsafe"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
)
type UIKitViewEvent struct {
type ViewEvent struct {
// ViewController is a CFTypeRef for the UIViewController backing a Window.
ViewController uintptr
}
@@ -110,17 +95,18 @@ type window struct {
view C.CFTypeRef
w *callbacks
displayLink *displayLink
loop *eventLoop
hidden bool
cursor pointer.Cursor
config Config
visible bool
cursor pointer.Cursor
config Config
pointerMap []C.CFTypeRef
}
var mainWindow = newWindowRendezvous()
var views = make(map[C.CFTypeRef]*window)
func init() {
// Darwin requires UI operations happen on the main thread only.
runtime.LockOSThread()
@@ -128,59 +114,55 @@ func init() {
//export onCreate
func onCreate(view, controller C.CFTypeRef) {
wopts := <-mainWindow.out
w := &window{
view: view,
w: wopts.window,
}
w.loop = newEventLoop(w.w, w.wakeup)
w.w.SetDriver(w)
mainWindow.windows <- struct{}{}
dl, err := newDisplayLink(func() {
w.draw(false)
})
if err != nil {
w.w.ProcessEvent(DestroyEvent{Err: err})
return
panic(err)
}
w.displayLink = dl
C.gio_viewSetHandle(view, C.uintptr_t(cgo.NewHandle(w)))
wopts := <-mainWindow.out
w.w = wopts.window
w.w.SetDriver(w)
views[view] = w
w.Configure(wopts.options)
w.ProcessEvent(UIKitViewEvent{ViewController: uintptr(controller)})
}
func viewFor(h C.uintptr_t) *window {
return cgo.Handle(h).Value().(*window)
w.w.Event(system.StageEvent{Stage: system.StagePaused})
w.w.Event(ViewEvent{ViewController: uintptr(controller)})
}
//export gio_onDraw
func gio_onDraw(h C.uintptr_t) {
w := viewFor(h)
func gio_onDraw(view C.CFTypeRef) {
w := views[view]
w.draw(true)
}
func (w *window) draw(sync bool) {
if w.hidden {
return
}
params := C.viewDrawParams(w.view)
if params.width == 0 || params.height == 0 {
return
}
wasVisible := w.visible
w.visible = true
if !wasVisible {
w.w.Event(system.StageEvent{Stage: system.StageRunning})
}
const inchPrDp = 1.0 / 163
m := unit.Metric{
PxPerDp: float32(params.dpi) * inchPrDp,
PxPerSp: float32(params.sdpi) * inchPrDp,
}
dppp := unit.Dp(1. / m.PxPerDp)
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
w.w.Event(frameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: image.Point{
X: int(params.width + .5),
Y: int(params.height + .5),
},
Insets: Insets{
Insets: system.Insets{
Top: unit.Dp(params.top) * dppp,
Bottom: unit.Dp(params.bottom) * dppp,
Left: unit.Dp(params.left) * dppp,
@@ -193,34 +175,26 @@ func (w *window) draw(sync bool) {
}
//export onStop
func onStop(h C.uintptr_t) {
w := viewFor(h)
w.hidden = true
}
//export onStart
func onStart(h C.uintptr_t) {
w := viewFor(h)
w.hidden = false
w.draw(true)
func onStop(view C.CFTypeRef) {
w := views[view]
w.visible = false
w.w.Event(system.StageEvent{Stage: system.StagePaused})
}
//export onDestroy
func onDestroy(h C.uintptr_t) {
w := viewFor(h)
w.ProcessEvent(UIKitViewEvent{})
w.ProcessEvent(DestroyEvent{})
func onDestroy(view C.CFTypeRef) {
w := views[view]
delete(views, view)
w.w.Event(ViewEvent{})
w.w.Event(system.DestroyEvent{})
w.displayLink.Close()
w.displayLink = nil
cgo.Handle(h).Delete()
w.view = 0
}
//export onFocus
func onFocus(h C.uintptr_t, focus int) {
w := viewFor(h)
w.config.Focused = focus != 0
w.ProcessEvent(ConfigEvent{Config: w.config})
func onFocus(view C.CFTypeRef, focus int) {
w := views[view]
w.w.Event(key.FocusEvent{Focus: focus != 0})
}
//export onLowMemory
@@ -230,38 +204,38 @@ func onLowMemory() {
}
//export onUpArrow
func onUpArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameUpArrow)
func onUpArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameUpArrow)
}
//export onDownArrow
func onDownArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameDownArrow)
func onDownArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameDownArrow)
}
//export onLeftArrow
func onLeftArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameLeftArrow)
func onLeftArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameLeftArrow)
}
//export onRightArrow
func onRightArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameRightArrow)
func onRightArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameRightArrow)
}
//export onDeleteBackward
func onDeleteBackward(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameDeleteBackward)
func onDeleteBackward(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameDeleteBackward)
}
//export onText
func onText(h C.uintptr_t, str C.CFTypeRef) {
w := viewFor(h)
func onText(view, str C.CFTypeRef) {
w := views[view]
w.w.EditorInsert(nsstringToString(str))
}
//export onTouch
func onTouch(h C.uintptr_t, last C.int, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
func onTouch(last C.int, view, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
var kind pointer.Kind
switch phase {
case C.UITouchPhaseBegan:
@@ -275,10 +249,10 @@ func onTouch(h C.uintptr_t, last C.int, touchRef C.CFTypeRef, phase C.NSInteger,
default:
return
}
w := viewFor(h)
w := views[view]
t := time.Duration(float64(ti) * float64(time.Second))
p := f32.Point{X: float32(x), Y: float32(y)}
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: kind,
Source: pointer.Touch,
PointerID: w.lookupTouch(last != 0, touchRef),
@@ -291,16 +265,11 @@ func (w *window) ReadClipboard() {
cstr := C.readClipboard()
defer C.CFRelease(cstr)
content := nsstringToString(cstr)
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
},
})
w.w.Event(clipboard.Event{Text: content})
}
func (w *window) WriteClipboard(mime string, s []byte) {
u16 := utf16.Encode([]rune(string(s)))
func (w *window) WriteClipboard(s string) {
u16 := utf16.Encode([]rune(s))
var chars *C.unichar
if len(u16) > 0 {
chars = (*C.unichar)(unsafe.Pointer(&u16[0]))
@@ -311,7 +280,7 @@ func (w *window) WriteClipboard(mime string, s []byte) {
func (w *window) Configure([]Option) {
// Decorations are never disabled.
w.config.Decorated = true
w.ProcessEvent(ConfigEvent{Config: w.config})
w.w.Event(ConfigEvent{Config: w.config})
}
func (w *window) EditorStateChanged(old, new editorState) {}
@@ -319,6 +288,10 @@ func (w *window) EditorStateChanged(old, new editorState) {}
func (w *window) Perform(system.Action) {}
func (w *window) SetAnimating(anim bool) {
v := w.view
if v == 0 {
return
}
if anim {
w.displayLink.Start()
} else {
@@ -330,8 +303,8 @@ func (w *window) SetCursor(cursor pointer.Cursor) {
w.cursor = windowSetCursor(w.cursor, cursor)
}
func (w *window) onKeyCommand(name key.Name) {
w.ProcessEvent(key.Event{
func (w *window) onKeyCommand(name string) {
w.w.Event(key.Event{
Name: name,
})
}
@@ -370,77 +343,17 @@ func (w *window) ShowTextInput(show bool) {
func (w *window) SetInputHint(_ key.InputHint) {}
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
w.loop.FlushEvents()
}
func (w *window) Event() event.Event {
return w.loop.Event()
}
func (w *window) Invalidate() {
w.loop.Invalidate()
}
func (w *window) Run(f func()) {
w.loop.Run(f)
}
func (w *window) Frame(frame *op.Ops) {
w.loop.Frame(frame)
}
func newWindow(win *callbacks, options []Option) {
func newWindow(win *callbacks, options []Option) error {
mainWindow.in <- windowAndConfig{win, options}
<-mainWindow.windows
return <-mainWindow.errs
}
var mainMode = mainModeUndefined
const (
mainModeUndefined = iota
mainModeExe
mainModeLibrary
)
func osMain() {
if !isMainThread() {
panic("app.Main must be run on the main goroutine")
}
switch mainMode {
case mainModeUndefined:
mainMode = mainModeExe
var argv []*C.char
for _, arg := range os.Args {
a := C.CString(arg)
defer C.free(unsafe.Pointer(a))
argv = append(argv, a)
}
C.gio_applicationMain(C.int(len(argv)), unsafe.SliceData(argv))
case mainModeExe:
panic("app.Main may be called only once")
case mainModeLibrary:
// Do nothing, we're embedded as a library.
}
}
//export gio_runMain
func gio_runMain() {
if !isMainThread() {
panic("app.Main must be run on the main goroutine")
}
switch mainMode {
case mainModeUndefined:
mainMode = mainModeLibrary
runMain()
case mainModeExe:
// Do nothing, main has already been called.
}
runMain()
}
func (UIKitViewEvent) implementsViewEvent() {}
func (UIKitViewEvent) ImplementsEvent() {}
func (u UIKitViewEvent) Valid() bool {
return u != (UIKitViewEvent{})
}
func (_ ViewEvent) ImplementsEvent() {}
+22 -51
View File
@@ -11,7 +11,6 @@
__attribute__ ((visibility ("hidden"))) Class gio_layerClass(void);
@interface GioView: UIView <UIKeyInput>
@property uintptr_t handle;
@end
@implementation GioViewController
@@ -26,13 +25,12 @@ CGFloat _keyboardHeight;
self.view.layoutMargins = UIEdgeInsetsMake(0, 0, 0, 0);
UIView *drawView = [[GioView alloc] initWithFrame:zeroFrame];
[self.view addSubview: drawView];
#if !TARGET_OS_TV
#ifndef TARGET_OS_TV
drawView.multipleTouchEnabled = YES;
#endif
drawView.preservesSuperviewLayoutMargins = YES;
drawView.layoutMargins = UIEdgeInsetsMake(0, 0, 0, 0);
onCreate((__bridge CFTypeRef)drawView, (__bridge CFTypeRef)self);
#if !TARGET_OS_TV
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillChange:)
name:UIKeyboardWillShowNotification
@@ -45,7 +43,6 @@ CGFloat _keyboardHeight;
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
#endif
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(applicationDidEnterBackground:)
name: UIApplicationDidEnterBackgroundNotification
@@ -57,33 +54,33 @@ CGFloat _keyboardHeight;
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
GioView *view = (GioView *)self.view.subviews[0];
if (view != nil) {
onStart(view.handle);
UIView *drawView = self.view.subviews[0];
if (drawView != nil) {
gio_onDraw((__bridge CFTypeRef)drawView);
}
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
GioView *view = (GioView *)self.view.subviews[0];
if (view != nil) {
onStop(view.handle);
UIView *drawView = self.view.subviews[0];
if (drawView != nil) {
onStop((__bridge CFTypeRef)drawView);
}
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
GioView *view = (GioView *)self.view.subviews[0];
onDestroy(view.handle);
CFTypeRef viewRef = (__bridge CFTypeRef)self.view.subviews[0];
onDestroy(viewRef);
}
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
GioView *view = (GioView *)self.view.subviews[0];
UIView *view = self.view.subviews[0];
CGRect frame = self.view.bounds;
// Adjust view bounds to make room for the keyboard.
frame.size.height -= _keyboardHeight;
view.frame = frame;
gio_onDraw(view.handle);
gio_onDraw((__bridge CFTypeRef)view);
}
- (void)didReceiveMemoryWarning {
@@ -91,7 +88,6 @@ CGFloat _keyboardHeight;
[super didReceiveMemoryWarning];
}
#if !TARGET_OS_TV
- (void)keyboardWillChange:(NSNotification *)note {
NSDictionary *userInfo = note.userInfo;
CGRect f = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
@@ -103,13 +99,13 @@ CGFloat _keyboardHeight;
_keyboardHeight = 0.0;
[self.view setNeedsLayout];
}
#endif
@end
static void handleTouches(int last, GioView *view, NSSet<UITouch *> *touches, UIEvent *event) {
static void handleTouches(int last, UIView *view, NSSet<UITouch *> *touches, UIEvent *event) {
CGFloat scale = view.contentScaleFactor;
NSUInteger i = 0;
NSUInteger n = [touches count];
CFTypeRef viewRef = (__bridge CFTypeRef)view;
for (UITouch *touch in touches) {
CFTypeRef touchRef = (__bridge CFTypeRef)touch;
i++;
@@ -120,7 +116,7 @@ static void handleTouches(int last, GioView *view, NSSet<UITouch *> *touches, UI
CGPoint loc = [coalescedTouch locationInView:view];
j++;
int lastTouch = last && i == n && j == m;
onTouch(view.handle, lastTouch, touchRef, touch.phase, loc.x*scale, loc.y*scale, [coalescedTouch timestamp]);
onTouch(lastTouch, viewRef, touchRef, touch.phase, loc.x*scale, loc.y*scale, [coalescedTouch timestamp]);
}
}
}
@@ -155,13 +151,13 @@ NSArray<UIKeyCommand *> *_keyCommands;
- (void)onWindowDidBecomeKey:(NSNotification *)note {
if (self.isFirstResponder) {
onFocus(self.handle, YES);
onFocus((__bridge CFTypeRef)self, YES);
}
}
- (void)onWindowDidResignKey:(NSNotification *)note {
if (self.isFirstResponder) {
onFocus(self.handle, NO);
onFocus((__bridge CFTypeRef)self, NO);
}
}
@@ -182,7 +178,7 @@ NSArray<UIKeyCommand *> *_keyCommands;
}
- (void)insertText:(NSString *)text {
onText(self.handle, (__bridge CFTypeRef)text);
onText((__bridge CFTypeRef)self, (__bridge CFTypeRef)text);
}
- (BOOL)canBecomeFirstResponder {
@@ -194,23 +190,23 @@ NSArray<UIKeyCommand *> *_keyCommands;
}
- (void)deleteBackward {
onDeleteBackward(self.handle);
onDeleteBackward((__bridge CFTypeRef)self);
}
- (void)onUpArrow {
onUpArrow(self.handle);
onUpArrow((__bridge CFTypeRef)self);
}
- (void)onDownArrow {
onDownArrow(self.handle);
onDownArrow((__bridge CFTypeRef)self);
}
- (void)onLeftArrow {
onLeftArrow(self.handle);
onLeftArrow((__bridge CFTypeRef)self);
}
- (void)onRightArrow {
onRightArrow(self.handle);
onRightArrow((__bridge CFTypeRef)self);
}
- (NSArray<UIKeyCommand *> *)keyCommands {
@@ -275,28 +271,3 @@ void gio_showCursor() {
void gio_setCursor(NSUInteger curID) {
// Not supported.
}
void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle) {
GioView *v = (__bridge GioView *)viewRef;
v.handle = handle;
}
@interface _gioAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
@implementation _gioAppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
GioViewController *controller = [[GioViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = controller;
[self.window makeKeyAndVisible];
return YES;
}
@end
int gio_applicationMain(int argc, char *argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([_gioAppDelegate class]));
}
}
+96 -99
View File
@@ -6,7 +6,6 @@ import (
"fmt"
"image"
"image/color"
"io"
"strings"
"syscall/js"
"time"
@@ -14,18 +13,16 @@ import (
"unicode/utf8"
"gioui.org/internal/f32color"
"gioui.org/op"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/unit"
)
type JSViewEvent struct {
type ViewEvent struct {
Element js.Value
}
@@ -56,6 +53,9 @@ type window struct {
composing bool
requestFocus bool
chanAnimation chan struct{}
chanRedraw chan struct{}
config Config
inset f32.Point
scale float32
@@ -68,7 +68,7 @@ type window struct {
contextStatus contextStatus
}
func newWindow(win *callbacks, options []Option) {
func newWindow(win *callbacks, options []Option) error {
doc := js.Global().Get("document")
cont := getContainer(doc)
cnv := createCanvas(doc)
@@ -83,9 +83,7 @@ func newWindow(win *callbacks, options []Option) {
head: doc.Get("head"),
clipboard: js.Global().Get("navigator").Get("clipboard"),
wakeups: make(chan struct{}, 1),
w: win,
}
w.w.SetDriver(w)
w.requestAnimationFrame = w.window.Get("requestAnimationFrame")
w.browserHistory = w.window.Get("history")
w.visualViewport = w.window.Get("visualViewport")
@@ -95,28 +93,42 @@ func newWindow(win *callbacks, options []Option) {
if screen := w.window.Get("screen"); screen.Truthy() {
w.screenOrientation = screen.Get("orientation")
}
w.chanAnimation = make(chan struct{}, 1)
w.chanRedraw = make(chan struct{}, 1)
w.redraw = w.funcOf(func(this js.Value, args []js.Value) interface{} {
w.draw(false)
w.chanAnimation <- struct{}{}
return nil
})
w.clipboardCallback = w.funcOf(func(this js.Value, args []js.Value) interface{} {
content := args[0].String()
w.processEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
},
})
go win.Event(clipboard.Event{Text: content})
return nil
})
w.addEventListeners()
w.addHistory()
w.w = win
w.Configure(options)
w.blur()
w.processEvent(JSViewEvent{Element: cont})
w.resize()
w.draw(true)
go func() {
defer w.cleanup()
w.w.SetDriver(w)
w.Configure(options)
w.blur()
w.w.Event(ViewEvent{Element: cont})
w.w.Event(system.StageEvent{Stage: system.StageRunning})
w.resize()
w.draw(true)
for {
select {
case <-w.wakeups:
w.w.Event(wakeupEvent{})
case <-w.chanAnimation:
w.animCallback()
case <-w.chanRedraw:
w.draw(true)
}
}
}()
return nil
}
func getContainer(doc js.Value) js.Value {
@@ -176,12 +188,12 @@ func (w *window) addEventListeners() {
w.cnv.Set("width", 0)
w.cnv.Set("height", 0)
w.resize()
w.draw(true)
w.requestRedraw()
return nil
})
w.addEventListener(w.visualViewport, "resize", func(this js.Value, args []js.Value) interface{} {
w.resize()
w.draw(true)
w.requestRedraw()
return nil
})
w.addEventListener(w.window, "contextmenu", func(this js.Value, args []js.Value) interface{} {
@@ -189,11 +201,22 @@ func (w *window) addEventListeners() {
return nil
})
w.addEventListener(w.window, "popstate", func(this js.Value, args []js.Value) interface{} {
if w.processEvent(key.Event{Name: key.NameBack}) {
if w.w.Event(key.Event{Name: key.NameBack}) {
return w.browserHistory.Call("forward")
}
return w.browserHistory.Call("back")
})
w.addEventListener(w.document, "visibilitychange", func(this js.Value, args []js.Value) interface{} {
ev := system.StageEvent{}
switch w.document.Get("visibilityState").String() {
case "hidden", "prerender", "unloaded":
ev.Stage = system.StagePaused
default:
ev.Stage = system.StageRunning
}
w.w.Event(ev)
return nil
})
w.addEventListener(w.cnv, "mousemove", func(this js.Value, args []js.Value) interface{} {
w.pointerEvent(pointer.Move, 0, 0, args[0])
return nil
@@ -251,20 +274,18 @@ func (w *window) addEventListeners() {
w.touches[i] = js.Null()
}
w.touches = w.touches[:0]
w.processEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: pointer.Cancel,
Source: pointer.Touch,
})
return nil
})
w.addEventListener(w.tarea, "focus", func(this js.Value, args []js.Value) interface{} {
w.config.Focused = true
w.processEvent(ConfigEvent{Config: w.config})
w.w.Event(key.FocusEvent{Focus: true})
return nil
})
w.addEventListener(w.tarea, "blur", func(this js.Value, args []js.Value) interface{} {
w.config.Focused = false
w.processEvent(ConfigEvent{Config: w.config})
w.w.Event(key.FocusEvent{Focus: false})
w.blur()
return nil
})
@@ -353,50 +374,10 @@ func (w *window) keyEvent(e js.Value, ks key.State) {
Modifiers: modifiersFor(e),
State: ks,
}
w.processEvent(cmd)
w.w.Event(cmd)
}
}
func (w *window) ProcessEvent(e event.Event) {
w.processEvent(e)
}
func (w *window) processEvent(e event.Event) bool {
if !w.w.ProcessEvent(e) {
return false
}
select {
case w.wakeups <- struct{}{}:
default:
}
return true
}
func (w *window) Event() event.Event {
for {
evt, ok := w.w.nextEvent()
if ok {
if _, destroy := evt.(DestroyEvent); destroy {
w.cleanup()
}
return evt
}
<-w.wakeups
}
}
func (w *window) Invalidate() {
w.w.Invalidate()
}
func (w *window) Run(f func()) {
f()
}
func (w *window) Frame(frame *op.Ops) {
w.w.ProcessFrame(frame, nil)
}
// modifiersFor returns the modifier set for a DOM MouseEvent or
// KeyEvent.
func modifiersFor(e js.Value) key.Modifiers {
@@ -444,7 +425,7 @@ func (w *window) touchEvent(kind pointer.Kind, e js.Value) {
X: float32(x) * scale,
Y: float32(y) * scale,
}
w.processEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: kind,
Source: pointer.Touch,
Position: pos,
@@ -494,7 +475,7 @@ func (w *window) pointerEvent(kind pointer.Kind, dx, dy float32, e js.Value) {
if jbtns&4 != 0 {
btns |= pointer.ButtonTertiary
}
w.processEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: kind,
Source: pointer.Mouse,
Buttons: btns,
@@ -521,6 +502,17 @@ func (w *window) funcOf(f func(this js.Value, args []js.Value) interface{}) js.F
return jsf
}
func (w *window) animCallback() {
anim := w.animating
w.animRequested = anim
if anim {
w.requestAnimationFrame.Invoke(w.redraw)
}
if anim {
w.draw(false)
}
}
func (w *window) EditorStateChanged(old, new editorState) {}
func (w *window) SetAnimating(anim bool) {
@@ -541,14 +533,14 @@ func (w *window) ReadClipboard() {
w.clipboard.Call("readText", w.clipboard).Call("then", w.clipboardCallback)
}
func (w *window) WriteClipboard(mime string, s []byte) {
func (w *window) WriteClipboard(s string) {
if w.clipboard.IsUndefined() {
return
}
if w.clipboard.Get("writeText").IsUndefined() {
return
}
w.clipboard.Call("writeText", string(s))
w.clipboard.Call("writeText", s)
}
func (w *window) Configure(options []Option) {
@@ -576,7 +568,7 @@ func (w *window) Configure(options []Option) {
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
}
w.processEvent(ConfigEvent{Config: w.config})
w.w.Event(ConfigEvent{Config: w.config})
}
func (w *window) Perform(system.Action) {}
@@ -615,14 +607,23 @@ func (w *window) SetCursor(cursor pointer.Cursor) {
style.Set("cursor", webCursor[cursor])
}
func (w *window) Wakeup() {
select {
case w.wakeups <- struct{}{}:
default:
}
}
func (w *window) ShowTextInput(show bool) {
// Run in a goroutine to avoid a deadlock if the
// focus change result in an event.
if show {
w.focus()
} else {
w.blur()
}
go func() {
if show {
w.focus()
} else {
w.blur()
}
}()
}
func (w *window) SetInputHint(mode key.InputHint) {
@@ -639,7 +640,7 @@ func (w *window) resize() {
}
if size != w.config.Size {
w.config.Size = size
w.processEvent(ConfigEvent{Config: w.config})
w.w.Event(ConfigEvent{Config: w.config})
}
if vx, vy := w.visualViewport.Get("width"), w.visualViewport.Get("height"); !vx.IsUndefined() && !vy.IsUndefined() {
@@ -659,20 +660,13 @@ func (w *window) draw(sync bool) {
if w.contextStatus == contextStatusLost {
return
}
anim := w.animating
w.animRequested = anim
if anim {
w.requestAnimationFrame.Invoke(w.redraw)
} else if !sync {
return
}
size, insets, metric := w.getConfig()
if metric == (unit.Metric{}) || size.X == 0 || size.Y == 0 {
return
}
w.processEvent(frameEvent{
FrameEvent: FrameEvent{
w.w.Event(frameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: size,
Insets: insets,
@@ -682,10 +676,10 @@ func (w *window) draw(sync bool) {
})
}
func (w *window) getConfig() (image.Point, Insets, unit.Metric) {
func (w *window) getConfig() (image.Point, system.Insets, unit.Metric) {
invscale := unit.Dp(1. / w.scale)
return image.Pt(w.config.Size.X, w.config.Size.Y),
Insets{
system.Insets{
Bottom: unit.Dp(w.inset.Y) * invscale,
Right: unit.Dp(w.inset.X) * invscale,
}, unit.Metric{
@@ -741,12 +735,19 @@ func (w *window) navigationColor(c color.NRGBA) {
theme.Set("content", fmt.Sprintf("#%06X", []uint8{rgba.R, rgba.G, rgba.B}))
}
func (w *window) requestRedraw() {
select {
case w.chanRedraw <- struct{}{}:
default:
}
}
func osMain() {
select {}
}
func translateKey(k string) (key.Name, bool) {
var n key.Name
func translateKey(k string) (string, bool) {
var n string
switch k {
case "ArrowUp":
@@ -813,15 +814,11 @@ func translateKey(k string) (key.Name, bool) {
r, s := utf8.DecodeRuneInString(k)
// If there is exactly one printable character, return that.
if s == len(k) && unicode.IsPrint(r) {
return key.Name(strings.ToUpper(k)), true
return strings.ToUpper(k), true
}
return "", false
}
return n, true
}
func (JSViewEvent) implementsViewEvent() {}
func (JSViewEvent) ImplementsEvent() {}
func (j JSViewEvent) Valid() bool {
return !(j.Element.IsNull() || j.Element.IsUndefined())
}
func (_ ViewEvent) ImplementsEvent() {}
+322 -494
View File
File diff suppressed because it is too large Load Diff
+67 -120
View File
@@ -6,7 +6,7 @@
#include "_cgo_export.h"
__attribute__ ((visibility ("hidden"))) CALayer *gio_layerFactory(BOOL presentWithTrans);
__attribute__ ((visibility ("hidden"))) CALayer *gio_layerFactory(void);
@interface GioAppDelegate : NSObject<NSApplicationDelegate>
@end
@@ -14,55 +14,40 @@ __attribute__ ((visibility ("hidden"))) CALayer *gio_layerFactory(BOOL presentWi
@interface GioWindowDelegate : NSObject<NSWindowDelegate>
@end
@interface GioView : NSView <CALayerDelegate,NSTextInputClient>
@property uintptr_t handle;
@property BOOL presentWithTrans;
@end
@implementation GioWindowDelegate
- (void)windowWillMiniaturize:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
gio_onHide((__bridge CFTypeRef)window.contentView);
}
- (void)windowDidDeminiaturize:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
gio_onShow((__bridge CFTypeRef)window.contentView);
}
- (void)windowWillEnterFullScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
gio_onFullscreen((__bridge CFTypeRef)window.contentView);
}
- (void)windowWillExitFullScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
gio_onWindowed((__bridge CFTypeRef)window.contentView);
}
- (void)windowDidChangeScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
CGDirectDisplayID dispID = [[[window screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
GioView *view = (GioView *)window.contentView;
gio_onChangeScreen(view.handle, dispID);
CFTypeRef view = (__bridge CFTypeRef)window.contentView;
gio_onChangeScreen(view, dispID);
}
- (void)windowDidBecomeKey:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
if ([window firstResponder] == view) {
gio_onFocus(view.handle, 1);
}
gio_onFocus((__bridge CFTypeRef)window.contentView, 1);
}
- (void)windowDidResignKey:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
if ([window firstResponder] == view) {
gio_onFocus(view.handle, 0);
}
gio_onFocus((__bridge CFTypeRef)window.contentView, 0);
}
@end
static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFloat dy) {
static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFloat dy) {
NSPoint p = [view convertPoint:[event locationInWindow] fromView:nil];
if (!event.hasPreciseScrollingDeltas) {
// dx and dy are in rows and columns.
@@ -71,9 +56,12 @@ static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFl
}
// Origin is in the lower left corner. Convert to upper left.
CGFloat height = view.bounds.size.height;
gio_onMouse(view.handle, (__bridge CFTypeRef)event, typ, event.buttonNumber, p.x, height - p.y, dx, dy, [event timestamp], [event modifierFlags]);
gio_onMouse((__bridge CFTypeRef)view, (__bridge CFTypeRef)event, typ, event.buttonNumber, p.x, height - p.y, dx, dy, [event timestamp], [event modifierFlags]);
}
@interface GioView : NSView <CALayerDelegate,NSTextInputClient>
@end
@implementation GioView
- (void)setFrameSize:(NSSize)newSize {
[super setFrameSize:newSize];
@@ -82,19 +70,21 @@ static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFl
// drawRect is called when OpenGL is used, displayLayer otherwise.
// Don't know why.
- (void)drawRect:(NSRect)r {
gio_onDraw(self.handle);
gio_onDraw((__bridge CFTypeRef)self);
}
- (void)displayLayer:(CALayer *)layer {
layer.contentsScale = self.window.backingScaleFactor;
gio_onDraw(self.handle);
gio_onDraw((__bridge CFTypeRef)self);
}
- (CALayer *)makeBackingLayer {
CALayer *layer = gio_layerFactory(self.presentWithTrans);
CALayer *layer = gio_layerFactory();
layer.delegate = self;
return layer;
}
- (void)viewDidMoveToWindow {
gio_onAttached(self.handle, self.window != nil ? 1 : 0);
if (self.window == nil) {
gio_onClose((__bridge CFTypeRef)self);
}
}
- (void)mouseDown:(NSEvent *)event {
handleMouse(self, event, MOUSE_DOWN, 0, 0);
@@ -132,37 +122,34 @@ static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFl
handleMouse(self, event, MOUSE_SCROLL, dx, dy);
}
- (void)keyDown:(NSEvent *)event {
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys(self.handle, (__bridge CFTypeRef)event, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], true);
}
- (void)flagsChanged:(NSEvent *)event {
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
gio_onFlagsChanged(self.handle, [event modifierFlags]);
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys((__bridge CFTypeRef)self, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], true);
}
- (void)keyUp:(NSEvent *)event {
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys(self.handle, (__bridge CFTypeRef)event, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], false);
gio_onKeys((__bridge CFTypeRef)self, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], false);
}
- (void)insertText:(id)string {
gio_onText(self.handle, (__bridge CFTypeRef)string);
gio_onText((__bridge CFTypeRef)self, (__bridge CFTypeRef)string);
}
- (void)doCommandBySelector:(SEL)action {
if (!gio_onCommandBySelector(self.handle)) {
[super doCommandBySelector:action];
}
- (void)doCommandBySelector:(SEL)sel {
// Don't pass commands up the responder chain.
// They will end up in a beep.
}
- (BOOL)hasMarkedText {
int res = gio_hasMarkedText(self.handle);
int res = gio_hasMarkedText((__bridge CFTypeRef)self);
return res ? YES : NO;
}
- (NSRange)markedRange {
return gio_markedRange(self.handle);
return gio_markedRange((__bridge CFTypeRef)self);
}
- (NSRange)selectedRange {
return gio_selectedRange(self.handle);
return gio_selectedRange((__bridge CFTypeRef)self);
}
- (void)unmarkText {
gio_unmarkText(self.handle);
gio_unmarkText((__bridge CFTypeRef)self);
}
- (void)setMarkedText:(id)string
selectedRange:(NSRange)selRange
@@ -174,14 +161,14 @@ static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFl
} else {
str = string;
}
gio_setMarkedText(self.handle, (__bridge CFTypeRef)str, selRange, replaceRange);
gio_setMarkedText((__bridge CFTypeRef)self, (__bridge CFTypeRef)str, selRange, replaceRange);
}
- (NSArray<NSAttributedStringKey> *)validAttributesForMarkedText {
return nil;
}
- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)range
actualRange:(NSRangePointer)actualRange {
NSString *str = CFBridgingRelease(gio_substringForProposedRange(self.handle, range, actualRange));
NSString *str = CFBridgingRelease(gio_substringForProposedRange((__bridge CFTypeRef)self, range, actualRange));
return [[NSAttributedString alloc] initWithString:str attributes:nil];
}
- (void)insertText:(id)string
@@ -193,34 +180,17 @@ static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFl
} else {
str = string;
}
gio_insertText(self.handle, (__bridge CFTypeRef)str, replaceRange);
gio_insertText((__bridge CFTypeRef)self, (__bridge CFTypeRef)str, replaceRange);
}
- (NSUInteger)characterIndexForPoint:(NSPoint)p {
return gio_characterIndexForPoint(self.handle, p);
return gio_characterIndexForPoint((__bridge CFTypeRef)self, p);
}
- (NSRect)firstRectForCharacterRange:(NSRange)rng
actualRange:(NSRangePointer)actual {
NSRect r = gio_firstRectForCharacterRange(self.handle, rng, actual);
NSRect r = gio_firstRectForCharacterRange((__bridge CFTypeRef)self, rng, actual);
r = [self convertRect:r toView:nil];
return [[self window] convertRectToScreen:r];
}
- (void)applicationWillUnhide:(NSNotification *)notification {
gio_onDraw(self.handle);
}
- (void)applicationDidHide:(NSNotification *)notification {
gio_onDraw(self.handle);
}
- (void)dealloc {
gio_onDestroy(self.handle);
}
- (BOOL) becomeFirstResponder {
gio_onFocus(self.handle, 1);
return [super becomeFirstResponder];
}
- (BOOL) resignFirstResponder {
gio_onFocus(self.handle, 0);
return [super resignFirstResponder];
}
@end
// Delegates are weakly referenced from their peers. Nothing
@@ -270,7 +240,7 @@ void gio_showCursor() {
// some cursors are not public, this tries to use a private cursor
// and uses fallback when the use of private cursor fails.
static void trySetPrivateCursor(SEL cursorName, NSCursor* fallback) {
void gio_trySetPrivateCursor(SEL cursorName, NSCursor* fallback) {
if ([NSCursor respondsToSelector:cursorName]) {
id object = [NSCursor performSelector:cursorName];
if ([object isKindOfClass:[NSCursor class]]) {
@@ -302,7 +272,7 @@ void gio_setCursor(NSUInteger curID) {
break;
case 6: // pointer.CursorAllScroll
// For some reason, using _moveCursor fails on Monterey.
// trySetPrivateCursor(@selector(_moveCursor), NSCursor.arrowCursor);
// gio_trySetPrivateCursor(@selector(_moveCursor), NSCursor.arrowCursor);
[NSCursor.arrowCursor set];
break;
case 7: // pointer.CursorColResize
@@ -312,31 +282,33 @@ void gio_setCursor(NSUInteger curID) {
[NSCursor.resizeUpDownCursor set];
break;
case 9: // pointer.CursorGrab
[NSCursor.openHandCursor set];
// [NSCursor.openHandCursor set];
gio_trySetPrivateCursor(@selector(openHandCursor), NSCursor.arrowCursor);
break;
case 10: // pointer.CursorGrabbing
[NSCursor.closedHandCursor set];
// [NSCursor.closedHandCursor set];
gio_trySetPrivateCursor(@selector(closedHandCursor), NSCursor.arrowCursor);
break;
case 11: // pointer.CursorNotAllowed
[NSCursor.operationNotAllowedCursor set];
break;
case 12: // pointer.CursorWait
trySetPrivateCursor(@selector(busyButClickableCursor), NSCursor.arrowCursor);
gio_trySetPrivateCursor(@selector(busyButClickableCursor), NSCursor.arrowCursor);
break;
case 13: // pointer.CursorProgress
trySetPrivateCursor(@selector(busyButClickableCursor), NSCursor.arrowCursor);
gio_trySetPrivateCursor(@selector(busyButClickableCursor), NSCursor.arrowCursor);
break;
case 14: // pointer.CursorNorthWestResize
trySetPrivateCursor(@selector(_windowResizeNorthWestCursor), NSCursor.resizeUpDownCursor);
gio_trySetPrivateCursor(@selector(_windowResizeNorthWestCursor), NSCursor.resizeUpDownCursor);
break;
case 15: // pointer.CursorNorthEastResize
trySetPrivateCursor(@selector(_windowResizeNorthEastCursor), NSCursor.resizeUpDownCursor);
gio_trySetPrivateCursor(@selector(_windowResizeNorthEastCursor), NSCursor.resizeUpDownCursor);
break;
case 16: // pointer.CursorSouthWestResize
trySetPrivateCursor(@selector(_windowResizeSouthWestCursor), NSCursor.resizeUpDownCursor);
gio_trySetPrivateCursor(@selector(_windowResizeSouthWestCursor), NSCursor.resizeUpDownCursor);
break;
case 17: // pointer.CursorSouthEastResize
trySetPrivateCursor(@selector(_windowResizeSouthEastCursor), NSCursor.resizeUpDownCursor);
gio_trySetPrivateCursor(@selector(_windowResizeSouthEastCursor), NSCursor.resizeUpDownCursor);
break;
case 18: // pointer.CursorNorthSouthResize
[NSCursor.resizeUpDownCursor set];
@@ -357,10 +329,10 @@ void gio_setCursor(NSUInteger curID) {
[NSCursor.resizeDownCursor set];
break;
case 24: // pointer.CursorNorthEastSouthWestResize
trySetPrivateCursor(@selector(_windowResizeNorthEastSouthWestCursor), NSCursor.resizeUpDownCursor);
gio_trySetPrivateCursor(@selector(_windowResizeNorthEastSouthWestCursor), NSCursor.resizeUpDownCursor);
break;
case 25: // pointer.CursorNorthWestSouthEastResize
trySetPrivateCursor(@selector(_windowResizeNorthWestSouthEastCursor), NSCursor.resizeUpDownCursor);
gio_trySetPrivateCursor(@selector(_windowResizeNorthWestSouthEastCursor), NSCursor.resizeUpDownCursor);
break;
default:
[NSCursor.arrowCursor set];
@@ -369,7 +341,7 @@ void gio_setCursor(NSUInteger curID) {
}
}
CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height) {
CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height, CGFloat minWidth, CGFloat minHeight, CGFloat maxWidth, CGFloat maxHeight) {
@autoreleasepool {
NSRect rect = NSMakeRect(0, 0, width, height);
NSUInteger styleMask = NSTitledWindowMask |
@@ -381,45 +353,42 @@ CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height) {
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
if (minWidth > 0 || minHeight > 0) {
window.contentMinSize = NSMakeSize(minWidth, minHeight);
}
if (maxWidth > 0 || maxHeight > 0) {
window.contentMaxSize = NSMakeSize(maxWidth, maxHeight);
}
[window setAcceptsMouseMovedEvents:YES];
NSView *view = (__bridge NSView *)viewRef;
[window setContentView:view];
[window makeFirstResponder:view];
window.delegate = globalWindowDel;
return (__bridge_retained CFTypeRef)window;
}
}
CFTypeRef gio_createView(int presentWithTrans) {
CFTypeRef gio_createView(void) {
@autoreleasepool {
NSRect frame = NSMakeRect(0, 0, 0, 0);
GioView* view = [[GioView alloc] initWithFrame:frame];
view.presentWithTrans = presentWithTrans ? YES : NO;
view.wantsLayer = YES;
view.layerContentsRedrawPolicy = NSViewLayerContentsRedrawDuringViewResize;
[[NSNotificationCenter defaultCenter] addObserver:view
selector:@selector(applicationWillUnhide:)
name:NSApplicationWillUnhideNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:view
selector:@selector(applicationDidHide:)
name:NSApplicationDidHideNotification
object:nil];
return CFBridgingRetain(view);
}
}
void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle) {
@autoreleasepool {
GioView *v = (__bridge GioView *)viewRef;
v.handle = handle;
}
}
@implementation GioAppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
[NSApp activateIgnoringOtherApps:YES];
gio_onFinishLaunching();
}
- (void)applicationDidHide:(NSNotification *)aNotification {
gio_onAppHide();
}
- (void)applicationWillUnhide:(NSNotification *)notification {
gio_onAppShow();
}
@end
@@ -450,25 +419,3 @@ void gio_main() {
[NSApp run];
}
}
@interface AppListener : NSObject
@end
static AppListener *appListener;
@implementation AppListener
- (void)launchFinished:(NSNotification *)notification {
appListener = nil;
gio_onFinishLaunching();
}
@end
void gio_init() {
@autoreleasepool {
appListener = [[AppListener alloc] init];
[[NSNotificationCenter defaultCenter] addObserver:appListener
selector:@selector(launchFinished:)
name:NSApplicationDidFinishLaunchingNotification
object:nil];
}
}
+12 -11
View File
@@ -12,6 +12,13 @@ import (
"gioui.org/io/pointer"
)
// ViewEvent provides handles to the underlying window objects for the
// current display protocol.
type ViewEvent interface {
implementsViewEvent()
ImplementsEvent()
}
type X11ViewEvent struct {
// Display is a pointer to the X11 Display created by XOpenDisplay.
Display unsafe.Pointer
@@ -21,9 +28,6 @@ type X11ViewEvent struct {
func (X11ViewEvent) implementsViewEvent() {}
func (X11ViewEvent) ImplementsEvent() {}
func (x X11ViewEvent) Valid() bool {
return x != (X11ViewEvent{})
}
type WaylandViewEvent struct {
// Display is the *wl_display returned by wl_display_connect.
@@ -34,9 +38,6 @@ type WaylandViewEvent struct {
func (WaylandViewEvent) implementsViewEvent() {}
func (WaylandViewEvent) ImplementsEvent() {}
func (w WaylandViewEvent) Valid() bool {
return w != (WaylandViewEvent{})
}
func osMain() {
select {}
@@ -48,7 +49,7 @@ type windowDriver func(*callbacks, []Option) error
// let each driver initialize these variables with their own version of createWindow.
var wlDriver, x11Driver windowDriver
func newWindow(window *callbacks, options []Option) {
func newWindow(window *callbacks, options []Option) error {
var errFirst error
for _, d := range []windowDriver{wlDriver, x11Driver} {
if d == nil {
@@ -56,16 +57,16 @@ func newWindow(window *callbacks, options []Option) {
}
err := d(window, options)
if err == nil {
return
return nil
}
if errFirst == nil {
errFirst = err
}
}
if errFirst == nil {
errFirst = errors.New("app: no window driver available")
if errFirst != nil {
return errFirst
}
window.ProcessEvent(DestroyEvent{Err: errFirst})
return errors.New("app: no window driver available")
}
// xCursor contains mapping from pointer.Cursor to XCursor.
+131 -202
View File
@@ -15,7 +15,6 @@ import (
"math"
"os"
"os/exec"
"runtime"
"strconv"
"sync"
"time"
@@ -26,12 +25,10 @@ import (
"gioui.org/app/internal/xkb"
"gioui.org/f32"
"gioui.org/internal/fling"
"gioui.org/io/event"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
)
@@ -100,9 +97,7 @@ type wlDisplay struct {
read, write int
}
repeat repeatState
poller poller
readClipClose chan struct{}
repeat repeatState
}
type wlSeat struct {
@@ -116,8 +111,6 @@ type wlSeat struct {
// The most recent input serial.
serial C.uint32_t
// The most recent pointer enter serial.
pointerSerial C.uint32_t
pointerFocus *window
keyboardFocus *window
@@ -144,7 +137,7 @@ type repeatState struct {
delay time.Duration
key uint32
win *window
win *callbacks
stopC chan struct{}
start time.Duration
@@ -156,6 +149,7 @@ type repeatState struct {
type window struct {
w *callbacks
disp *wlDisplay
seat *wlSeat
surf *C.struct_wl_surface
wmSurf *C.struct_xdg_surface
topLvl *C.struct_xdg_toplevel
@@ -200,10 +194,12 @@ type window struct {
dir f32.Point
}
configured bool
stage system.Stage
dead bool
lastFrameCallback *C.struct_wl_callback
animating bool
redraw bool
// The most recent configure serial waiting to be ack'ed.
serial C.uint32_t
scale int
@@ -213,11 +209,9 @@ type window struct {
wsize image.Point // window config size before going fullscreen or maximized
inCompositor bool // window is moving or being resized
clipReads chan transfer.DataEvent
clipReads chan clipboard.Event
wakeups chan struct{}
closing bool
}
type poller struct {
@@ -266,17 +260,25 @@ func newWLWindow(callbacks *callbacks, options []Option) error {
return err
}
w.w = callbacks
w.w.SetDriver(w)
go func() {
defer d.destroy()
defer w.destroy()
// Finish and commit setup from createNativeWindow.
w.Configure(options)
w.draw(true)
C.wl_surface_commit(w.surf)
w.w.SetDriver(w)
w.ProcessEvent(WaylandViewEvent{
Display: unsafe.Pointer(w.display()),
Surface: unsafe.Pointer(w.surf),
})
// Finish and commit setup from createNativeWindow.
w.Configure(options)
C.wl_surface_commit(w.surf)
w.w.Event(WaylandViewEvent{
Display: unsafe.Pointer(w.display()),
Surface: unsafe.Pointer(w.surf),
})
err := w.loop()
w.w.Event(WaylandViewEvent{})
w.w.Event(system.DestroyEvent{Err: err})
}()
return nil
}
@@ -352,7 +354,7 @@ func (d *wlDisplay) createNativeWindow(options []Option) (*window, error) {
ppdp: ppdp,
ppsp: ppdp,
wakeups: make(chan struct{}, 1),
clipReads: make(chan transfer.DataEvent, 1),
clipReads: make(chan clipboard.Event, 1),
}
w.surf = C.wl_compositor_create_surface(d.compositor)
if w.surf == nil {
@@ -547,15 +549,15 @@ func gio_onSeatName(data unsafe.Pointer, seat *C.struct_wl_seat, name *C.char) {
func gio_onXdgSurfaceConfigure(data unsafe.Pointer, wmSurf *C.struct_xdg_surface, serial C.uint32_t) {
w := callbackLoad(data).(*window)
w.serial = serial
w.redraw = true
C.xdg_surface_ack_configure(wmSurf, serial)
w.configured = true
w.draw(true)
w.setStage(system.StageRunning)
}
//export gio_onToplevelClose
func gio_onToplevelClose(data unsafe.Pointer, topLvl *C.struct_xdg_toplevel) {
w := callbackLoad(data).(*window)
w.closing = true
w.dead = true
}
//export gio_onToplevelConfigure
@@ -584,8 +586,8 @@ func gio_onToplevelDecorationConfigure(data unsafe.Pointer, deco *C.struct_zxdg_
} else {
w.size.Y += int(w.config.decoHeight)
}
w.ProcessEvent(ConfigEvent{Config: w.config})
w.draw(true)
w.w.Event(ConfigEvent{Config: w.config})
w.redraw = true
}
}
@@ -643,7 +645,7 @@ func gio_onSurfaceEnter(data unsafe.Pointer, surf *C.struct_wl_surface, output *
if w.config.Mode == Minimized {
// Minimized window got brought back up: it is no longer so.
w.config.Mode = Windowed
w.ProcessEvent(ConfigEvent{Config: w.config})
w.w.Event(ConfigEvent{Config: w.config})
}
}
@@ -788,7 +790,7 @@ func gio_onTouchDown(data unsafe.Pointer, touch *C.struct_wl_touch, serial, t C.
X: fromFixed(x) * float32(w.scale),
Y: fromFixed(y) * float32(w.scale),
}
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: pointer.Press,
Source: pointer.Touch,
Position: w.lastTouch,
@@ -804,7 +806,7 @@ func gio_onTouchUp(data unsafe.Pointer, touch *C.struct_wl_touch, serial, t C.ui
s.serial = serial
w := s.touchFoci[id]
delete(s.touchFoci, id)
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: pointer.Release,
Source: pointer.Touch,
Position: w.lastTouch,
@@ -822,7 +824,7 @@ func gio_onTouchMotion(data unsafe.Pointer, touch *C.struct_wl_touch, t C.uint32
X: fromFixed(x) * float32(w.scale),
Y: fromFixed(y) * float32(w.scale),
}
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: pointer.Move,
Position: w.lastTouch,
Source: pointer.Touch,
@@ -841,7 +843,7 @@ func gio_onTouchCancel(data unsafe.Pointer, touch *C.struct_wl_touch) {
s := callbackLoad(data).(*wlSeat)
for id, w := range s.touchFoci {
delete(s.touchFoci, id)
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: pointer.Cancel,
Source: pointer.Touch,
})
@@ -852,8 +854,8 @@ func gio_onTouchCancel(data unsafe.Pointer, touch *C.struct_wl_touch) {
func gio_onPointerEnter(data unsafe.Pointer, pointer *C.struct_wl_pointer, serial C.uint32_t, surf *C.struct_wl_surface, x, y C.wl_fixed_t) {
s := callbackLoad(data).(*wlSeat)
s.serial = serial
s.pointerSerial = serial
w := callbackLoad(unsafe.Pointer(surf)).(*window)
w.seat = s
s.pointerFocus = w
w.setCursor(pointer, serial)
w.lastPos = f32.Point{X: fromFixed(x), Y: fromFixed(y)}
@@ -862,12 +864,12 @@ func gio_onPointerEnter(data unsafe.Pointer, pointer *C.struct_wl_pointer, seria
//export gio_onPointerLeave
func gio_onPointerLeave(data unsafe.Pointer, p *C.struct_wl_pointer, serial C.uint32_t, surf *C.struct_wl_surface) {
w := callbackLoad(unsafe.Pointer(surf)).(*window)
w.seat = nil
s := callbackLoad(data).(*wlSeat)
s.serial = serial
s.pointerFocus = nil
if w.inCompositor {
w.inCompositor = false
w.ProcessEvent(pointer.Event{Kind: pointer.Cancel})
w.w.Event(pointer.Event{Kind: pointer.Cancel})
}
}
@@ -884,13 +886,11 @@ func gio_onPointerButton(data unsafe.Pointer, p *C.struct_wl_pointer, serial, t,
s := callbackLoad(data).(*wlSeat)
s.serial = serial
w := s.pointerFocus
// From Linux: include/uapi/linux/input-event-codes.h
// From linux-event-codes.h.
const (
BTN_LEFT = 0x110
BTN_RIGHT = 0x111
BTN_MIDDLE = 0x112
BTN_SIDE = 0x113
BTN_EXTRA = 0x114
)
var btn pointer.Buttons
switch wbtn {
@@ -900,10 +900,6 @@ func gio_onPointerButton(data unsafe.Pointer, p *C.struct_wl_pointer, serial, t,
btn = pointer.ButtonSecondary
case BTN_MIDDLE:
btn = pointer.ButtonTertiary
case BTN_SIDE:
btn = pointer.ButtonQuaternary
case BTN_EXTRA:
btn = pointer.ButtonQuinary
default:
return
}
@@ -934,7 +930,7 @@ func gio_onPointerButton(data unsafe.Pointer, p *C.struct_wl_pointer, serial, t,
}
w.flushScroll()
w.resetFling()
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: kind,
Source: pointer.Mouse,
Buttons: w.pointerBtns,
@@ -970,9 +966,6 @@ func gio_onPointerAxis(data unsafe.Pointer, p *C.struct_wl_pointer, t, axis C.ui
func gio_onPointerFrame(data unsafe.Pointer, p *C.struct_wl_pointer) {
s := callbackLoad(data).(*wlSeat)
w := s.pointerFocus
if w == nil {
return
}
w.flushScroll()
w.flushFling()
}
@@ -1025,34 +1018,23 @@ func gio_onPointerAxisDiscrete(data unsafe.Pointer, p *C.struct_wl_pointer, axis
}
func (w *window) ReadClipboard() {
if w.disp.readClipClose != nil {
return
}
w.disp.readClipClose = make(chan struct{})
r, err := w.disp.readClipboard()
// Send empty responses on unavailable clipboards or errors.
if r == nil || err != nil {
w.w.Event(clipboard.Event{})
return
}
// Don't let slow clipboard transfers block event loop.
go func() {
defer r.Close()
data, _ := io.ReadAll(r)
e := transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(bytes.NewReader(data))
},
}
select {
case w.clipReads <- e:
w.disp.wakeup()
case <-w.disp.readClipClose:
}
w.clipReads <- clipboard.Event{Text: string(data)}
w.Wakeup()
}()
}
func (w *window) WriteClipboard(mime string, s []byte) {
w.disp.writeClipboard(s)
func (w *window) WriteClipboard(s string) {
w.disp.writeClipboard([]byte(s))
}
func (w *window) Configure(options []Option) {
@@ -1110,7 +1092,8 @@ func (w *window) Configure(options []Option) {
w.config.MaxSize = cnf.MaxSize
w.setWindowConstraints()
}
w.ProcessEvent(ConfigEvent{Config: w.config})
w.w.Event(ConfigEvent{Config: w.config})
w.redraw = true
}
func (w *window) setWindowConstraints() {
@@ -1147,23 +1130,22 @@ func (w *window) Perform(actions system.Action) {
walkActions(actions, func(action system.Action) {
switch action {
case system.ActionClose:
w.closing = true
w.dead = true
}
})
}
func (w *window) move(serial C.uint32_t) {
s := w.disp.seat
if w.inCompositor || s.pointerFocus != w {
return
s := w.seat
if !w.inCompositor && s != nil {
w.inCompositor = true
C.xdg_toplevel_move(w.topLvl, s.seat, serial)
}
w.inCompositor = true
C.xdg_toplevel_move(w.topLvl, s.seat, serial)
}
func (w *window) resize(serial, edge C.uint32_t) {
s := w.disp.seat
if w.inCompositor || s.pointerFocus != w {
s := w.seat
if w.inCompositor || s == nil {
return
}
w.inCompositor = true
@@ -1176,12 +1158,11 @@ func (w *window) SetCursor(cursor pointer.Cursor) {
}
func (w *window) updateCursor() {
s := w.disp.seat
ptr := s.pointer
if ptr == nil || s.pointerFocus != w {
ptr := w.disp.seat.pointer
if ptr == nil {
return
}
w.setCursor(ptr, s.pointerSerial)
w.setCursor(ptr, w.serial)
}
func (w *window) setCursor(pointer *C.struct_wl_pointer, serial C.uint32_t) {
@@ -1190,7 +1171,7 @@ func (w *window) setCursor(pointer *C.struct_wl_pointer, serial C.uint32_t) {
c = w.cursor.cursor
}
if c == nil {
C.wl_pointer_set_cursor(pointer, serial, nil, 0, 0)
C.wl_pointer_set_cursor(pointer, w.serial, nil, 0, 0)
return
}
// Get images[0].
@@ -1232,8 +1213,7 @@ func gio_onKeyboardEnter(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, se
w := callbackLoad(unsafe.Pointer(surf)).(*window)
s.keyboardFocus = w
s.disp.repeat.Stop(0)
w.config.Focused = true
w.ProcessEvent(ConfigEvent{Config: w.config})
w.w.Event(key.FocusEvent{Focus: true})
}
//export gio_onKeyboardLeave
@@ -1242,8 +1222,7 @@ func gio_onKeyboardLeave(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, se
s.serial = serial
s.disp.repeat.Stop(0)
w := s.keyboardFocus
w.config.Focused = false
w.ProcessEvent(ConfigEvent{Config: w.config})
w.w.Event(key.FocusEvent{Focus: false})
}
//export gio_onKeyboardKey
@@ -1261,7 +1240,7 @@ func gio_onKeyboardKey(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, seri
// There's no support for IME yet.
w.w.EditorInsert(ee.Text)
} else {
w.ProcessEvent(e)
w.w.Event(e)
}
}
if state != C.WL_KEYBOARD_KEY_STATE_PRESSED {
@@ -1296,7 +1275,7 @@ func (r *repeatState) Start(w *window, keyCode uint32, t time.Duration) {
r.now = 0
r.stopC = stopC
r.key = keyCode
r.win = w
r.win = w.w
rate, delay := r.rate, r.delay
go func() {
timer := time.NewTimer(delay)
@@ -1354,9 +1333,9 @@ func (r *repeatState) Repeat(d *wlDisplay) {
for _, e := range d.xkb.DispatchKey(r.key, key.Press) {
if ee, ok := e.(key.EditEvent); ok {
// There's no support for IME yet.
r.win.w.EditorInsert(ee.Text)
r.win.EditorInsert(ee.Text)
} else {
r.win.ProcessEvent(e)
r.win.Event(e)
}
}
r.last += delay
@@ -1369,68 +1348,28 @@ func gio_onFrameDone(data unsafe.Pointer, callback *C.struct_wl_callback, t C.ui
w := callbackLoad(data).(*window)
if w.lastFrameCallback == callback {
w.lastFrameCallback = nil
w.draw(false)
}
}
func (w *window) close(err error) {
w.ProcessEvent(WaylandViewEvent{})
w.ProcessEvent(DestroyEvent{Err: err})
w.destroy()
w.disp.destroy()
w.disp = nil
}
func (w *window) dispatch() {
if w.disp == nil {
<-w.wakeups
w.w.Invalidate()
return
}
if err := w.disp.dispatch(); err != nil || w.closing {
w.close(err)
return
}
select {
case e := <-w.clipReads:
w.disp.readClipClose = nil
w.ProcessEvent(e)
case <-w.wakeups:
w.w.Invalidate()
default:
}
}
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
}
func (w *window) Event() event.Event {
func (w *window) loop() error {
var p poller
for {
evt, ok := w.w.nextEvent()
if !ok {
w.dispatch()
continue
if err := w.disp.dispatch(&p); err != nil {
return err
}
return evt
select {
case e := <-w.clipReads:
w.w.Event(e)
case <-w.wakeups:
w.w.Event(wakeupEvent{})
default:
}
if w.dead {
break
}
w.draw()
}
}
func (w *window) Invalidate() {
select {
case w.wakeups <- struct{}{}:
default:
return
}
w.disp.wakeup()
}
func (w *window) Run(f func()) {
f()
}
func (w *window) Frame(frame *op.Ops) {
w.w.ProcessFrame(frame, nil)
return nil
}
// bindDataDevice initializes the dataDev field if and only if both
@@ -1446,21 +1385,13 @@ func (d *wlDisplay) bindDataDevice() {
}
}
func (d *wlDisplay) dispatch() error {
// wl_display_prepare_read records the current thread for
// use in wl_display_read_events or wl_display_cancel_events.
runtime.LockOSThread()
defer runtime.UnlockOSThread()
func (d *wlDisplay) dispatch(p *poller) error {
dispfd := C.wl_display_get_fd(d.disp)
// Poll for events and notifications.
pollfds := append(d.poller.pollfds[:0],
pollfds := append(p.pollfds[:0],
syscall.PollFd{Fd: int32(dispfd), Events: syscall.POLLIN | syscall.POLLERR},
syscall.PollFd{Fd: int32(d.notify.read), Events: syscall.POLLIN | syscall.POLLERR},
)
for C.wl_display_prepare_read(d.disp) != 0 {
C.wl_display_dispatch_pending(d.disp)
}
dispFd := &pollfds[0]
if ret, err := C.wl_display_flush(d.disp); ret < 0 {
if err != syscall.EAGAIN {
@@ -1471,25 +1402,11 @@ func (d *wlDisplay) dispatch() error {
dispFd.Events |= syscall.POLLOUT
}
if _, err := syscall.Poll(pollfds, -1); err != nil && err != syscall.EINTR {
C.wl_display_cancel_read(d.disp)
return fmt.Errorf("wayland: poll failed: %v", err)
}
if dispFd.Revents&(syscall.POLLERR|syscall.POLLHUP) != 0 {
C.wl_display_cancel_read(d.disp)
return errors.New("wayland: display file descriptor gone")
}
// Handle events.
if dispFd.Revents&syscall.POLLIN != 0 {
if ret, err := C.wl_display_read_events(d.disp); ret < 0 {
return fmt.Errorf("wayland: wl_display_read_events failed: %v", err)
}
C.wl_display_dispatch_pending(d.disp)
} else {
C.wl_display_cancel_read(d.disp)
}
// Clear notifications.
for {
_, err := syscall.Read(d.notify.read, d.poller.buf[:])
_, err := syscall.Read(d.notify.read, p.buf[:])
if err == syscall.EAGAIN {
break
}
@@ -1497,15 +1414,29 @@ func (d *wlDisplay) dispatch() error {
return fmt.Errorf("wayland: read from notify pipe failed: %v", err)
}
}
// Handle events
switch {
case dispFd.Revents&syscall.POLLIN != 0:
if ret, err := C.wl_display_dispatch(d.disp); ret < 0 {
return fmt.Errorf("wayland: wl_display_dispatch failed: %v", err)
}
case dispFd.Revents&(syscall.POLLERR|syscall.POLLHUP) != 0:
return errors.New("wayland: display file descriptor gone")
}
d.repeat.Repeat(d)
return nil
}
func (w *window) Wakeup() {
select {
case w.wakeups <- struct{}{}:
default:
}
w.disp.wakeup()
}
func (w *window) SetAnimating(anim bool) {
w.animating = anim
if anim {
w.draw(false)
}
}
// Wakeup wakes up the event loop through the notification pipe.
@@ -1517,10 +1448,6 @@ func (d *wlDisplay) wakeup() {
}
func (w *window) destroy() {
if w.lastFrameCallback != nil {
C.wl_callback_destroy(w.lastFrameCallback)
w.lastFrameCallback = nil
}
if w.cursor.surf != nil {
C.wl_surface_destroy(w.cursor.surf)
}
@@ -1645,15 +1572,7 @@ func (w *window) flushScroll() {
if total == (f32.Point{}) {
return
}
if w.scroll.steps == (image.Point{}) {
w.fling.xExtrapolation.SampleDelta(w.scroll.time, -w.scroll.dist.X)
w.fling.yExtrapolation.SampleDelta(w.scroll.time, -w.scroll.dist.Y)
}
// Zero scroll distance prior to calling ProcessEvent, otherwise we may recursively
// re-process the scroll distance.
w.scroll.dist = f32.Point{}
w.scroll.steps = image.Point{}
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: pointer.Scroll,
Source: pointer.Mouse,
Buttons: w.pointerBtns,
@@ -1662,6 +1581,12 @@ func (w *window) flushScroll() {
Time: w.scroll.time,
Modifiers: w.disp.xkb.Modifiers(),
})
if w.scroll.steps == (image.Point{}) {
w.fling.xExtrapolation.SampleDelta(w.scroll.time, -w.scroll.dist.X)
w.fling.yExtrapolation.SampleDelta(w.scroll.time, -w.scroll.dist.Y)
}
w.scroll.dist = f32.Point{}
w.scroll.steps = image.Point{}
}
func (w *window) onPointerMotion(x, y C.wl_fixed_t, t C.uint32_t) {
@@ -1670,7 +1595,7 @@ func (w *window) onPointerMotion(x, y C.wl_fixed_t, t C.uint32_t) {
X: fromFixed(x) * float32(w.scale),
Y: fromFixed(y) * float32(w.scale),
}
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: pointer.Move,
Position: w.lastPos,
Buttons: w.pointerBtns,
@@ -1691,8 +1616,7 @@ func (w *window) systemGesture() (*C.struct_wl_cursor, C.uint32_t) {
if w.config.Mode != Windowed || w.config.Decorated {
return nil, 0
}
_, cfg := w.getConfig()
border := cfg.Dp(3)
border := w.w.w.metric.Dp(3)
x, y, size := int(w.lastPos.X), int(w.lastPos.Y), w.config.Size
north := y <= border
south := y >= size.Y-border
@@ -1746,10 +1670,13 @@ func (w *window) updateOutputs() {
if found && scale != w.scale {
w.scale = scale
C.wl_surface_set_buffer_scale(w.surf, C.int32_t(w.scale))
w.draw(true)
w.redraw = true
}
if found {
w.draw(true)
if !found {
w.setStage(system.StagePaused)
} else {
w.setStage(system.StageRunning)
w.redraw = true
}
}
@@ -1761,10 +1688,7 @@ func (w *window) getConfig() (image.Point, unit.Metric) {
}
}
func (w *window) draw(sync bool) {
if !w.configured {
return
}
func (w *window) draw() {
w.flushScroll()
size, cfg := w.getConfig()
if cfg == (unit.Metric{}) {
@@ -1772,9 +1696,11 @@ func (w *window) draw(sync bool) {
}
if size != w.config.Size {
w.config.Size = size
w.ProcessEvent(ConfigEvent{Config: w.config})
w.w.Event(ConfigEvent{Config: w.config})
}
anim := w.animating || w.fling.anim.Active()
sync := w.redraw
w.redraw = false
// Draw animation only when not waiting for frame callback.
redrawAnim := anim && w.lastFrameCallback == nil
if !redrawAnim && !sync {
@@ -1785,8 +1711,8 @@ func (w *window) draw(sync bool) {
// Use the surface as listener data for gio_onFrameDone.
C.wl_callback_add_listener(w.lastFrameCallback, &C.gio_callback_listener, unsafe.Pointer(w.surf))
}
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
w.w.Event(frameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Metric: cfg,
@@ -1795,6 +1721,14 @@ func (w *window) draw(sync bool) {
})
}
func (w *window) setStage(s system.Stage) {
if s == w.stage {
return
}
w.stage = s
w.w.Event(system.StageEvent{Stage: s})
}
func (w *window) display() *C.struct_wl_display {
return w.disp.disp
}
@@ -1886,10 +1820,6 @@ func newWLDisplay() (*wlDisplay, error) {
}
func (d *wlDisplay) destroy() {
if d.readClipClose != nil {
close(d.readClipClose)
d.readClipClose = nil
}
if d.notify.write != 0 {
syscall.Close(d.notify.write)
d.notify.write = 0
@@ -1931,7 +1861,6 @@ func (d *wlDisplay) destroy() {
if d.disp != nil {
C.wl_display_disconnect(d.disp)
callbackDelete(unsafe.Pointer(d.disp))
d.disp = nil
}
}
+163 -246
View File
@@ -6,7 +6,6 @@ import (
"errors"
"fmt"
"image"
"io"
"runtime"
"sort"
"strings"
@@ -19,39 +18,40 @@ import (
syscall "golang.org/x/sys/windows"
"gioui.org/app/internal/windows"
"gioui.org/op"
"gioui.org/unit"
gowindows "golang.org/x/sys/windows"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
)
type Win32ViewEvent struct {
type ViewEvent struct {
HWND uintptr
}
type window struct {
hwnd syscall.Handle
hdc syscall.Handle
w *callbacks
hwnd syscall.Handle
hdc syscall.Handle
w *callbacks
stage system.Stage
pointerBtns pointer.Buttons
// cursorIn tracks whether the cursor was inside the window according
// to the most recent WM_SETCURSOR.
cursorIn bool
cursor syscall.Handle
// placement saves the previous window position when in full screen mode.
placement *windows.WindowPlacement
animating bool
focused bool
borderSize image.Point
config Config
// frameDims stores the last seen window frame width and height.
frameDims image.Point
loop *eventLoop
}
const _WM_WAKEUP = windows.WM_USER + iota
@@ -84,38 +84,36 @@ func osMain() {
select {}
}
func newWindow(win *callbacks, options []Option) {
done := make(chan struct{})
func newWindow(window *callbacks, options []Option) error {
cerr := make(chan error)
go func() {
// GetMessage and PeekMessage can filter on a window HWND, but
// then thread-specific messages such as WM_QUIT are ignored.
// Instead lock the thread so window messages arrive through
// unfiltered GetMessage calls.
runtime.LockOSThread()
w := &window{
w: win,
}
w.loop = newEventLoop(w.w, w.wakeup)
w.w.SetDriver(w)
err := w.init()
done <- struct{}{}
w, err := createNativeWindow()
if err != nil {
w.ProcessEvent(DestroyEvent{Err: err})
cerr <- err
return
}
cerr <- nil
winMap.Store(w.hwnd, w)
defer winMap.Delete(w.hwnd)
w.w = window
w.w.SetDriver(w)
w.w.Event(ViewEvent{HWND: uintptr(w.hwnd)})
w.Configure(options)
w.ProcessEvent(Win32ViewEvent{HWND: uintptr(w.hwnd)})
windows.SetForegroundWindow(w.hwnd)
windows.SetFocus(w.hwnd)
// Since the window class for the cursor is null,
// set it here to show the cursor.
w.SetCursor(pointer.CursorDefault)
w.runLoop()
if err := w.loop(); err != nil {
panic(err)
}
}()
<-done
return <-cerr
}
// initResources initializes the resources global.
@@ -150,13 +148,13 @@ func initResources() error {
const dwExStyle = windows.WS_EX_APPWINDOW | windows.WS_EX_WINDOWEDGE
func (w *window) init() error {
func createNativeWindow() (*window, error) {
var resErr error
resources.once.Do(func() {
resErr = initResources()
})
if resErr != nil {
return resErr
return nil, resErr
}
const dwStyle = windows.WS_OVERLAPPEDWINDOW
@@ -172,56 +170,33 @@ func (w *window) init() error {
resources.handle,
0)
if err != nil {
return err
return nil, err
}
if err := windows.RegisterTouchWindow(hwnd, 0); err != nil {
return err
}
if err := windows.EnableMouseInPointer(1); err != nil {
return err
w := &window{
hwnd: hwnd,
}
w.hdc, err = windows.GetDC(hwnd)
if err != nil {
windows.DestroyWindow(hwnd)
return err
return nil, err
}
w.hwnd = hwnd
return nil
return w, nil
}
// update handles changes done by the user, and updates the configuration.
// update() handles changes done by the user, and updates the configuration.
// It reads the window style and size/position and updates w.config.
// If anything has changed it emits a ConfigEvent to notify the application.
func (w *window) update() {
p := windows.GetWindowPlacement(w.hwnd)
if !p.IsMinimized() {
r := windows.GetWindowRect(w.hwnd)
cr := windows.GetClientRect(w.hwnd)
w.config.Size = image.Point{
X: int(cr.Right - cr.Left),
Y: int(cr.Bottom - cr.Top),
}
w.frameDims = image.Point{
X: int(r.Right - r.Left),
Y: int(r.Bottom - r.Top),
}.Sub(w.config.Size)
cr := windows.GetClientRect(w.hwnd)
w.config.Size = image.Point{
X: int(cr.Right - cr.Left),
Y: int(cr.Bottom - cr.Top),
}
w.borderSize = image.Pt(
windows.GetSystemMetrics(windows.SM_CXSIZEFRAME),
windows.GetSystemMetrics(windows.SM_CYSIZEFRAME),
)
style := windows.GetWindowLong(w.hwnd, windows.GWL_STYLE)
switch {
case p.IsMaximized() && style&windows.WS_OVERLAPPEDWINDOW != 0:
w.config.Mode = Maximized
case p.IsMaximized():
w.config.Mode = Fullscreen
default:
w.config.Mode = Windowed
}
w.ProcessEvent(ConfigEvent{Config: w.config})
w.draw(true)
w.w.Event(ConfigEvent{Config: w.config})
}
func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr {
@@ -262,7 +237,7 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
e.State = key.Release
}
w.ProcessEvent(e)
w.w.Event(e)
if (wParam == windows.VK_F10) && (msg == windows.WM_SYSKEYDOWN || msg == windows.WM_SYSKEYUP) {
// Reserve F10 for ourselves, and don't let it open the system menu. Other Windows programs
@@ -270,42 +245,36 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
return 0
}
}
case windows.WM_POINTERDOWN, windows.WM_POINTERUP, windows.WM_POINTERUPDATE, windows.WM_POINTERCAPTURECHANGED:
pid := getPointerIDwParam(wParam)
pi, err := windows.GetPointerInfo(uint32(pid))
if err != nil {
panic(err)
}
switch msg {
case windows.WM_POINTERDOWN:
windows.SetCapture(w.hwnd)
case windows.WM_POINTERUP:
windows.ReleaseCapture()
}
kind := pointer.Move
switch pi.ButtonChangeType {
case windows.POINTER_CHANGE_FIRSTBUTTON_DOWN, windows.POINTER_CHANGE_SECONDBUTTON_DOWN, windows.POINTER_CHANGE_THIRDBUTTON_DOWN, windows.POINTER_CHANGE_FOURTHBUTTON_DOWN, windows.POINTER_CHANGE_FIFTHBUTTON_DOWN:
kind = pointer.Press
case windows.POINTER_CHANGE_FIRSTBUTTON_UP, windows.POINTER_CHANGE_SECONDBUTTON_UP, windows.POINTER_CHANGE_THIRDBUTTON_UP, windows.POINTER_CHANGE_FOURTHBUTTON_UP, windows.POINTER_CHANGE_FIFTHBUTTON_UP:
kind = pointer.Release
}
if (pi.PointerFlags&windows.POINTER_FLAG_CANCELED != 0) || (msg == windows.WM_POINTERCAPTURECHANGED) {
kind = pointer.Cancel
}
w.pointerUpdate(pi, pid, kind, lParam)
case windows.WM_LBUTTONDOWN:
w.pointerButton(pointer.ButtonPrimary, true, lParam, getModifiers())
case windows.WM_LBUTTONUP:
w.pointerButton(pointer.ButtonPrimary, false, lParam, getModifiers())
case windows.WM_RBUTTONDOWN:
w.pointerButton(pointer.ButtonSecondary, true, lParam, getModifiers())
case windows.WM_RBUTTONUP:
w.pointerButton(pointer.ButtonSecondary, false, lParam, getModifiers())
case windows.WM_MBUTTONDOWN:
w.pointerButton(pointer.ButtonTertiary, true, lParam, getModifiers())
case windows.WM_MBUTTONUP:
w.pointerButton(pointer.ButtonTertiary, false, lParam, getModifiers())
case windows.WM_CANCELMODE:
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: pointer.Cancel,
})
case windows.WM_SETFOCUS:
w.config.Focused = true
w.ProcessEvent(ConfigEvent{Config: w.config})
w.focused = true
w.w.Event(key.FocusEvent{Focus: true})
case windows.WM_KILLFOCUS:
w.config.Focused = false
w.ProcessEvent(ConfigEvent{Config: w.config})
w.focused = false
w.w.Event(key.FocusEvent{Focus: false})
case windows.WM_NCACTIVATE:
if w.stage >= system.StageInactive {
if wParam == windows.TRUE {
w.setStage(system.StageRunning)
} else {
w.setStage(system.StageInactive)
}
}
case windows.WM_NCHITTEST:
if w.config.Decorated {
// Let the system handle it.
@@ -315,14 +284,24 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
np := windows.Point{X: int32(x), Y: int32(y)}
windows.ScreenToClient(w.hwnd, &np)
return w.hitTest(int(np.X), int(np.Y))
case windows.WM_POINTERWHEEL:
case windows.WM_MOUSEMOVE:
x, y := coordsFromlParam(lParam)
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Kind: pointer.Move,
Source: pointer.Mouse,
Position: p,
Buttons: w.pointerBtns,
Time: windows.GetMessageTime(),
Modifiers: getModifiers(),
})
case windows.WM_MOUSEWHEEL:
w.scrollEvent(wParam, lParam, false, getModifiers())
case windows.WM_POINTERHWHEEL:
case windows.WM_MOUSEHWHEEL:
w.scrollEvent(wParam, lParam, true, getModifiers())
case windows.WM_DESTROY:
w.ProcessEvent(Win32ViewEvent{})
w.ProcessEvent(DestroyEvent{})
w.w = nil
w.w.Event(ViewEvent{})
w.w.Event(system.DestroyEvent{})
if w.hdc != 0 {
windows.ReleaseDC(w.hdc)
w.hdc = 0
@@ -330,7 +309,6 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
// The system destroys the HWND for us.
w.hwnd = 0
windows.PostQuitMessage(0)
return 0
case windows.WM_NCCALCSIZE:
if w.config.Decorated {
// Let Windows handle decorations.
@@ -349,37 +327,46 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
// Adjust window position to avoid the extra padding in maximized
// state. See https://devblogs.microsoft.com/oldnewthing/20150304-00/?p=44543.
// Note that trying to do the adjustment in WM_GETMINMAXINFO is ignored by Windows.
szp := (*windows.NCCalcSizeParams)(unsafe.Pointer(lParam))
szp := (*windows.NCCalcSizeParams)(unsafe.Pointer(uintptr(lParam)))
mi := windows.GetMonitorInfo(w.hwnd)
szp.Rgrc[0] = mi.WorkArea
return 0
case windows.WM_PAINT:
w.draw(true)
case windows.WM_STYLECHANGED:
w.update()
case windows.WM_WINDOWPOSCHANGED:
w.update()
case windows.WM_SIZE:
w.update()
switch wParam {
case windows.SIZE_MINIMIZED:
w.config.Mode = Minimized
w.setStage(system.StagePaused)
case windows.SIZE_MAXIMIZED:
w.config.Mode = Maximized
w.setStage(system.StageRunning)
case windows.SIZE_RESTORED:
if w.config.Mode != Fullscreen {
w.config.Mode = Windowed
}
w.setStage(system.StageRunning)
}
case windows.WM_GETMINMAXINFO:
mm := (*windows.MinMaxInfo)(unsafe.Pointer(lParam))
var frameDims image.Point
mm := (*windows.MinMaxInfo)(unsafe.Pointer(uintptr(lParam)))
var bw, bh int32
if w.config.Decorated {
frameDims = w.frameDims
r := windows.GetWindowRect(w.hwnd)
cr := windows.GetClientRect(w.hwnd)
bw = r.Right - r.Left - (cr.Right - cr.Left)
bh = r.Bottom - r.Top - (cr.Bottom - cr.Top)
}
if p := w.config.MinSize; p.X > 0 || p.Y > 0 {
p = p.Add(frameDims)
mm.PtMinTrackSize = windows.Point{
X: int32(p.X),
Y: int32(p.Y),
X: int32(p.X) + bw,
Y: int32(p.Y) + bh,
}
}
if p := w.config.MaxSize; p.X > 0 || p.Y > 0 {
p = p.Add(frameDims)
mm.PtMaxTrackSize = windows.Point{
X: int32(p.X),
Y: int32(p.Y),
X: int32(p.X) + bw,
Y: int32(p.Y) + bh,
}
}
return 0
@@ -390,8 +377,7 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
return windows.TRUE
}
case _WM_WAKEUP:
w.loop.Wakeup()
w.loop.FlushEvents()
w.w.Event(wakeupEvent{})
case windows.WM_IME_STARTCOMPOSITION:
imc := windows.ImmGetContext(w.hwnd)
if imc == 0 {
@@ -471,6 +457,9 @@ func getModifiers() key.Modifiers {
// hitTest returns the non-client area hit by the point, needed to
// process WM_NCHITTEST.
func (w *window) hitTest(x, y int) uintptr {
if w.config.Mode == Fullscreen {
return windows.HTCLIENT
}
if w.config.Mode != Windowed {
// Only windowed mode should allow resizing.
return windows.HTCLIENT
@@ -507,28 +496,34 @@ func (w *window) hitTest(x, y int) uintptr {
return windows.HTCLIENT
}
func (w *window) pointerUpdate(pi windows.PointerInfo, pid pointer.ID, kind pointer.Kind, lParam uintptr) {
if !w.config.Focused {
func (w *window) pointerButton(btn pointer.Buttons, press bool, lParam uintptr, kmods key.Modifiers) {
if !w.focused {
windows.SetFocus(w.hwnd)
}
src := pointer.Touch
if pi.PointerType == windows.PT_MOUSE {
src = pointer.Mouse
var kind pointer.Kind
if press {
kind = pointer.Press
if w.pointerBtns == 0 {
windows.SetCapture(w.hwnd)
}
w.pointerBtns |= btn
} else {
kind = pointer.Release
w.pointerBtns &^= btn
if w.pointerBtns == 0 {
windows.ReleaseCapture()
}
}
x, y := coordsFromlParam(lParam)
np := windows.Point{X: int32(x), Y: int32(y)}
windows.ScreenToClient(w.hwnd, &np)
p := f32.Point{X: float32(np.X), Y: float32(np.Y)}
w.ProcessEvent(pointer.Event{
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Kind: kind,
Source: src,
Source: pointer.Mouse,
Position: p,
PointerID: pid,
Buttons: getPointerButtons(pi),
Buttons: w.pointerBtns,
Time: windows.GetMessageTime(),
Modifiers: getModifiers(),
Modifiers: kmods,
})
}
@@ -539,12 +534,6 @@ func coordsFromlParam(lParam uintptr) (int, int) {
}
func (w *window) scrollEvent(wParam, lParam uintptr, horizontal bool, kmods key.Modifiers) {
pid := getPointerIDwParam(wParam)
pi, err := windows.GetPointerInfo(uint32(pid))
if err != nil {
panic(err)
}
x, y := coordsFromlParam(lParam)
// The WM_MOUSEWHEEL coordinates are in screen coordinates, in contrast
// to other mouse events.
@@ -563,11 +552,11 @@ func (w *window) scrollEvent(wParam, lParam uintptr, horizontal bool, kmods key.
sp.Y = -dist
}
}
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: pointer.Scroll,
Source: pointer.Mouse,
Position: p,
Buttons: getPointerButtons(pi),
Buttons: w.pointerBtns,
Scroll: sp,
Modifiers: kmods,
Time: windows.GetMessageTime(),
@@ -575,19 +564,18 @@ func (w *window) scrollEvent(wParam, lParam uintptr, horizontal bool, kmods key.
}
// Adapted from https://blogs.msdn.microsoft.com/oldnewthing/20060126-00/?p=32513/
func (w *window) runLoop() {
func (w *window) loop() error {
msg := new(windows.Msg)
loop:
for {
anim := w.animating
p := windows.GetWindowPlacement(w.hwnd)
if anim && !p.IsMinimized() && !windows.PeekMessage(msg, 0, 0, 0, windows.PM_NOREMOVE) {
if anim && !windows.PeekMessage(msg, 0, 0, 0, windows.PM_NOREMOVE) {
w.draw(false)
continue
}
switch ret := windows.GetMessage(msg, 0, 0, 0); ret {
case -1:
panic(errors.New("GetMessage failed"))
return errors.New("GetMessage failed")
case 0:
// WM_QUIT received.
break loop
@@ -595,6 +583,7 @@ loop:
windows.TranslateMessage(msg)
windows.DispatchMessage(msg)
}
return nil
}
func (w *window) EditorStateChanged(old, new editorState) {
@@ -612,41 +601,27 @@ func (w *window) SetAnimating(anim bool) {
w.animating = anim
}
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
w.loop.FlushEvents()
}
func (w *window) Event() event.Event {
return w.loop.Event()
}
func (w *window) Invalidate() {
w.loop.Invalidate()
}
func (w *window) Run(f func()) {
w.loop.Run(f)
}
func (w *window) Frame(frame *op.Ops) {
w.loop.Frame(frame)
}
func (w *window) wakeup() {
func (w *window) Wakeup() {
if err := windows.PostMessage(w.hwnd, _WM_WAKEUP, 0, 0); err != nil {
panic(err)
}
}
func (w *window) setStage(s system.Stage) {
if s != w.stage {
w.stage = s
w.w.Event(system.StageEvent{Stage: s})
}
}
func (w *window) draw(sync bool) {
if w.config.Size.X == 0 || w.config.Size.Y == 0 {
return
}
dpi := windows.GetWindowDPI(w.hwnd)
cfg := configForDPI(dpi)
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
w.w.Event(frameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Metric: cfg,
@@ -692,25 +667,15 @@ func (w *window) readClipboard() error {
}
defer windows.GlobalUnlock(mem)
content := gowindows.UTF16PtrToString((*uint16)(unsafe.Pointer(ptr)))
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
},
})
w.w.Event(clipboard.Event{Text: content})
return nil
}
func (w *window) Configure(options []Option) {
dpi := windows.GetSystemDPI()
metric := configForDPI(dpi)
cnf := w.config
cnf.apply(metric, options)
w.config.Title = cnf.Title
w.config.Decorated = cnf.Decorated
w.config.MinSize = cnf.MinSize
w.config.MaxSize = cnf.MaxSize
windows.SetWindowText(w.hwnd, cnf.Title)
w.config.apply(metric, options)
windows.SetWindowText(w.hwnd, w.config.Title)
style := windows.GetWindowLong(w.hwnd, windows.GWL_STYLE)
var showMode int32
@@ -718,7 +683,7 @@ func (w *window) Configure(options []Option) {
swpStyle := uintptr(windows.SWP_NOZORDER | windows.SWP_FRAMECHANGED)
winStyle := uintptr(windows.WS_OVERLAPPEDWINDOW)
style &^= winStyle
switch cnf.Mode {
switch w.config.Mode {
case Minimized:
style |= winStyle
swpStyle |= windows.SWP_NOMOVE | windows.SWP_NOSIZE
@@ -733,13 +698,13 @@ func (w *window) Configure(options []Option) {
style |= winStyle
showMode = windows.SW_SHOWNORMAL
// Get target for client area size.
width = int32(cnf.Size.X)
height = int32(cnf.Size.Y)
width = int32(w.config.Size.X)
height = int32(w.config.Size.Y)
// Get the current window size and position.
wr := windows.GetWindowRect(w.hwnd)
x = wr.Left
y = wr.Top
if cnf.Decorated {
if w.config.Decorated {
// Compute client size and position. Note that the client size is
// equal to the window size when we are in control of decorations.
r := windows.Rect{
@@ -749,31 +714,29 @@ func (w *window) Configure(options []Option) {
windows.AdjustWindowRectEx(&r, uint32(style), 0, dwExStyle)
width = r.Right - r.Left
height = r.Bottom - r.Top
} else {
}
if !w.config.Decorated {
// Enable drop shadows when we draw decorations.
windows.DwmExtendFrameIntoClientArea(w.hwnd, windows.Margins{-1, -1, -1, -1})
}
case Fullscreen:
swpStyle |= windows.SWP_NOMOVE | windows.SWP_NOSIZE
mi := windows.GetMonitorInfo(w.hwnd)
x, y = mi.Monitor.Left, mi.Monitor.Top
width = mi.Monitor.Right - mi.Monitor.Left
height = mi.Monitor.Bottom - mi.Monitor.Top
showMode = windows.SW_SHOWMAXIMIZED
}
// Disable window resizing if MinSize and MaxSize are equal.
if cnf.MaxSize != (image.Point{}) && cnf.MinSize == cnf.MaxSize {
style &^= windows.WS_MAXIMIZEBOX
style &^= windows.WS_THICKFRAME
}
// Note: these invocation all trigger the windows callback method which may process a pending system.ActionCenter
// action, so SetWindowPos should come first so as to not "overwrite" system.ActionCenter.
windows.SetWindowPos(w.hwnd, 0, x, y, width, height, swpStyle)
windows.SetWindowLong(w.hwnd, windows.GWL_STYLE, style)
windows.SetWindowPos(w.hwnd, 0, x, y, width, height, swpStyle)
windows.ShowWindow(w.hwnd, showMode)
w.update()
}
func (w *window) WriteClipboard(mime string, s []byte) {
w.writeClipboard(string(s))
func (w *window) WriteClipboard(s string) {
w.writeClipboard(s)
}
func (w *window) writeClipboard(s string) error {
@@ -901,11 +864,11 @@ func (w *window) raise() {
windows.SWP_NOMOVE|windows.SWP_NOSIZE|windows.SWP_SHOWWINDOW)
}
func convertKeyCode(code uintptr) (key.Name, bool) {
func convertKeyCode(code uintptr) (string, bool) {
if '0' <= code && code <= '9' || 'A' <= code && code <= 'Z' {
return key.Name(rune(code)), true
return string(rune(code)), true
}
var r key.Name
var r string
switch code {
case windows.VK_ESCAPE:
@@ -1005,50 +968,4 @@ func configForDPI(dpi int) unit.Metric {
}
}
func (Win32ViewEvent) implementsViewEvent() {}
func (Win32ViewEvent) ImplementsEvent() {}
func (w Win32ViewEvent) Valid() bool {
return w != (Win32ViewEvent{})
}
// LOWORD (minwindef.h)
func loWord(val uint32) uint16 {
return uint16(val & 0xFFFF)
}
// GET_POINTERID_WPARAM (winuser.h)
func getPointerIDwParam(wParam uintptr) pointer.ID {
return pointer.ID(loWord(uint32(wParam)))
}
func getPointerButtons(pi windows.PointerInfo) pointer.Buttons {
var btns pointer.Buttons
if pi.PointerFlags&windows.POINTER_FLAG_FIRSTBUTTON != 0 {
btns |= pointer.ButtonPrimary
} else {
btns &^= pointer.ButtonPrimary
}
if pi.PointerFlags&windows.POINTER_FLAG_SECONDBUTTON != 0 {
btns |= pointer.ButtonSecondary
} else {
btns &^= pointer.ButtonSecondary
}
if pi.PointerFlags&windows.POINTER_FLAG_THIRDBUTTON != 0 {
btns |= pointer.ButtonTertiary
} else {
btns &^= pointer.ButtonTertiary
}
if pi.PointerFlags&windows.POINTER_FLAG_FOURTHBUTTON != 0 {
btns |= pointer.ButtonQuaternary
} else {
btns &^= pointer.ButtonQuaternary
}
if pi.PointerFlags&windows.POINTER_FLAG_FIFTHBUTTON != 0 {
btns |= pointer.ButtonQuinary
} else {
btns &^= pointer.ButtonQuinary
}
return btns
}
func (_ ViewEvent) ImplementsEvent() {}
+86 -117
View File
@@ -26,25 +26,20 @@ package app
*/
import "C"
import (
"errors"
"fmt"
"image"
"io"
"strconv"
"strings"
"sync"
"time"
"unsafe"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
syscall "golang.org/x/sys/unix"
@@ -96,10 +91,12 @@ type x11Window struct {
// _NET_WM_STATE_MAXIMIZED_VERT
wmStateMaximizedVert C.Atom
}
stage system.Stage
metric unit.Metric
notify struct {
read, write int
}
dead bool
animating bool
@@ -112,8 +109,6 @@ type x11Window struct {
config Config
wakeups chan struct{}
handler x11EventHandler
buf [100]byte
}
var (
@@ -156,8 +151,8 @@ func (w *x11Window) ReadClipboard() {
C.XConvertSelection(w.x, w.atoms.clipboard, w.atoms.utf8string, w.atoms.clipboardContent, w.xw, C.CurrentTime)
}
func (w *x11Window) WriteClipboard(mime string, s []byte) {
w.clipboard.content = s
func (w *x11Window) WriteClipboard(s string) {
w.clipboard.content = []byte(s)
C.XSetSelectionOwner(w.x, w.atoms.clipboard, w.xw, C.CurrentTime)
C.XSetSelectionOwner(w.x, w.atoms.primary, w.xw, C.CurrentTime)
}
@@ -237,7 +232,7 @@ func (w *x11Window) Configure(options []Option) {
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
}
w.ProcessEvent(ConfigEvent{Config: w.config})
w.w.Event(ConfigEvent{Config: w.config})
}
func (w *x11Window) setTitle(prev, cnf Config) {
@@ -380,36 +375,7 @@ func (w *x11Window) sendWMStateEvent(action C.long, atom1, atom2 C.ulong) {
var x11OneByte = make([]byte, 1)
func (w *x11Window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
}
func (w *x11Window) shutdown(err error) {
w.ProcessEvent(X11ViewEvent{})
w.ProcessEvent(DestroyEvent{Err: err})
w.destroy()
}
func (w *x11Window) Event() event.Event {
for {
evt, ok := w.w.nextEvent()
if !ok {
w.dispatch()
continue
}
return evt
}
}
func (w *x11Window) Run(f func()) {
f()
}
func (w *x11Window) Frame(frame *op.Ops) {
w.w.ProcessFrame(frame, nil)
}
func (w *x11Window) Invalidate() {
func (w *x11Window) Wakeup() {
select {
case w.wakeups <- struct{}{}:
default:
@@ -427,20 +393,16 @@ func (w *x11Window) window() (C.Window, int, int) {
return w.xw, w.config.Size.X, w.config.Size.Y
}
func (w *x11Window) dispatch() {
if w.x == nil {
// Only Invalidate can wake us up.
<-w.wakeups
w.w.Invalidate()
func (w *x11Window) setStage(s system.Stage) {
if s == w.stage {
return
}
w.stage = s
w.w.Event(system.StageEvent{Stage: s})
}
select {
case <-w.wakeups:
w.w.Invalidate()
default:
}
func (w *x11Window) loop() {
h := x11EventHandler{w: w, xev: new(C.XEvent), text: make([]byte, 4)}
xfd := C.XConnectionNumber(w.x)
// Poll for events and notifications.
@@ -450,54 +412,60 @@ func (w *x11Window) dispatch() {
}
xEvents := &pollfds[0].Revents
// Plenty of room for a backlog of notifications.
buf := make([]byte, 100)
var syn, anim bool
// Check for pending draw events before checking animation or blocking.
// This fixes an issue on Xephyr where on startup XPending() > 0 but
// poll will still block. This also prevents no-op calls to poll.
syn = w.handler.handleEvents()
if w.x == nil {
// handleEvents received a close request and destroyed the window.
return
}
if !syn {
anim = w.animating
if !anim {
// Clear poll events.
*xEvents = 0
// Wait for X event or gio notification.
if _, err := syscall.Poll(pollfds, -1); err != nil && err != syscall.EINTR {
panic(fmt.Errorf("x11 loop: poll failed: %w", err))
}
switch {
case *xEvents&syscall.POLLIN != 0:
syn = w.handler.handleEvents()
if w.x == nil {
return
loop:
for !w.dead {
var syn, anim bool
// Check for pending draw events before checking animation or blocking.
// This fixes an issue on Xephyr where on startup XPending() > 0 but
// poll will still block. This also prevents no-op calls to poll.
if syn = h.handleEvents(); !syn {
anim = w.animating
if !anim {
// Clear poll events.
*xEvents = 0
// Wait for X event or gio notification.
if _, err := syscall.Poll(pollfds, -1); err != nil && err != syscall.EINTR {
panic(fmt.Errorf("x11 loop: poll failed: %w", err))
}
switch {
case *xEvents&syscall.POLLIN != 0:
syn = h.handleEvents()
if w.dead {
break loop
}
case *xEvents&(syscall.POLLERR|syscall.POLLHUP) != 0:
break loop
}
case *xEvents&(syscall.POLLERR|syscall.POLLHUP) != 0:
}
}
}
// Clear notifications.
for {
_, err := syscall.Read(w.notify.read, w.buf[:])
if err == syscall.EAGAIN {
break
// Clear notifications.
for {
_, err := syscall.Read(w.notify.read, buf)
if err == syscall.EAGAIN {
break
}
if err != nil {
panic(fmt.Errorf("x11 loop: read from notify pipe failed: %w", err))
}
}
if err != nil {
panic(fmt.Errorf("x11 loop: read from notify pipe failed: %w", err))
select {
case <-w.wakeups:
w.w.Event(wakeupEvent{})
default:
}
if (anim || syn) && w.config.Size.X != 0 && w.config.Size.Y != 0 {
w.w.Event(frameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Metric: w.metric,
},
Sync: syn,
})
}
}
if (anim || syn) && w.config.Size.X != 0 && w.config.Size.Y != 0 {
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Metric: w.metric,
},
Sync: syn,
})
}
}
@@ -516,7 +484,6 @@ func (w *x11Window) destroy() {
}
C.XDestroyWindow(w.x, w.xw)
C.XCloseDisplay(w.x)
w.x = nil
}
// atom is a wrapper around XInternAtom. Callers should cache the result
@@ -574,7 +541,7 @@ func (h *x11EventHandler) handleEvents() bool {
// There's no support for IME yet.
w.w.EditorInsert(ee.Text)
} else {
w.ProcessEvent(e)
w.w.Event(e)
}
}
case C.ButtonPress, C.ButtonRelease:
@@ -636,10 +603,10 @@ func (h *x11EventHandler) handleEvents() bool {
w.pointerBtns &^= btn
}
ev.Buttons = w.pointerBtns
w.ProcessEvent(ev)
w.w.Event(ev)
case C.MotionNotify:
mevt := (*C.XMotionEvent)(unsafe.Pointer(xev))
w.ProcessEvent(pointer.Event{
w.w.Event(pointer.Event{
Kind: pointer.Move,
Source: pointer.Mouse,
Buttons: w.pointerBtns,
@@ -654,16 +621,14 @@ func (h *x11EventHandler) handleEvents() bool {
// redraw only on the last expose event
redraw = (*C.XExposeEvent)(unsafe.Pointer(xev)).count == 0
case C.FocusIn:
w.config.Focused = true
w.ProcessEvent(ConfigEvent{Config: w.config})
w.w.Event(key.FocusEvent{Focus: true})
case C.FocusOut:
w.config.Focused = false
w.ProcessEvent(ConfigEvent{Config: w.config})
w.w.Event(key.FocusEvent{Focus: false})
case C.ConfigureNotify: // window configuration change
cevt := (*C.XConfigureEvent)(unsafe.Pointer(xev))
if sz := image.Pt(int(cevt.width), int(cevt.height)); sz != w.config.Size {
w.config.Size = sz
w.ProcessEvent(ConfigEvent{Config: w.config})
w.w.Event(ConfigEvent{Config: w.config})
}
// redraw will be done by a later expose event
case C.SelectionNotify:
@@ -685,12 +650,7 @@ func (h *x11EventHandler) handleEvents() bool {
break
}
str := C.GoStringN((*C.char)(unsafe.Pointer(text.value)), C.int(text.nitems))
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(str))
},
})
w.w.Event(clipboard.Event{Text: str})
case C.SelectionRequest:
cevt := (*C.XSelectionRequestEvent)(unsafe.Pointer(xev))
if (cevt.selection != w.atoms.clipboard && cevt.selection != w.atoms.primary) || cevt.property == C.None {
@@ -744,7 +704,7 @@ func (h *x11EventHandler) handleEvents() bool {
cevt := (*C.XClientMessageEvent)(unsafe.Pointer(xev))
switch *(*C.long)(unsafe.Pointer(&cevt.data)) {
case C.long(w.atoms.evDelWindow):
w.shutdown(nil)
w.dead = true
return false
}
}
@@ -752,7 +712,9 @@ func (h *x11EventHandler) handleEvents() bool {
return redraw
}
var x11Threads sync.Once
var (
x11Threads sync.Once
)
func init() {
x11Driver = newX11Window
@@ -824,10 +786,8 @@ func newX11Window(gioWin *callbacks, options []Option) error {
wakeups: make(chan struct{}, 1),
config: Config{Size: cnf.Size},
}
w.handler = x11EventHandler{w: w, xev: new(C.XEvent), text: make([]byte, 4)}
w.notify.read = pipe[0]
w.notify.write = pipe[1]
w.w.SetDriver(w)
if err := w.updateXkbKeymap(); err != nil {
w.destroy()
@@ -863,10 +823,19 @@ func newX11Window(gioWin *callbacks, options []Option) error {
// extensions
C.XSetWMProtocols(dpy, win, &w.atoms.evDelWindow, 1)
// make the window visible on the screen
C.XMapWindow(dpy, win)
w.Configure(options)
w.ProcessEvent(X11ViewEvent{Display: unsafe.Pointer(dpy), Window: uintptr(win)})
go func() {
w.w.SetDriver(w)
// make the window visible on the screen
C.XMapWindow(dpy, win)
w.Configure(options)
w.w.Event(X11ViewEvent{Display: unsafe.Pointer(dpy), Window: uintptr(win)})
w.setStage(system.StageRunning)
w.loop()
w.w.Event(X11ViewEvent{})
w.w.Event(system.DestroyEvent{Err: nil})
w.destroy()
}()
return nil
}
-13
View File
@@ -1,13 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
// DestroyEvent is the last event sent through
// a window event channel.
type DestroyEvent struct {
// Err is nil for normal window closures. If a
// window is prematurely closed, Err is the cause.
Err error
}
func (DestroyEvent) ImplementsEvent() {}
+1 -1
View File
@@ -175,7 +175,7 @@ func (c *vkContext) refresh(surf vk.Surface, width, height int) error {
if err != nil {
return err
}
minExt, maxExt := vk.SurfaceCapabilitiesMinExtent(caps), vk.SurfaceCapabilitiesMaxExtent(caps)
minExt, maxExt := caps.MinExtent(), caps.MaxExtent()
if width < minExt.X || maxExt.X < width || height < minExt.Y || maxExt.Y < height {
return errOutOfDate
}
+619 -404
View File
File diff suppressed because it is too large Load Diff
+1 -10
View File
@@ -30,15 +30,6 @@ func NewAffine2D(sx, hx, ox, hy, sy, oy float32) Affine2D {
}
}
// AffineId returns an identity transformation matrix that represents no transformation
// when applied.
func AffineId() Affine2D {
return NewAffine2D(
1, 0, 0,
0, 1, 0,
)
}
// Offset the transformation.
func (a Affine2D) Offset(offset Point) Affine2D {
return Affine2D{
@@ -123,7 +114,7 @@ func (a Affine2D) Elems() (sx, hx, ox, hy, sy, oy float32) {
// Split a transform into two parts, one which is pure offset and the
// other representing the scaling, shearing and rotation part.
func (a Affine2D) Split() (srs Affine2D, offset Point) {
func (a *Affine2D) Split() (srs Affine2D, offset Point) {
return Affine2D{
a: a.a, b: a.b, c: 0,
d: a.d, e: a.e, f: 0,
+30 -160
View File
@@ -27,11 +27,11 @@ func TestTransformOffset(t *testing.T) {
p := Point{X: 1, Y: 2}
o := Point{X: 2, Y: -3}
r := AffineId().Offset(o).Transform(p)
r := Affine2D{}.Offset(o).Transform(p)
if !eq(r, Pt(3, -1)) {
t.Errorf("offset transformation mismatch: have %v, want {3 -1}", r)
}
i := AffineId().Offset(o).Invert().Transform(r)
i := Affine2D{}.Offset(o).Invert().Transform(r)
if !eq(i, p) {
t.Errorf("offset transformation inverse mismatch: have %v, want %v", i, p)
}
@@ -51,9 +51,6 @@ func TestString(t *testing.T) {
}, {
in: NewAffine2D(29.142342, 31.4123412, 37.53152, 43.51324213, 47.123412, 53.14312342),
exp: "[[29.1423 31.4123 37.5315] [43.5132 47.1234 53.1431]]",
}, {
in: AffineId(),
exp: "[[1 0 0] [0 1 0]]",
},
}
for _, test := range tests {
@@ -67,11 +64,11 @@ func TestTransformScale(t *testing.T) {
p := Point{X: 1, Y: 2}
s := Point{X: -1, Y: 2}
r := AffineId().Scale(Point{}, s).Transform(p)
r := Affine2D{}.Scale(Point{}, s).Transform(p)
if !eq(r, Pt(-1, 4)) {
t.Errorf("scale transformation mismatch: have %v, want {-1 4}", r)
}
i := AffineId().Scale(Point{}, s).Invert().Transform(r)
i := Affine2D{}.Scale(Point{}, s).Invert().Transform(r)
if !eq(i, p) {
t.Errorf("scale transformation inverse mismatch: have %v, want %v", i, p)
}
@@ -81,11 +78,11 @@ func TestTransformRotate(t *testing.T) {
p := Point{X: 1, Y: 0}
a := float32(math.Pi / 2)
r := AffineId().Rotate(Point{}, a).Transform(p)
r := Affine2D{}.Rotate(Point{}, a).Transform(p)
if !eq(r, Pt(0, 1)) {
t.Errorf("rotate transformation mismatch: have %v, want {0 1}", r)
}
i := AffineId().Rotate(Point{}, a).Invert().Transform(r)
i := Affine2D{}.Rotate(Point{}, a).Invert().Transform(r)
if !eq(i, p) {
t.Errorf("rotate transformation inverse mismatch: have %v, want %v", i, p)
}
@@ -94,11 +91,11 @@ func TestTransformRotate(t *testing.T) {
func TestTransformShear(t *testing.T) {
p := Point{X: 1, Y: 1}
r := AffineId().Shear(Point{}, math.Pi/4, 0).Transform(p)
r := Affine2D{}.Shear(Point{}, math.Pi/4, 0).Transform(p)
if !eq(r, Pt(2, 1)) {
t.Errorf("shear transformation mismatch: have %v, want {2 1}", r)
}
i := AffineId().Shear(Point{}, math.Pi/4, 0).Invert().Transform(r)
i := Affine2D{}.Shear(Point{}, math.Pi/4, 0).Invert().Transform(r)
if !eq(i, p) {
t.Errorf("shear transformation inverse mismatch: have %v, want %v", i, p)
}
@@ -110,11 +107,11 @@ func TestTransformMultiply(t *testing.T) {
s := Point{X: -1, Y: 2}
a := float32(-math.Pi / 2)
r := AffineId().Offset(o).Scale(Point{}, s).Rotate(Point{}, a).Shear(Point{}, math.Pi/4, 0).Transform(p)
r := Affine2D{}.Offset(o).Scale(Point{}, s).Rotate(Point{}, a).Shear(Point{}, math.Pi/4, 0).Transform(p)
if !eq(r, Pt(1, 3)) {
t.Errorf("complex transformation mismatch: have %v, want {1 3}", r)
}
i := AffineId().Offset(o).Scale(Point{}, s).Rotate(Point{}, a).Shear(Point{}, math.Pi/4, 0).Invert().Transform(r)
i := Affine2D{}.Offset(o).Scale(Point{}, s).Rotate(Point{}, a).Shear(Point{}, math.Pi/4, 0).Invert().Transform(r)
if !eq(i, p) {
t.Errorf("complex transformation inverse mismatch: have %v, want %v", i, p)
}
@@ -166,7 +163,7 @@ func TestPrimes(t *testing.T) {
func TestTransformScaleAround(t *testing.T) {
p := Pt(-1, -1)
target := Pt(-6, -13)
pt := AffineId().Scale(Pt(4, 5), Pt(2, 3)).Transform(p)
pt := Affine2D{}.Scale(Pt(4, 5), Pt(2, 3)).Transform(p)
if !eq(pt, target) {
t.Log(pt, "!=", target)
t.Error("Scale not as expected")
@@ -175,7 +172,7 @@ func TestTransformScaleAround(t *testing.T) {
func TestTransformRotateAround(t *testing.T) {
p := Pt(-1, -1)
pt := AffineId().Rotate(Pt(1, 1), -math.Pi/2).Transform(p)
pt := Affine2D{}.Rotate(Pt(1, 1), -math.Pi/2).Transform(p)
target := Pt(-1, 3)
if !eq(pt, target) {
t.Log(pt, "!=", target)
@@ -184,12 +181,12 @@ func TestTransformRotateAround(t *testing.T) {
}
func TestMulOrder(t *testing.T) {
A := AffineId().Offset(Pt(100, 100))
B := AffineId().Scale(Point{}, Pt(2, 2))
A := Affine2D{}.Offset(Pt(100, 100))
B := Affine2D{}.Scale(Point{}, Pt(2, 2))
_ = A
_ = B
T1 := AffineId().Offset(Pt(100, 100)).Scale(Point{}, Pt(2, 2))
T1 := Affine2D{}.Offset(Pt(100, 100)).Scale(Point{}, Pt(2, 2))
T2 := B.Mul(A)
if T1 != T2 {
@@ -202,9 +199,9 @@ func TestMulOrder(t *testing.T) {
func BenchmarkTransformOffset(b *testing.B) {
p := Point{X: 1, Y: 2}
o := Point{X: 0.5, Y: 0.5}
aff := AffineId().Offset(o)
aff := Affine2D{}.Offset(o)
for b.Loop() {
for i := 0; i < b.N; i++ {
p = aff.Transform(p)
}
_ = p
@@ -213,8 +210,8 @@ func BenchmarkTransformOffset(b *testing.B) {
func BenchmarkTransformScale(b *testing.B) {
p := Point{X: 1, Y: 2}
s := Point{X: 0.5, Y: 0.5}
aff := AffineId().Scale(Point{}, s)
for b.Loop() {
aff := Affine2D{}.Scale(Point{}, s)
for i := 0; i < b.N; i++ {
p = aff.Transform(p)
}
_ = p
@@ -223,163 +220,36 @@ func BenchmarkTransformScale(b *testing.B) {
func BenchmarkTransformRotate(b *testing.B) {
p := Point{X: 1, Y: 2}
a := float32(math.Pi / 2)
aff := AffineId().Rotate(Point{}, a)
for b.Loop() {
aff := Affine2D{}.Rotate(Point{}, a)
for i := 0; i < b.N; i++ {
p = aff.Transform(p)
}
_ = p
}
func BenchmarkTransformTranslateMultiply(b *testing.B) {
a := AffineId().Offset(Point{X: 1, Y: 1}).Rotate(Point{}, math.Pi/3)
t := AffineId().Offset(Point{X: 0.5, Y: 0.5})
a := Affine2D{}.Offset(Point{X: 1, Y: 1}).Rotate(Point{}, math.Pi/3)
t := Affine2D{}.Offset(Point{X: 0.5, Y: 0.5})
for b.Loop() {
for i := 0; i < b.N; i++ {
a = a.Mul(t)
}
}
func BenchmarkTransformScaleMultiply(b *testing.B) {
a := AffineId().Offset(Point{X: 1, Y: 1}).Rotate(Point{}, math.Pi/3)
t := AffineId().Offset(Point{X: 0.5, Y: 0.5}).Scale(Point{}, Point{X: 0.4, Y: -0.5})
a := Affine2D{}.Offset(Point{X: 1, Y: 1}).Rotate(Point{}, math.Pi/3)
t := Affine2D{}.Offset(Point{X: 0.5, Y: 0.5}).Scale(Point{}, Point{X: 0.4, Y: -0.5})
for b.Loop() {
for i := 0; i < b.N; i++ {
a = a.Mul(t)
}
}
func BenchmarkTransformMultiply(b *testing.B) {
a := AffineId().Offset(Point{X: 1, Y: 1}).Rotate(Point{}, math.Pi/3)
t := AffineId().Offset(Point{X: 0.5, Y: 0.5}).Rotate(Point{}, math.Pi/7)
a := Affine2D{}.Offset(Point{X: 1, Y: 1}).Rotate(Point{}, math.Pi/3)
t := Affine2D{}.Offset(Point{X: 0.5, Y: 0.5}).Rotate(Point{}, math.Pi/7)
for b.Loop() {
for i := 0; i < b.N; i++ {
a = a.Mul(t)
}
}
func TestNewAffine2D(t *testing.T) {
tests := []struct {
sx, hx, ox, hy, sy, oy float32
expected Affine2D
}{
{1, 0, 0, 0, 1, 0, AffineId()},
{2, 0, 5, 0, 3, 7, Affine2D{a: 1, b: 0, c: 5, d: 0, e: 2, f: 7}},
{-1, 2, 3, 4, -5, 6, Affine2D{a: -2, b: 2, c: 3, d: 4, e: -6, f: 6}},
}
for i, test := range tests {
got := NewAffine2D(test.sx, test.hx, test.ox, test.hy, test.sy, test.oy)
if !eqaff(got, test.expected) {
t.Errorf(
"Test %d: NewAffine2D(%v, %v, %v, %v, %v, %v) = %v, want %v",
i, test.sx, test.hx, test.ox, test.hy, test.sy, test.oy, got, test.expected,
)
}
}
}
func TestAffineId(t *testing.T) {
id := AffineId()
testPoints := []Point{
{0, 0},
{1, 0},
{0, 1},
{-1, -1},
{10, 20},
}
for _, p := range testPoints {
transformed := id.Transform(p)
if !eq(transformed, p) {
t.Errorf("Identity transform changed point: %v -> %v", p, transformed)
}
}
}
func TestElems(t *testing.T) {
tests := []struct {
aff Affine2D
sx, hx, ox, hy, sy, oy float32
}{
{AffineId(), 1, 0, 0, 0, 1, 0},
{Affine2D{a: 1, b: 2, c: 3, d: 4, e: 5, f: 6}, 2, 2, 3, 4, 6, 6},
{NewAffine2D(7, 8, 9, 10, 11, 12), 7, 8, 9, 10, 11, 12},
}
for i, test := range tests {
sx, hx, ox, hy, sy, oy := test.aff.Elems()
if sx != test.sx || hx != test.hx || ox != test.ox ||
hy != test.hy || sy != test.sy || oy != test.oy {
t.Errorf(
"Test %d: %v.Elems() = (%v, %v, %v, %v, %v, %v), want (%v, %v, %v, %v, %v, %v)",
i, test.aff, sx, hx, ox, hy, sy, oy, test.sx, test.hx, test.ox, test.hy, test.sy, test.oy,
)
}
}
}
func TestSplit(t *testing.T) {
tests := []struct {
aff Affine2D
expectedSRS Affine2D
expectedOffset Point
}{
{
AffineId(),
AffineId(),
Point{0, 0},
},
{
Affine2D{a: 1, b: 2, c: 3, d: 4, e: 5, f: 6},
Affine2D{a: 1, b: 2, c: 0, d: 4, e: 5, f: 0},
Point{3, 6},
},
{
NewAffine2D(2, 0, 10, 0, 3, 20),
NewAffine2D(2, 0, 0, 0, 3, 0),
Point{10, 20},
},
}
for i, test := range tests {
srs, offset := test.aff.Split()
if !eqaff(srs, test.expectedSRS) || !eq(offset, test.expectedOffset) {
t.Errorf(
"Test %d: %v.Split() = (%v, %v), want (%v, %v)",
i, test.aff, srs, offset, test.expectedSRS, test.expectedOffset,
)
}
}
}
func TestShear(t *testing.T) {
p := Pt(2, 3)
origin := Pt(1, 1)
shearX := AffineId().Shear(origin, math.Pi/4, 0)
resultX := shearX.Transform(p)
expectedX := Pt(4, 3)
if !eq(resultX, expectedX) {
t.Errorf("Shear around origin in X: got %v, want %v", resultX, expectedX)
}
inverseX := shearX.Invert().Transform(resultX)
if !eq(inverseX, p) {
t.Errorf("Inverse shear X: got %v, want %v", inverseX, p)
}
shearY := AffineId().Shear(origin, 0, math.Pi/4)
resultY := shearY.Transform(p)
expectedY := Pt(2, 4)
if !eq(resultY, expectedY) {
t.Errorf("Shear around origin in Y: got %v, want %v", resultY, expectedY)
}
inverseY := shearY.Invert().Transform(resultY)
if !eq(inverseY, p) {
t.Errorf("Inverse shear Y: got %v, want %v", inverseY, p)
}
}
Generated
+67 -39
View File
@@ -1,58 +1,86 @@
{
"nodes": {
"android": {
"inputs": {
"devshell": "devshell",
"flake-utils": "flake-utils",
"nixpkgs": [
"nixpkgs"
]
},
"locked": {
"lastModified": 1659298920,
"narHash": "sha256-LgRMge8BZUG15EN43iDJOlnEMX1dvRprB7SaoNqgibU=",
"owner": "tadfisher",
"repo": "android-nixpkgs",
"rev": "d4f20a3cd4ce961bb23b48447457f6810d69ae5e",
"type": "github"
},
"original": {
"owner": "tadfisher",
"repo": "android-nixpkgs",
"type": "github"
}
},
"devshell": {
"inputs": {
"flake-utils": [
"android",
"nixpkgs"
],
"nixpkgs": [
"android",
"nixpkgs"
]
},
"locked": {
"lastModified": 1658746384,
"narHash": "sha256-CCJcoMOcXyZFrV1ag4XMTpAPjLWb4Anbv+ktXFI1ry0=",
"owner": "numtide",
"repo": "devshell",
"rev": "0ffc7937bb5e8141af03d462b468bd071eb18e1b",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "devshell",
"type": "github"
}
},
"flake-utils": {
"locked": {
"lastModified": 1656928814,
"narHash": "sha256-RIFfgBuKz6Hp89yRr7+NR5tzIAbn52h8vT6vXkYjZoM=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "7e2a3b3dfd9af950a856d66b0a7d01e3c18aa249",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "flake-utils",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1747953325,
"narHash": "sha256-y2ZtlIlNTuVJUZCqzZAhIw5rrKP4DOSklev6c8PyCkQ=",
"lastModified": 1659305579,
"narHash": "sha256-SFeQTmh7hc9Y2fSkooHaoS8mDfPa04sfmUCtQ8MA6Pg=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "55d1f923c480dadce40f5231feb472e81b0bab48",
"rev": "5857574d45925585baffde730369414319228a84",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "nixos-25.05",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs",
"utils": "utils"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
},
"utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1731533236,
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "flake-utils",
"type": "github"
"android": "android",
"nixpkgs": "nixpkgs"
}
}
},
+47 -38
View File
@@ -3,38 +3,42 @@
description = "Gio build environment";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-25.05";
utils.url = "github:numtide/flake-utils";
nixpkgs.url = "github:NixOS/nixpkgs";
android.url = "github:tadfisher/android-nixpkgs";
android.inputs.nixpkgs.follows = "nixpkgs";
};
outputs = { self, nixpkgs, utils }:
utils.lib.eachDefaultSystem (system:
let
pkgs = import nixpkgs {
inherit system;
# allow unfree Android packages.
config.allowUnfree = true;
# accept the Android SDK license.
config.android_sdk.accept_license = true;
};
in {
devShells = let
android-sdk = let
androidComposition = pkgs.androidenv.composeAndroidPackages {
platformVersions = [ "latest" ];
abiVersions = [ "armeabi-v7a" "arm64-v8a" ];
# Omit the deprecated tools package.
toolsVersion = null;
includeNDK = true;
outputs = { self, nixpkgs, android }:
let
supportedSystems = [ "x86_64-linux" "x86_64-darwin" "aarch64-darwin" ];
forAllSystems = f: nixpkgs.lib.genAttrs supportedSystems (system: f system);
in
{
devShells = forAllSystems
(system:
let
pkgs = import nixpkgs {
inherit system;
};
in androidComposition.androidsdk;
in {
default = with pkgs;
mkShell (rec {
ANDROID_HOME = "${android-sdk}/libexec/android-sdk";
packages = [ android-sdk jdk clang ]
++ (if stdenv.isLinux then [
android-sdk = android.sdk.${system} (sdkPkgs: with sdkPkgs;
[
build-tools-31-0-0
cmdline-tools-latest
platform-tools
platforms-android-31
ndk-bundle
]);
in
{
default = with pkgs; mkShell
({
ANDROID_SDK_ROOT = "${android-sdk}/share/android-sdk";
JAVA_HOME = jdk8.home;
packages = [
android-sdk
jdk8
clang
] ++ (if stdenv.isLinux then [
vulkan-headers
libxkbcommon
wayland
@@ -42,13 +46,18 @@
xorg.libXcursor
xorg.libXfixes
libGL
pkg-config
] else
[ ]);
} // (if stdenv.isLinux then {
LD_LIBRARY_PATH = "${vulkan-loader}/lib";
} else
{ }));
};
});
pkgconfig
] else if stdenv.isDarwin then [
darwin.apple_sdk_11_0.frameworks.Foundation
darwin.apple_sdk_11_0.frameworks.Metal
darwin.apple_sdk_11_0.frameworks.QuartzCore
darwin.apple_sdk_11_0.frameworks.AppKit
darwin.apple_sdk_11_0.MacOSX-SDK
] else [ ]);
} // (if stdenv.isLinux then {
LD_LIBRARY_PATH = "${vulkan-loader}/lib";
} else { }));
}
);
};
}
+1 -1
View File
@@ -34,7 +34,7 @@ type Font struct {
// Face is an opaque handle to a typeface. The concrete implementation depends
// upon the kind of font and shaper in use.
type Face interface {
Face() *font.Face
Face() font.Face
}
// Typeface identifies a list of font families to attempt to use for displaying
+43 -41
View File
@@ -16,21 +16,23 @@ import (
_ "image/png"
giofont "gioui.org/font"
fontapi "github.com/go-text/typesetting/font"
"github.com/go-text/typesetting/font/opentype"
"github.com/go-text/typesetting/font"
fontapi "github.com/go-text/typesetting/opentype/api/font"
"github.com/go-text/typesetting/opentype/api/metadata"
"github.com/go-text/typesetting/opentype/loader"
)
// Face is a thread-safe representation of a loaded font. For efficiency, applications
// should construct a face for any given font file once, reusing it across different
// text shapers.
type Face struct {
face *fontapi.Font
face font.Font
font giofont.Font
}
// Parse constructs a Face from source bytes.
func Parse(src []byte) (Face, error) {
ld, err := opentype.NewLoader(bytes.NewReader(src))
ld, err := loader.NewLoader(bytes.NewReader(src))
if err != nil {
return Face{}, err
}
@@ -47,11 +49,11 @@ func Parse(src []byte) (Face, error) {
// ParseCollection parse an Opentype font file, with support for collections.
// Single font files are supported, returning a slice with length 1.
// The returned fonts are automatically wrapped in a text.FontFace with
// inferred font font.
// inferred font metadata.
// BUG(whereswaldon): the only Variant that can be detected automatically is
// "Mono".
func ParseCollection(src []byte) ([]giofont.FontFace, error) {
lds, err := opentype.NewLoaders(bytes.NewReader(src))
lds, err := loader.NewLoaders(bytes.NewReader(src))
if err != nil {
return nil, err
}
@@ -74,7 +76,7 @@ func ParseCollection(src []byte) ([]giofont.FontFace, error) {
return out, nil
}
func DescriptionToFont(md fontapi.Description) giofont.Font {
func DescriptionToFont(md metadata.Description) giofont.Font {
return giofont.Font{
Typeface: giofont.Typeface(md.Family),
Style: gioStyle(md.Aspect.Style),
@@ -82,30 +84,30 @@ func DescriptionToFont(md fontapi.Description) giofont.Font {
}
}
func FontToDescription(font giofont.Font) fontapi.Description {
return fontapi.Description{
func FontToDescription(font giofont.Font) metadata.Description {
return metadata.Description{
Family: string(font.Typeface),
Aspect: fontapi.Aspect{
Aspect: metadata.Aspect{
Style: mdStyle(font.Style),
Weight: mdWeight(font.Weight),
},
}
}
// parseLoader parses the contents of the loader into a face and its font.
func parseLoader(ld *opentype.Loader) (*fontapi.Font, giofont.Font, error) {
// parseLoader parses the contents of the loader into a face and its metadata.
func parseLoader(ld *loader.Loader) (font.Font, giofont.Font, error) {
ft, err := fontapi.NewFont(ld)
if err != nil {
return nil, giofont.Font{}, err
}
data := DescriptionToFont(ft.Describe())
data := DescriptionToFont(metadata.Metadata(ld))
return ft, data, nil
}
// Face returns a thread-unsafe wrapper for this Face suitable for use by a single shaper.
// Face many be invoked any number of times and is safe so long as each return value is
// only used by one goroutine.
func (f Face) Face() *fontapi.Face {
func (f Face) Face() font.Face {
return &fontapi.Face{Font: f.face}
}
@@ -117,74 +119,74 @@ func (f Face) Font() giofont.Font {
return f.font
}
func gioStyle(s fontapi.Style) giofont.Style {
func gioStyle(s metadata.Style) giofont.Style {
switch s {
case fontapi.StyleItalic:
case metadata.StyleItalic:
return giofont.Italic
case fontapi.StyleNormal:
case metadata.StyleNormal:
fallthrough
default:
return giofont.Regular
}
}
func mdStyle(g giofont.Style) fontapi.Style {
func mdStyle(g giofont.Style) metadata.Style {
switch g {
case giofont.Italic:
return fontapi.StyleItalic
return metadata.StyleItalic
case giofont.Regular:
fallthrough
default:
return fontapi.StyleNormal
return metadata.StyleNormal
}
}
func gioWeight(w fontapi.Weight) giofont.Weight {
func gioWeight(w metadata.Weight) giofont.Weight {
switch w {
case fontapi.WeightThin:
case metadata.WeightThin:
return giofont.Thin
case fontapi.WeightExtraLight:
case metadata.WeightExtraLight:
return giofont.ExtraLight
case fontapi.WeightLight:
case metadata.WeightLight:
return giofont.Light
case fontapi.WeightNormal:
case metadata.WeightNormal:
return giofont.Normal
case fontapi.WeightMedium:
case metadata.WeightMedium:
return giofont.Medium
case fontapi.WeightSemibold:
case metadata.WeightSemibold:
return giofont.SemiBold
case fontapi.WeightBold:
case metadata.WeightBold:
return giofont.Bold
case fontapi.WeightExtraBold:
case metadata.WeightExtraBold:
return giofont.ExtraBold
case fontapi.WeightBlack:
case metadata.WeightBlack:
return giofont.Black
default:
return giofont.Normal
}
}
func mdWeight(g giofont.Weight) fontapi.Weight {
func mdWeight(g giofont.Weight) metadata.Weight {
switch g {
case giofont.Thin:
return fontapi.WeightThin
return metadata.WeightThin
case giofont.ExtraLight:
return fontapi.WeightExtraLight
return metadata.WeightExtraLight
case giofont.Light:
return fontapi.WeightLight
return metadata.WeightLight
case giofont.Normal:
return fontapi.WeightNormal
return metadata.WeightNormal
case giofont.Medium:
return fontapi.WeightMedium
return metadata.WeightMedium
case giofont.SemiBold:
return fontapi.WeightSemibold
return metadata.WeightSemibold
case giofont.Bold:
return fontapi.WeightBold
return metadata.WeightBold
case giofont.ExtraBold:
return fontapi.WeightExtraBold
return metadata.WeightExtraBold
case giofont.Black:
return fontapi.WeightBlack
return metadata.WeightBlack
default:
return fontapi.WeightNormal
return metadata.WeightNormal
}
}
+62 -80
View File
@@ -18,7 +18,6 @@ import (
"gioui.org/f32"
"gioui.org/internal/fling"
"gioui.org/io/event"
"gioui.org/io/input"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/op"
@@ -38,19 +37,15 @@ type Hover struct {
// Add the gesture to detect hovering over the current pointer area.
func (h *Hover) Add(ops *op.Ops) {
event.Op(ops, h)
pointer.InputOp{
Tag: h,
Kinds: pointer.Enter | pointer.Leave,
}.Add(ops)
}
// Update state and report whether a pointer is inside the area.
func (h *Hover) Update(q input.Source) bool {
for {
ev, ok := q.Event(pointer.Filter{
Target: h,
Kinds: pointer.Enter | pointer.Leave | pointer.Cancel,
})
if !ok {
break
}
func (h *Hover) Update(q event.Queue) bool {
for _, ev := range q.Events(h) {
e, ok := ev.(pointer.Event)
if !ok {
continue
@@ -112,6 +107,7 @@ type Drag struct {
pressed bool
pid pointer.ID
start f32.Point
grab bool
}
// Scroll detects scroll gestures and reduces them to
@@ -119,9 +115,11 @@ type Drag struct {
// movements as well as drag and fling touch gestures.
type Scroll struct {
dragging bool
axis Axis
estimator fling.Extrapolation
flinger fling.Animation
pid pointer.ID
grab bool
last int
// Leftover scroll.
scroll float32
@@ -163,7 +161,10 @@ const touchSlop = unit.Dp(3)
// Add the handler to the operation list to receive click events.
func (c *Click) Add(ops *op.Ops) {
event.Op(ops, c)
pointer.InputOp{
Tag: c,
Kinds: pointer.Press | pointer.Release | pointer.Enter | pointer.Leave,
}.Add(ops)
}
// Hovered returns whether a pointer is inside the area.
@@ -176,16 +177,10 @@ func (c *Click) Pressed() bool {
return c.pressed
}
// Update state and return the next click events, if any.
func (c *Click) Update(q input.Source) (ClickEvent, bool) {
for {
evt, ok := q.Event(pointer.Filter{
Target: c,
Kinds: pointer.Press | pointer.Release | pointer.Enter | pointer.Leave | pointer.Cancel,
})
if !ok {
break
}
// Update state and return the click events.
func (c *Click) Update(q event.Queue) []ClickEvent {
var events []ClickEvent
for _, evt := range q.Events(c) {
e, ok := evt.(pointer.Event)
if !ok {
continue
@@ -197,15 +192,9 @@ func (c *Click) Update(q input.Source) (ClickEvent, bool) {
}
c.pressed = false
if !c.entered || c.hovered {
return ClickEvent{
Kind: KindClick,
Position: e.Position.Round(),
Source: e.Source,
Modifiers: e.Modifiers,
NumClicks: c.clicks,
}, true
events = append(events, ClickEvent{Kind: KindClick, Position: e.Position.Round(), Source: e.Source, Modifiers: e.Modifiers, NumClicks: c.clicks})
} else {
return ClickEvent{Kind: KindCancel}, true
events = append(events, ClickEvent{Kind: KindCancel})
}
case pointer.Cancel:
wasPressed := c.pressed
@@ -213,7 +202,7 @@ func (c *Click) Update(q input.Source) (ClickEvent, bool) {
c.hovered = false
c.entered = false
if wasPressed {
return ClickEvent{Kind: KindCancel}, true
events = append(events, ClickEvent{Kind: KindCancel})
}
case pointer.Press:
if c.pressed {
@@ -235,7 +224,7 @@ func (c *Click) Update(q input.Source) (ClickEvent, bool) {
c.clicks = 1
}
c.clickedAt = e.Time
return ClickEvent{Kind: KindPress, Position: e.Position.Round(), Source: e.Source, Modifiers: e.Modifiers, NumClicks: c.clicks}, true
events = append(events, ClickEvent{Kind: KindPress, Position: e.Position.Round(), Source: e.Source, Modifiers: e.Modifiers, NumClicks: c.clicks})
case pointer.Leave:
if !c.pressed {
c.pid = e.PointerID
@@ -253,16 +242,25 @@ func (c *Click) Update(q input.Source) (ClickEvent, bool) {
}
}
}
return ClickEvent{}, false
return events
}
func (ClickEvent) ImplementsEvent() {}
// Add the handler to the operation list to receive scroll events.
// The bounds variable refers to the scrolling boundaries
// as defined in [pointer.Filter].
func (s *Scroll) Add(ops *op.Ops) {
event.Op(ops, s)
// as defined in io/pointer.InputOp.
func (s *Scroll) Add(ops *op.Ops, bounds image.Rectangle) {
oph := pointer.InputOp{
Tag: s,
Grab: s.grab,
Kinds: pointer.Press | pointer.Drag | pointer.Release | pointer.Scroll,
ScrollBounds: bounds,
}
oph.Add(ops)
if s.flinger.Active() {
op.InvalidateOp{}.Add(ops)
}
}
// Stop any remaining fling movement.
@@ -271,19 +269,13 @@ func (s *Scroll) Stop() {
}
// Update state and report the scroll distance along axis.
func (s *Scroll) Update(cfg unit.Metric, q input.Source, t time.Time, axis Axis, scrollx, scrolly pointer.ScrollRange) int {
total := 0
f := pointer.Filter{
Target: s,
Kinds: pointer.Press | pointer.Drag | pointer.Release | pointer.Scroll | pointer.Cancel,
ScrollX: scrollx,
ScrollY: scrolly,
func (s *Scroll) Update(cfg unit.Metric, q event.Queue, t time.Time, axis Axis) int {
if s.axis != axis {
s.axis = axis
return 0
}
for {
evt, ok := q.Event(f)
if !ok {
break
}
total := 0
for _, evt := range q.Events(s) {
e, ok := evt.(pointer.Event)
if !ok {
continue
@@ -300,7 +292,7 @@ func (s *Scroll) Update(cfg unit.Metric, q input.Source, t time.Time, axis Axis,
}
s.Stop()
s.estimator = fling.Extrapolation{}
v := s.val(axis, e.Position)
v := s.val(e.Position)
s.last = int(math.Round(float64(v)))
s.estimator.Sample(e.Time, v)
s.dragging = true
@@ -316,14 +308,13 @@ func (s *Scroll) Update(cfg unit.Metric, q input.Source, t time.Time, axis Axis,
fallthrough
case pointer.Cancel:
s.dragging = false
s.grab = false
case pointer.Scroll:
switch axis {
switch s.axis {
case Horizontal:
s.scroll += e.Scroll.X
case Vertical:
s.scroll += e.Scroll.Y
case Both:
s.scroll += e.Scroll.X + e.Scroll.Y
}
iscroll := int(s.scroll)
s.scroll -= float32(iscroll)
@@ -332,14 +323,14 @@ func (s *Scroll) Update(cfg unit.Metric, q input.Source, t time.Time, axis Axis,
if !s.dragging || s.pid != e.PointerID {
continue
}
val := s.val(axis, e.Position)
val := s.val(e.Position)
s.estimator.Sample(e.Time, val)
v := int(math.Round(float64(val)))
dist := s.last - v
if e.Priority < pointer.Grabbed {
slop := cfg.Dp(touchSlop)
if dist := dist; dist >= slop || -slop >= dist {
q.Execute(pointer.GrabCmd{Tag: s, ID: e.PointerID})
s.grab = true
}
} else {
s.last = v
@@ -348,22 +339,14 @@ func (s *Scroll) Update(cfg unit.Metric, q input.Source, t time.Time, axis Axis,
}
}
total += s.flinger.Tick(t)
if s.flinger.Active() {
q.Execute(op.InvalidateCmd{})
}
return total
}
func (s *Scroll) val(axis Axis, p f32.Point) float32 {
switch axis {
case Horizontal:
func (s *Scroll) val(p f32.Point) float32 {
if s.axis == Horizontal {
return p.X
case Vertical:
} else {
return p.Y
case Both:
return p.X + p.Y
default:
return 0
}
}
@@ -381,20 +364,18 @@ func (s *Scroll) State() ScrollState {
// Add the handler to the operation list to receive drag events.
func (d *Drag) Add(ops *op.Ops) {
event.Op(ops, d)
pointer.InputOp{
Tag: d,
Grab: d.grab,
Kinds: pointer.Press | pointer.Drag | pointer.Release,
}.Add(ops)
}
// Update state and return the next drag event, if any.
func (d *Drag) Update(cfg unit.Metric, q input.Source, axis Axis) (pointer.Event, bool) {
for {
ev, ok := q.Event(pointer.Filter{
Target: d,
Kinds: pointer.Press | pointer.Drag | pointer.Release | pointer.Cancel,
})
if !ok {
break
}
e, ok := ev.(pointer.Event)
// Update state and return the drag events.
func (d *Drag) Update(cfg unit.Metric, q event.Queue, axis Axis) []pointer.Event {
var events []pointer.Event
for _, e := range q.Events(d) {
e, ok := e.(pointer.Event)
if !ok {
continue
}
@@ -427,7 +408,7 @@ func (d *Drag) Update(cfg unit.Metric, q input.Source, axis Axis) (pointer.Event
diff := e.Position.Sub(d.start)
slop := cfg.Dp(touchSlop)
if diff.X*diff.X+diff.Y*diff.Y > float32(slop*slop) {
q.Execute(pointer.GrabCmd{Tag: d, ID: e.PointerID})
d.grab = true
}
}
case pointer.Release, pointer.Cancel:
@@ -436,12 +417,13 @@ func (d *Drag) Update(cfg unit.Metric, q input.Source, axis Axis) (pointer.Event
continue
}
d.dragging = false
d.grab = false
}
return e, true
events = append(events, e)
}
return pointer.Event{}, false
return events
}
// Dragging reports whether it is currently in use.
+17 -17
View File
@@ -9,8 +9,8 @@ import (
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/input"
"gioui.org/io/pointer"
"gioui.org/io/router"
"gioui.org/op"
"gioui.org/op/clip"
)
@@ -22,21 +22,20 @@ func TestHover(t *testing.T) {
stack := clip.Rect(rect).Push(ops)
h.Add(ops)
stack.Pop()
r := new(input.Router)
h.Update(r.Source())
r := new(router.Router)
r.Frame(ops)
r.Queue(
pointer.Event{Kind: pointer.Move, Position: f32.Pt(30, 30)},
)
if !h.Update(r.Source()) {
if !h.Update(r) {
t.Fatal("expected hovered")
}
r.Queue(
pointer.Event{Kind: pointer.Move, Position: f32.Pt(50, 50)},
)
if h.Update(r.Source()) {
if h.Update(r) {
t.Fatal("expected not hovered")
}
}
@@ -72,21 +71,12 @@ func TestMouseClicks(t *testing.T) {
var ops op.Ops
click.Add(&ops)
var r input.Router
click.Update(r.Source())
var r router.Router
r.Frame(&ops)
r.Queue(tc.events...)
var clicks []ClickEvent
for {
ev, ok := click.Update(r.Source())
if !ok {
break
}
if ev.Kind == KindClick {
clicks = append(clicks, ev)
}
}
events := click.Update(&r)
clicks := filterMouseClicks(events)
if got, want := len(clicks), len(tc.clicks); got != want {
t.Fatalf("got %d mouse clicks, expected %d", got, want)
}
@@ -116,3 +106,13 @@ func mouseClickEvents(times ...time.Duration) []event.Event {
}
return events
}
func filterMouseClicks(events []ClickEvent) []ClickEvent {
var clicks []ClickEvent
for _, ev := range events {
if ev.Kind == KindClick {
clicks = append(clicks, ev)
}
}
return clicks
}
+9 -7
View File
@@ -1,14 +1,16 @@
module gioui.org
go 1.23.8
go 1.19
require (
eliasnaur.com/font v0.0.0-20230308162249-dd43949cb42d
gioui.org/cpu v0.0.0-20210817075930-8d6a761490d2
gioui.org/shader v1.0.8
github.com/go-text/typesetting v0.3.0
golang.org/x/exp v0.0.0-20250408133849-7e4ce0ab07d0
golang.org/x/exp/shiny v0.0.0-20250408133849-7e4ce0ab07d0
golang.org/x/image v0.26.0
golang.org/x/sys v0.33.0
golang.org/x/text v0.24.0
github.com/go-text/typesetting v0.0.0-20230803102845-24e03d8b5372
golang.org/x/exp v0.0.0-20221012211006-4de253d81b95
golang.org/x/exp/shiny v0.0.0-20220827204233-334a2380cb91
golang.org/x/image v0.5.0
golang.org/x/sys v0.0.0-20220825204002-c680a09ffe64
)
require golang.org/x/text v0.7.0
+38 -14
View File
@@ -1,19 +1,43 @@
eliasnaur.com/font v0.0.0-20230308162249-dd43949cb42d h1:ARo7NCVvN2NdhLlJE9xAbKweuI9L6UgfTbYb0YwPacY=
eliasnaur.com/font v0.0.0-20230308162249-dd43949cb42d/go.mod h1:OYVuxibdk9OSLX8vAqydtRPP87PyTFcT9uH3MlEGBQA=
gioui.org/cpu v0.0.0-20210808092351-bfe733dd3334/go.mod h1:A8M0Cn5o+vY5LTMlnRoK3O5kG+rH0kWfJjeKd9QpBmQ=
gioui.org/cpu v0.0.0-20210817075930-8d6a761490d2 h1:AGDDxsJE1RpcXTAxPG2B4jrwVUJGFDjINIPi1jtO6pc=
gioui.org/cpu v0.0.0-20210817075930-8d6a761490d2/go.mod h1:A8M0Cn5o+vY5LTMlnRoK3O5kG+rH0kWfJjeKd9QpBmQ=
gioui.org/shader v1.0.8 h1:6ks0o/A+b0ne7RzEqRZK5f4Gboz2CfG+mVliciy6+qA=
gioui.org/shader v1.0.8/go.mod h1:mWdiME581d/kV7/iEhLmUgUK5iZ09XR5XpduXzbePVM=
github.com/go-text/typesetting v0.3.0 h1:OWCgYpp8njoxSRpwrdd1bQOxdjOXDj9Rqart9ML4iF4=
github.com/go-text/typesetting v0.3.0/go.mod h1:qjZLkhRgOEYMhU9eHBr3AR4sfnGJvOXNLt8yRAySFuY=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066 h1:qCuYC+94v2xrb1PoS4NIDe7DGYtLnU2wWiQe9a1B1c0=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066/go.mod h1:DDxDdQEnB70R8owOx3LVpEFvpMK9eeH1o2r0yZhFI9o=
golang.org/x/exp v0.0.0-20250408133849-7e4ce0ab07d0 h1:R84qjqJb5nVJMxqWYb3np9L5ZsaDtB+a39EqjV0JSUM=
golang.org/x/exp v0.0.0-20250408133849-7e4ce0ab07d0/go.mod h1:S9Xr4PYopiDyqSyp5NjCrhFrqg6A5zA2E/iPHPhqnS8=
golang.org/x/exp/shiny v0.0.0-20250408133849-7e4ce0ab07d0 h1:tMSqXTK+AQdW3LpCbfatHSRPHeW6+2WuxaVQuHftn80=
golang.org/x/exp/shiny v0.0.0-20250408133849-7e4ce0ab07d0/go.mod h1:ygj7T6vSGhhm/9yTpOQQNvuAUFziTH7RUiH74EoE2C8=
golang.org/x/image v0.26.0 h1:4XjIFEZWQmCZi6Wv8BoxsDhRU3RVnLX04dToTDAEPlY=
golang.org/x/image v0.26.0/go.mod h1:lcxbMFAovzpnJxzXS3nyL83K27tmqtKzIJpctK8YO5c=
golang.org/x/sys v0.33.0 h1:q3i8TbbEz+JRD9ywIRlyRAQbM0qF7hu24q3teo2hbuw=
golang.org/x/sys v0.33.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k=
golang.org/x/text v0.24.0 h1:dd5Bzh4yt5KYA8f9CJHCP4FB4D51c2c6JvN37xJJkJ0=
golang.org/x/text v0.24.0/go.mod h1:L8rBsPeo2pSS+xqN0d5u2ikmjtmoJbDBT1b7nHvFCdU=
github.com/go-text/typesetting v0.0.0-20230803102845-24e03d8b5372 h1:FQivqchis6bE2/9uF70M2gmmLpe82esEm2QadL0TEJo=
github.com/go-text/typesetting v0.0.0-20230803102845-24e03d8b5372/go.mod h1:evDBbvNR/KaVFZ2ZlDSOWWXIUKq0wCOEtzLxRM8SG3k=
github.com/go-text/typesetting-utils v0.0.0-20230616150549-2a7df14b6a22 h1:LBQTFxP2MfsyEDqSKmUBZaDuDHN1vpqDyOZjcqS7MYI=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/exp v0.0.0-20221012211006-4de253d81b95 h1:sBdrWpxhGDdTAYNqbgBLAR+ULAPPhfgncLr1X0lyWtg=
golang.org/x/exp v0.0.0-20221012211006-4de253d81b95/go.mod h1:cyybsKvd6eL0RnXn6p/Grxp8F5bW7iYuBgsNCOHpMYE=
golang.org/x/exp/shiny v0.0.0-20220827204233-334a2380cb91 h1:ryT6Nf0R83ZgD8WnFFdfI8wCeyqgdXWN4+CkFVNPAT0=
golang.org/x/exp/shiny v0.0.0-20220827204233-334a2380cb91/go.mod h1:VjAR7z0ngyATZTELrBSkxOOHhhlnVUxDye4mcjx5h/8=
golang.org/x/image v0.5.0 h1:5JMiNunQeQw++mMOz48/ISeNu3Iweh/JaZU8ZLqHRrI=
golang.org/x/image v0.5.0/go.mod h1:FVC7BI/5Ym8R25iw5OLsgshdUBbT1h5jZTpA+mvAdZ4=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220825204002-c680a09ffe64 h1:UiNENfZ8gDvpiWw7IpOMQ27spWmThO1RwwdQVbJahJM=
golang.org/x/sys v0.0.0-20220825204002-c680a09ffe64/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/text v0.7.0 h1:4BRB4x83lYWy72KwLD/qYDuTu7q9PjSagHvijDw7cLo=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
+13 -17
View File
@@ -4,16 +4,12 @@ package gpu
import (
"fmt"
"image"
"gioui.org/internal/f32"
)
type textureCacheKey struct {
filter byte
handle any
}
type textureCache struct {
res map[textureCacheKey]resourceCacheValue
type resourceCache struct {
res map[interface{}]resourceCacheValue
}
type resourceCacheValue struct {
@@ -35,19 +31,19 @@ type opCache struct {
type opCacheValue struct {
data pathData
bounds image.Rectangle
bounds f32.Rectangle
// the fields below are handled by opCache
key opKey
keep bool
}
func newTextureCache() *textureCache {
return &textureCache{
res: make(map[textureCacheKey]resourceCacheValue),
func newResourceCache() *resourceCache {
return &resourceCache{
res: make(map[interface{}]resourceCacheValue),
}
}
func (r *textureCache) get(key textureCacheKey) (resource, bool) {
func (r *resourceCache) get(key interface{}) (resource, bool) {
v, exists := r.res[key]
if !exists {
return nil, false
@@ -59,17 +55,17 @@ func (r *textureCache) get(key textureCacheKey) (resource, bool) {
return v.resource, exists
}
func (r *textureCache) put(key textureCacheKey, val resource) {
func (r *resourceCache) put(key interface{}, val resource) {
v, exists := r.res[key]
if exists && v.used {
panic(fmt.Errorf("key exists, %v", key))
panic(fmt.Errorf("key exists, %p", key))
}
v.used = true
v.resource = val
r.res[key] = v
}
func (r *textureCache) frame() {
func (r *resourceCache) frame() {
for k, v := range r.res {
if v.used {
v.used = false
@@ -81,7 +77,7 @@ func (r *textureCache) frame() {
}
}
func (r *textureCache) release() {
func (r *resourceCache) release() {
for _, v := range r.res {
v.resource.release()
}
+24
View File
@@ -0,0 +1,24 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gpu
import "testing"
func BenchmarkResourceCache(b *testing.B) {
offset := 0
const N = 100
cache := newResourceCache()
for i := 0; i < b.N; i++ {
// half are the same and half updated
for k := 0; k < N; k++ {
cache.put(offset+k, nullResource{})
}
cache.frame()
offset += N / 2
}
}
type nullResource struct{}
func (nullResource) release() {}
+6 -6
View File
@@ -19,10 +19,10 @@ type quadSplitter struct {
func encodeQuadTo(data []byte, meta uint32, from, ctrl, to f32.Point) {
// inlined code:
// encodeVertex(data, meta, 1, -1, from, ctrl, to)
// encodeVertex(data, meta, -1, 1, from, ctrl, to)
// encodeVertex(data[vertStride:], meta, 1, 1, from, ctrl, to)
// encodeVertex(data[vertStride*2:], meta, -1, -1, from, ctrl, to)
// encodeVertex(data[vertStride*3:], meta, -1, 1, from, ctrl, to)
// encodeVertex(data[vertStride*3:], meta, 1, -1, from, ctrl, to)
// this code needs to stay in sync with `vertex.encode`.
bo := binary.LittleEndian
@@ -48,10 +48,10 @@ func encodeQuadTo(data []byte, meta uint32, from, ctrl, to f32.Point) {
}
const (
nwCorner = 1*0.5 + 0*0.25
neCorner = 1*0.5 + 1*0.25
swCorner = 0*0.5 + 0*0.25
seCorner = 0*0.5 + 1*0.25
nwCorner = 1*0.25 + 0*0.5
neCorner = 1*0.25 + 1*0.5
swCorner = 0*0.25 + 0*0.5
seCorner = 0*0.25 + 1*0.5
)
func encodeVertex(data []byte, meta uint32, cornerx, cornery int16, from, ctrl, to f32.Point) {
+1 -1
View File
@@ -10,7 +10,7 @@ import (
func BenchmarkEncodeQuadTo(b *testing.B) {
var data [vertStride * 4]byte
for i := 0; b.Loop(); i++ {
for i := 0; i < b.N; i++ {
v := float32(i)
encodeQuadTo(data[:], 123,
f32.Point{X: v, Y: v},
+2202
View File
File diff suppressed because it is too large Load Diff
+129
View File
@@ -0,0 +1,129 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gpu
import (
"unsafe"
"gioui.org/cpu"
)
// This file contains code specific to running compute shaders on the CPU.
// dispatcher dispatches CPU compute programs across multiple goroutines.
type dispatcher struct {
// done is notified when a worker completes its work slice.
done chan struct{}
// work receives work slice indices. It is closed when the dispatcher is released.
work chan work
// dispatch receives compute jobs, which is then split among workers.
dispatch chan dispatch
// sync receives notification when a Sync completes.
sync chan struct{}
}
type work struct {
ctx *cpu.DispatchContext
index int
}
type dispatch struct {
_type jobType
program *cpu.ProgramInfo
descSet unsafe.Pointer
x, y, z int
}
type jobType uint8
const (
jobDispatch jobType = iota
jobBarrier
jobSync
)
func newDispatcher(workers int) *dispatcher {
d := &dispatcher{
work: make(chan work, workers),
done: make(chan struct{}, workers),
// Leave some room to avoid blocking calls to Dispatch.
dispatch: make(chan dispatch, 20),
sync: make(chan struct{}),
}
for i := 0; i < workers; i++ {
go d.worker()
}
go d.dispatcher()
return d
}
func (d *dispatcher) dispatcher() {
defer close(d.work)
var free []*cpu.DispatchContext
defer func() {
for _, ctx := range free {
ctx.Free()
}
}()
var used []*cpu.DispatchContext
for job := range d.dispatch {
switch job._type {
case jobDispatch:
if len(free) == 0 {
free = append(free, cpu.NewDispatchContext())
}
ctx := free[len(free)-1]
free = free[:len(free)-1]
used = append(used, ctx)
ctx.Prepare(cap(d.work), job.program, job.descSet, job.x, job.y, job.z)
for i := 0; i < cap(d.work); i++ {
d.work <- work{
ctx: ctx,
index: i,
}
}
case jobBarrier:
// Wait for all outstanding dispatches to complete.
for i := 0; i < len(used)*cap(d.work); i++ {
<-d.done
}
free = append(free, used...)
used = used[:0]
case jobSync:
d.sync <- struct{}{}
}
}
}
func (d *dispatcher) worker() {
thread := cpu.NewThreadContext()
defer thread.Free()
for w := range d.work {
w.ctx.Dispatch(w.index, thread)
d.done <- struct{}{}
}
}
func (d *dispatcher) Barrier() {
d.dispatch <- dispatch{_type: jobBarrier}
}
func (d *dispatcher) Sync() {
d.dispatch <- dispatch{_type: jobSync}
<-d.sync
}
func (d *dispatcher) Dispatch(program *cpu.ProgramInfo, descSet unsafe.Pointer, x, y, z int) {
d.dispatch <- dispatch{
_type: jobDispatch,
program: program,
descSet: descSet,
x: x,
y: y,
z: z,
}
}
func (d *dispatcher) Stop() {
close(d.dispatch)
}
+193 -213
View File
@@ -9,13 +9,12 @@ package gpu
import (
"encoding/binary"
"errors"
"fmt"
"image"
"image/color"
"math"
"os"
"reflect"
"slices"
"time"
"unsafe"
@@ -45,10 +44,14 @@ type GPU interface {
Clear(color color.NRGBA)
// Frame draws the graphics operations from op into a viewport of target.
Frame(frame *op.Ops, target RenderTarget, viewport image.Point) error
// Profile returns the last available profiling information. Profiling
// information is requested when Frame sees an io/profile.Op, and the result
// is available through Profile at some later time.
Profile() string
}
type gpu struct {
cache *textureCache
cache *resourceCache
profile string
timers *timers
@@ -70,6 +73,7 @@ type renderer struct {
}
type drawOps struct {
profile bool
reader ops.Reader
states []f32.Affine2D
transStack []f32.Affine2D
@@ -118,17 +122,17 @@ type drawState struct {
}
type pathOp struct {
off image.Point
off f32.Point
// rect tracks whether the clip stack can be represented by a
// pixel-aligned rectangle.
rect bool
// clip is the union of all
// later clip rectangles.
clip image.Rectangle
bounds image.Rectangle
bounds f32.Rectangle
// intersect is the intersection of bounds and all
// previous clip bounds.
intersect image.Rectangle
intersect f32.Rectangle
pathKey opKey
path bool
pathVerts []byte
@@ -190,7 +194,7 @@ const (
// imageOpData is the shadow of paint.ImageOp.
type imageOpData struct {
src *image.RGBA
handle any
handle interface{}
filter byte
}
@@ -201,7 +205,7 @@ type linearGradientOpData struct {
color2 color.NRGBA
}
func decodeImageOp(data []byte, refs []any) imageOpData {
func decodeImageOp(data []byte, refs []interface{}) imageOpData {
handle := refs[1]
if handle == nil {
return imageOpData{}
@@ -262,7 +266,7 @@ type texture struct {
type blitter struct {
ctx driver.Device
viewport image.Point
pipelines [2][3]*pipeline
pipelines [3]*pipeline
colUniforms *blitColUniforms
texUniforms *blitTexUniforms
linearGradientUniforms *blitLinearGradientUniforms
@@ -344,17 +348,18 @@ func New(api API) (GPU, error) {
func NewWithDevice(d driver.Device) (GPU, error) {
d.BeginFrame(nil, false, image.Point{})
defer d.EndFrame()
forceCompute := os.Getenv("GIORENDERER") == "forcecompute"
feats := d.Caps().Features
switch {
case feats.Has(driver.FeatureFloatRenderTargets) && feats.Has(driver.FeatureSRGB):
case !forceCompute && feats.Has(driver.FeatureFloatRenderTargets) && feats.Has(driver.FeatureSRGB):
return newGPU(d)
}
return nil, errors.New("no available GPU driver")
return newCompute(d)
}
func newGPU(ctx driver.Device) (*gpu, error) {
g := &gpu{
cache: newTextureCache(),
cache: newResourceCache(),
}
g.drawOps.pathCache = newOpCache()
if err := g.init(ctx); err != nil {
@@ -394,7 +399,7 @@ func (g *gpu) collect(viewport image.Point, frameOps *op.Ops) {
g.renderer.pather.viewport = viewport
g.drawOps.reset(viewport)
g.drawOps.collect(frameOps, viewport)
if false && g.timers == nil && g.ctx.Caps().Features.Has(driver.FeatureTimers) {
if g.drawOps.profile && g.timers == nil && g.ctx.Caps().Features.Has(driver.FeatureTimers) {
g.frameStart = time.Now()
g.timers = newTimers(g.ctx)
g.stencilTimer = g.timers.newTimer()
@@ -420,9 +425,9 @@ func (g *gpu) frame(target RenderTarget) error {
g.stencilTimer.end()
g.coverTimer.begin()
g.renderer.uploadImages(g.cache, g.drawOps.imageOps)
g.renderer.prepareDrawOps(g.drawOps.imageOps)
g.renderer.prepareDrawOps(g.cache, g.drawOps.imageOps)
g.drawOps.layers = g.renderer.packLayers(g.drawOps.layers)
g.renderer.drawLayers(g.drawOps.layers, g.drawOps.imageOps)
g.renderer.drawLayers(g.cache, g.drawOps.layers, g.drawOps.imageOps)
d := driver.LoadDesc{
ClearColor: g.drawOps.clearColor,
}
@@ -432,14 +437,14 @@ func (g *gpu) frame(target RenderTarget) error {
}
g.ctx.BeginRenderPass(defFBO, d)
g.ctx.Viewport(0, 0, viewport.X, viewport.Y)
g.renderer.drawOps(false, image.Point{}, g.renderer.blitter.viewport, g.drawOps.imageOps)
g.renderer.drawOps(g.cache, false, image.Point{}, g.renderer.blitter.viewport, g.drawOps.imageOps)
g.coverTimer.end()
g.ctx.EndRenderPass()
g.cleanupTimer.begin()
g.cache.frame()
g.drawOps.pathCache.frame()
g.cleanupTimer.end()
if false && g.timers.ready() {
if g.drawOps.profile && g.timers.ready() {
st, covt, cleant := g.stencilTimer.Elapsed, g.coverTimer.Elapsed, g.cleanupTimer.Elapsed
ft := st + covt + cleant
q := 100 * time.Microsecond
@@ -455,8 +460,12 @@ func (g *gpu) Profile() string {
return g.profile
}
func (r *renderer) texHandle(cache *textureCache, data imageOpData) driver.Texture {
key := textureCacheKey{
func (r *renderer) texHandle(cache *resourceCache, data imageOpData) driver.Texture {
type cachekey struct {
filter byte
handle any
}
key := cachekey{
filter: data.filter,
handle: data.handle,
}
@@ -548,7 +557,7 @@ func newBlitter(ctx driver.Device) *blitter {
b.texUniforms = new(blitTexUniforms)
b.linearGradientUniforms = new(blitLinearGradientUniforms)
pipelines, err := createColorPrograms(ctx, gio.Shader_blit_vert, gio.Shader_blit_frag,
[3]any{b.colUniforms, b.linearGradientUniforms, b.texUniforms},
[3]interface{}{b.colUniforms, b.linearGradientUniforms, b.texUniforms},
)
if err != nil {
panic(err)
@@ -560,24 +569,12 @@ func newBlitter(ctx driver.Device) *blitter {
func (b *blitter) release() {
b.quadVerts.Release()
for _, p := range b.pipelines {
for _, p := range p {
p.Release()
}
p.Release()
}
}
func createColorPrograms(b driver.Device, vsSrc shader.Sources, fsSrc [3]shader.Sources, uniforms [3]any) (pipelines [2][3]*pipeline, err error) {
defer func() {
if err != nil {
for _, p := range pipelines {
for _, p := range p {
if p != nil {
p.Release()
}
}
}
}
}()
func createColorPrograms(b driver.Device, vsSrc shader.Sources, fsSrc [3]shader.Sources, uniforms [3]interface{}) ([3]*pipeline, error) {
var pipelines [3]*pipeline
blend := driver.BlendDesc{
Enable: true,
SrcFactor: driver.BlendFactorOne,
@@ -595,76 +592,86 @@ func createColorPrograms(b driver.Device, vsSrc shader.Sources, fsSrc [3]shader.
return pipelines, err
}
defer vsh.Release()
for i, format := range []driver.TextureFormat{driver.TextureFormatOutput, driver.TextureFormatSRGBA} {
{
fsh, err := b.NewFragmentShader(fsSrc[materialTexture])
if err != nil {
return pipelines, err
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: format,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
return pipelines, err
}
var vertBuffer *uniformBuffer
if u := uniforms[materialTexture]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[i][materialTexture] = &pipeline{pipe, vertBuffer}
{
fsh, err := b.NewFragmentShader(fsSrc[materialTexture])
if err != nil {
return pipelines, err
}
{
var vertBuffer *uniformBuffer
fsh, err := b.NewFragmentShader(fsSrc[materialColor])
if err != nil {
return pipelines, err
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: format,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
return pipelines, err
}
if u := uniforms[materialColor]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[i][materialColor] = &pipeline{pipe, vertBuffer}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: driver.TextureFormatOutput,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
return pipelines, err
}
{
var vertBuffer *uniformBuffer
fsh, err := b.NewFragmentShader(fsSrc[materialLinearGradient])
if err != nil {
return pipelines, err
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: format,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
return pipelines, err
}
if u := uniforms[materialLinearGradient]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[i][materialLinearGradient] = &pipeline{pipe, vertBuffer}
var vertBuffer *uniformBuffer
if u := uniforms[materialTexture]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[materialTexture] = &pipeline{pipe, vertBuffer}
}
{
var vertBuffer *uniformBuffer
fsh, err := b.NewFragmentShader(fsSrc[materialColor])
if err != nil {
pipelines[materialTexture].Release()
return pipelines, err
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: driver.TextureFormatOutput,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
pipelines[materialTexture].Release()
return pipelines, err
}
if u := uniforms[materialColor]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[materialColor] = &pipeline{pipe, vertBuffer}
}
{
var vertBuffer *uniformBuffer
fsh, err := b.NewFragmentShader(fsSrc[materialLinearGradient])
if err != nil {
pipelines[materialTexture].Release()
pipelines[materialColor].Release()
return pipelines, err
}
defer fsh.Release()
pipe, err := b.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
BlendDesc: blend,
VertexLayout: layout,
PixelFormat: driver.TextureFormatOutput,
Topology: driver.TopologyTriangleStrip,
})
if err != nil {
pipelines[materialTexture].Release()
pipelines[materialColor].Release()
return pipelines, err
}
if u := uniforms[materialLinearGradient]; u != nil {
vertBuffer = newUniformBuffer(b, u)
}
pipelines[materialLinearGradient] = &pipeline{pipe, vertBuffer}
}
if err != nil {
for _, p := range pipelines {
p.Release()
}
return pipelines, err
}
return pipelines, nil
}
@@ -823,7 +830,7 @@ func (r *renderer) packLayers(layers []opacityLayer) []opacityLayer {
layers[l.parent].clip = b.Union(l.clip)
}
if l.clip.Empty() {
layers = slices.Delete(layers, i, i+1)
layers = append(layers[:i], layers[i+1:]...)
}
}
// Pack layers.
@@ -846,7 +853,7 @@ func (r *renderer) packLayers(layers []opacityLayer) []opacityLayer {
return layers
}
func (r *renderer) drawLayers(layers []opacityLayer, ops []imageOp) {
func (r *renderer) drawLayers(cache *resourceCache, layers []opacityLayer, ops []imageOp) {
if len(r.layers.sizes) == 0 {
return
}
@@ -867,12 +874,12 @@ func (r *renderer) drawLayers(layers []opacityLayer, ops []imageOp) {
Min: l.place.Pos,
Max: l.place.Pos.Add(l.clip.Size()),
}
r.ctx.Viewport(v.Min.X, v.Min.Y, v.Dx(), v.Dy())
r.ctx.Viewport(v.Min.X, v.Min.Y, v.Max.X, v.Max.Y)
f := r.layerFBOs.fbos[fbo]
r.drawOps(true, l.clip.Min.Mul(-1), l.clip.Size(), ops[l.opStart:l.opEnd])
r.drawOps(cache, true, l.clip.Min.Mul(-1), l.clip.Size(), ops[l.opStart:l.opEnd])
sr := f32.FRect(v)
uvScale, uvOffset := texSpaceTransform(sr, f.size)
uvTrans := f32.AffineId().Scale(f32.Point{}, uvScale).Offset(uvOffset)
uvTrans := f32.Affine2D{}.Scale(f32.Point{}, uvScale).Offset(uvOffset)
// Replace layer ops with one textured op.
ops[l.opStart] = imageOp{
clip: l.clip,
@@ -892,6 +899,7 @@ func (r *renderer) drawLayers(layers []opacityLayer, ops []imageOp) {
}
func (d *drawOps) reset(viewport image.Point) {
d.profile = false
d.viewport = viewport
d.imageOps = d.imageOps[:0]
d.pathOps = d.pathOps[:0]
@@ -902,14 +910,16 @@ func (d *drawOps) reset(viewport image.Point) {
d.opacityStack = d.opacityStack[:0]
}
func (d *drawOps) collect(root *op.Ops, viewportSize image.Point) {
viewport := image.Rectangle{Max: viewportSize}
func (d *drawOps) collect(root *op.Ops, viewport image.Point) {
viewf := f32.Rectangle{
Max: f32.Point{X: float32(viewport.X), Y: float32(viewport.Y)},
}
var ops *ops.Ops
if root != nil {
ops = &root.Internal
}
d.reader.Reset(ops)
d.collectOps(&d.reader, viewport)
d.collectOps(&d.reader, viewf)
}
func (d *drawOps) buildPaths(ctx driver.Device) {
@@ -930,7 +940,7 @@ func (d *drawOps) newPathOp() *pathOp {
return &d.pathOpCache[len(d.pathOpCache)-1]
}
func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey opKey, bounds image.Rectangle, off image.Point) {
func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey opKey, bounds f32.Rectangle, off f32.Point, push bool) {
npath := d.newPathOp()
*npath = pathOp{
parent: state.cpath,
@@ -955,9 +965,7 @@ func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey opKey, bounds
func (d *drawOps) save(id int, state f32.Affine2D) {
if extra := id - len(d.states) + 1; extra > 0 {
for range extra {
d.states = append(d.states, f32.AffineId())
}
d.states = append(d.states, make([]f32.Affine2D, extra)...)
}
d.states[id] = state
}
@@ -971,14 +979,13 @@ func (k opKey) SetTransform(t f32.Affine2D) opKey {
return k
}
func (d *drawOps) collectOps(r *ops.Reader, viewport image.Rectangle) {
var quads quadsOp
state := drawState{
t: f32.AffineId(),
}
func (d *drawOps) collectOps(r *ops.Reader, viewport f32.Rectangle) {
var (
quads quadsOp
state drawState
)
reset := func() {
state = drawState{
t: f32.AffineId(),
color: color.NRGBA{A: 0xff},
}
}
@@ -986,6 +993,8 @@ func (d *drawOps) collectOps(r *ops.Reader, viewport image.Rectangle) {
loop:
for encOp, ok := r.Decode(); ok; encOp, ok = r.Decode() {
switch ops.OpType(encOp.Data[0]) {
case ops.TypeProfile:
d.profile = true
case ops.TypeTransform:
dop, push := ops.DecodeTransform(encOp.Data)
if push {
@@ -1033,8 +1042,8 @@ loop:
var op ops.ClipOp
op.Decode(encOp.Data)
quads.key.outline = op.Outline
bounds := op.Bounds
trans, off := transformOffset(state.t)
bounds := f32.FRect(op.Bounds)
trans, off := state.t.Split()
if len(quads.aux) > 0 {
// There is a clipping path, build the gpu data and update the
// cache key such that it will be equal only if the transform is the
@@ -1045,11 +1054,11 @@ loop:
// Why is this not used for the offset shapes?
bounds = v.bounds
} else {
newPathData, newBounds := d.buildVerts(
var pathData []byte
pathData, bounds = d.buildVerts(
quads.aux, trans, quads.key.outline, quads.key.strokeWidth,
)
quads.aux = newPathData
bounds = newBounds.Round()
quads.aux = pathData
// add it to the cache, without GPU data, so the transform can be
// reused.
d.pathCache.put(quads.key, opCacheValue{bounds: bounds})
@@ -1057,9 +1066,8 @@ loop:
} else {
quads.aux, bounds, _ = d.boundsForTransformedRect(bounds, trans)
quads.key = opKey{Key: encOp.Key}
quads.key = quads.key.SetTransform(trans)
}
d.addClipPath(&state, quads.aux, quads.key, bounds, off)
d.addClipPath(&state, quads.aux, quads.key, bounds, off, true)
quads = quadsOp{}
case ops.TypePopClip:
state.cpath = state.cpath.parent
@@ -1081,21 +1089,21 @@ loop:
// Transform (if needed) the painting rectangle and if so generate a clip path,
// for those cases also compute a partialTrans that maps texture coordinates between
// the new bounding rectangle and the transformed original paint rectangle.
t, off := transformOffset(state.t)
t, off := state.t.Split()
// Fill the clip area, unless the material is a (bounded) image.
// TODO: Find a tighter bound.
inf := int(1e6)
dst := image.Rect(-inf, -inf, inf, inf)
inf := float32(1e6)
dst := f32.Rect(-inf, -inf, inf, inf)
if state.matType == materialTexture {
sz := state.image.src.Rect.Size()
dst = image.Rectangle{Max: sz}
dst = f32.Rectangle{Max: layout.FPt(sz)}
}
clipData, bnd, partialTrans := d.boundsForTransformedRect(dst, t)
bounds := viewport.Intersect(bnd.Add(off))
cl := viewport.Intersect(bnd.Add(off))
if state.cpath != nil {
bounds = state.cpath.intersect.Intersect(bounds)
cl = state.cpath.intersect.Intersect(cl)
}
if bounds.Empty() {
if cl.Empty() {
continue
}
@@ -1103,10 +1111,11 @@ loop:
// The paint operation is sheared or rotated, add a clip path representing
// this transformed rectangle.
k := opKey{Key: encOp.Key}
k = k.SetTransform(t)
d.addClipPath(&state, clipData, k, bnd, off)
k.SetTransform(t) // TODO: This call has no effect.
d.addClipPath(&state, clipData, k, bnd, off, false)
}
bounds := cl.Round()
mat := state.materialFor(bnd, off, partialTrans, bounds)
rect := state.cpath == nil || state.cpath.rect
@@ -1160,10 +1169,9 @@ func expandPathOp(p *pathOp, clip image.Rectangle) {
}
}
func (d *drawState) materialFor(rect image.Rectangle, off image.Point, partTrans f32.Affine2D, clip image.Rectangle) material {
func (d *drawState) materialFor(rect f32.Rectangle, off f32.Point, partTrans f32.Affine2D, clip image.Rectangle) material {
m := material{
opacity: 1.,
uvTrans: f32.AffineId(),
}
switch d.matType {
case materialColor:
@@ -1180,7 +1188,7 @@ func (d *drawState) materialFor(rect image.Rectangle, off image.Point, partTrans
m.uvTrans = partTrans.Mul(gradientSpaceTransform(clip, off, d.stop1, d.stop2))
case materialTexture:
m.material = materialTexture
dr := rect.Add(off)
dr := rect.Add(off).Round()
sz := d.image.src.Bounds().Size()
sr := f32.Rectangle{
Max: f32.Point{
@@ -1197,13 +1205,13 @@ func (d *drawState) materialFor(rect image.Rectangle, off image.Point, partTrans
sr.Min.Y += float32(clip.Min.Y-dr.Min.Y) * sdy / dy
sr.Max.Y -= float32(dr.Max.Y-clip.Max.Y) * sdy / dy
uvScale, uvOffset := texSpaceTransform(sr, sz)
m.uvTrans = partTrans.Mul(f32.AffineId().Scale(f32.Point{}, uvScale).Offset(uvOffset))
m.uvTrans = partTrans.Mul(f32.Affine2D{}.Scale(f32.Point{}, uvScale).Offset(uvOffset))
m.data = d.image
}
return m
}
func (r *renderer) uploadImages(cache *textureCache, ops []imageOp) {
func (r *renderer) uploadImages(cache *resourceCache, ops []imageOp) {
for i := range ops {
img := &ops[i]
m := img.material
@@ -1213,7 +1221,7 @@ func (r *renderer) uploadImages(cache *textureCache, ops []imageOp) {
}
}
func (r *renderer) prepareDrawOps(ops []imageOp) {
func (r *renderer) prepareDrawOps(cache *resourceCache, ops []imageOp) {
for _, img := range ops {
m := img.material
switch m.material {
@@ -1234,7 +1242,7 @@ func (r *renderer) prepareDrawOps(ops []imageOp) {
}
}
func (r *renderer) drawOps(isFBO bool, opOff, viewport image.Point, ops []imageOp) {
func (r *renderer) drawOps(cache *resourceCache, isFBO bool, opOff image.Point, viewport image.Point, ops []imageOp) {
var coverTex driver.Texture
for i := 0; i < len(ops); i++ {
img := ops[i]
@@ -1248,13 +1256,9 @@ func (r *renderer) drawOps(isFBO bool, opOff, viewport image.Point, ops []imageO
scale, off := clipSpaceTransform(drc, viewport)
var fbo FBO
fboIdx := 0
if isFBO {
fboIdx = 1
}
switch img.clipType {
case clipTypeNone:
p := r.blitter.pipelines[fboIdx][m.material]
p := r.blitter.pipelines[m.material]
r.ctx.BindPipeline(p.pipeline)
r.ctx.BindVertexBuffer(r.blitter.quadVerts, 0)
r.blitter.blit(m.material, isFBO, m.color, m.color1, m.color2, scale, off, m.opacity, m.uvTrans)
@@ -1273,7 +1277,7 @@ func (r *renderer) drawOps(isFBO bool, opOff, viewport image.Point, ops []imageO
Max: img.place.Pos.Add(drc.Size()),
}
coverScale, coverOff := texSpaceTransform(f32.FRect(uv), fbo.size)
p := r.pather.coverer.pipelines[fboIdx][m.material]
p := r.pather.coverer.pipelines[m.material]
r.ctx.BindPipeline(p.pipeline)
r.ctx.BindVertexBuffer(r.blitter.quadVerts, 0)
r.pather.cover(m.material, isFBO, m.color, m.color1, m.color2, scale, off, m.uvTrans, coverScale, coverOff)
@@ -1281,11 +1285,7 @@ func (r *renderer) drawOps(isFBO bool, opOff, viewport image.Point, ops []imageO
}
func (b *blitter) blit(mat materialType, fbo bool, col f32color.RGBA, col1, col2 f32color.RGBA, scale, off f32.Point, opacity float32, uvTrans f32.Affine2D) {
fboIdx := 0
if fbo {
fboIdx = 1
}
p := b.pipelines[fboIdx][mat]
p := b.pipelines[mat]
b.ctx.BindPipeline(p.pipeline)
var uniforms *blitUniforms
switch mat {
@@ -1318,7 +1318,7 @@ func (b *blitter) blit(mat materialType, fbo bool, col f32color.RGBA, col1, col2
// newUniformBuffer creates a new GPU uniform buffer backed by the
// structure uniformBlock points to.
func newUniformBuffer(b driver.Device, uniformBlock any) *uniformBuffer {
func newUniformBuffer(b driver.Device, uniformBlock interface{}) *uniformBuffer {
ref := reflect.ValueOf(uniformBlock)
// Determine the size of the uniforms structure, *uniforms.
size := ref.Elem().Type().Size()
@@ -1365,19 +1365,19 @@ func texSpaceTransform(r f32.Rectangle, bounds image.Point) (f32.Point, f32.Poin
}
// gradientSpaceTransform transforms stop1 and stop2 to [(0,0), (1,1)].
func gradientSpaceTransform(clip image.Rectangle, off image.Point, stop1, stop2 f32.Point) f32.Affine2D {
func gradientSpaceTransform(clip image.Rectangle, off f32.Point, stop1, stop2 f32.Point) f32.Affine2D {
d := stop2.Sub(stop1)
l := float32(math.Sqrt(float64(d.X*d.X + d.Y*d.Y)))
a := float32(math.Atan2(float64(-d.Y), float64(d.X)))
// TODO: optimize
zp := f32.Point{}
return f32.AffineId().
Scale(zp, layout.FPt(clip.Size())). // scale to pixel space
Offset(zp.Sub(f32.FPt(off)).Add(layout.FPt(clip.Min))). // offset to clip space
Offset(zp.Sub(stop1)). // offset to first stop point
Rotate(zp, a). // rotate to align gradient
Scale(zp, f32.Pt(1/l, 1/l)) // scale gradient to right size
return f32.Affine2D{}.
Scale(zp, layout.FPt(clip.Size())). // scale to pixel space
Offset(zp.Sub(off).Add(layout.FPt(clip.Min))). // offset to clip space
Offset(zp.Sub(stop1)). // offset to first stop point
Rotate(zp, a). // rotate to align gradient
Scale(zp, f32.Pt(1/l, 1/l)) // scale gradient to right size
}
// clipSpaceTransform returns the scale and offset that transforms the given
@@ -1486,7 +1486,7 @@ func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str
// as needed and feeds them to the supplied splitter.
func decodeToOutlineQuads(qs *quadSplitter, tr f32.Affine2D, pathData []byte) {
for len(pathData) >= scene.CommandSize+4 {
qs.contour = binary.LittleEndian.Uint32(pathData)
qs.contour = bo.Uint32(pathData)
cmd := ops.DecodeCommand(pathData[4:])
switch cmd.Op() {
case scene.OpLine:
@@ -1521,38 +1521,37 @@ func decodeToOutlineQuads(qs *quadSplitter, tr f32.Affine2D, pathData []byte) {
}
// create GPU vertices for transformed r, find the bounds and establish texture transform.
func (d *drawOps) boundsForTransformedRect(r image.Rectangle, tr f32.Affine2D) (aux []byte, bnd image.Rectangle, ptr f32.Affine2D) {
ptr = f32.AffineId()
if tr == f32.AffineId() {
// fast-path to allow blitting of pure rectangles.
bnd = r
func (d *drawOps) boundsForTransformedRect(r f32.Rectangle, tr f32.Affine2D) (aux []byte, bnd f32.Rectangle, ptr f32.Affine2D) {
if isPureOffset(tr) {
// fast-path to allow blitting of pure rectangles
_, _, ox, _, _, oy := tr.Elems()
off := f32.Pt(ox, oy)
bnd.Min = r.Min.Add(off)
bnd.Max = r.Max.Add(off)
return
}
// transform all corners, find new bounds
corners := [4]f32.Point{
tr.Transform(f32.FPt(r.Min)), tr.Transform(f32.Pt(float32(r.Max.X), float32(r.Min.Y))),
tr.Transform(f32.FPt(r.Max)), tr.Transform(f32.Pt(float32(r.Min.X), float32(r.Max.Y))),
}
fBounds := f32.Rectangle{
Min: f32.Pt(math.MaxFloat32, math.MaxFloat32),
Max: f32.Pt(-math.MaxFloat32, -math.MaxFloat32),
tr.Transform(r.Min), tr.Transform(f32.Pt(r.Max.X, r.Min.Y)),
tr.Transform(r.Max), tr.Transform(f32.Pt(r.Min.X, r.Max.Y)),
}
bnd.Min = f32.Pt(math.MaxFloat32, math.MaxFloat32)
bnd.Max = f32.Pt(-math.MaxFloat32, -math.MaxFloat32)
for _, c := range corners {
if c.X < fBounds.Min.X {
fBounds.Min.X = c.X
if c.X < bnd.Min.X {
bnd.Min.X = c.X
}
if c.Y < fBounds.Min.Y {
fBounds.Min.Y = c.Y
if c.Y < bnd.Min.Y {
bnd.Min.Y = c.Y
}
if c.X > fBounds.Max.X {
fBounds.Max.X = c.X
if c.X > bnd.Max.X {
bnd.Max.X = c.X
}
if c.Y > fBounds.Max.Y {
fBounds.Max.Y = c.Y
if c.Y > bnd.Max.Y {
bnd.Max.Y = c.Y
}
}
bnd = fBounds.Round()
// build the GPU vertices
l := len(d.vertCache)
@@ -1566,38 +1565,19 @@ func (d *drawOps) boundsForTransformedRect(r image.Rectangle, tr f32.Affine2D) (
// establish the transform mapping from bounds rectangle to transformed corners
var P1, P2, P3 f32.Point
P1.X = (corners[1].X - fBounds.Min.X) / (fBounds.Max.X - fBounds.Min.X)
P1.Y = (corners[1].Y - fBounds.Min.Y) / (fBounds.Max.Y - fBounds.Min.Y)
P2.X = (corners[2].X - fBounds.Min.X) / (fBounds.Max.X - fBounds.Min.X)
P2.Y = (corners[2].Y - fBounds.Min.Y) / (fBounds.Max.Y - fBounds.Min.Y)
P3.X = (corners[3].X - fBounds.Min.X) / (fBounds.Max.X - fBounds.Min.X)
P3.Y = (corners[3].Y - fBounds.Min.Y) / (fBounds.Max.Y - fBounds.Min.Y)
P1.X = (corners[1].X - bnd.Min.X) / (bnd.Max.X - bnd.Min.X)
P1.Y = (corners[1].Y - bnd.Min.Y) / (bnd.Max.Y - bnd.Min.Y)
P2.X = (corners[2].X - bnd.Min.X) / (bnd.Max.X - bnd.Min.X)
P2.Y = (corners[2].Y - bnd.Min.Y) / (bnd.Max.Y - bnd.Min.Y)
P3.X = (corners[3].X - bnd.Min.X) / (bnd.Max.X - bnd.Min.X)
P3.Y = (corners[3].Y - bnd.Min.Y) / (bnd.Max.Y - bnd.Min.Y)
sx, sy := P2.X-P3.X, P2.Y-P3.Y
ptr = f32.NewAffine2D(sx, P2.X-P1.X, P1.X-sx, sy, P2.Y-P1.Y, P1.Y-sy).Invert()
return aux, bnd, ptr
}
// transformOffset a transform into two parts, one which is pure integer offset
// and the other representing the scaling, shearing and rotation and fractional
// offset.
func transformOffset(t f32.Affine2D) (f32.Affine2D, image.Point) {
sx, hx, ox, hy, sy, oy := t.Elems()
iox, fox := math.Modf(float64(ox))
ioy, foy := math.Modf(float64(oy))
ft := f32.NewAffine2D(sx, hx, float32(fox), hy, sy, float32(foy))
ip := image.Pt(int(iox), int(ioy))
return ft, ip
}
func newShaders(ctx driver.Device, vsrc, fsrc shader.Sources) (vert driver.VertexShader, frag driver.FragmentShader, err error) {
vert, err = ctx.NewVertexShader(vsrc)
if err != nil {
return
}
frag, err = ctx.NewFragmentShader(fsrc)
if err != nil {
vert.Release()
}
return
}
func isPureOffset(t f32.Affine2D) bool {
a, b, _, d, e, _ := t.Elems()
return a == 1 && b == 0 && d == 0 && e == 1
}
+3 -5
View File
@@ -21,10 +21,8 @@ import (
var dumpImages = flag.Bool("saveimages", false, "save test images")
var (
clearCol = color.NRGBA{A: 0xff, R: 0xde, G: 0xad, B: 0xbe}
clearColExpect = f32color.NRGBAToRGBA(clearCol)
)
var clearCol = color.NRGBA{A: 0xff, R: 0xde, G: 0xad, B: 0xbe}
var clearColExpect = f32color.NRGBAToRGBA(clearCol)
func TestFramebufferClear(t *testing.T) {
b := newDriver(t)
@@ -204,5 +202,5 @@ func saveImage(file string, img image.Image) error {
if err := png.Encode(&buf, img); err != nil {
return err
}
return os.WriteFile(file, buf.Bytes(), 0o666)
return os.WriteFile(file, buf.Bytes(), 0666)
}
+8 -3
View File
@@ -152,7 +152,9 @@ func newDirect3D11Device(api driver.Direct3D11) (driver.Device, error) {
}
func (b *Backend) BeginFrame(target driver.RenderTarget, clear bool, viewport image.Point) driver.Texture {
var renderTarget *d3d11.RenderTargetView
var (
renderTarget *d3d11.RenderTargetView
)
if target != nil {
switch t := target.(type) {
case driver.Direct3D11RenderTarget:
@@ -227,7 +229,10 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
// Flags required by ID3D11DeviceContext::GenerateMips.
bindFlags |= d3d11.BIND_SHADER_RESOURCE | d3d11.BIND_RENDER_TARGET
miscFlags |= d3d11.RESOURCE_MISC_GENERATE_MIPS
dim := max(height, width)
dim := width
if height > dim {
dim = height
}
log2 := 32 - bits.LeadingZeros32(uint32(dim)) - 1
nmipmaps = log2 + 1
}
@@ -797,7 +802,7 @@ func (t *Texture) ReadPixels(src image.Rectangle, pixels []byte, stride int) err
mapSize := dstPitch * h
data := sliceOf(resMap.PData, mapSize)
width := w * 4
for r := range h {
for r := 0; r < h; r++ {
pixels := pixels[r*srcPitch:]
copy(pixels[:width], data[r*dstPitch:])
}
+3 -5
View File
@@ -96,10 +96,8 @@ type BlendFactor uint8
type Topology uint8
type (
TextureFilter uint8
TextureFormat uint8
)
type TextureFilter uint8
type TextureFormat uint8
type BufferBinding uint8
@@ -219,7 +217,7 @@ func flipImageY(stride, height int, pixels []byte) {
// Flip image in y-direction. OpenGL's origin is in the lower
// left corner.
row := make([]uint8, stride)
for y := range height / 2 {
for y := 0; y < height/2; y++ {
y1 := height - y - 1
dest := y1 * stride
src := y * stride
+12 -5
View File
@@ -8,7 +8,6 @@ import (
"image"
"math/bits"
"runtime"
"slices"
"strings"
"time"
"unsafe"
@@ -718,7 +717,10 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
if mipmap {
nmipmaps := 1
if mipmap {
dim := max(height, width)
dim := width
if height > dim {
dim = height
}
log2 := 32 - bits.LeadingZeros32(uint32(dim)) - 1
nmipmaps = log2 + 1
}
@@ -1130,7 +1132,7 @@ func (b *Backend) setupVertexArrays() {
enabled[inp.Location] = true
b.glstate.vertexAttribPointer(b.funcs, buf.obj, inp.Location, l.Size, gltyp, false, p.layout.Stride, buf.offset+l.Offset)
}
for i := range max {
for i := 0; i < max; i++ {
b.glstate.setVertexAttribArray(b.funcs, i, enabled[i])
}
}
@@ -1173,7 +1175,7 @@ func (t *texture) ReadPixels(src image.Rectangle, pixels []byte, stride int) err
} else {
tmp := make([]byte, w*h*4)
t.backend.funcs.ReadPixels(src.Min.X, src.Min.Y, w, h, gl.RGBA, gl.UNSIGNED_BYTE, tmp)
for y := range h {
for y := 0; y < h; y++ {
copy(pixels[y*stride:], tmp[y*w*4:])
}
}
@@ -1355,7 +1357,12 @@ func alphaTripleFor(ver [2]int) textureTriple {
}
func hasExtension(exts []string, ext string) bool {
return slices.Contains(exts, ext)
for _, e := range exts {
if ext == e {
return true
}
}
return false
}
func firstBufferType(typ driver.BufferBinding) gl.Enum {
+21 -21
View File
@@ -66,8 +66,8 @@ func BenchmarkDrawUICached(b *testing.B) {
defer w.Release()
drawCore(gtx, th)
w.Frame(gtx.Ops)
for b.Loop() {
b.ResetTimer()
for i := 0; i < b.N; i++ {
w.Frame(gtx.Ops)
}
finishBenchmark(b, w)
@@ -83,12 +83,12 @@ func BenchmarkDrawUI(b *testing.B) {
drawCore(gtx, th)
w.Frame(gtx.Ops)
b.ReportAllocs()
for i := 0; b.Loop(); i++ {
b.ResetTimer()
for i := 0; i < b.N; i++ {
resetOps(gtx)
off := float32(math.Mod(float64(i)/10, 10))
t := op.Affine(f32.AffineId().Offset(f32.Pt(off, off))).Push(gtx.Ops)
t := op.Affine(f32.Affine2D{}.Offset(f32.Pt(off, off))).Push(gtx.Ops)
drawCore(gtx, th)
@@ -105,12 +105,12 @@ func BenchmarkDrawUITransformed(b *testing.B) {
drawCore(gtx, th)
w.Frame(gtx.Ops)
b.ReportAllocs()
for i := 0; b.Loop(); i++ {
b.ResetTimer()
for i := 0; i < b.N; i++ {
resetOps(gtx)
angle := float32(math.Mod(float64(i)/1000, 0.05))
a := f32.AffineId().Shear(f32.Point{}, angle, angle).Rotate(f32.Point{}, angle)
a := f32.Affine2D{}.Shear(f32.Point{}, angle, angle).Rotate(f32.Point{}, angle)
t := op.Affine(a).Push(gtx.Ops)
drawCore(gtx, th)
@@ -130,8 +130,8 @@ func Benchmark1000Circles(b *testing.B) {
draw1000Circles(gtx)
w.Frame(gtx.Ops)
b.ReportAllocs()
for b.Loop() {
b.ResetTimer()
for i := 0; i < b.N; i++ {
resetOps(gtx)
draw1000Circles(gtx)
w.Frame(gtx.Ops)
@@ -147,8 +147,8 @@ func Benchmark1000CirclesInstanced(b *testing.B) {
draw1000CirclesInstanced(gtx)
w.Frame(gtx.Ops)
b.ReportAllocs()
for b.Loop() {
b.ResetTimer()
for i := 0; i < b.N; i++ {
resetOps(gtx)
draw1000CirclesInstanced(gtx)
w.Frame(gtx.Ops)
@@ -158,9 +158,9 @@ func Benchmark1000CirclesInstanced(b *testing.B) {
func draw1000Circles(gtx layout.Context) {
ops := gtx.Ops
for x := range 100 {
for x := 0; x < 100; x++ {
op.Offset(image.Pt(x*10, 0)).Add(ops)
for y := range 10 {
for y := 0; y < 10; y++ {
paint.FillShape(ops,
color.NRGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120},
clip.RRect{Rect: image.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Op(ops),
@@ -179,9 +179,9 @@ func draw1000CirclesInstanced(gtx layout.Context) {
cl.Pop()
c := r.Stop()
for x := range 100 {
for x := 0; x < 100; x++ {
op.Offset(image.Pt(x*10, 0)).Add(ops)
for y := range 10 {
for y := 0; y < 10; y++ {
paint.ColorOp{Color: color.NRGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
c.Add(ops)
op.Offset(image.Pt(0, 100)).Add(ops)
@@ -204,9 +204,9 @@ func drawIndividualShapes(gtx layout.Context, th *material.Theme) chan op.CallOp
go func() {
ops := &op1
c := op.Record(ops)
for x := range 9 {
for x := 0; x < 9; x++ {
op.Offset(image.Pt(x*50, 0)).Add(ops)
for y := range 9 {
for y := 0; y < 9; y++ {
paint.FillShape(ops,
color.NRGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120},
clip.RRect{Rect: image.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Op(ops),
@@ -233,8 +233,8 @@ func drawShapeInstances(gtx layout.Context, th *material.Theme) chan op.CallOp {
squares.Add(ops)
rad := float32(0)
for x := range 20 {
for y := range 20 {
for x := 0; x < 20; x++ {
for y := 0; y < 20; y++ {
t := op.Offset(image.Pt(x*50+25, y*50+25)).Push(ops)
c.Add(ops)
t.Pop()
@@ -253,7 +253,7 @@ func drawText(gtx layout.Context, th *material.Theme) chan op.CallOp {
c := op.Record(ops)
txt := material.H6(th, "")
for x := range 40 {
for x := 0; x < 40; x++ {
txt.Text = textRows[x]
t := op.Offset(image.Pt(0, 24*x)).Push(ops)
gtx.Ops = ops
+9 -40
View File
@@ -40,25 +40,6 @@ func TestPaintClippedRect(t *testing.T) {
})
}
func TestPaintClippedRectOffset(t *testing.T) {
run(t, func(o *op.Ops) {
defer op.Affine(f32.AffineId().Offset(f32.Pt(0.5, 0.5))).Push(o).Pop()
defer clip.RRect{Rect: image.Rect(25, 25, 60, 60)}.Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 50, 50)).Op())
}, func(r result) {
r.expect(0, 0, transparent)
r.expect(24, 35, transparent)
r.expect(24, 24, transparent)
r.expect(25, 25, color.RGBA{R: 137, A: 64})
r.expect(25, 35, color.RGBA{R: 187, A: 128})
r.expect(35, 25, color.RGBA{R: 187, A: 128})
r.expect(50, 50, color.RGBA{R: 137, A: 64})
r.expect(51, 51, transparent)
r.expect(50, 0, transparent)
r.expect(10, 50, transparent)
})
}
func TestPaintClippedCircle(t *testing.T) {
run(t, func(o *op.Ops) {
const r = 10
@@ -151,7 +132,8 @@ func TestTexturedStrokeClipped(t *testing.T) {
defer clip.RRect{Rect: image.Rect(-30, -30, 60, 60)}.Push(o).Pop()
defer op.Offset(image.Pt(-10, -10)).Push(o).Pop()
paint.PaintOp{}.Add(o)
}, nil)
}, func(r result) {
})
}
func TestTexturedStroke(t *testing.T) {
@@ -164,7 +146,8 @@ func TestTexturedStroke(t *testing.T) {
}.Op().Push(o).Pop()
defer op.Offset(image.Pt(-10, -10)).Push(o).Pop()
paint.PaintOp{}.Add(o)
}, nil)
}, func(r result) {
})
}
func TestPaintClippedTexture(t *testing.T) {
@@ -195,6 +178,7 @@ func TestStrokedPathZeroWidth(t *testing.T) {
paint.Fill(o, red)
cl.Pop()
}
}, func(r result) {
r.expect(0, 0, transparent)
r.expect(10, 50, colornames.Black)
@@ -268,7 +252,8 @@ func TestPathReuse(t *testing.T) {
stroke := clip.Stroke{Path: spec, Width: 3}.Op().Push(o)
paint.Fill(o, color.NRGBA{B: 0xFF, A: 0xFF})
stroke.Pop()
}, nil)
}, func(r result) {
})
}
func TestPathInterleave(t *testing.T) {
@@ -305,22 +290,6 @@ func TestStrokedRect(t *testing.T) {
Width: 5,
}.Op(),
)
}, nil)
}
func TestInstancedRects(t *testing.T) {
run(t, func(o *op.Ops) {
macro := op.Record(o)
clip := clip.Rect{Max: image.Pt(20, 20)}.Push(o)
paint.ColorOp{Color: color.NRGBA{R: 0x80, A: 0xFF}}.Add(o)
paint.PaintOp{}.Add(o)
clip.Pop()
c := macro.Stop()
for range 2 {
op.Affine(f32.AffineId().Rotate(f32.Pt(0, 0), .2)).Add(o)
c.Add(o)
op.Offset(image.Pt(20, 20)).Add(o)
}
}, nil)
}, func(r result) {
})
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 787 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 334 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 435 B

+17 -16
View File
@@ -24,6 +24,7 @@ func TestTransformMacro(t *testing.T) {
c := constSqPath()
run(t, func(o *op.Ops) {
// render the first Stacked item
m1 := op.Record(o)
dr := image.Rect(0, 0, 128, 50)
@@ -87,10 +88,10 @@ func TestNoClipFromPaint(t *testing.T) {
// ensure that a paint operation does not pollute the state
// by leaving any clip paths in place.
run(t, func(o *op.Ops) {
a := f32.AffineId().Rotate(f32.Pt(20, 20), math.Pi/4)
a := f32.Affine2D{}.Rotate(f32.Pt(20, 20), math.Pi/4)
defer op.Affine(a).Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(10, 10, 30, 30)).Op())
a = f32.AffineId().Rotate(f32.Pt(20, 20), -math.Pi/4)
a = f32.Affine2D{}.Rotate(f32.Pt(20, 20), -math.Pi/4)
defer op.Affine(a).Push(o).Pop()
paint.FillShape(o, black, clip.Rect(image.Rect(0, 0, 50, 50)).Op())
@@ -109,7 +110,7 @@ func TestDeferredPaint(t *testing.T) {
paint.PaintOp{}.Add(o)
cl.Pop()
t := op.Affine(f32.AffineId().Offset(f32.Pt(20, 20))).Push(o)
t := op.Affine(f32.Affine2D{}.Offset(f32.Pt(20, 20))).Push(o)
m := op.Record(o)
cl2 := clip.Rect(image.Rect(0, 0, 80, 80)).Op().Push(o)
paint.ColorOp{Color: color.NRGBA{A: 0x60, R: 0xff, G: 0xff}}.Add(o)
@@ -119,11 +120,12 @@ func TestDeferredPaint(t *testing.T) {
op.Defer(o, paintMacro)
t.Pop()
defer op.Affine(f32.AffineId().Offset(f32.Pt(10, 10))).Push(o).Pop()
defer op.Affine(f32.Affine2D{}.Offset(f32.Pt(10, 10))).Push(o).Pop()
defer clip.Rect(image.Rect(0, 0, 80, 80)).Op().Push(o).Pop()
paint.ColorOp{Color: color.NRGBA{A: 0x60, B: 0xff}}.Add(o)
paint.PaintOp{}.Add(o)
}, nil)
}, func(r result) {
})
}
func constSqPath() clip.Op {
@@ -141,10 +143,8 @@ func constSqPath() clip.Op {
func constSqCirc() clip.Op {
innerOps := new(op.Ops)
return clip.RRect{
Rect: image.Rect(0, 0, 40, 40),
NW: 20, NE: 20, SW: 20, SE: 20,
}.Op(innerOps)
return clip.RRect{Rect: image.Rect(0, 0, 40, 40),
NW: 20, NE: 20, SW: 20, SE: 20}.Op(innerOps)
}
func drawChild(ops *op.Ops, text clip.Op) op.CallOp {
@@ -260,7 +260,7 @@ func TestLinearGradient(t *testing.T) {
Color2: g.To,
}.Add(ops)
cl := clip.RRect{Rect: gr.Round()}.Push(ops)
t1 := op.Affine(f32.AffineId().Offset(pixelAligned.Min)).Push(ops)
t1 := op.Affine(f32.Affine2D{}.Offset(pixelAligned.Min)).Push(ops)
t2 := scale(pixelAligned.Dx()/128, 1).Push(ops)
paint.PaintOp{}.Add(ops)
t2.Pop()
@@ -323,7 +323,7 @@ func TestLinearGradientAngled(t *testing.T) {
cl = clip.Rect(image.Rect(0, 64, 64, 128)).Push(ops)
paint.PaintOp{}.Add(ops)
cl.Pop()
}, nil)
}, func(r result) {})
}
func TestZeroImage(t *testing.T) {
@@ -363,7 +363,7 @@ func TestImageRGBA_ScaleLinear(t *testing.T) {
run(t, func(o *op.Ops) {
w := newWindow(t, 128, 128)
defer clip.Rect{Max: image.Pt(128, 128)}.Push(o).Pop()
op.Affine(f32.AffineId().Scale(f32.Point{}, f32.Pt(64, 64))).Add(o)
op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(64, 64))).Add(o)
im := image.NewRGBA(image.Rect(0, 0, 2, 2))
im.Set(0, 0, colornames.Red)
@@ -397,7 +397,7 @@ func TestImageRGBA_ScaleLinear(t *testing.T) {
func TestImageRGBA_ScaleNearest(t *testing.T) {
run(t, func(o *op.Ops) {
w := newWindow(t, 128, 128)
op.Affine(f32.AffineId().Scale(f32.Point{}, f32.Pt(64, 64))).Add(o)
op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(64, 64))).Add(o)
im := image.NewRGBA(image.Rect(0, 0, 2, 2))
im.Set(0, 0, colornames.Red)
@@ -483,16 +483,17 @@ func TestGapsInPath(t *testing.T) {
func TestOpacity(t *testing.T) {
run(t, func(ops *op.Ops) {
opc1 := paint.PushOpacity(ops, .3)
// Fill screen to exercise the glClear optimization.
// Fill screen to exercize the glClear optimization.
paint.FillShape(ops, color.NRGBA{R: 255, A: 255}, clip.Rect{Max: image.Pt(1024, 1024)}.Op())
opc2 := paint.PushOpacity(ops, .6)
paint.FillShape(ops, color.NRGBA{G: 255, A: 255}, clip.Rect{Min: image.Pt(20, 10), Max: image.Pt(64, 128)}.Op())
opc2.Pop()
opc1.Pop()
opc3 := paint.PushOpacity(ops, .6)
paint.FillShape(ops, color.NRGBA{B: 255, A: 255}, clip.Ellipse(image.Rectangle{Min: image.Pt(20+20, 10), Max: image.Pt(50+64, 128)}).Op(ops))
paint.FillShape(ops, color.NRGBA{G: 255, A: 255}, clip.Rect{Min: image.Pt(50+20, 10), Max: image.Pt(50+64, 128)}.Op())
opc3.Pop()
}, nil)
}, func(r result) {
})
}
// lerp calculates linear interpolation with color b and p.
+12 -12
View File
@@ -29,7 +29,7 @@ func TestPaintOffset(t *testing.T) {
func TestPaintRotate(t *testing.T) {
run(t, func(o *op.Ops) {
a := f32.AffineId().Rotate(f32.Pt(40, 40), -math.Pi/8)
a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), -math.Pi/8)
defer op.Affine(a).Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(20, 20, 60, 60)).Op())
}, func(r result) {
@@ -42,7 +42,7 @@ func TestPaintRotate(t *testing.T) {
func TestPaintShear(t *testing.T) {
run(t, func(o *op.Ops) {
a := f32.AffineId().Shear(f32.Point{}, math.Pi/4, 0)
a := f32.Affine2D{}.Shear(f32.Point{}, math.Pi/4, 0)
defer op.Affine(a).Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 40, 40)).Op())
}, func(r result) {
@@ -79,7 +79,7 @@ func TestClipOffset(t *testing.T) {
func TestClipScale(t *testing.T) {
run(t, func(o *op.Ops) {
a := f32.AffineId().Scale(f32.Point{}, f32.Pt(2, 2)).Offset(f32.Pt(10, 10))
a := f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(2, 2)).Offset(f32.Pt(10, 10))
defer op.Affine(a).Push(o).Pop()
defer clip.RRect{Rect: image.Rect(10, 10, 20, 20)}.Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 1000, 1000)).Op())
@@ -93,7 +93,7 @@ func TestClipScale(t *testing.T) {
func TestClipRotate(t *testing.T) {
run(t, func(o *op.Ops) {
defer op.Affine(f32.AffineId().Rotate(f32.Pt(40, 40), -math.Pi/4)).Push(o).Pop()
defer op.Affine(f32.Affine2D{}.Rotate(f32.Pt(40, 40), -math.Pi/4)).Push(o).Pop()
defer clip.RRect{Rect: image.Rect(30, 30, 50, 50)}.Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 40, 100, 100)).Op())
}, func(r result) {
@@ -121,7 +121,7 @@ func TestOffsetScaleTexture(t *testing.T) {
run(t, func(o *op.Ops) {
defer op.Offset(image.Pt(15, 15)).Push(o).Pop()
squares.Add(o)
defer op.Affine(f32.AffineId().Scale(f32.Point{}, f32.Pt(2, 1))).Push(o).Pop()
defer op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(2, 1))).Push(o).Pop()
defer scale(50.0/512, 50.0/512).Push(o).Pop()
paint.PaintOp{}.Add(o)
}, func(r result) {
@@ -133,7 +133,7 @@ func TestOffsetScaleTexture(t *testing.T) {
func TestRotateTexture(t *testing.T) {
run(t, func(o *op.Ops) {
squares.Add(o)
a := f32.AffineId().Offset(f32.Pt(30, 30)).Rotate(f32.Pt(40, 40), math.Pi/4)
a := f32.Affine2D{}.Offset(f32.Pt(30, 30)).Rotate(f32.Pt(40, 40), math.Pi/4)
defer op.Affine(a).Push(o).Pop()
defer scale(20.0/512, 20.0/512).Push(o).Pop()
paint.PaintOp{}.Add(o)
@@ -146,10 +146,10 @@ func TestRotateTexture(t *testing.T) {
func TestRotateClipTexture(t *testing.T) {
run(t, func(o *op.Ops) {
squares.Add(o)
a := f32.AffineId().Rotate(f32.Pt(40, 40), math.Pi/8)
a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), math.Pi/8)
defer op.Affine(a).Push(o).Pop()
defer clip.RRect{Rect: image.Rect(30, 30, 50, 50)}.Push(o).Pop()
defer op.Affine(f32.AffineId().Offset(f32.Pt(10, 10))).Push(o).Pop()
defer op.Affine(f32.Affine2D{}.Offset(f32.Pt(10, 10))).Push(o).Pop()
defer scale(60.0/512, 60.0/512).Push(o).Pop()
paint.PaintOp{}.Add(o)
}, func(r result) {
@@ -168,7 +168,7 @@ func TestComplicatedTransform(t *testing.T) {
defer clip.RRect{Rect: image.Rect(0, 0, 100, 100), SE: 50, SW: 50, NW: 50, NE: 50}.Push(o).Pop()
a := f32.AffineId().Shear(f32.Point{}, math.Pi/4, 0)
a := f32.Affine2D{}.Shear(f32.Point{}, math.Pi/4, 0)
defer op.Affine(a).Push(o).Pop()
defer clip.RRect{Rect: image.Rect(0, 0, 50, 40)}.Push(o).Pop()
@@ -182,13 +182,13 @@ func TestComplicatedTransform(t *testing.T) {
func TestTransformOrder(t *testing.T) {
// check the ordering of operations bot in affine and in gpu stack.
run(t, func(o *op.Ops) {
a := f32.AffineId().Offset(f32.Pt(64, 64))
a := f32.Affine2D{}.Offset(f32.Pt(64, 64))
defer op.Affine(a).Push(o).Pop()
b := f32.AffineId().Scale(f32.Point{}, f32.Pt(8, 8))
b := f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(8, 8))
defer op.Affine(b).Push(o).Pop()
c := f32.AffineId().Offset(f32.Pt(-10, -10)).Scale(f32.Point{}, f32.Pt(0.5, 0.5))
c := f32.Affine2D{}.Offset(f32.Pt(-10, -10)).Scale(f32.Point{}, f32.Pt(0.5, 0.5))
defer op.Affine(c).Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 20, 20)).Op())
}, func(r result) {
+7 -9
View File
@@ -49,8 +49,8 @@ func buildSquares(size int) paint.ImageOp {
sub := size / 4
im := image.NewNRGBA(image.Rect(0, 0, size, size))
c1, c2 := image.NewUniform(colornames.Green), image.NewUniform(colornames.Blue)
for r := range 4 {
for c := range 4 {
for r := 0; r < 4; r++ {
for c := 0; c < 4; c++ {
c1, c2 = c2, c1
draw.Draw(im, image.Rect(r*sub, c*sub, r*sub+sub, c*sub+sub), c1, image.Point{}, draw.Over)
}
@@ -78,7 +78,7 @@ func run(t *testing.T, f func(o *op.Ops), c func(r result)) {
var img *image.RGBA
var err error
ops := new(op.Ops)
for i := range 3 {
for i := 0; i < 3; i++ {
ops.Reset()
img, err = drawImage(t, 128, ops, f)
if err != nil {
@@ -90,9 +90,7 @@ func run(t *testing.T, f func(o *op.Ops), c func(r result)) {
name := fmt.Sprintf("%s-%d-bad.png", t.Name(), i)
saveImage(t, name, img)
}
if c != nil {
c(result{t: t, img: img})
}
c(result{t: t, img: img})
}
}
@@ -153,7 +151,7 @@ func verifyRef(t *testing.T, img *image.RGBA, frame int) (ok bool) {
}
path = filepath.Join("refs", path+".png")
if *dumpImages {
if err := os.MkdirAll(filepath.Dir(path), 0o766); err != nil {
if err := os.MkdirAll(filepath.Dir(path), 0766); err != nil {
if !os.IsExist(err) {
t.Error(err)
return
@@ -287,7 +285,7 @@ func saveImage(t testing.TB, file string, img *image.RGBA) {
t.Error(err)
return
}
if err := os.WriteFile(file, buf.Bytes(), 0o666); err != nil {
if err := os.WriteFile(file, buf.Bytes(), 0666); err != nil {
t.Error(err)
return
}
@@ -302,5 +300,5 @@ func newWindow(t testing.TB, width, height int) *headless.Window {
}
func scale(sx, sy float32) op.TransformOp {
return op.Affine(f32.AffineId().Scale(f32.Point{}, f32.Pt(sx, sy)))
return op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(sx, sy)))
}
+2 -2
View File
@@ -862,8 +862,8 @@ func (b *Backend) BindUniforms(buffer driver.Buffer) {
buf := buffer.(*Buffer)
cmdBuf := b.currentCmdBuf()
for _, s := range b.pipe.pushRanges {
off := vk.PushConstantRangeOffset(s)
vk.CmdPushConstants(cmdBuf, b.pipe.desc.layout, vk.PushConstantRangeStageFlags(s), off, buf.store[off:off+vk.PushConstantRangeSize(s)])
off := s.Offset()
vk.CmdPushConstants(cmdBuf, b.pipe.desc.layout, s.StageFlags(), off, buf.store[off:off+s.Size()])
}
}
+2 -2
View File
@@ -10,10 +10,10 @@ import (
func BenchmarkPacker(b *testing.B) {
var p packer
p.maxDims = image.Point{X: 4096, Y: 4096}
for i := 0; b.Loop(); i++ {
for i := 0; i < b.N; i++ {
p.clear()
p.newPage()
for k := range 500 {
for k := 0; k < 500; k++ {
_, ok := p.tryAdd(xy(k))
if !ok {
b.Fatal("add failed", i, k, xy(k))
+8 -14
View File
@@ -30,7 +30,7 @@ type pather struct {
type coverer struct {
ctx driver.Device
pipelines [2][3]*pipeline
pipelines [3]*pipeline
texUniforms *coverTexUniforms
colUniforms *coverColUniforms
linearGradientUniforms *coverLinearGradientUniforms
@@ -150,7 +150,7 @@ func newCoverer(ctx driver.Device) *coverer {
c.texUniforms = new(coverTexUniforms)
c.linearGradientUniforms = new(coverLinearGradientUniforms)
pipelines, err := createColorPrograms(ctx, gio.Shader_cover_vert, gio.Shader_cover_frag,
[3]any{c.colUniforms, c.linearGradientUniforms, c.texUniforms},
[3]interface{}{c.colUniforms, c.linearGradientUniforms, c.texUniforms},
)
if err != nil {
panic(err)
@@ -162,7 +162,7 @@ func newCoverer(ctx driver.Device) *coverer {
func newStenciler(ctx driver.Device) *stenciler {
// Allocate a suitably large index buffer for drawing paths.
indices := make([]uint16, pathBatchSize*6)
for i := range pathBatchSize {
for i := 0; i < pathBatchSize; i++ {
i := uint16(i)
indices[i*6+0] = i*4 + 0
indices[i*6+1] = i*4 + 1
@@ -309,9 +309,7 @@ func (p *pather) release() {
func (c *coverer) release() {
for _, p := range c.pipelines {
for _, p := range p {
p.Release()
}
p.Release()
}
}
@@ -334,7 +332,7 @@ func (p *pather) begin(sizes []image.Point) {
p.stenciler.begin(sizes)
}
func (p *pather) stencilPath(bounds image.Rectangle, offset image.Point, uv image.Point, data pathData) {
func (p *pather) stencilPath(bounds image.Rectangle, offset f32.Point, uv image.Point, data pathData) {
p.stenciler.stencilPath(bounds, offset, uv, data)
}
@@ -353,14 +351,14 @@ func (s *stenciler) begin(sizes []image.Point) {
s.fbos.resize(s.ctx, driver.TextureFormatFloat, sizes)
}
func (s *stenciler) stencilPath(bounds image.Rectangle, offset image.Point, uv image.Point, data pathData) {
func (s *stenciler) stencilPath(bounds image.Rectangle, offset f32.Point, uv image.Point, data pathData) {
s.ctx.Viewport(uv.X, uv.Y, bounds.Dx(), bounds.Dy())
// Transform UI coordinates to OpenGL coordinates.
texSize := f32.Point{X: float32(bounds.Dx()), Y: float32(bounds.Dy())}
scale := f32.Point{X: 2 / texSize.X, Y: 2 / texSize.Y}
orig := f32.Point{X: -1 - float32(bounds.Min.X)*2/texSize.X, Y: -1 - float32(bounds.Min.Y)*2/texSize.Y}
s.pipeline.uniforms.transform = [4]float32{scale.X, scale.Y, orig.X, orig.Y}
s.pipeline.uniforms.pathOffset = [2]float32{float32(offset.X), float32(offset.Y)}
s.pipeline.uniforms.pathOffset = [2]float32{offset.X, offset.Y}
s.pipeline.pipeline.UploadUniforms(s.ctx)
// Draw in batches that fit in uint16 indices.
start := 0
@@ -407,11 +405,7 @@ func (c *coverer) cover(mat materialType, isFBO bool, col f32color.RGBA, col1, c
}
uniforms.transform = [4]float32{scale.X, scale.Y, off.X, off.Y}
uniforms.uvCoverTransform = [4]float32{coverScale.X, coverScale.Y, coverOff.X, coverOff.Y}
fboIdx := 0
if isFBO {
fboIdx = 1
}
c.pipelines[fboIdx][mat].UploadUniforms(c.ctx)
c.pipelines[mat].UploadUniforms(c.ctx)
c.ctx.DrawArrays(0, 4)
}
+2 -2
View File
@@ -10,7 +10,7 @@ import (
)
// Struct returns a byte slice view of a struct.
func Struct(s any) []byte {
func Struct(s interface{}) []byte {
v := reflect.ValueOf(s)
sz := int(v.Elem().Type().Size())
return unsafe.Slice((*byte)(unsafe.Pointer(v.Pointer())), sz)
@@ -27,7 +27,7 @@ func Uint32(s []uint32) []byte {
}
// Slice returns a byte slice view of a slice.
func Slice(s any) []byte {
func Slice(s interface{}) []byte {
v := reflect.ValueOf(s)
first := v.Index(0)
sz := int(first.Type().Size())
+13 -6
View File
@@ -9,16 +9,16 @@ import (
"errors"
"fmt"
"runtime"
"slices"
"strings"
"gioui.org/gpu"
)
type Context struct {
disp _EGLDisplay
eglCtx *eglContext
eglSurf _EGLSurface
disp _EGLDisplay
eglCtx *eglContext
eglSurf _EGLSurface
width, height int
}
type eglContext struct {
@@ -121,9 +121,11 @@ func (c *Context) VisualID() int {
return c.eglCtx.visualID
}
func (c *Context) CreateSurface(win NativeWindowType) error {
func (c *Context) CreateSurface(win NativeWindowType, width, height int) error {
eglSurf, err := createSurface(c.disp, c.eglCtx, win)
c.eglSurf = eglSurf
c.width = width
c.height = height
return err
}
@@ -155,7 +157,12 @@ func (c *Context) EnableVSync(enable bool) {
}
func hasExtension(exts []string, ext string) bool {
return slices.Contains(exts, ext)
for _, e := range exts {
if ext == e {
return true
}
}
return false
}
func createContext(disp _EGLDisplay) (*eglContext, error) {
+27 -49
View File
@@ -9,6 +9,8 @@ import (
"unsafe"
syscall "golang.org/x/sys/windows"
"gioui.org/internal/gl"
)
type (
@@ -22,23 +24,23 @@ type (
)
var (
libEGL = syscall.DLL{}
_eglChooseConfig *syscall.Proc
_eglCreateContext *syscall.Proc
_eglCreateWindowSurface *syscall.Proc
_eglDestroyContext *syscall.Proc
_eglDestroySurface *syscall.Proc
_eglGetConfigAttrib *syscall.Proc
_eglGetDisplay *syscall.Proc
_eglGetError *syscall.Proc
_eglInitialize *syscall.Proc
_eglMakeCurrent *syscall.Proc
_eglReleaseThread *syscall.Proc
_eglSwapInterval *syscall.Proc
_eglSwapBuffers *syscall.Proc
_eglTerminate *syscall.Proc
_eglQueryString *syscall.Proc
_eglWaitClient *syscall.Proc
libEGL = syscall.NewLazyDLL("libEGL.dll")
_eglChooseConfig = libEGL.NewProc("eglChooseConfig")
_eglCreateContext = libEGL.NewProc("eglCreateContext")
_eglCreateWindowSurface = libEGL.NewProc("eglCreateWindowSurface")
_eglDestroyContext = libEGL.NewProc("eglDestroyContext")
_eglDestroySurface = libEGL.NewProc("eglDestroySurface")
_eglGetConfigAttrib = libEGL.NewProc("eglGetConfigAttrib")
_eglGetDisplay = libEGL.NewProc("eglGetDisplay")
_eglGetError = libEGL.NewProc("eglGetError")
_eglInitialize = libEGL.NewProc("eglInitialize")
_eglMakeCurrent = libEGL.NewProc("eglMakeCurrent")
_eglReleaseThread = libEGL.NewProc("eglReleaseThread")
_eglSwapInterval = libEGL.NewProc("eglSwapInterval")
_eglSwapBuffers = libEGL.NewProc("eglSwapBuffers")
_eglTerminate = libEGL.NewProc("eglTerminate")
_eglQueryString = libEGL.NewProc("eglQueryString")
_eglWaitClient = libEGL.NewProc("eglWaitClient")
)
var loadOnce sync.Once
@@ -52,45 +54,21 @@ func loadEGL() error {
}
func loadDLLs() error {
if err := loadDLL(&libEGL, "libEGL.dll"); err != nil {
if err := loadDLL(libEGL, "libEGL.dll"); err != nil {
return err
}
procs := map[string]**syscall.Proc{
"eglChooseConfig": &_eglChooseConfig,
"eglCreateContext": &_eglCreateContext,
"eglCreateWindowSurface": &_eglCreateWindowSurface,
"eglDestroyContext": &_eglDestroyContext,
"eglDestroySurface": &_eglDestroySurface,
"eglGetConfigAttrib": &_eglGetConfigAttrib,
"eglGetDisplay": &_eglGetDisplay,
"eglGetError": &_eglGetError,
"eglInitialize": &_eglInitialize,
"eglMakeCurrent": &_eglMakeCurrent,
"eglReleaseThread": &_eglReleaseThread,
"eglSwapInterval": &_eglSwapInterval,
"eglSwapBuffers": &_eglSwapBuffers,
"eglTerminate": &_eglTerminate,
"eglQueryString": &_eglQueryString,
"eglWaitClient": &_eglWaitClient,
if err := loadDLL(gl.LibGLESv2, "libGLESv2.dll"); err != nil {
return err
}
for name, proc := range procs {
p, err := libEGL.FindProc(name)
if err != nil {
return fmt.Errorf("failed to locate %s in %s: %w", name, libEGL.Name, err)
}
*proc = p
}
return nil
// d3dcompiler_47.dll is needed internally for shader compilation to function.
return loadDLL(syscall.NewLazyDLL("d3dcompiler_47.dll"), "d3dcompiler_47.dll")
}
func loadDLL(dll *syscall.DLL, name string) error {
handle, err := syscall.LoadLibraryEx(name, 0, syscall.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
func loadDLL(dll *syscall.LazyDLL, name string) error {
err := dll.Load()
if err != nil {
return fmt.Errorf("egl: failed to load %s: %v", name, err)
}
dll.Handle = handle
dll.Name = name
return nil
}
@@ -186,6 +164,6 @@ func eglWaitClient() bool {
// issue34474KeepAlive calls runtime.KeepAlive as a
// workaround for golang.org/issue/34474.
func issue34474KeepAlive(v any) {
func issue34474KeepAlive(v interface{}) {
runtime.KeepAlive(v)
}
-2
View File
@@ -19,8 +19,6 @@ type Affine2D = f32.Affine2D
var NewAffine2D = f32.NewAffine2D
var AffineId = f32.AffineId
// A Rectangle contains the points (X, Y) where Min.X <= X < Max.X,
// Min.Y <= Y < Max.Y.
type Rectangle struct {
+2 -2
View File
@@ -16,7 +16,7 @@ func main() {
flag.Parse()
var b bytes.Buffer
printf := func(content string, args ...any) {
printf := func(content string, args ...interface{}) {
fmt.Fprintf(&b, content, args...)
}
@@ -42,7 +42,7 @@ func main() {
panic(err)
}
err = os.WriteFile(*out, data, 0o755)
err = os.WriteFile(*out, data, 0755)
if err != nil {
panic(err)
}
+3 -3
View File
@@ -41,17 +41,17 @@ var sink RGBA
func BenchmarkLinearFromSRGB(b *testing.B) {
b.Run("opaque", func(b *testing.B) {
for i := 0; b.Loop(); i++ {
for i := 0; i < b.N; i++ {
sink = LinearFromSRGB(color.NRGBA{R: byte(i), G: byte(i >> 8), B: byte(i >> 16), A: 0xFF})
}
})
b.Run("translucent", func(b *testing.B) {
for i := 0; b.Loop(); i++ {
for i := 0; i < b.N; i++ {
sink = LinearFromSRGB(color.NRGBA{R: byte(i), G: byte(i >> 8), B: byte(i >> 16), A: 0x50})
}
})
b.Run("transparent", func(b *testing.B) {
for i := 0; b.Loop(); i++ {
for i := 0; i < b.N; i++ {
sink = LinearFromSRGB(color.NRGBA{R: byte(i), G: byte(i >> 8), B: byte(i >> 16), A: 0x00})
}
})
+15 -15
View File
@@ -90,7 +90,7 @@ func (e *Extrapolation) Estimate() Estimate {
first := e.get(0)
t := first.t
// Walk backwards collecting samples.
for i := range e.samples {
for i := 0; i < len(e.samples); i++ {
p := e.get(-i)
age := first.t - p.t
if age >= maxAge || t-p.t >= maxSampleGap {
@@ -172,9 +172,9 @@ func decomposeQR(A *matrix) (*matrix, *matrix, bool) {
// https://en.wikipedia.org/wiki/Gram%E2%80%93Schmidt_process
Q := newMatrix(A.rows, A.cols) // Column-major.
Rt := newMatrix(A.rows, A.rows) // R transposed, row-major.
for i := range Q.rows {
for i := 0; i < Q.rows; i++ {
// Copy A column.
for j := range Q.cols {
for j := 0; j < Q.cols; j++ {
Q.set(i, j, A.get(i, j))
}
// Subtract projections. Note that int the projection
@@ -184,9 +184,9 @@ func decomposeQR(A *matrix) (*matrix, *matrix, bool) {
// the normalized column e replaces u, where <e, e> = 1:
//
// proje a = <e, a>/<e, e> e = <e, a> e
for j := range i {
for j := 0; j < i; j++ {
d := dot(Q.col(j), Q.col(i))
for k := range Q.cols {
for k := 0; k < Q.cols; k++ {
Q.set(i, k, Q.get(i, k)-d*Q.get(j, k))
}
}
@@ -197,7 +197,7 @@ func decomposeQR(A *matrix) (*matrix, *matrix, bool) {
return nil, nil, false
}
invNorm := 1 / n
for j := range Q.cols {
for j := 0; j < Q.cols; j++ {
Q.set(i, j, Q.get(i, j)*invNorm)
}
// Update Rt.
@@ -261,8 +261,8 @@ func (m *matrix) approxEqual(m2 *matrix) bool {
return false
}
const epsilon = 0.00001
for row := range m.rows {
for col := range m.cols {
for row := 0; row < m.rows; row++ {
for col := 0; col < m.cols; col++ {
d := m2.get(row, col) - m.get(row, col)
if d < -epsilon || d > epsilon {
return false
@@ -278,8 +278,8 @@ func (m *matrix) transpose() *matrix {
cols: m.rows,
data: make([]float32, len(m.data)),
}
for i := range m.rows {
for j := range m.cols {
for i := 0; i < m.rows; i++ {
for j := 0; j < m.cols; j++ {
t.set(j, i, m.get(i, j))
}
}
@@ -295,10 +295,10 @@ func (m *matrix) mul(m2 *matrix) *matrix {
cols: m2.cols,
data: make([]float32, m.rows*m2.cols),
}
for i := range mm.rows {
for j := range mm.cols {
for i := 0; i < mm.rows; i++ {
for j := 0; j < mm.cols; j++ {
var v float32
for k := range m.rows {
for k := 0; k < m.rows; k++ {
v += m.get(k, j) * m2.get(i, k)
}
mm.set(i, j, v)
@@ -309,8 +309,8 @@ func (m *matrix) mul(m2 *matrix) *matrix {
func (m *matrix) String() string {
var b strings.Builder
for i := range m.rows {
for j := range m.cols {
for i := 0; i < m.rows; i++ {
for j := 0; j < m.cols; j++ {
v := m.get(i, j)
b.WriteString(strconv.FormatFloat(float64(v), 'g', -1, 32))
b.WriteString(", ")
-95
View File
@@ -247,11 +247,9 @@ func (f *Functions) getExtension(name string) js.Value {
func (f *Functions) ActiveTexture(t Enum) {
f._activeTexture.Invoke(int(t))
}
func (f *Functions) AttachShader(p Program, s Shader) {
f._attachShader.Invoke(js.Value(p), js.Value(s))
}
func (f *Functions) BeginQuery(target Enum, query Query) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._beginQuery.Invoke(int(target), js.Value(query))
@@ -259,47 +257,36 @@ func (f *Functions) BeginQuery(target Enum, query Query) {
f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query))
}
}
func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
f._bindAttribLocation.Invoke(js.Value(p), int(a), name)
}
func (f *Functions) BindBuffer(target Enum, b Buffer) {
f._bindBuffer.Invoke(int(target), js.Value(b))
}
func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) {
f._bindBufferBase.Invoke(int(target), index, js.Value(b))
}
func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
f._bindFramebuffer.Invoke(int(target), js.Value(fb))
}
func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
f._bindRenderbuffer.Invoke(int(target), js.Value(rb))
}
func (f *Functions) BindTexture(target Enum, t Texture) {
f._bindTexture.Invoke(int(target), js.Value(t))
}
func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
panic("not implemented")
}
func (f *Functions) BindVertexArray(a VertexArray) {
panic("not supported")
}
func (f *Functions) BlendEquation(mode Enum) {
f._blendEquation.Invoke(int(mode))
}
func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
f._blendFunc.Invoke(int(srcRGB), int(dstRGB), int(srcA), int(dstA))
}
func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
if data == nil {
f._bufferData.Invoke(int(target), size, int(usage))
@@ -310,11 +297,9 @@ func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
f._bufferData.Invoke(int(target), f.byteArrayOf(data), int(usage))
}
}
func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
f._bufferSubData.Invoke(int(target), offset, f.byteArrayOf(src))
}
func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
status := Enum(f._checkFramebufferStatus.Invoke(int(target)).Int())
if status != FRAMEBUFFER_COMPLETE && f.Ctx.Call("isContextLost").Bool() {
@@ -323,71 +308,54 @@ func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
}
return status
}
func (f *Functions) Clear(mask Enum) {
f._clear.Invoke(int(mask))
}
func (f *Functions) ClearColor(red, green, blue, alpha float32) {
f._clearColor.Invoke(red, green, blue, alpha)
}
func (f *Functions) ClearDepthf(d float32) {
f._clearDepth.Invoke(d)
}
func (f *Functions) CompileShader(s Shader) {
f._compileShader.Invoke(js.Value(s))
}
func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
f._copyTexSubImage2D.Invoke(int(target), level, xoffset, yoffset, x, y, width, height)
}
func (f *Functions) CreateBuffer() Buffer {
return Buffer(f._createBuffer.Invoke())
}
func (f *Functions) CreateFramebuffer() Framebuffer {
return Framebuffer(f._createFramebuffer.Invoke())
}
func (f *Functions) CreateProgram() Program {
return Program(f._createProgram.Invoke())
}
func (f *Functions) CreateQuery() Query {
return Query(f._createQuery.Invoke())
}
func (f *Functions) CreateRenderbuffer() Renderbuffer {
return Renderbuffer(f._createRenderbuffer.Invoke())
}
func (f *Functions) CreateShader(ty Enum) Shader {
return Shader(f._createShader.Invoke(int(ty)))
}
func (f *Functions) CreateTexture() Texture {
return Texture(f._createTexture.Invoke())
}
func (f *Functions) CreateVertexArray() VertexArray {
panic("not supported")
}
func (f *Functions) DeleteBuffer(v Buffer) {
f._deleteBuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteFramebuffer(v Framebuffer) {
f._deleteFramebuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteProgram(p Program) {
f._deleteProgram.Invoke(js.Value(p))
}
func (f *Functions) DeleteQuery(query Query) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._deleteQuery.Invoke(js.Value(query))
@@ -395,59 +363,45 @@ func (f *Functions) DeleteQuery(query Query) {
f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query))
}
}
func (f *Functions) DeleteShader(s Shader) {
f._deleteShader.Invoke(js.Value(s))
}
func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
f._deleteRenderbuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteTexture(v Texture) {
f._deleteTexture.Invoke(js.Value(v))
}
func (f *Functions) DeleteVertexArray(a VertexArray) {
panic("not implemented")
}
func (f *Functions) DepthFunc(fn Enum) {
f._depthFunc.Invoke(int(fn))
}
func (f *Functions) DepthMask(mask bool) {
f._depthMask.Invoke(mask)
}
func (f *Functions) DisableVertexAttribArray(a Attrib) {
f._disableVertexAttribArray.Invoke(int(a))
}
func (f *Functions) Disable(cap Enum) {
f._disable.Invoke(int(cap))
}
func (f *Functions) DrawArrays(mode Enum, first, count int) {
f._drawArrays.Invoke(int(mode), first, count)
}
func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
f._drawElements.Invoke(int(mode), count, int(ty), offset)
}
func (f *Functions) DispatchCompute(x, y, z int) {
panic("not implemented")
}
func (f *Functions) Enable(cap Enum) {
f._enable.Invoke(int(cap))
}
func (f *Functions) EnableVertexAttribArray(a Attrib) {
f._enableVertexAttribArray.Invoke(int(a))
}
func (f *Functions) EndQuery(target Enum) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._endQuery.Invoke(int(target))
@@ -455,36 +409,28 @@ func (f *Functions) EndQuery(target Enum) {
f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target))
}
}
func (f *Functions) Finish() {
f._finish.Invoke()
}
func (f *Functions) Flush() {
f._flush.Invoke()
}
func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
f._framebufferRenderbuffer.Invoke(int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer))
}
func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
f._framebufferTexture2D.Invoke(int(target), int(attachment), int(texTarget), js.Value(t), level)
}
func (f *Functions) GenerateMipmap(target Enum) {
f._generateMipmap.Invoke(int(target))
}
func (f *Functions) GetError() Enum {
// Avoid slow getError calls. See gio#179.
return 0
}
func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
return paramVal(f._getRenderbufferParameteri.Invoke(int(pname)))
}
func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
if !f.isWebGL2 && pname == FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING {
// FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is only available on WebGL 2
@@ -492,7 +438,6 @@ func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname
}
return paramVal(f._getFramebufferAttachmentParameter.Invoke(int(target), int(attachment), int(pname)))
}
func (f *Functions) GetBinding(pname Enum) Object {
obj := f._getParameter.Invoke(int(pname))
if !obj.Truthy() {
@@ -500,7 +445,6 @@ func (f *Functions) GetBinding(pname Enum) Object {
}
return Object(obj)
}
func (f *Functions) GetBindingi(pname Enum, idx int) Object {
obj := f._getIndexedParameter.Invoke(int(pname), idx)
if !obj.Truthy() {
@@ -508,7 +452,6 @@ func (f *Functions) GetBindingi(pname Enum, idx int) Object {
}
return Object(obj)
}
func (f *Functions) GetInteger(pname Enum) int {
if !f.isWebGL2 {
switch pname {
@@ -518,11 +461,9 @@ func (f *Functions) GetInteger(pname Enum) int {
}
return paramVal(f._getParameter.Invoke(int(pname)))
}
func (f *Functions) GetFloat(pname Enum) float32 {
return float32(f._getParameter.Invoke(int(pname)).Float())
}
func (f *Functions) GetInteger4(pname Enum) [4]int {
arr := f._getParameter.Invoke(int(pname))
var res [4]int
@@ -531,7 +472,6 @@ func (f *Functions) GetInteger4(pname Enum) [4]int {
}
return res
}
func (f *Functions) GetFloat4(pname Enum) [4]float32 {
arr := f._getParameter.Invoke(int(pname))
var res [4]float32
@@ -540,15 +480,12 @@ func (f *Functions) GetFloat4(pname Enum) [4]float32 {
}
return res
}
func (f *Functions) GetProgrami(p Program, pname Enum) int {
return paramVal(f._getProgramParameter.Invoke(js.Value(p), int(pname)))
}
func (f *Functions) GetProgramInfoLog(p Program) string {
return f._getProgramInfoLog.Invoke(js.Value(p)).String()
}
func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
return uint(paramVal(f._getQueryParameter.Invoke(js.Value(query), int(pname))))
@@ -556,15 +493,12 @@ func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname))))
}
}
func (f *Functions) GetShaderi(s Shader, pname Enum) int {
return paramVal(f._getShaderParameter.Invoke(js.Value(s), int(pname)))
}
func (f *Functions) GetShaderInfoLog(s Shader) string {
return f._getShaderInfoLog.Invoke(js.Value(s)).String()
}
func (f *Functions) GetString(pname Enum) string {
switch pname {
case EXTENSIONS:
@@ -578,19 +512,15 @@ func (f *Functions) GetString(pname Enum) string {
return f._getParameter.Invoke(int(pname)).String()
}
}
func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
return uint(paramVal(f._getUniformBlockIndex.Invoke(js.Value(p), name)))
}
func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
return Uniform(f._getUniformLocation.Invoke(js.Value(p), name))
}
func (f *Functions) GetVertexAttrib(index int, pname Enum) int {
return paramVal(f._getVertexAttrib.Invoke(index, int(pname)))
}
func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
obj := f._getVertexAttrib.Invoke(index, int(pname))
if !obj.Truthy() {
@@ -598,11 +528,9 @@ func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
}
return Object(obj)
}
func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
return uintptr(f._getVertexAttribOffset.Invoke(index, int(pname)).Int())
}
func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
fn := f.Ctx.Get("invalidateFramebuffer")
if !fn.IsUndefined() {
@@ -613,97 +541,74 @@ func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
f._invalidateFramebuffer.Invoke(int(target), f.int32Buf)
}
}
func (f *Functions) IsEnabled(cap Enum) bool {
return f._isEnabled.Invoke(int(cap)).Truthy()
}
func (f *Functions) LinkProgram(p Program) {
f._linkProgram.Invoke(js.Value(p))
}
func (f *Functions) PixelStorei(pname Enum, param int) {
f._pixelStorei.Invoke(int(pname), param)
}
func (f *Functions) MemoryBarrier(barriers Enum) {
panic("not implemented")
}
func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
panic("not implemented")
}
func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
f._renderbufferStorage.Invoke(int(target), int(internalformat), width, height)
}
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
ba := f.byteArrayOf(data)
f._readPixels.Invoke(x, y, width, height, int(format), int(ty), ba)
js.CopyBytesToGo(data, ba)
}
func (f *Functions) Scissor(x, y, width, height int32) {
f._scissor.Invoke(x, y, width, height)
}
func (f *Functions) ShaderSource(s Shader, src string) {
f._shaderSource.Invoke(js.Value(s), src)
}
func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum) {
f._texImage2D.Invoke(int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), nil)
}
func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
f._texStorage2D.Invoke(int(target), levels, int(internalFormat), width, height)
}
func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
f._texSubImage2D.Invoke(int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data))
}
func (f *Functions) TexParameteri(target, pname Enum, param int) {
f._texParameteri.Invoke(int(target), int(pname), int(param))
}
func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
f._uniformBlockBinding.Invoke(js.Value(p), int(uniformBlockIndex), int(uniformBlockBinding))
}
func (f *Functions) Uniform1f(dst Uniform, v float32) {
f._uniform1f.Invoke(js.Value(dst), v)
}
func (f *Functions) Uniform1i(dst Uniform, v int) {
f._uniform1i.Invoke(js.Value(dst), v)
}
func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
f._uniform2f.Invoke(js.Value(dst), v0, v1)
}
func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
f._uniform3f.Invoke(js.Value(dst), v0, v1, v2)
}
func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
f._uniform4f.Invoke(js.Value(dst), v0, v1, v2, v3)
}
func (f *Functions) UseProgram(p Program) {
f._useProgram.Invoke(js.Value(p))
}
func (f *Functions) UnmapBuffer(target Enum) bool {
panic("not implemented")
}
func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
f._vertexAttribPointer.Invoke(int(dst), size, int(ty), normalized, stride, offset)
}
func (f *Functions) Viewport(x, y, width, height int) {
f._viewport.Invoke(x, y, width, height)
}
+1 -1
View File
@@ -665,7 +665,7 @@ func (f *Functions) load(forceES bool) error {
case runtime.GOOS == "android":
libNames = []string{"libGLESv2.so", "libGLESv3.so"}
default:
libNames = []string{"libGLESv2.so.2", "libGLESv2.so.3.0"}
libNames = []string{"libGLESv2.so.2"}
}
for _, lib := range libNames {
if h := dlopen(lib); h != nil {
+91 -306
View File
@@ -3,217 +3,103 @@
package gl
import (
"fmt"
"math"
"runtime"
"sync"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
func loadGLESv2Procs() error {
dllName := "libGLESv2.dll"
handle, err := windows.LoadLibraryEx(dllName, 0, windows.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
if err != nil {
return fmt.Errorf("gl: failed to load %s: %v", dllName, err)
}
gles := windows.DLL{Handle: handle, Name: dllName}
// d3dcompiler_47.dll is needed internally for shader compilation to function.
dllName = "d3dcompiler_47.dll"
_, err = windows.LoadLibraryEx(dllName, 0, windows.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
if err != nil {
return fmt.Errorf("gl: failed to load %s: %v", dllName, err)
}
procs := map[string]**windows.Proc{
"glActiveTexture": &_glActiveTexture,
"glAttachShader": &_glAttachShader,
"glBeginQuery": &_glBeginQuery,
"glBindAttribLocation": &_glBindAttribLocation,
"glBindBuffer": &_glBindBuffer,
"glBindBufferBase": &_glBindBufferBase,
"glBindFramebuffer": &_glBindFramebuffer,
"glBindRenderbuffer": &_glBindRenderbuffer,
"glBindTexture": &_glBindTexture,
"glBindVertexArray": &_glBindVertexArray,
"glBlendEquation": &_glBlendEquation,
"glBlendFuncSeparate": &_glBlendFuncSeparate,
"glBufferData": &_glBufferData,
"glBufferSubData": &_glBufferSubData,
"glCheckFramebufferStatus": &_glCheckFramebufferStatus,
"glClear": &_glClear,
"glClearColor": &_glClearColor,
"glClearDepthf": &_glClearDepthf,
"glDeleteQueries": &_glDeleteQueries,
"glDeleteVertexArrays": &_glDeleteVertexArrays,
"glCompileShader": &_glCompileShader,
"glCopyTexSubImage2D": &_glCopyTexSubImage2D,
"glGenerateMipmap": &_glGenerateMipmap,
"glGenBuffers": &_glGenBuffers,
"glGenFramebuffers": &_glGenFramebuffers,
"glGenVertexArrays": &_glGenVertexArrays,
"glGetUniformBlockIndex": &_glGetUniformBlockIndex,
"glCreateProgram": &_glCreateProgram,
"glGenRenderbuffers": &_glGenRenderbuffers,
"glCreateShader": &_glCreateShader,
"glGenTextures": &_glGenTextures,
"glDeleteBuffers": &_glDeleteBuffers,
"glDeleteFramebuffers": &_glDeleteFramebuffers,
"glDeleteProgram": &_glDeleteProgram,
"glDeleteShader": &_glDeleteShader,
"glDeleteRenderbuffers": &_glDeleteRenderbuffers,
"glDeleteTextures": &_glDeleteTextures,
"glDepthFunc": &_glDepthFunc,
"glDepthMask": &_glDepthMask,
"glDisableVertexAttribArray": &_glDisableVertexAttribArray,
"glDisable": &_glDisable,
"glDrawArrays": &_glDrawArrays,
"glDrawElements": &_glDrawElements,
"glEnable": &_glEnable,
"glEnableVertexAttribArray": &_glEnableVertexAttribArray,
"glEndQuery": &_glEndQuery,
"glFinish": &_glFinish,
"glFlush": &_glFlush,
"glFramebufferRenderbuffer": &_glFramebufferRenderbuffer,
"glFramebufferTexture2D": &_glFramebufferTexture2D,
"glGenQueries": &_glGenQueries,
"glGetError": &_glGetError,
"glGetRenderbufferParameteriv": &_glGetRenderbufferParameteriv,
"glGetFloatv": &_glGetFloatv,
"glGetFramebufferAttachmentParameteriv": &_glGetFramebufferAttachmentParameteriv,
"glGetIntegerv": &_glGetIntegerv,
"glGetIntegeri_v": &_glGetIntegeri_v,
"glGetProgramiv": &_glGetProgramiv,
"glGetProgramInfoLog": &_glGetProgramInfoLog,
"glGetQueryObjectuiv": &_glGetQueryObjectuiv,
"glGetShaderiv": &_glGetShaderiv,
"glGetShaderInfoLog": &_glGetShaderInfoLog,
"glGetString": &_glGetString,
"glGetUniformLocation": &_glGetUniformLocation,
"glGetVertexAttribiv": &_glGetVertexAttribiv,
"glGetVertexAttribPointerv": &_glGetVertexAttribPointerv,
"glInvalidateFramebuffer": &_glInvalidateFramebuffer,
"glIsEnabled": &_glIsEnabled,
"glLinkProgram": &_glLinkProgram,
"glPixelStorei": &_glPixelStorei,
"glReadPixels": &_glReadPixels,
"glRenderbufferStorage": &_glRenderbufferStorage,
"glScissor": &_glScissor,
"glShaderSource": &_glShaderSource,
"glTexImage2D": &_glTexImage2D,
"glTexStorage2D": &_glTexStorage2D,
"glTexSubImage2D": &_glTexSubImage2D,
"glTexParameteri": &_glTexParameteri,
"glUniformBlockBinding": &_glUniformBlockBinding,
"glUniform1f": &_glUniform1f,
"glUniform1i": &_glUniform1i,
"glUniform2f": &_glUniform2f,
"glUniform3f": &_glUniform3f,
"glUniform4f": &_glUniform4f,
"glUseProgram": &_glUseProgram,
"glVertexAttribPointer": &_glVertexAttribPointer,
"glViewport": &_glViewport,
}
for name, proc := range procs {
p, err := gles.FindProc(name)
if err != nil {
return fmt.Errorf("failed to locate %s in %s: %w", name, gles.Name, err)
}
*proc = p
}
return nil
}
var (
glInitOnce sync.Once
_glActiveTexture *windows.Proc
_glAttachShader *windows.Proc
_glBeginQuery *windows.Proc
_glBindAttribLocation *windows.Proc
_glBindBuffer *windows.Proc
_glBindBufferBase *windows.Proc
_glBindFramebuffer *windows.Proc
_glBindRenderbuffer *windows.Proc
_glBindTexture *windows.Proc
_glBindVertexArray *windows.Proc
_glBlendEquation *windows.Proc
_glBlendFuncSeparate *windows.Proc
_glBufferData *windows.Proc
_glBufferSubData *windows.Proc
_glCheckFramebufferStatus *windows.Proc
_glClear *windows.Proc
_glClearColor *windows.Proc
_glClearDepthf *windows.Proc
_glDeleteQueries *windows.Proc
_glDeleteVertexArrays *windows.Proc
_glCompileShader *windows.Proc
_glCopyTexSubImage2D *windows.Proc
_glGenerateMipmap *windows.Proc
_glGenBuffers *windows.Proc
_glGenFramebuffers *windows.Proc
_glGenVertexArrays *windows.Proc
_glGetUniformBlockIndex *windows.Proc
_glCreateProgram *windows.Proc
_glGenRenderbuffers *windows.Proc
_glCreateShader *windows.Proc
_glGenTextures *windows.Proc
_glDeleteBuffers *windows.Proc
_glDeleteFramebuffers *windows.Proc
_glDeleteProgram *windows.Proc
_glDeleteShader *windows.Proc
_glDeleteRenderbuffers *windows.Proc
_glDeleteTextures *windows.Proc
_glDepthFunc *windows.Proc
_glDepthMask *windows.Proc
_glDisableVertexAttribArray *windows.Proc
_glDisable *windows.Proc
_glDrawArrays *windows.Proc
_glDrawElements *windows.Proc
_glEnable *windows.Proc
_glEnableVertexAttribArray *windows.Proc
_glEndQuery *windows.Proc
_glFinish *windows.Proc
_glFlush *windows.Proc
_glFramebufferRenderbuffer *windows.Proc
_glFramebufferTexture2D *windows.Proc
_glGenQueries *windows.Proc
_glGetError *windows.Proc
_glGetRenderbufferParameteriv *windows.Proc
_glGetFloatv *windows.Proc
_glGetFramebufferAttachmentParameteriv *windows.Proc
_glGetIntegerv *windows.Proc
_glGetIntegeri_v *windows.Proc
_glGetProgramiv *windows.Proc
_glGetProgramInfoLog *windows.Proc
_glGetQueryObjectuiv *windows.Proc
_glGetShaderiv *windows.Proc
_glGetShaderInfoLog *windows.Proc
_glGetString *windows.Proc
_glGetUniformLocation *windows.Proc
_glGetVertexAttribiv *windows.Proc
_glGetVertexAttribPointerv *windows.Proc
_glInvalidateFramebuffer *windows.Proc
_glIsEnabled *windows.Proc
_glLinkProgram *windows.Proc
_glPixelStorei *windows.Proc
_glReadPixels *windows.Proc
_glRenderbufferStorage *windows.Proc
_glScissor *windows.Proc
_glShaderSource *windows.Proc
_glTexImage2D *windows.Proc
_glTexStorage2D *windows.Proc
_glTexSubImage2D *windows.Proc
_glTexParameteri *windows.Proc
_glUniformBlockBinding *windows.Proc
_glUniform1f *windows.Proc
_glUniform1i *windows.Proc
_glUniform2f *windows.Proc
_glUniform3f *windows.Proc
_glUniform4f *windows.Proc
_glUseProgram *windows.Proc
_glVertexAttribPointer *windows.Proc
_glViewport *windows.Proc
LibGLESv2 = windows.NewLazyDLL("libGLESv2.dll")
_glActiveTexture = LibGLESv2.NewProc("glActiveTexture")
_glAttachShader = LibGLESv2.NewProc("glAttachShader")
_glBeginQuery = LibGLESv2.NewProc("glBeginQuery")
_glBindAttribLocation = LibGLESv2.NewProc("glBindAttribLocation")
_glBindBuffer = LibGLESv2.NewProc("glBindBuffer")
_glBindBufferBase = LibGLESv2.NewProc("glBindBufferBase")
_glBindFramebuffer = LibGLESv2.NewProc("glBindFramebuffer")
_glBindRenderbuffer = LibGLESv2.NewProc("glBindRenderbuffer")
_glBindTexture = LibGLESv2.NewProc("glBindTexture")
_glBindVertexArray = LibGLESv2.NewProc("glBindVertexArray")
_glBlendEquation = LibGLESv2.NewProc("glBlendEquation")
_glBlendFuncSeparate = LibGLESv2.NewProc("glBlendFuncSeparate")
_glBufferData = LibGLESv2.NewProc("glBufferData")
_glBufferSubData = LibGLESv2.NewProc("glBufferSubData")
_glCheckFramebufferStatus = LibGLESv2.NewProc("glCheckFramebufferStatus")
_glClear = LibGLESv2.NewProc("glClear")
_glClearColor = LibGLESv2.NewProc("glClearColor")
_glClearDepthf = LibGLESv2.NewProc("glClearDepthf")
_glDeleteQueries = LibGLESv2.NewProc("glDeleteQueries")
_glDeleteVertexArrays = LibGLESv2.NewProc("glDeleteVertexArrays")
_glCompileShader = LibGLESv2.NewProc("glCompileShader")
_glCopyTexSubImage2D = LibGLESv2.NewProc("glCopyTexSubImage2D")
_glGenerateMipmap = LibGLESv2.NewProc("glGenerateMipmap")
_glGenBuffers = LibGLESv2.NewProc("glGenBuffers")
_glGenFramebuffers = LibGLESv2.NewProc("glGenFramebuffers")
_glGenVertexArrays = LibGLESv2.NewProc("glGenVertexArrays")
_glGetUniformBlockIndex = LibGLESv2.NewProc("glGetUniformBlockIndex")
_glCreateProgram = LibGLESv2.NewProc("glCreateProgram")
_glGenRenderbuffers = LibGLESv2.NewProc("glGenRenderbuffers")
_glCreateShader = LibGLESv2.NewProc("glCreateShader")
_glGenTextures = LibGLESv2.NewProc("glGenTextures")
_glDeleteBuffers = LibGLESv2.NewProc("glDeleteBuffers")
_glDeleteFramebuffers = LibGLESv2.NewProc("glDeleteFramebuffers")
_glDeleteProgram = LibGLESv2.NewProc("glDeleteProgram")
_glDeleteShader = LibGLESv2.NewProc("glDeleteShader")
_glDeleteRenderbuffers = LibGLESv2.NewProc("glDeleteRenderbuffers")
_glDeleteTextures = LibGLESv2.NewProc("glDeleteTextures")
_glDepthFunc = LibGLESv2.NewProc("glDepthFunc")
_glDepthMask = LibGLESv2.NewProc("glDepthMask")
_glDisableVertexAttribArray = LibGLESv2.NewProc("glDisableVertexAttribArray")
_glDisable = LibGLESv2.NewProc("glDisable")
_glDrawArrays = LibGLESv2.NewProc("glDrawArrays")
_glDrawElements = LibGLESv2.NewProc("glDrawElements")
_glEnable = LibGLESv2.NewProc("glEnable")
_glEnableVertexAttribArray = LibGLESv2.NewProc("glEnableVertexAttribArray")
_glEndQuery = LibGLESv2.NewProc("glEndQuery")
_glFinish = LibGLESv2.NewProc("glFinish")
_glFlush = LibGLESv2.NewProc("glFlush")
_glFramebufferRenderbuffer = LibGLESv2.NewProc("glFramebufferRenderbuffer")
_glFramebufferTexture2D = LibGLESv2.NewProc("glFramebufferTexture2D")
_glGenQueries = LibGLESv2.NewProc("glGenQueries")
_glGetError = LibGLESv2.NewProc("glGetError")
_glGetRenderbufferParameteriv = LibGLESv2.NewProc("glGetRenderbufferParameteriv")
_glGetFloatv = LibGLESv2.NewProc("glGetFloatv")
_glGetFramebufferAttachmentParameteriv = LibGLESv2.NewProc("glGetFramebufferAttachmentParameteriv")
_glGetIntegerv = LibGLESv2.NewProc("glGetIntegerv")
_glGetIntegeri_v = LibGLESv2.NewProc("glGetIntegeri_v")
_glGetProgramiv = LibGLESv2.NewProc("glGetProgramiv")
_glGetProgramInfoLog = LibGLESv2.NewProc("glGetProgramInfoLog")
_glGetQueryObjectuiv = LibGLESv2.NewProc("glGetQueryObjectuiv")
_glGetShaderiv = LibGLESv2.NewProc("glGetShaderiv")
_glGetShaderInfoLog = LibGLESv2.NewProc("glGetShaderInfoLog")
_glGetString = LibGLESv2.NewProc("glGetString")
_glGetUniformLocation = LibGLESv2.NewProc("glGetUniformLocation")
_glGetVertexAttribiv = LibGLESv2.NewProc("glGetVertexAttribiv")
_glGetVertexAttribPointerv = LibGLESv2.NewProc("glGetVertexAttribPointerv")
_glInvalidateFramebuffer = LibGLESv2.NewProc("glInvalidateFramebuffer")
_glIsEnabled = LibGLESv2.NewProc("glIsEnabled")
_glLinkProgram = LibGLESv2.NewProc("glLinkProgram")
_glPixelStorei = LibGLESv2.NewProc("glPixelStorei")
_glReadPixels = LibGLESv2.NewProc("glReadPixels")
_glRenderbufferStorage = LibGLESv2.NewProc("glRenderbufferStorage")
_glScissor = LibGLESv2.NewProc("glScissor")
_glShaderSource = LibGLESv2.NewProc("glShaderSource")
_glTexImage2D = LibGLESv2.NewProc("glTexImage2D")
_glTexStorage2D = LibGLESv2.NewProc("glTexStorage2D")
_glTexSubImage2D = LibGLESv2.NewProc("glTexSubImage2D")
_glTexParameteri = LibGLESv2.NewProc("glTexParameteri")
_glUniformBlockBinding = LibGLESv2.NewProc("glUniformBlockBinding")
_glUniform1f = LibGLESv2.NewProc("glUniform1f")
_glUniform1i = LibGLESv2.NewProc("glUniform1i")
_glUniform2f = LibGLESv2.NewProc("glUniform2f")
_glUniform3f = LibGLESv2.NewProc("glUniform3f")
_glUniform4f = LibGLESv2.NewProc("glUniform4f")
_glUseProgram = LibGLESv2.NewProc("glUseProgram")
_glVertexAttribPointer = LibGLESv2.NewProc("glVertexAttribPointer")
_glViewport = LibGLESv2.NewProc("glViewport")
)
type Functions struct {
@@ -223,74 +109,57 @@ type Functions struct {
uintptrs [100]uintptr
}
type Context any
type Context interface{}
func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
if ctx != nil {
panic("non-nil context")
}
var err error
glInitOnce.Do(func() {
err = loadGLESv2Procs()
})
return new(Functions), err
return new(Functions), nil
}
func (c *Functions) ActiveTexture(t Enum) {
syscall.Syscall(_glActiveTexture.Addr(), 1, uintptr(t), 0, 0)
}
func (c *Functions) AttachShader(p Program, s Shader) {
syscall.Syscall(_glAttachShader.Addr(), 2, uintptr(p.V), uintptr(s.V), 0)
}
func (f *Functions) BeginQuery(target Enum, query Query) {
syscall.Syscall(_glBeginQuery.Addr(), 2, uintptr(target), uintptr(query.V), 0)
}
func (c *Functions) BindAttribLocation(p Program, a Attrib, name string) {
cname := cString(name)
c0 := &cname[0]
syscall.Syscall(_glBindAttribLocation.Addr(), 3, uintptr(p.V), uintptr(a), uintptr(unsafe.Pointer(c0)))
issue34474KeepAlive(c)
}
func (c *Functions) BindBuffer(target Enum, b Buffer) {
syscall.Syscall(_glBindBuffer.Addr(), 2, uintptr(target), uintptr(b.V), 0)
}
func (c *Functions) BindBufferBase(target Enum, index int, b Buffer) {
syscall.Syscall(_glBindBufferBase.Addr(), 3, uintptr(target), uintptr(index), uintptr(b.V))
}
func (c *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
syscall.Syscall(_glBindFramebuffer.Addr(), 2, uintptr(target), uintptr(fb.V), 0)
}
func (c *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
syscall.Syscall(_glBindRenderbuffer.Addr(), 2, uintptr(target), uintptr(rb.V), 0)
}
func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
panic("not implemented")
}
func (c *Functions) BindTexture(target Enum, t Texture) {
syscall.Syscall(_glBindTexture.Addr(), 2, uintptr(target), uintptr(t.V), 0)
}
func (c *Functions) BindVertexArray(a VertexArray) {
syscall.Syscall(_glBindVertexArray.Addr(), 1, uintptr(a.V), 0, 0)
}
func (c *Functions) BlendEquation(mode Enum) {
syscall.Syscall(_glBlendEquation.Addr(), 1, uintptr(mode), 0, 0)
}
func (c *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
syscall.Syscall6(_glBlendFuncSeparate.Addr(), 4, uintptr(srcRGB), uintptr(dstRGB), uintptr(srcA), uintptr(dstA), 0, 0)
}
func (c *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
var p unsafe.Pointer
if len(data) > 0 {
@@ -298,7 +167,6 @@ func (c *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
}
syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), uintptr(size), uintptr(p), uintptr(usage), 0, 0)
}
func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
if n := len(src); n > 0 {
s0 := &src[0]
@@ -306,118 +174,93 @@ func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
issue34474KeepAlive(s0)
}
}
func (c *Functions) CheckFramebufferStatus(target Enum) Enum {
s, _, _ := syscall.Syscall(_glCheckFramebufferStatus.Addr(), 1, uintptr(target), 0, 0)
return Enum(s)
}
func (c *Functions) Clear(mask Enum) {
syscall.Syscall(_glClear.Addr(), 1, uintptr(mask), 0, 0)
}
func (c *Functions) ClearColor(red, green, blue, alpha float32) {
syscall.Syscall6(_glClearColor.Addr(), 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0)
}
func (c *Functions) ClearDepthf(d float32) {
syscall.Syscall(_glClearDepthf.Addr(), 1, uintptr(math.Float32bits(d)), 0, 0)
}
func (c *Functions) CompileShader(s Shader) {
syscall.Syscall(_glCompileShader.Addr(), 1, uintptr(s.V), 0, 0)
}
func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
syscall.Syscall9(_glCopyTexSubImage2D.Addr(), 8, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)
}
func (f *Functions) GenerateMipmap(target Enum) {
syscall.Syscall(_glGenerateMipmap.Addr(), 1, uintptr(target), 0, 0)
}
func (c *Functions) CreateBuffer() Buffer {
var buf uintptr
syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0)
return Buffer{uint(buf)}
}
func (c *Functions) CreateFramebuffer() Framebuffer {
var fb uintptr
syscall.Syscall(_glGenFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&fb)), 0)
return Framebuffer{uint(fb)}
}
func (c *Functions) CreateProgram() Program {
p, _, _ := syscall.Syscall(_glCreateProgram.Addr(), 0, 0, 0, 0)
return Program{uint(p)}
}
func (f *Functions) CreateQuery() Query {
var q uintptr
syscall.Syscall(_glGenQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&q)), 0)
return Query{uint(q)}
}
func (c *Functions) CreateRenderbuffer() Renderbuffer {
var rb uintptr
syscall.Syscall(_glGenRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&rb)), 0)
return Renderbuffer{uint(rb)}
}
func (c *Functions) CreateShader(ty Enum) Shader {
s, _, _ := syscall.Syscall(_glCreateShader.Addr(), 1, uintptr(ty), 0, 0)
return Shader{uint(s)}
}
func (c *Functions) CreateTexture() Texture {
var t uintptr
syscall.Syscall(_glGenTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0)
return Texture{uint(t)}
}
func (c *Functions) CreateVertexArray() VertexArray {
var t uintptr
syscall.Syscall(_glGenVertexArrays.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0)
return VertexArray{uint(t)}
}
func (c *Functions) DeleteBuffer(v Buffer) {
syscall.Syscall(_glDeleteBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0)
}
func (c *Functions) DeleteFramebuffer(v Framebuffer) {
syscall.Syscall(_glDeleteFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
}
func (c *Functions) DeleteProgram(p Program) {
syscall.Syscall(_glDeleteProgram.Addr(), 1, uintptr(p.V), 0, 0)
}
func (f *Functions) DeleteQuery(query Query) {
syscall.Syscall(_glDeleteQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&query.V)), 0)
}
func (c *Functions) DeleteShader(s Shader) {
syscall.Syscall(_glDeleteShader.Addr(), 1, uintptr(s.V), 0, 0)
}
func (c *Functions) DeleteRenderbuffer(v Renderbuffer) {
syscall.Syscall(_glDeleteRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
}
func (c *Functions) DeleteTexture(v Texture) {
syscall.Syscall(_glDeleteTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
}
func (f *Functions) DeleteVertexArray(array VertexArray) {
syscall.Syscall(_glDeleteVertexArrays.Addr(), 2, 1, uintptr(unsafe.Pointer(&array.V)), 0)
}
func (c *Functions) DepthFunc(f Enum) {
syscall.Syscall(_glDepthFunc.Addr(), 1, uintptr(f), 0, 0)
}
func (c *Functions) DepthMask(mask bool) {
var m uintptr
if mask {
@@ -425,55 +268,42 @@ func (c *Functions) DepthMask(mask bool) {
}
syscall.Syscall(_glDepthMask.Addr(), 1, m, 0, 0)
}
func (c *Functions) DisableVertexAttribArray(a Attrib) {
syscall.Syscall(_glDisableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
}
func (c *Functions) Disable(cap Enum) {
syscall.Syscall(_glDisable.Addr(), 1, uintptr(cap), 0, 0)
}
func (c *Functions) DrawArrays(mode Enum, first, count int) {
syscall.Syscall(_glDrawArrays.Addr(), 3, uintptr(mode), uintptr(first), uintptr(count))
}
func (c *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
syscall.Syscall6(_glDrawElements.Addr(), 4, uintptr(mode), uintptr(count), uintptr(ty), uintptr(offset), 0, 0)
}
func (f *Functions) DispatchCompute(x, y, z int) {
panic("not implemented")
}
func (c *Functions) Enable(cap Enum) {
syscall.Syscall(_glEnable.Addr(), 1, uintptr(cap), 0, 0)
}
func (c *Functions) EnableVertexAttribArray(a Attrib) {
syscall.Syscall(_glEnableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
}
func (f *Functions) EndQuery(target Enum) {
syscall.Syscall(_glEndQuery.Addr(), 1, uintptr(target), 0, 0)
}
func (c *Functions) Finish() {
syscall.Syscall(_glFinish.Addr(), 0, 0, 0, 0)
}
func (c *Functions) Flush() {
syscall.Syscall(_glFlush.Addr(), 0, 0, 0, 0)
}
func (c *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
syscall.Syscall6(_glFramebufferRenderbuffer.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer.V), 0, 0)
}
func (c *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
syscall.Syscall6(_glFramebufferTexture2D.Addr(), 5, uintptr(target), uintptr(attachment), uintptr(texTarget), uintptr(t.V), uintptr(level), 0)
}
func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
cname := cString(name)
c0 := &cname[0]
@@ -481,30 +311,24 @@ func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
issue34474KeepAlive(c0)
return uint(u)
}
func (c *Functions) GetBinding(pname Enum) Object {
return Object{uint(c.GetInteger(pname))}
}
func (c *Functions) GetBindingi(pname Enum, idx int) Object {
return Object{uint(c.GetIntegeri(pname, idx))}
}
func (c *Functions) GetError() Enum {
e, _, _ := syscall.Syscall(_glGetError.Addr(), 0, 0, 0, 0)
return Enum(e)
}
func (c *Functions) GetRenderbufferParameteri(target, pname Enum) int {
syscall.Syscall(_glGetRenderbufferParameteriv.Addr(), 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
syscall.Syscall6(_glGetFramebufferAttachmentParameteriv.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0, 0)
return int(c.int32s[0])
}
func (c *Functions) GetInteger4(pname Enum) [4]int {
syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0)
var r [4]int
@@ -513,66 +337,52 @@ func (c *Functions) GetInteger4(pname Enum) [4]int {
}
return r
}
func (c *Functions) GetInteger(pname Enum) int {
syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0)
return int(c.int32s[0])
}
func (c *Functions) GetIntegeri(pname Enum, idx int) int {
syscall.Syscall(_glGetIntegeri_v.Addr(), 3, uintptr(pname), uintptr(idx), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetFloat(pname Enum) float32 {
syscall.Syscall(_glGetFloatv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.float32s[0])), 0)
return c.float32s[0]
}
func (c *Functions) GetFloat4(pname Enum) [4]float32 {
syscall.Syscall(_glGetFloatv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.float32s[0])), 0)
var r [4]float32
copy(r[:], c.float32s[:])
return r
}
func (c *Functions) GetProgrami(p Program, pname Enum) int {
syscall.Syscall(_glGetProgramiv.Addr(), 3, uintptr(p.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetProgramInfoLog(p Program) string {
n := c.GetProgrami(p, INFO_LOG_LENGTH)
if n == 0 {
return ""
}
buf := make([]byte, n)
syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
return string(buf)
}
func (c *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
syscall.Syscall(_glGetQueryObjectuiv.Addr(), 3, uintptr(query.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return uint(c.int32s[0])
}
func (c *Functions) GetShaderi(s Shader, pname Enum) int {
syscall.Syscall(_glGetShaderiv.Addr(), 3, uintptr(s.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetShaderInfoLog(s Shader) string {
n := c.GetShaderi(s, INFO_LOG_LENGTH)
buf := make([]byte, n)
syscall.Syscall6(_glGetShaderInfoLog.Addr(), 4, uintptr(s.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
return string(buf)
}
func (c *Functions) GetString(pname Enum) string {
s, _, _ := syscall.Syscall(_glGetString.Addr(), 1, uintptr(pname), 0, 0)
return windows.BytePtrToString((*byte)(unsafe.Pointer(s)))
}
func (c *Functions) GetUniformLocation(p Program, name string) Uniform {
cname := cString(name)
c0 := &cname[0]
@@ -580,7 +390,6 @@ func (c *Functions) GetUniformLocation(p Program, name string) Uniform {
issue34474KeepAlive(c0)
return Uniform{int(u)}
}
func (c *Functions) GetVertexAttrib(index int, pname Enum) int {
syscall.Syscall(_glGetVertexAttribiv.Addr(), 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
@@ -594,7 +403,6 @@ func (c *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
syscall.Syscall(_glGetVertexAttribPointerv.Addr(), 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(&c.uintptrs[0])))
return c.uintptrs[0]
}
func (c *Functions) InvalidateFramebuffer(target, attachment Enum) {
addr := _glInvalidateFramebuffer.Addr()
if addr == 0 {
@@ -603,99 +411,77 @@ func (c *Functions) InvalidateFramebuffer(target, attachment Enum) {
}
syscall.Syscall(addr, 3, uintptr(target), 1, uintptr(unsafe.Pointer(&attachment)))
}
func (f *Functions) IsEnabled(cap Enum) bool {
u, _, _ := syscall.Syscall(_glIsEnabled.Addr(), 1, uintptr(cap), 0, 0)
return u == TRUE
}
func (c *Functions) LinkProgram(p Program) {
syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p.V), 0, 0)
}
func (c *Functions) PixelStorei(pname Enum, param int) {
syscall.Syscall(_glPixelStorei.Addr(), 2, uintptr(pname), uintptr(param), 0)
}
func (f *Functions) MemoryBarrier(barriers Enum) {
panic("not implemented")
}
func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
panic("not implemented")
}
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
d0 := &data[0]
syscall.Syscall9(_glReadPixels.Addr(), 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)), 0, 0)
issue34474KeepAlive(d0)
}
func (c *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
syscall.Syscall6(_glRenderbufferStorage.Addr(), 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)
}
func (c *Functions) Scissor(x, y, width, height int32) {
syscall.Syscall6(_glScissor.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
}
func (c *Functions) ShaderSource(s Shader, src string) {
var n uintptr = uintptr(len(src))
psrc := &src
syscall.Syscall6(_glShaderSource.Addr(), 4, uintptr(s.V), 1, uintptr(unsafe.Pointer(psrc)), uintptr(unsafe.Pointer(&n)), 0, 0)
issue34474KeepAlive(psrc)
}
func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width int, height int, format Enum, ty Enum) {
syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), 0)
}
func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
syscall.Syscall6(_glTexStorage2D.Addr(), 5, uintptr(target), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(height), 0)
}
func (c *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
d0 := &data[0]
syscall.Syscall9(_glTexSubImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)))
issue34474KeepAlive(d0)
}
func (c *Functions) TexParameteri(target, pname Enum, param int) {
syscall.Syscall(_glTexParameteri.Addr(), 3, uintptr(target), uintptr(pname), uintptr(param))
}
func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
syscall.Syscall(_glUniformBlockBinding.Addr(), 3, uintptr(p.V), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding))
}
func (c *Functions) Uniform1f(dst Uniform, v float32) {
syscall.Syscall(_glUniform1f.Addr(), 2, uintptr(dst.V), uintptr(math.Float32bits(v)), 0)
}
func (c *Functions) Uniform1i(dst Uniform, v int) {
syscall.Syscall(_glUniform1i.Addr(), 2, uintptr(dst.V), uintptr(v), 0)
}
func (c *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
syscall.Syscall(_glUniform2f.Addr(), 3, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
}
func (c *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
syscall.Syscall6(_glUniform3f.Addr(), 4, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0)
}
func (c *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
syscall.Syscall6(_glUniform4f.Addr(), 5, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0)
}
func (c *Functions) UseProgram(p Program) {
syscall.Syscall(_glUseProgram.Addr(), 1, uintptr(p.V), 0, 0)
}
func (f *Functions) UnmapBuffer(target Enum) bool {
panic("not implemented")
}
func (c *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
var norm uintptr
if normalized {
@@ -703,7 +489,6 @@ func (c *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalize
}
syscall.Syscall6(_glVertexAttribPointer.Addr(), 6, uintptr(dst), uintptr(size), uintptr(ty), norm, uintptr(stride), uintptr(offset))
}
func (c *Functions) Viewport(x, y, width, height int) {
syscall.Syscall6(_glViewport.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
}
@@ -716,6 +501,6 @@ func cString(s string) []byte {
// issue34474KeepAlive calls runtime.KeepAlive as a
// workaround for golang.org/issue/34474.
func issue34474KeepAlive(v any) {
func issue34474KeepAlive(v interface{}) {
runtime.KeepAlive(v)
}
+65 -15
View File
@@ -18,7 +18,7 @@ type Ops struct {
// data contains the serialized operations.
data []byte
// refs hold external references for operations.
refs []any
refs []interface{}
// stringRefs provides space for string references, pointers to which will
// be stored in refs. Storing a string directly in refs would cause a heap
// allocation, to store the string header in an interface value. The backing
@@ -55,19 +55,28 @@ const (
TypePopTransform
TypePushOpacity
TypePopOpacity
TypeInvalidate
TypeImage
TypePaint
TypeColor
TypeLinearGradient
TypePass
TypePopPass
TypeInput
TypeKeyInputHint
TypePointerInput
TypeClipboardRead
TypeClipboardWrite
TypeSource
TypeTarget
TypeOffer
TypeKeyInput
TypeKeyFocus
TypeKeySoftKeyboard
TypeSave
TypeLoad
TypeAux
TypeClip
TypePopClip
TypeProfile
TypeCursor
TypePath
TypeStroke
@@ -76,6 +85,8 @@ const (
TypeSemanticClass
TypeSemanticSelected
TypeSemanticEnabled
TypeSnippet
TypeSelection
TypeActionInput
)
@@ -137,13 +148,21 @@ const (
TypeLinearGradientLen = 1 + 8*2 + 4*2
TypePassLen = 1
TypePopPassLen = 1
TypeInputLen = 1
TypeKeyInputHintLen = 1 + 1
TypePointerInputLen = 1 + 1 + 1*2 + 2*4 + 2*4
TypeClipboardReadLen = 1
TypeClipboardWriteLen = 1
TypeSourceLen = 1
TypeTargetLen = 1
TypeOfferLen = 1
TypeKeyInputLen = 1 + 1
TypeKeyFocusLen = 1 + 1
TypeKeySoftKeyboardLen = 1 + 1
TypeSaveLen = 1 + 4
TypeLoadLen = 1 + 4
TypeAuxLen = 1
TypeClipLen = 1 + 4*4 + 1 + 1
TypePopClipLen = 1
TypeProfileLen = 1
TypeCursorLen = 2
TypePathLen = 8 + 1
TypeStrokeLen = 1 + 4
@@ -152,6 +171,8 @@ const (
TypeSemanticClassLen = 2
TypeSemanticSelectedLen = 2
TypeSemanticEnabledLen = 2
TypeSnippetLen = 1 + 4 + 4
TypeSelectionLen = 1 + 2*4 + 2*4 + 4 + 4
TypeActionInputLen = 1 + 1
)
@@ -256,7 +277,7 @@ func PopOp(o *Ops, kind StackKind, sid StackID, macroID uint32) {
o.stacks[kind].pop(sid)
}
func Write1(o *Ops, n int, ref1 any) []byte {
func Write1(o *Ops, n int, ref1 interface{}) []byte {
o.data = append(o.data, make([]byte, n)...)
o.refs = append(o.refs, ref1)
return o.data[len(o.data)-n:]
@@ -269,20 +290,20 @@ func Write1String(o *Ops, n int, ref1 string) []byte {
return o.data[len(o.data)-n:]
}
func Write2(o *Ops, n int, ref1, ref2 any) []byte {
func Write2(o *Ops, n int, ref1, ref2 interface{}) []byte {
o.data = append(o.data, make([]byte, n)...)
o.refs = append(o.refs, ref1, ref2)
return o.data[len(o.data)-n:]
}
func Write2String(o *Ops, n int, ref1 any, ref2 string) []byte {
func Write2String(o *Ops, n int, ref1 interface{}, ref2 string) []byte {
o.data = append(o.data, make([]byte, n)...)
o.stringRefs = append(o.stringRefs, ref2)
o.refs = append(o.refs, ref1, &o.stringRefs[len(o.stringRefs)-1])
return o.data[len(o.data)-n:]
}
func Write3(o *Ops, n int, ref1, ref2, ref3 any) []byte {
func Write3(o *Ops, n int, ref1, ref2, ref3 interface{}) []byte {
o.data = append(o.data, make([]byte, n)...)
o.refs = append(o.refs, ref1, ref2, ref3)
return o.data[len(o.data)-n:]
@@ -404,19 +425,28 @@ var opProps = [0x100]opProp{
TypePopTransform: {Size: TypePopTransformLen, NumRefs: 0},
TypePushOpacity: {Size: TypePushOpacityLen, NumRefs: 0},
TypePopOpacity: {Size: TypePopOpacityLen, NumRefs: 0},
TypeInvalidate: {Size: TypeRedrawLen, NumRefs: 0},
TypeImage: {Size: TypeImageLen, NumRefs: 2},
TypePaint: {Size: TypePaintLen, NumRefs: 0},
TypeColor: {Size: TypeColorLen, NumRefs: 0},
TypeLinearGradient: {Size: TypeLinearGradientLen, NumRefs: 0},
TypePass: {Size: TypePassLen, NumRefs: 0},
TypePopPass: {Size: TypePopPassLen, NumRefs: 0},
TypeInput: {Size: TypeInputLen, NumRefs: 1},
TypeKeyInputHint: {Size: TypeKeyInputHintLen, NumRefs: 1},
TypePointerInput: {Size: TypePointerInputLen, NumRefs: 1},
TypeClipboardRead: {Size: TypeClipboardReadLen, NumRefs: 1},
TypeClipboardWrite: {Size: TypeClipboardWriteLen, NumRefs: 1},
TypeSource: {Size: TypeSourceLen, NumRefs: 2},
TypeTarget: {Size: TypeTargetLen, NumRefs: 2},
TypeOffer: {Size: TypeOfferLen, NumRefs: 3},
TypeKeyInput: {Size: TypeKeyInputLen, NumRefs: 2},
TypeKeyFocus: {Size: TypeKeyFocusLen, NumRefs: 1},
TypeKeySoftKeyboard: {Size: TypeKeySoftKeyboardLen, NumRefs: 0},
TypeSave: {Size: TypeSaveLen, NumRefs: 0},
TypeLoad: {Size: TypeLoadLen, NumRefs: 0},
TypeAux: {Size: TypeAuxLen, NumRefs: 0},
TypeClip: {Size: TypeClipLen, NumRefs: 0},
TypePopClip: {Size: TypePopClipLen, NumRefs: 0},
TypeProfile: {Size: TypeProfileLen, NumRefs: 1},
TypeCursor: {Size: TypeCursorLen, NumRefs: 0},
TypePath: {Size: TypePathLen, NumRefs: 0},
TypeStroke: {Size: TypeStrokeLen, NumRefs: 0},
@@ -425,6 +455,8 @@ var opProps = [0x100]opProp{
TypeSemanticClass: {Size: TypeSemanticClassLen, NumRefs: 0},
TypeSemanticSelected: {Size: TypeSemanticSelectedLen, NumRefs: 0},
TypeSemanticEnabled: {Size: TypeSemanticEnabledLen, NumRefs: 0},
TypeSnippet: {Size: TypeSnippetLen, NumRefs: 2},
TypeSelection: {Size: TypeSelectionLen, NumRefs: 1},
TypeActionInput: {Size: TypeActionInputLen, NumRefs: 0},
}
@@ -457,6 +489,8 @@ func (t OpType) String() string {
return "PushOpacity"
case TypePopOpacity:
return "PopOpacity"
case TypeInvalidate:
return "Invalidate"
case TypeImage:
return "Image"
case TypePaint:
@@ -469,10 +503,24 @@ func (t OpType) String() string {
return "Pass"
case TypePopPass:
return "PopPass"
case TypeInput:
return "Input"
case TypeKeyInputHint:
return "KeyInputHint"
case TypePointerInput:
return "PointerInput"
case TypeClipboardRead:
return "ClipboardRead"
case TypeClipboardWrite:
return "ClipboardWrite"
case TypeSource:
return "Source"
case TypeTarget:
return "Target"
case TypeOffer:
return "Offer"
case TypeKeyInput:
return "KeyInput"
case TypeKeyFocus:
return "KeyFocus"
case TypeKeySoftKeyboard:
return "KeySoftKeyboard"
case TypeSave:
return "Save"
case TypeLoad:
@@ -483,6 +531,8 @@ func (t OpType) String() string {
return "Clip"
case TypePopClip:
return "PopClip"
case TypeProfile:
return "Profile"
case TypeCursor:
return "Cursor"
case TypePath:
+2 -2
View File
@@ -20,7 +20,7 @@ type Reader struct {
type EncodedOp struct {
Key Key
Data []byte
Refs []any
Refs []interface{}
}
// Key is a unique key for a given op.
@@ -175,7 +175,7 @@ func (op *opMacroDef) decode(data []byte) {
op.endpc.refs = bo.Uint32(data[5:])
}
func (m *macroOp) decode(data []byte, refs []any) {
func (m *macroOp) decode(data []byte, refs []interface{}) {
if len(data) < TypeCallLen || len(refs) < 1 || OpType(data[0]) != TypeCall {
panic("invalid op")
}
+10 -22
View File
@@ -87,7 +87,7 @@ func (qs *StrokeQuads) lineTo(pt f32.Point) {
func (qs *StrokeQuads) arc(f1, f2 f32.Point, angle float32) {
pen := qs.pen()
m, segments := ArcTransform(pen, f1.Add(pen), f2.Add(pen), angle)
for range segments {
for i := 0; i < segments; i++ {
p0 := qs.pen()
p1 := m.Transform(p0)
p2 := m.Transform(p1)
@@ -327,26 +327,10 @@ func strokePathNorm(p0, p1, p2 f32.Point, t, d float32) f32.Point {
func rot90CW(p f32.Point) f32.Point { return f32.Pt(+p.Y, -p.X) }
func normPt(p f32.Point, l float32) f32.Point {
if (p.X == 0 && p.Y == 0) || l == 0 {
return f32.Point{}
}
isVerticalUnit := p.X == 0 && (p.Y == l || p.Y == -l)
isHorizontalUnit := p.Y == 0 && (p.X == l || p.X == -l)
if isVerticalUnit || isHorizontalUnit {
if math.Signbit(float64(l)) {
return f32.Point{X: -p.X, Y: -p.Y}
} else {
return f32.Point{X: p.X, Y: p.Y}
}
}
d := math.Hypot(float64(p.X), float64(p.Y))
l64 := float64(l)
if math.Abs(d-l64) < 1e-10 {
if math.Signbit(float64(l)) {
return f32.Point{X: -p.X, Y: -p.Y}
} else {
return f32.Point{X: p.X, Y: p.Y}
}
return f32.Point{}
}
n := float32(l64 / d)
return f32.Point{X: p.X * n, Y: p.Y * n}
@@ -453,6 +437,7 @@ func flattenQuadBezier(qs StrokeQuads, p0, p1, p2 f32.Point, d, flatness float32
}
func (qs *StrokeQuads) addLine(p0, ctrl, p1 f32.Point, t, d float32) {
switch i := len(*qs); i {
case 0:
p0 = p0.Add(strokePathNorm(p0, ctrl, p1, 0, d))
@@ -485,6 +470,7 @@ func quadInterp(p, q f32.Point, t float32) f32.Point {
// quadBezierSplit returns the pair of triplets (from,ctrl,to) Bézier curve,
// split before (resp. after) the provided parametric t value.
func quadBezierSplit(p0, p1, p2 f32.Point, t float32) (f32.Point, f32.Point, f32.Point, f32.Point, f32.Point, f32.Point) {
var (
b0 = p0
b1 = quadInterp(p0, p1, t)
@@ -588,10 +574,12 @@ func ArcTransform(p, f1, f2 f32.Point, angle float32) (transform f32.Affine2D, s
}
}
θ := angle / float32(segments)
ref := f32.AffineId() // transform from absolute frame to ellipse-based one
rot := f32.AffineId() // rotation matrix for each segment
inv := f32.AffineId() // transform from ellipse-based frame to absolute one
var (
θ = angle / float32(segments)
ref f32.Affine2D // transform from absolute frame to ellipse-based one
rot f32.Affine2D // rotation matrix for each segment
inv f32.Affine2D // transform from ellipse-based frame to absolute one
)
center := f32.Point{
X: 0.5 * (f1.X + f2.X),
Y: 0.5 * (f1.Y + f2.Y),
+1 -106
View File
@@ -9,111 +9,6 @@ import (
"gioui.org/internal/f32"
)
func TestNormPt(t *testing.T) {
type scenario struct {
l float32
ptIn, ptOut f32.Point
}
scenarios := []scenario{
// l!=0 && X=Y=0
{l: 10, ptIn: f32.Point{X: 0, Y: 0}, ptOut: f32.Point{X: 0, Y: 0}},
{l: -10, ptIn: f32.Point{X: 0, Y: 0}, ptOut: f32.Point{X: 0, Y: 0}},
// l>0 & X
{l: +20, ptIn: f32.Point{X: +30, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
{l: +20, ptIn: f32.Point{X: +20, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
{l: +20, ptIn: f32.Point{X: +10, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
{l: +20, ptIn: f32.Point{X: -10, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
{l: +20, ptIn: f32.Point{X: -20, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
{l: +20, ptIn: f32.Point{X: -30, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
// l<0 & X
{l: -20, ptIn: f32.Point{X: +30, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
{l: -20, ptIn: f32.Point{X: +20, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
{l: -20, ptIn: f32.Point{X: +10, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
{l: -20, ptIn: f32.Point{X: -10, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
{l: -20, ptIn: f32.Point{X: -20, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
{l: -20, ptIn: f32.Point{X: -30, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
// l>0 & Y
{l: +20, ptIn: f32.Point{X: 0, Y: +30}, ptOut: f32.Point{X: 0, Y: +20}},
{l: +20, ptIn: f32.Point{X: 0, Y: +20}, ptOut: f32.Point{X: 0, Y: +20}},
{l: +20, ptIn: f32.Point{X: 0, Y: +10}, ptOut: f32.Point{X: 0, Y: +20}},
{l: +20, ptIn: f32.Point{X: 0, Y: -10}, ptOut: f32.Point{X: 0, Y: -20}},
{l: +20, ptIn: f32.Point{X: 0, Y: -20}, ptOut: f32.Point{X: 0, Y: -20}},
{l: +20, ptIn: f32.Point{X: 0, Y: -30}, ptOut: f32.Point{X: 0, Y: -20}},
// l<0 & Y
{l: -20, ptIn: f32.Point{X: 0, Y: +30}, ptOut: f32.Point{X: 0, Y: -20}},
{l: -20, ptIn: f32.Point{X: 0, Y: +20}, ptOut: f32.Point{X: 0, Y: -20}},
{l: -20, ptIn: f32.Point{X: 0, Y: +10}, ptOut: f32.Point{X: 0, Y: -20}},
{l: -20, ptIn: f32.Point{X: 0, Y: -10}, ptOut: f32.Point{X: 0, Y: +20}},
{l: -20, ptIn: f32.Point{X: 0, Y: -20}, ptOut: f32.Point{X: 0, Y: +20}},
{l: -20, ptIn: f32.Point{X: 0, Y: -30}, ptOut: f32.Point{X: 0, Y: +20}},
// l>0 && X=Y
{l: +20, ptIn: f32.Point{X: +90, Y: +90}, ptOut: f32.Point{X: +14.142137, Y: +14.142137}},
{l: +20, ptIn: f32.Point{X: +30, Y: +30}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
{l: +20, ptIn: f32.Point{X: +20, Y: +20}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
{l: +20, ptIn: f32.Point{X: +10, Y: +10}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
{l: +20, ptIn: f32.Point{X: -10, Y: -10}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
{l: +20, ptIn: f32.Point{X: -20, Y: -20}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
{l: +20, ptIn: f32.Point{X: -30, Y: -30}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
{l: +20, ptIn: f32.Point{X: -90, Y: -90}, ptOut: f32.Point{X: -14.142137, Y: -14.142137}},
// l>0 && X=-Y
{l: +20, ptIn: f32.Point{X: +90, Y: -90}, ptOut: f32.Point{X: +14.142137, Y: -14.142137}},
{l: +20, ptIn: f32.Point{X: +30, Y: -30}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
{l: +20, ptIn: f32.Point{X: +20, Y: -20}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
{l: +20, ptIn: f32.Point{X: +10, Y: -10}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
{l: +20, ptIn: f32.Point{X: -10, Y: +10}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
{l: +20, ptIn: f32.Point{X: -20, Y: +20}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
{l: +20, ptIn: f32.Point{X: -30, Y: +30}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
{l: +20, ptIn: f32.Point{X: -90, Y: +90}, ptOut: f32.Point{X: -14.142137, Y: +14.142137}},
// l<0 && X=Y
{l: -20, ptIn: f32.Point{X: +90, Y: +90}, ptOut: f32.Point{X: -14.142137, Y: -14.142137}},
{l: -20, ptIn: f32.Point{X: +30, Y: +30}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
{l: -20, ptIn: f32.Point{X: +20, Y: +20}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
{l: -20, ptIn: f32.Point{X: +10, Y: +10}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
{l: -20, ptIn: f32.Point{X: -10, Y: -10}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
{l: -20, ptIn: f32.Point{X: -20, Y: -20}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
{l: -20, ptIn: f32.Point{X: -30, Y: -30}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
{l: -20, ptIn: f32.Point{X: -90, Y: -90}, ptOut: f32.Point{X: +14.142137, Y: +14.142137}},
// l<0 && X=-Y
{l: -20, ptIn: f32.Point{X: +90, Y: -90}, ptOut: f32.Point{X: -14.142137, Y: +14.142137}},
{l: -20, ptIn: f32.Point{X: +30, Y: -30}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
{l: -20, ptIn: f32.Point{X: +20, Y: -20}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
{l: -20, ptIn: f32.Point{X: +10, Y: -10}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
{l: -20, ptIn: f32.Point{X: -10, Y: +10}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
{l: -20, ptIn: f32.Point{X: -20, Y: +20}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
{l: -20, ptIn: f32.Point{X: -30, Y: +30}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
{l: -20, ptIn: f32.Point{X: -90, Y: +90}, ptOut: f32.Point{X: +14.142137, Y: -14.142137}},
// l!=0 && Hypot=l
{l: 5, ptIn: f32.Point{X: 3, Y: 4}, ptOut: f32.Point{X: 3, Y: 4}},
{l: 5, ptIn: f32.Point{X: 3, Y: -4}, ptOut: f32.Point{X: 3, Y: -4}},
{l: 5, ptIn: f32.Point{X: -3, Y: -4}, ptOut: f32.Point{X: -3, Y: -4}},
{l: 5, ptIn: f32.Point{X: -3, Y: 4}, ptOut: f32.Point{X: -3, Y: 4}},
{l: -5, ptIn: f32.Point{X: 3, Y: 4}, ptOut: f32.Point{X: -3, Y: -4}},
{l: -5, ptIn: f32.Point{X: 3, Y: -4}, ptOut: f32.Point{X: -3, Y: 4}},
{l: -5, ptIn: f32.Point{X: -3, Y: -4}, ptOut: f32.Point{X: 3, Y: 4}},
{l: -5, ptIn: f32.Point{X: -3, Y: 4}, ptOut: f32.Point{X: 3, Y: -4}},
}
for i, s := range scenarios {
t.Run(strconv.Itoa(i), func(t *testing.T) {
actual := normPt(s.ptIn, s.l)
if actual != s.ptOut {
t.Errorf("in: %v*%v, expected: %v, actual: %v", s.l, s.ptIn, s.ptOut, actual)
}
})
}
}
func BenchmarkSplitCubic(b *testing.B) {
type scenario struct {
segments int
@@ -157,7 +52,7 @@ func BenchmarkSplitCubic(b *testing.B) {
from, ctrl0, ctrl1, to := s.from, s.ctrl0, s.ctrl1, s.to
quads := make([]QuadSegment, s.segments)
b.ResetTimer()
for b.Loop() {
for i := 0; i < b.N; i++ {
quads = SplitCubic(from, ctrl0, ctrl1, to, quads[:0])
}
if len(quads) != s.segments {
+7 -7
View File
@@ -385,7 +385,6 @@ static VkResult vkQueuePresentKHR(PFN_vkQueuePresentKHR f, VkQueue queue, const
}
*/
import "C"
import (
"errors"
"fmt"
@@ -1168,6 +1167,7 @@ func CreateFramebuffer(d Device, rp RenderPass, view ImageView, width, height in
return nilFramebuffer, fmt.Errorf("vulkan: vkCreateFramebuffer: %w", err)
}
return fbo, nil
}
func DestroyFramebuffer(d Device, f Framebuffer) {
@@ -1893,27 +1893,27 @@ func BuildWriteDescriptorSetBuffer(set DescriptorSet, binding int, typ Descripto
}
}
func PushConstantRangeStageFlags(r PushConstantRange) ShaderStageFlags {
func (r PushConstantRange) StageFlags() ShaderStageFlags {
return r.stageFlags
}
func PushConstantRangeOffset(r PushConstantRange) int {
func (r PushConstantRange) Offset() int {
return int(r.offset)
}
func PushConstantRangeSize(r PushConstantRange) int {
func (r PushConstantRange) Size() int {
return int(r.size)
}
func QueueFamilyPropertiesFlags(p QueueFamilyProperties) QueueFlags {
func (p QueueFamilyProperties) Flags() QueueFlags {
return p.queueFlags
}
func SurfaceCapabilitiesMinExtent(c SurfaceCapabilities) image.Point {
func (c SurfaceCapabilities) MinExtent() image.Point {
return image.Pt(int(c.minImageExtent.width), int(c.minImageExtent.height))
}
func SurfaceCapabilitiesMaxExtent(c SurfaceCapabilities) image.Point {
func (c SurfaceCapabilities) MaxExtent() image.Point {
return image.Pt(int(c.maxImageExtent.width), int(c.maxImageExtent.height))
}
-1
View File
@@ -17,7 +17,6 @@ static VkResult vkCreateAndroidSurfaceKHR(PFN_vkCreateAndroidSurfaceKHR f, VkIns
}
*/
import "C"
import (
"fmt"
"unsafe"
-1
View File
@@ -19,7 +19,6 @@ static VkResult vkCreateWaylandSurfaceKHR(PFN_vkCreateWaylandSurfaceKHR f, VkIns
}
*/
import "C"
import (
"fmt"
"unsafe"
-1
View File
@@ -17,7 +17,6 @@ static VkResult vkCreateXlibSurfaceKHR(PFN_vkCreateXlibSurfaceKHR f, VkInstance
}
*/
import "C"
import (
"fmt"
"unsafe"
+24 -11
View File
@@ -3,22 +3,35 @@
package clipboard
import (
"io"
"gioui.org/internal/ops"
"gioui.org/io/event"
"gioui.org/op"
)
// WriteCmd copies Text to the clipboard.
type WriteCmd struct {
Type string
Data io.ReadCloser
// Event is generated when the clipboard content is requested.
type Event struct {
Text string
}
// ReadCmd requests the text of the clipboard, delivered to
// the handler through an [io/transfer.DataEvent].
type ReadCmd struct {
// ReadOp requests the text of the clipboard, delivered to
// the current handler through an Event.
type ReadOp struct {
Tag event.Tag
}
func (WriteCmd) ImplementsCommand() {}
func (ReadCmd) ImplementsCommand() {}
// WriteOp copies Text to the clipboard.
type WriteOp struct {
Text string
}
func (h ReadOp) Add(o *op.Ops) {
data := ops.Write1(&o.Internal, ops.TypeClipboardReadLen, h.Tag)
data[0] = byte(ops.TypeClipboardRead)
}
func (h WriteOp) Add(o *op.Ops) {
data := ops.Write1String(&o.Internal, ops.TypeClipboardWriteLen, h.Text)
data[0] = byte(ops.TypeClipboardWrite)
}
func (Event) ImplementsEvent() {}
+35 -21
View File
@@ -1,33 +1,47 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package event contains types for event handling.
/*
Package event contains the types for event handling.
The Queue interface is the protocol for receiving external events.
For example:
var queue event.Queue = ...
for _, e := range queue.Events(h) {
switch e.(type) {
...
}
}
In general, handlers must be declared before events become
available. Other packages such as pointer and key provide
the means for declaring handlers for specific event types.
The following example declares a handler ready for key input:
import gioui.org/io/key
ops := new(op.Ops)
var h *Handler = ...
key.InputOp{Tag: h, Filter: ...}.Add(ops)
*/
package event
import (
"gioui.org/internal/ops"
"gioui.org/op"
)
// Queue maps an event handler key to the events
// available to the handler.
type Queue interface {
// Events returns the available events for an
// event handler tag.
Events(t Tag) []Event
}
// Tag is the stable identifier for an event handler.
// For a handler h, the tag is typically &h.
type Tag any
type Tag interface{}
// Event is the marker interface for events.
type Event interface {
ImplementsEvent()
}
// Filter represents a filter for [Event] types.
type Filter interface {
ImplementsFilter()
}
// Op declares a tag for input routing at the current transformation
// and clip area hierarchy. It panics if tag is nil.
func Op(o *op.Ops, tag Tag) {
if tag == nil {
panic("Tag must be non-nil")
}
data := ops.Write1(&o.Internal, ops.TypeInputLen, tag)
data[0] = byte(ops.TypeInput)
}
-71
View File
@@ -1,71 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"io"
"slices"
"gioui.org/io/clipboard"
"gioui.org/io/event"
)
// clipboardState contains the state for clipboard event routing.
type clipboardState struct {
receivers []event.Tag
}
type clipboardQueue struct {
// request avoid read clipboard every frame while waiting.
requested bool
mime string
text []byte
}
// WriteClipboard returns the most recent data to be copied
// to the clipboard, if any.
func (q *clipboardQueue) WriteClipboard() (mime string, content []byte, ok bool) {
if q.text == nil {
return "", nil, false
}
content = q.text
q.text = nil
return q.mime, content, true
}
// ClipboardRequested reports if any new handler is waiting
// to read the clipboard.
func (q *clipboardQueue) ClipboardRequested(state clipboardState) bool {
req := len(state.receivers) > 0 && q.requested
q.requested = false
return req
}
func (q *clipboardQueue) Push(state clipboardState, e event.Event) (clipboardState, []taggedEvent) {
var evts []taggedEvent
for _, r := range state.receivers {
evts = append(evts, taggedEvent{tag: r, event: e})
}
state.receivers = nil
return state, evts
}
func (q *clipboardQueue) ProcessWriteClipboard(req clipboard.WriteCmd) {
defer req.Data.Close()
content, err := io.ReadAll(req.Data)
if err != nil {
return
}
q.mime = req.Type
q.text = content
}
func (q *clipboardQueue) ProcessReadClipboard(state clipboardState, tag event.Tag) clipboardState {
if slices.Contains(state.receivers, tag) {
return state
}
n := len(state.receivers)
state.receivers = append(state.receivers[:n:n], tag)
q.requested = true
return state
}
-125
View File
@@ -1,125 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"io"
"strings"
"testing"
"gioui.org/io/clipboard"
"gioui.org/io/transfer"
"gioui.org/op"
)
func TestClipboardDuplicateEvent(t *testing.T) {
ops, r, handlers := new(op.Ops), new(Router), make([]int, 2)
// Both must receive the event once.
r.Source().Execute(clipboard.ReadCmd{Tag: &handlers[0]})
r.Source().Execute(clipboard.ReadCmd{Tag: &handlers[1]})
event := transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader("Test"))
},
}
r.Queue(event)
for i := range handlers {
f := transfer.TargetFilter{Target: &handlers[i], Type: "application/text"}
assertEventTypeSequence(t, events(r, -1, f), transfer.DataEvent{})
}
assertClipboardReadCmd(t, r, 0)
r.Source().Execute(clipboard.ReadCmd{Tag: &handlers[0]})
r.Frame(ops)
// No ClipboardEvent sent
assertClipboardReadCmd(t, r, 1)
for i := range handlers {
f := transfer.TargetFilter{Target: &handlers[i]}
assertEventTypeSequence(t, events(r, -1, f))
}
}
func TestQueueProcessReadClipboard(t *testing.T) {
ops, r, handler := new(op.Ops), new(Router), make([]int, 2)
// Request read
r.Source().Execute(clipboard.ReadCmd{Tag: &handler[0]})
assertClipboardReadCmd(t, r, 1)
ops.Reset()
for range 3 {
// No ReadCmd
// One receiver must still wait for response
r.Frame(ops)
assertClipboardReadDuplicated(t, r, 1)
}
// Send the clipboard event
event := transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader("Text 2"))
},
}
r.Queue(event)
assertEventTypeSequence(t, events(r, -1, transfer.TargetFilter{Target: &handler[0], Type: "application/text"}), transfer.DataEvent{})
assertClipboardReadCmd(t, r, 0)
}
func TestQueueProcessWriteClipboard(t *testing.T) {
r := new(Router)
const mime = "application/text"
r.Source().Execute(clipboard.WriteCmd{Type: mime, Data: io.NopCloser(strings.NewReader("Write 1"))})
assertClipboardWriteCmd(t, r, mime, "Write 1")
assertClipboardWriteCmd(t, r, "", "")
r.Source().Execute(clipboard.WriteCmd{Type: mime, Data: io.NopCloser(strings.NewReader("Write 2"))})
assertClipboardReadCmd(t, r, 0)
assertClipboardWriteCmd(t, r, mime, "Write 2")
}
func assertClipboardReadCmd(t *testing.T, router *Router, expected int) {
t.Helper()
if got := len(router.state().receivers); got != expected {
t.Errorf("unexpected %d receivers, got %d", expected, got)
}
if router.ClipboardRequested() != (expected > 0) {
t.Error("missing requests")
}
}
func assertClipboardReadDuplicated(t *testing.T, router *Router, expected int) {
t.Helper()
if len(router.state().receivers) != expected {
t.Error("receivers removed")
}
if router.ClipboardRequested() != false {
t.Error("duplicated requests")
}
}
func assertClipboardWriteCmd(t *testing.T, router *Router, mimeExp, expected string) {
t.Helper()
if (router.cqueue.text != nil) != (expected != "") {
t.Error("text not defined")
}
mime, text, ok := router.cqueue.WriteClipboard()
if ok != (expected != "") {
t.Error("duplicated requests")
}
if string(mime) != mimeExp {
t.Errorf("got MIME type %s, expected %s", mime, mimeExp)
}
if string(text) != expected {
t.Errorf("got text %s, expected %s", text, expected)
}
}
-15
View File
@@ -1,15 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
/*
Package input implements input routing and tracking of interface
state for a window.
The [Source] is the interface between the window and the widgets
of a user interface and is exposed by [gioui.org/app.FrameEvent]
received from windows.
The [Router] is used by [gioui.org/app.Window] to track window state and route
events from the platform to event handlers. It is otherwise only
useful for using Gio with external window implementations.
*/
package input
-364
View File
@@ -1,364 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"image"
"slices"
"sort"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
)
// EditorState represents the state of an editor needed by input handlers.
type EditorState struct {
Selection struct {
Transform f32.Affine2D
key.Range
key.Caret
}
Snippet key.Snippet
}
type TextInputState uint8
type keyQueue struct {
order []event.Tag
dirOrder []dirFocusEntry
hint key.InputHint
}
// keyState is the input state related to key events.
type keyState struct {
focus event.Tag
state TextInputState
content EditorState
}
type keyHandler struct {
// visible will be true if the InputOp is present
// in the current frame.
visible bool
// reset tracks whether the handler has seen a
// focus reset.
reset bool
hint key.InputHint
orderPlusOne int
dirOrder int
trans f32.Affine2D
}
type keyFilter []key.Filter
type dirFocusEntry struct {
tag event.Tag
row int
area int
bounds image.Rectangle
}
const (
TextInputKeep TextInputState = iota
TextInputClose
TextInputOpen
)
func (k *keyHandler) inputHint(hint key.InputHint) {
k.hint = hint
}
// InputState returns the input state and returns a state
// reset to [TextInputKeep].
func (s keyState) InputState() (keyState, TextInputState) {
state := s.state
s.state = TextInputKeep
return s, state
}
// InputHint returns the input hint from the focused handler and whether it was
// changed since the last call.
func (q *keyQueue) InputHint(handlers map[event.Tag]*handler, state keyState) (key.InputHint, bool) {
focused, ok := handlers[state.focus]
if !ok {
return q.hint, false
}
old := q.hint
q.hint = focused.key.hint
return q.hint, old != q.hint
}
func (k *keyHandler) Reset() {
k.visible = false
k.orderPlusOne = 0
k.hint = key.HintAny
}
func (q *keyQueue) Reset() {
q.order = q.order[:0]
q.dirOrder = q.dirOrder[:0]
}
func (k *keyHandler) ResetEvent() (event.Event, bool) {
if k.reset {
return nil, false
}
k.reset = true
return key.FocusEvent{Focus: false}, true
}
func (q *keyQueue) Frame(handlers map[event.Tag]*handler, state keyState) keyState {
if state.focus != nil {
if h, ok := handlers[state.focus]; !ok || !h.filter.focusable || !h.key.visible {
// Remove focus from the handler that is no longer focusable.
state.focus = nil
state.state = TextInputClose
}
}
q.updateFocusLayout(handlers)
return state
}
// updateFocusLayout partitions input handlers handlers into rows
// for directional focus moves.
//
// The approach is greedy: pick the topmost handler and create a row
// containing it. Then, extend the handler bounds to a horizontal beam
// and add to the row every handler whose center intersect it. Repeat
// until no handlers remain.
func (q *keyQueue) updateFocusLayout(handlers map[event.Tag]*handler) {
order := q.dirOrder
// Sort by ascending y position.
sort.SliceStable(order, func(i, j int) bool {
return order[i].bounds.Min.Y < order[j].bounds.Min.Y
})
row := 0
for len(order) > 0 {
h := &order[0]
h.row = row
bottom := h.bounds.Max.Y
end := 1
for ; end < len(order); end++ {
h := &order[end]
center := (h.bounds.Min.Y + h.bounds.Max.Y) / 2
if center > bottom {
break
}
h.row = row
}
// Sort row by ascending x position.
sort.SliceStable(order[:end], func(i, j int) bool {
return order[i].bounds.Min.X < order[j].bounds.Min.X
})
order = order[end:]
row++
}
for i, o := range q.dirOrder {
handlers[o.tag].key.dirOrder = i
}
}
// MoveFocus attempts to move the focus in the direction of dir.
func (q *keyQueue) MoveFocus(handlers map[event.Tag]*handler, state keyState, dir key.FocusDirection) (keyState, []taggedEvent) {
if len(q.dirOrder) == 0 {
return state, nil
}
order := 0
if state.focus != nil {
order = handlers[state.focus].key.dirOrder
}
focus := q.dirOrder[order]
switch dir {
case key.FocusForward, key.FocusBackward:
if len(q.order) == 0 {
break
}
order := 0
if dir == key.FocusBackward {
order = -1
}
if state.focus != nil {
order = handlers[state.focus].key.orderPlusOne - 1
if dir == key.FocusForward {
order++
} else {
order--
}
}
order = (order + len(q.order)) % len(q.order)
return q.Focus(handlers, state, q.order[order])
case key.FocusRight, key.FocusLeft:
next := order
if state.focus != nil {
next = order + 1
if dir == key.FocusLeft {
next = order - 1
}
}
if 0 <= next && next < len(q.dirOrder) {
newFocus := q.dirOrder[next]
if newFocus.row == focus.row {
return q.Focus(handlers, state, newFocus.tag)
}
}
case key.FocusUp, key.FocusDown:
delta := +1
if dir == key.FocusUp {
delta = -1
}
nextRow := 0
if state.focus != nil {
nextRow = focus.row + delta
}
var closest event.Tag
dist := int(1e6)
center := (focus.bounds.Min.X + focus.bounds.Max.X) / 2
loop:
for 0 <= order && order < len(q.dirOrder) {
next := q.dirOrder[order]
switch next.row {
case nextRow:
nextCenter := (next.bounds.Min.X + next.bounds.Max.X) / 2
d := center - nextCenter
if d < 0 {
d = -d
}
if d > dist {
break loop
}
dist = d
closest = next.tag
case nextRow + delta:
break loop
}
order += delta
}
if closest != nil {
return q.Focus(handlers, state, closest)
}
}
return state, nil
}
func (q *keyQueue) BoundsFor(k *keyHandler) image.Rectangle {
order := k.dirOrder
return q.dirOrder[order].bounds
}
func (q *keyQueue) AreaFor(k *keyHandler) int {
order := k.dirOrder
return q.dirOrder[order].area
}
func (k *keyFilter) Matches(focus event.Tag, e key.Event, system bool) bool {
for _, f := range *k {
if keyFilterMatch(focus, f, e, system) {
return true
}
}
return false
}
func keyFilterMatch(focus event.Tag, f key.Filter, e key.Event, system bool) bool {
if f.Focus != nil && f.Focus != focus {
return false
}
if (f.Name != "" || system) && f.Name != e.Name {
return false
}
if e.Modifiers&f.Required != f.Required {
return false
}
if e.Modifiers&^(f.Required|f.Optional) != 0 {
return false
}
return true
}
func (q *keyQueue) Focus(handlers map[event.Tag]*handler, state keyState, focus event.Tag) (keyState, []taggedEvent) {
if focus == state.focus {
return state, nil
}
state.content = EditorState{}
state.content.Selection.Transform = f32.AffineId()
var evts []taggedEvent
if state.focus != nil {
evts = append(evts, taggedEvent{tag: state.focus, event: key.FocusEvent{Focus: false}})
}
state.focus = focus
if state.focus != nil {
evts = append(evts, taggedEvent{tag: state.focus, event: key.FocusEvent{Focus: true}})
}
if state.focus == nil || state.state == TextInputKeep {
state.state = TextInputClose
}
return state, evts
}
func (s keyState) softKeyboard(show bool) keyState {
if show {
s.state = TextInputOpen
} else {
s.state = TextInputClose
}
return s
}
func (k *keyFilter) Add(f key.Filter) {
if slices.Contains(*k, f) {
return
}
*k = append(*k, f)
}
func (k *keyFilter) Merge(k2 keyFilter) {
*k = append(*k, k2...)
}
func (q *keyQueue) inputOp(tag event.Tag, state *keyHandler, t f32.Affine2D, area int, bounds image.Rectangle) {
state.visible = true
if state.orderPlusOne == 0 {
state.orderPlusOne = len(q.order) + 1
q.order = append(q.order, tag)
q.dirOrder = append(q.dirOrder, dirFocusEntry{tag: tag, area: area, bounds: bounds})
}
state.trans = t
}
func (q *keyQueue) setSelection(state keyState, req key.SelectionCmd) keyState {
if req.Tag != state.focus {
return state
}
state.content.Selection.Range = req.Range
state.content.Selection.Caret = req.Caret
return state
}
func (q *keyQueue) editorState(handlers map[event.Tag]*handler, state keyState) EditorState {
s := state.content
if f := state.focus; f != nil {
s.Selection.Transform = handlers[f].key.trans
}
return s
}
func (q *keyQueue) setSnippet(state keyState, req key.SnippetCmd) keyState {
if req.Tag == state.focus {
state.content.Snippet = req.Snippet
}
return state
}
func (t TextInputState) String() string {
switch t {
case TextInputKeep:
return "Keep"
case TextInputClose:
return "Close"
case TextInputOpen:
return "Open"
default:
panic("unexpected value")
}
}
-332
View File
@@ -1,332 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"image"
"testing"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/op"
"gioui.org/op/clip"
)
func TestAllMatchKeyFilter(t *testing.T) {
r := new(Router)
r.Event(key.Filter{})
ke := key.Event{Name: "A"}
r.Queue(ke)
// Catch-all gets all non-system events.
assertEventSequence(t, events(r, -1, key.Filter{}), ke)
r = new(Router)
r.Event(key.Filter{Name: "A"})
r.Queue(SystemEvent{ke})
if _, handled := r.WakeupTime(); !handled {
t.Errorf("system event was unexpectedly ignored")
}
// Only specific filters match system events.
assertEventSequence(t, events(r, -1, key.Filter{Name: "A"}), ke)
}
func TestInputHint(t *testing.T) {
r := new(Router)
if hint, changed := r.TextInputHint(); hint != key.HintAny || changed {
t.Fatal("unexpected hint")
}
ops := new(op.Ops)
h := new(int)
key.InputHintOp{Tag: h, Hint: key.HintEmail}.Add(ops)
r.Frame(ops)
if hint, changed := r.TextInputHint(); hint != key.HintAny || changed {
t.Fatal("unexpected hint")
}
r.Source().Execute(key.FocusCmd{Tag: h})
if hint, changed := r.TextInputHint(); hint != key.HintEmail || !changed {
t.Fatal("unexpected hint")
}
}
func TestDeferred(t *testing.T) {
r := new(Router)
h := new(int)
f := []event.Filter{
key.FocusFilter{Target: h},
key.Filter{Name: "A"},
}
// Provoke deferring by exhausting events for h.
events(r, -1, f...)
r.Source().Execute(key.FocusCmd{Tag: h})
ke := key.Event{Name: "A"}
r.Queue(ke)
// All events are deferred at this point.
assertEventSequence(t, events(r, -1, f...))
r.Frame(new(op.Ops))
// But delivered after a frame.
assertEventSequence(t, events(r, -1, f...), key.FocusEvent{Focus: true}, ke)
}
func TestInputWakeup(t *testing.T) {
handler := new(int)
var ops op.Ops
// InputOps shouldn't trigger redraws.
event.Op(&ops, handler)
var r Router
// Reset events shouldn't either.
evts := events(&r, -1, key.FocusFilter{Target: new(int)}, key.Filter{Name: "A"})
assertEventSequence(t, evts, key.FocusEvent{Focus: false})
r.Frame(&ops)
if _, wake := r.WakeupTime(); wake {
t.Errorf("InputOp or the resetting FocusEvent triggered a wakeup")
}
// And neither does events that don't match anything.
r.Queue(key.SnippetEvent{})
if _, handled := r.WakeupTime(); handled {
t.Errorf("a not-matching event triggered a wakeup")
}
// However, events that does match should trigger wakeup.
r.Queue(key.Event{Name: "A"})
if _, handled := r.WakeupTime(); !handled {
t.Errorf("a key.Event didn't trigger redraw")
}
}
func TestKeyMultiples(t *testing.T) {
handlers := make([]int, 3)
r := new(Router)
r.Source().Execute(key.SoftKeyboardCmd{Show: true})
for i := range handlers {
assertEventSequence(t, events(r, 1, key.FocusFilter{Target: &handlers[i]}), key.FocusEvent{Focus: false})
}
r.Source().Execute(key.FocusCmd{Tag: &handlers[2]})
assertEventSequence(t, events(r, -1, key.FocusFilter{Target: &handlers[2]}), key.FocusEvent{Focus: true})
assertFocus(t, r, &handlers[2])
assertKeyboard(t, r, TextInputOpen)
}
func TestKeySoftKeyboardNoFocus(t *testing.T) {
r := new(Router)
// It's possible to open the keyboard
// without any active focus:
r.Source().Execute(key.SoftKeyboardCmd{Show: true})
assertFocus(t, r, nil)
assertKeyboard(t, r, TextInputOpen)
}
func TestKeyRemoveFocus(t *testing.T) {
handlers := make([]int, 2)
r := new(Router)
filters := func(h event.Tag) []event.Filter {
return []event.Filter{
key.FocusFilter{Target: h},
key.Filter{Focus: h, Name: key.NameTab, Required: key.ModShortcut},
}
}
var all []event.Filter
for i := range handlers {
all = append(all, filters(&handlers[i])...)
}
assertEventSequence(t, events(r, len(handlers), all...), key.FocusEvent{}, key.FocusEvent{})
r.Source().Execute(key.FocusCmd{Tag: &handlers[0]})
r.Source().Execute(key.SoftKeyboardCmd{Show: true})
evt := key.Event{Name: key.NameTab, Modifiers: key.ModShortcut, State: key.Press}
r.Queue(evt)
assertEventSequence(t, events(r, 2, filters(&handlers[0])...), key.FocusEvent{Focus: true}, evt)
assertFocus(t, r, &handlers[0])
assertKeyboard(t, r, TextInputOpen)
// Frame removes focus from tags that don't filter for focus events nor mentioned in an InputOp.
r.Source().Execute(key.FocusCmd{Tag: new(int)})
r.Frame(new(op.Ops))
assertEventSequence(t, events(r, -1, filters(&handlers[1])...))
assertFocus(t, r, nil)
assertKeyboard(t, r, TextInputClose)
// Set focus to InputOp which already
// exists in the previous frame:
r.Source().Execute(key.FocusCmd{Tag: &handlers[0]})
assertFocus(t, r, &handlers[0])
}
func TestKeyFocusedInvisible(t *testing.T) {
handlers := make([]int, 2)
ops := new(op.Ops)
r := new(Router)
for i := range handlers {
assertEventSequence(t, events(r, 1, key.FocusFilter{Target: &handlers[i]}), key.FocusEvent{Focus: false})
}
// Set new InputOp with focus:
r.Source().Execute(key.FocusCmd{Tag: &handlers[0]})
r.Source().Execute(key.SoftKeyboardCmd{Show: true})
assertEventSequence(t, events(r, 1, key.FocusFilter{Target: &handlers[0]}), key.FocusEvent{Focus: true})
assertFocus(t, r, &handlers[0])
assertKeyboard(t, r, TextInputOpen)
// Frame will clear the focus because the handler is not visible.
r.Frame(ops)
for i := range handlers {
assertEventSequence(t, events(r, -1, key.FocusFilter{Target: &handlers[i]}))
}
assertFocus(t, r, nil)
assertKeyboard(t, r, TextInputClose)
r.Frame(ops)
r.Frame(ops)
ops.Reset()
// Respawn the first element:
// It must receive one `Event{Focus: false}`.
event.Op(ops, &handlers[0])
assertEventSequence(t, events(r, -1, key.FocusFilter{Target: &handlers[0]}), key.FocusEvent{Focus: false})
}
func TestNoOps(t *testing.T) {
r := new(Router)
r.Frame(nil)
}
func TestDirectionalFocus(t *testing.T) {
ops := new(op.Ops)
r := new(Router)
handlers := []image.Rectangle{
image.Rect(10, 10, 50, 50),
image.Rect(50, 20, 100, 80),
image.Rect(20, 26, 60, 80),
image.Rect(10, 60, 50, 100),
}
for i, bounds := range handlers {
cl := clip.Rect(bounds).Push(ops)
event.Op(ops, &handlers[i])
cl.Pop()
events(r, -1, key.FocusFilter{Target: &handlers[i]})
}
r.Frame(ops)
r.MoveFocus(key.FocusLeft)
assertFocus(t, r, &handlers[0])
r.MoveFocus(key.FocusLeft)
assertFocus(t, r, &handlers[0])
r.MoveFocus(key.FocusRight)
assertFocus(t, r, &handlers[1])
r.MoveFocus(key.FocusRight)
assertFocus(t, r, &handlers[1])
r.MoveFocus(key.FocusDown)
assertFocus(t, r, &handlers[2])
r.MoveFocus(key.FocusDown)
assertFocus(t, r, &handlers[2])
r.MoveFocus(key.FocusLeft)
assertFocus(t, r, &handlers[3])
r.MoveFocus(key.FocusUp)
assertFocus(t, r, &handlers[0])
r.MoveFocus(key.FocusForward)
assertFocus(t, r, &handlers[1])
r.MoveFocus(key.FocusBackward)
assertFocus(t, r, &handlers[0])
}
func TestFocusScroll(t *testing.T) {
ops := new(op.Ops)
r := new(Router)
h := new(int)
filters := []event.Filter{
key.FocusFilter{Target: h},
pointer.Filter{
Target: h,
Kinds: pointer.Scroll,
ScrollX: pointer.ScrollRange{Min: -100, Max: +100},
ScrollY: pointer.ScrollRange{Min: -100, Max: +100},
},
}
events(r, -1, filters...)
parent := clip.Rect(image.Rect(1, 1, 14, 39)).Push(ops)
cl := clip.Rect(image.Rect(10, -20, 20, 30)).Push(ops)
event.Op(ops, h)
// Test that h is scrolled even if behind another handler.
event.Op(ops, new(int))
cl.Pop()
parent.Pop()
r.Frame(ops)
r.MoveFocus(key.FocusLeft)
r.RevealFocus(image.Rect(0, 0, 15, 40))
evts := events(r, -1, filters...)
assertScrollEvent(t, evts[len(evts)-1], f32.Pt(6, -9))
}
func TestFocusClick(t *testing.T) {
ops := new(op.Ops)
r := new(Router)
h := new(int)
filters := []event.Filter{
key.FocusFilter{Target: h},
pointer.Filter{
Target: h,
Kinds: pointer.Press | pointer.Release | pointer.Cancel,
},
}
assertEventPointerTypeSequence(t, events(r, -1, filters...), pointer.Cancel)
cl := clip.Rect(image.Rect(0, 0, 10, 10)).Push(ops)
event.Op(ops, h)
cl.Pop()
r.Frame(ops)
r.MoveFocus(key.FocusLeft)
r.ClickFocus()
assertEventPointerTypeSequence(t, events(r, -1, filters...), pointer.Press, pointer.Release)
}
func TestNoFocus(t *testing.T) {
r := new(Router)
r.MoveFocus(key.FocusForward)
}
func TestKeyRouting(t *testing.T) {
r := new(Router)
h := new(int)
A, B := key.Event{Name: "A"}, key.Event{Name: "B"}
// Register filters.
events(r, -1, key.Filter{Name: "A"}, key.Filter{Name: "B"})
r.Frame(new(op.Ops))
r.Queue(A, B)
// The handler is not focused, so only B is delivered.
assertEventSequence(t, events(r, -1, key.Filter{Focus: h, Name: "A"}, key.Filter{Name: "B"}), B)
r.Source().Execute(key.FocusCmd{Tag: h})
// A is delivered to the focused handler.
assertEventSequence(t, events(r, -1, key.Filter{Focus: h, Name: "A"}, key.Filter{Name: "B"}), A)
}
func assertFocus(t *testing.T, router *Router, expected event.Tag) {
t.Helper()
if !router.Source().Focused(expected) {
t.Errorf("expected %v to be focused", expected)
}
}
func assertKeyboard(t *testing.T, router *Router, expected TextInputState) {
t.Helper()
if got := router.state().state; got != expected {
t.Errorf("expected %v keyboard, got %v", expected, got)
}
}
-893
View File
@@ -1,893 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"image"
"io"
"slices"
"strings"
"time"
"gioui.org/f32"
f32internal "gioui.org/internal/f32"
"gioui.org/internal/ops"
"gioui.org/io/clipboard"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/semantic"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
)
// Router tracks the [io/event.Tag] identifiers of user interface widgets
// and routes events to them. [Source] is its interface exposed to widgets.
type Router struct {
savedTrans []f32.Affine2D
transStack []f32.Affine2D
handlers map[event.Tag]*handler
pointer struct {
queue pointerQueue
collector pointerCollector
}
key struct {
queue keyQueue
// The following fields have the same purpose as the fields in
// type handler, but for key.Events.
filter keyFilter
nextFilter keyFilter
scratchFilter keyFilter
}
cqueue clipboardQueue
// states is the list of pending state changes resulting from
// incoming events. The first element, if present, contains the state
// and events for the current frame.
changes []stateChange
reader ops.Reader
// InvalidateCmd summary.
wakeup bool
wakeupTime time.Time
// Changes queued for next call to Frame.
commands []Command
// transfers is the pending transfer.DataEvent.Open functions.
transfers []io.ReadCloser
// deferring is set if command execution and event delivery is deferred
// to the next frame.
deferring bool
// scratchFilters is for garbage-free construction of ephemeral filters.
scratchFilters []taggedFilter
}
// Source implements the interface between a Router and user interface widgets.
// The zero-value Source is disabled.
type Source struct {
r *Router
disabled bool
}
// Command represents a request such as moving the focus, or initiating a clipboard read.
// Commands are queued by calling [Source.Queue].
type Command interface {
ImplementsCommand()
}
// SemanticNode represents a node in the tree describing the components
// contained in a frame.
type SemanticNode struct {
ID SemanticID
ParentID SemanticID
Children []SemanticNode
Desc SemanticDesc
areaIdx int
}
// SemanticDesc provides a semantic description of a UI component.
type SemanticDesc struct {
Class semantic.ClassOp
Description string
Label string
Selected bool
Disabled bool
Gestures SemanticGestures
Bounds image.Rectangle
}
// SemanticGestures is a bit-set of supported gestures.
type SemanticGestures int
const (
ClickGesture SemanticGestures = 1 << iota
ScrollGesture
)
// SemanticID uniquely identifies a SemanticDescription.
//
// By convention, the zero value denotes the non-existent ID.
type SemanticID uint
// SystemEvent is a marker for events that have platform specific
// side-effects. SystemEvents are never matched by catch-all filters.
type SystemEvent struct {
Event event.Event
}
// handler contains the per-handler state tracked by a [Router].
type handler struct {
// active tracks whether the handler was active in the current
// frame. Router deletes state belonging to inactive handlers during Frame.
active bool
pointer pointerHandler
key keyHandler
// filter the handler has asked for through event handling
// in the previous frame. It is used for routing events in the
// current frame.
filter filter
// prevFilter is the filter being built in the current frame.
nextFilter filter
// processedFilter is the filters that have exhausted available events.
processedFilter filter
}
// filter is the union of a set of [io/event.Filters].
type filter struct {
pointer pointerFilter
focusable bool
}
// taggedFilter is a filter for a particular tag.
type taggedFilter struct {
tag event.Tag
filter filter
}
// stateChange represents the new state and outgoing events
// resulting from an incoming event.
type stateChange struct {
// event, if set, is the trigger for the change.
event event.Event
state inputState
events []taggedEvent
}
// inputState represent a immutable snapshot of the state required
// to route events.
type inputState struct {
clipboardState
keyState
pointerState
}
// taggedEvent represents an event and its target handler.
type taggedEvent struct {
event event.Event
tag event.Tag
}
// Source returns a Source backed by this Router.
func (q *Router) Source() Source {
return Source{r: q}
}
// Execute a command.
func (s Source) Execute(c Command) {
if !s.Enabled() {
return
}
s.r.execute(c)
}
// Disabled returns a copy of this source that don't deliver any events.
func (s Source) Disabled() Source {
s2 := s
s2.disabled = true
return s2
}
// Enabled reports whether the source is enabled. Only enabled
// Sources deliver events.
func (s Source) Enabled() bool {
return s.r != nil && !s.disabled
}
// Focused reports whether tag is focused, according to the most recent
// [key.FocusEvent] delivered.
func (s Source) Focused(tag event.Tag) bool {
if !s.Enabled() {
return false
}
return s.r.state().keyState.focus == tag
}
// Event returns the next event that matches at least one of filters.
// If the source is disabled, no events will be reported.
func (s Source) Event(filters ...event.Filter) (event.Event, bool) {
if !s.Enabled() {
return nil, false
}
return s.r.Event(filters...)
}
func (q *Router) Event(filters ...event.Filter) (event.Event, bool) {
// Merge filters into scratch filters.
q.scratchFilters = q.scratchFilters[:0]
q.key.scratchFilter = q.key.scratchFilter[:0]
for _, f := range filters {
var t event.Tag
switch f := f.(type) {
case key.Filter:
q.key.scratchFilter = append(q.key.scratchFilter, f)
continue
case transfer.SourceFilter:
t = f.Target
case transfer.TargetFilter:
t = f.Target
case key.FocusFilter:
t = f.Target
case pointer.Filter:
t = f.Target
}
if t == nil {
continue
}
var filter *filter
for i := range q.scratchFilters {
s := &q.scratchFilters[i]
if s.tag == t {
filter = &s.filter
break
}
}
if filter == nil {
n := len(q.scratchFilters)
if n < cap(q.scratchFilters) {
// Re-use previously allocated filter.
q.scratchFilters = q.scratchFilters[:n+1]
tf := &q.scratchFilters[n]
tf.tag = t
filter = &tf.filter
filter.Reset()
} else {
q.scratchFilters = append(q.scratchFilters, taggedFilter{tag: t})
filter = &q.scratchFilters[n].filter
}
}
filter.Add(f)
}
for _, tf := range q.scratchFilters {
h := q.stateFor(tf.tag)
h.filter.Merge(tf.filter)
h.nextFilter.Merge(tf.filter)
}
q.key.filter = append(q.key.filter, q.key.scratchFilter...)
q.key.nextFilter = append(q.key.nextFilter, q.key.scratchFilter...)
// Deliver reset event, if any.
for _, f := range filters {
switch f := f.(type) {
case key.FocusFilter:
if f.Target == nil {
break
}
h := q.stateFor(f.Target)
if reset, ok := h.key.ResetEvent(); ok {
return reset, true
}
case pointer.Filter:
if f.Target == nil {
break
}
h := q.stateFor(f.Target)
if reset, ok := h.pointer.ResetEvent(); ok && h.filter.pointer.Matches(reset) {
return reset, true
}
}
}
for i := range q.changes {
if q.deferring && i > 0 {
break
}
change := &q.changes[i]
for j, evt := range change.events {
match := false
switch e := evt.event.(type) {
case key.Event:
match = q.key.scratchFilter.Matches(change.state.keyState.focus, e, false)
default:
for _, tf := range q.scratchFilters {
if evt.tag == tf.tag && tf.filter.Matches(evt.event) {
match = true
break
}
}
}
if match {
change.events = slices.Delete(change.events, j, j+1)
// Fast forward state to last matched.
q.collapseState(i)
return evt.event, true
}
}
}
for _, tf := range q.scratchFilters {
h := q.stateFor(tf.tag)
h.processedFilter.Merge(tf.filter)
}
return nil, false
}
// collapseState in the interval [1;idx] into q.changes[0].
func (q *Router) collapseState(idx int) {
if idx == 0 {
return
}
first := &q.changes[0]
first.state = q.changes[idx].state
for _, ch := range q.changes[1 : idx+1] {
first.events = append(first.events, ch.events...)
}
q.changes = append(q.changes[:1], q.changes[idx+1:]...)
}
// Frame completes the current frame and starts a new with the
// handlers from the frame argument. Remaining events are discarded,
// unless they were deferred by a command.
func (q *Router) Frame(frame *op.Ops) {
var remaining []event.Event
if n := len(q.changes); n > 0 {
if q.deferring {
// Collect events for replay.
for _, ch := range q.changes[1:] {
remaining = append(remaining, ch.event)
}
q.changes = append(q.changes[:0], stateChange{state: q.changes[0].state})
} else {
// Collapse state.
state := q.changes[n-1].state
q.changes = append(q.changes[:0], stateChange{state: state})
}
}
for _, rc := range q.transfers {
if rc != nil {
rc.Close()
}
}
q.transfers = nil
q.deferring = false
for _, h := range q.handlers {
h.filter, h.nextFilter = h.nextFilter, h.filter
h.nextFilter.Reset()
h.processedFilter.Reset()
h.pointer.Reset()
h.key.Reset()
}
q.key.filter, q.key.nextFilter = q.key.nextFilter, q.key.filter
q.key.nextFilter = q.key.nextFilter[:0]
var ops *ops.Ops
if frame != nil {
ops = &frame.Internal
}
q.reader.Reset(ops)
q.collect()
for k, h := range q.handlers {
if !h.active {
delete(q.handlers, k)
} else {
h.active = false
}
}
q.executeCommands()
q.Queue(remaining...)
st := q.lastState()
pst, evts := q.pointer.queue.Frame(q.handlers, st.pointerState)
st.pointerState = pst
st.keyState = q.key.queue.Frame(q.handlers, q.lastState().keyState)
q.changeState(nil, st, evts)
// Collapse state and events.
q.collapseState(len(q.changes) - 1)
}
// Queue events to be routed.
func (q *Router) Queue(events ...event.Event) {
for _, e := range events {
se, system := e.(SystemEvent)
if system {
e = se.Event
}
q.processEvent(e, system)
}
}
func (f *filter) Add(flt event.Filter) {
switch flt := flt.(type) {
case key.FocusFilter:
f.focusable = true
case pointer.Filter:
f.pointer.Add(flt)
case transfer.SourceFilter, transfer.TargetFilter:
f.pointer.Add(flt)
}
}
// Merge f2 into f.
func (f *filter) Merge(f2 filter) {
f.focusable = f.focusable || f2.focusable
f.pointer.Merge(f2.pointer)
}
func (f *filter) Matches(e event.Event) bool {
switch e.(type) {
case key.FocusEvent, key.SnippetEvent, key.EditEvent, key.SelectionEvent:
return f.focusable
default:
return f.pointer.Matches(e)
}
}
func (f *filter) Reset() {
*f = filter{
pointer: pointerFilter{
sourceMimes: f.pointer.sourceMimes[:0],
targetMimes: f.pointer.targetMimes[:0],
},
}
}
func (q *Router) processEvent(e event.Event, system bool) {
state := q.lastState()
switch e := e.(type) {
case pointer.Event:
pstate, evts := q.pointer.queue.Push(q.handlers, state.pointerState, e)
state.pointerState = pstate
q.changeState(e, state, evts)
case key.Event:
var evts []taggedEvent
if q.key.filter.Matches(state.keyState.focus, e, system) {
evts = append(evts, taggedEvent{event: e})
}
q.changeState(e, state, evts)
case key.SnippetEvent:
// Expand existing, overlapping snippet.
if r := state.content.Snippet.Range; rangeOverlaps(r, key.Range(e)) {
if e.Start > r.Start {
e.Start = r.Start
}
if e.End < r.End {
e.End = r.End
}
}
var evts []taggedEvent
if f := state.focus; f != nil {
evts = append(evts, taggedEvent{tag: f, event: e})
}
q.changeState(e, state, evts)
case key.EditEvent, key.FocusEvent, key.SelectionEvent:
var evts []taggedEvent
if f := state.focus; f != nil {
evts = append(evts, taggedEvent{tag: f, event: e})
}
q.changeState(e, state, evts)
case transfer.DataEvent:
cstate, evts := q.cqueue.Push(state.clipboardState, e)
state.clipboardState = cstate
q.changeState(e, state, evts)
default:
panic("unknown event type")
}
}
func (q *Router) execute(c Command) {
// The command can be executed immediately if event delivery is not frozen, and
// no event receiver has completed their event handling.
if !q.deferring {
ch := q.executeCommand(c)
immediate := true
for _, e := range ch.events {
h, ok := q.handlers[e.tag]
immediate = immediate && (!ok || !h.processedFilter.Matches(e.event))
}
if immediate {
// Hold on to the remaining events for state replay.
var evts []event.Event
for _, ch := range q.changes {
if ch.event != nil {
evts = append(evts, ch.event)
}
}
if len(q.changes) > 1 {
q.changes = q.changes[:1]
}
q.changeState(nil, ch.state, ch.events)
q.Queue(evts...)
return
}
}
q.deferring = true
q.commands = append(q.commands, c)
}
func (q *Router) state() inputState {
if len(q.changes) > 0 {
return q.changes[0].state
}
return inputState{}
}
func (q *Router) lastState() inputState {
if n := len(q.changes); n > 0 {
return q.changes[n-1].state
}
return inputState{}
}
func (q *Router) executeCommands() {
for _, c := range q.commands {
ch := q.executeCommand(c)
q.changeState(nil, ch.state, ch.events)
}
q.commands = nil
}
// executeCommand the command and return the resulting state change along with the
// tag the state change depended on, if any.
func (q *Router) executeCommand(c Command) stateChange {
state := q.state()
var evts []taggedEvent
switch req := c.(type) {
case key.SelectionCmd:
state.keyState = q.key.queue.setSelection(state.keyState, req)
case key.FocusCmd:
state.keyState, evts = q.key.queue.Focus(q.handlers, state.keyState, req.Tag)
case key.SoftKeyboardCmd:
state.keyState = state.keyState.softKeyboard(req.Show)
case key.SnippetCmd:
state.keyState = q.key.queue.setSnippet(state.keyState, req)
case transfer.OfferCmd:
state.pointerState, evts = q.pointer.queue.offerData(q.handlers, state.pointerState, req)
case clipboard.WriteCmd:
q.cqueue.ProcessWriteClipboard(req)
case clipboard.ReadCmd:
state.clipboardState = q.cqueue.ProcessReadClipboard(state.clipboardState, req.Tag)
case pointer.GrabCmd:
state.pointerState, evts = q.pointer.queue.grab(state.pointerState, req)
case op.InvalidateCmd:
if !q.wakeup || req.At.Before(q.wakeupTime) {
q.wakeup = true
q.wakeupTime = req.At
}
}
return stateChange{state: state, events: evts}
}
func (q *Router) changeState(e event.Event, state inputState, evts []taggedEvent) {
// Wrap pointer.DataEvent.Open functions to detect them not being called.
for i := range evts {
e := &evts[i]
if de, ok := e.event.(transfer.DataEvent); ok {
transferIdx := len(q.transfers)
data := de.Open()
q.transfers = append(q.transfers, data)
de.Open = func() io.ReadCloser {
q.transfers[transferIdx] = nil
return data
}
e.event = de
}
}
// Initialize the first change to contain the current state
// and events that are bound for the current frame.
if len(q.changes) == 0 {
q.changes = append(q.changes, stateChange{})
}
if e != nil && len(evts) > 0 {
// An event triggered events bound for user receivers. Add a state change to be
// able to redo the change in case of a command execution.
q.changes = append(q.changes, stateChange{event: e, state: state, events: evts})
} else {
// Otherwise, merge with previous change.
prev := &q.changes[len(q.changes)-1]
prev.state = state
prev.events = append(prev.events, evts...)
}
}
func rangeOverlaps(r1, r2 key.Range) bool {
r1 = rangeNorm(r1)
r2 = rangeNorm(r2)
return r1.Start <= r2.Start && r2.Start < r1.End ||
r1.Start <= r2.End && r2.End < r1.End
}
func rangeNorm(r key.Range) key.Range {
if r.End < r.Start {
r.End, r.Start = r.Start, r.End
}
return r
}
func (q *Router) MoveFocus(dir key.FocusDirection) {
state := q.lastState()
kstate, evts := q.key.queue.MoveFocus(q.handlers, state.keyState, dir)
state.keyState = kstate
q.changeState(nil, state, evts)
}
// RevealFocus scrolls the current focus (if any) into viewport
// if there are scrollable parent handlers.
func (q *Router) RevealFocus(viewport image.Rectangle) {
state := q.lastState()
focus := state.focus
if focus == nil {
return
}
kh := &q.handlers[focus].key
bounds := q.key.queue.BoundsFor(kh)
area := q.key.queue.AreaFor(kh)
viewport = q.pointer.queue.ClipFor(area, viewport)
topleft := bounds.Min.Sub(viewport.Min)
topleft = maxPoint(topleft, bounds.Max.Sub(viewport.Max))
topleft = minPoint(image.Pt(0, 0), topleft)
bottomright := bounds.Max.Sub(viewport.Max)
bottomright = minPoint(bottomright, bounds.Min.Sub(viewport.Min))
bottomright = maxPoint(image.Pt(0, 0), bottomright)
s := topleft
if s.X == 0 {
s.X = bottomright.X
}
if s.Y == 0 {
s.Y = bottomright.Y
}
q.ScrollFocus(s)
}
// ScrollFocus scrolls the focused widget, if any, by dist.
func (q *Router) ScrollFocus(dist image.Point) {
state := q.lastState()
focus := state.focus
if focus == nil {
return
}
kh := &q.handlers[focus].key
area := q.key.queue.AreaFor(kh)
q.changeState(nil, q.lastState(), q.pointer.queue.Deliver(q.handlers, area, pointer.Event{
Kind: pointer.Scroll,
Source: pointer.Touch,
Scroll: f32internal.FPt(dist),
}))
}
func maxPoint(p1, p2 image.Point) image.Point {
m := p1
if p2.X > m.X {
m.X = p2.X
}
if p2.Y > m.Y {
m.Y = p2.Y
}
return m
}
func minPoint(p1, p2 image.Point) image.Point {
m := p1
if p2.X < m.X {
m.X = p2.X
}
if p2.Y < m.Y {
m.Y = p2.Y
}
return m
}
func (q *Router) ActionAt(p f32.Point) (system.Action, bool) {
return q.pointer.queue.ActionAt(p)
}
func (q *Router) ClickFocus() {
focus := q.lastState().focus
if focus == nil {
return
}
kh := &q.handlers[focus].key
bounds := q.key.queue.BoundsFor(kh)
center := bounds.Max.Add(bounds.Min).Div(2)
e := pointer.Event{
Position: f32.Pt(float32(center.X), float32(center.Y)),
Source: pointer.Touch,
}
area := q.key.queue.AreaFor(kh)
e.Kind = pointer.Press
state := q.lastState()
q.changeState(nil, state, q.pointer.queue.Deliver(q.handlers, area, e))
e.Kind = pointer.Release
q.changeState(nil, state, q.pointer.queue.Deliver(q.handlers, area, e))
}
// TextInputState returns the input state from the most recent
// call to Frame.
func (q *Router) TextInputState() TextInputState {
state := q.state()
kstate, s := state.InputState()
state.keyState = kstate
q.changeState(nil, state, nil)
return s
}
// TextInputHint returns the input mode from the most recent key.InputOp.
func (q *Router) TextInputHint() (key.InputHint, bool) {
return q.key.queue.InputHint(q.handlers, q.state().keyState)
}
// WriteClipboard returns the most recent content to be copied
// to the clipboard, if any.
func (q *Router) WriteClipboard() (mime string, content []byte, ok bool) {
return q.cqueue.WriteClipboard()
}
// ClipboardRequested reports if any new handler is waiting
// to read the clipboard.
func (q *Router) ClipboardRequested() bool {
return q.cqueue.ClipboardRequested(q.lastState().clipboardState)
}
// Cursor returns the last cursor set.
func (q *Router) Cursor() pointer.Cursor {
return q.state().cursor
}
// SemanticAt returns the first semantic description under pos, if any.
func (q *Router) SemanticAt(pos f32.Point) (SemanticID, bool) {
return q.pointer.queue.SemanticAt(pos)
}
// AppendSemantics appends the semantic tree to nodes, and returns the result.
// The root node is the first added.
func (q *Router) AppendSemantics(nodes []SemanticNode) []SemanticNode {
q.pointer.collector.q = &q.pointer.queue
q.pointer.collector.ensureRoot()
return q.pointer.queue.AppendSemantics(nodes)
}
// EditorState returns the editor state for the focused handler, or the
// zero value if there is none.
func (q *Router) EditorState() EditorState {
return q.key.queue.editorState(q.handlers, q.state().keyState)
}
func (q *Router) stateFor(tag event.Tag) *handler {
if tag == nil {
panic("internal error: nil tag")
}
s, ok := q.handlers[tag]
if !ok {
s = new(handler)
if q.handlers == nil {
q.handlers = make(map[event.Tag]*handler)
}
q.handlers[tag] = s
}
s.active = true
return s
}
func (q *Router) collect() {
q.transStack = q.transStack[:0]
pc := &q.pointer.collector
pc.q = &q.pointer.queue
pc.Reset()
kq := &q.key.queue
q.key.queue.Reset()
t := f32.AffineId()
for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
switch ops.OpType(encOp.Data[0]) {
case ops.TypeSave:
id := ops.DecodeSave(encOp.Data)
if extra := id - len(q.savedTrans) + 1; extra > 0 {
for range extra {
q.savedTrans = append(q.savedTrans, f32.AffineId())
}
}
q.savedTrans[id] = t
case ops.TypeLoad:
id := ops.DecodeLoad(encOp.Data)
t = q.savedTrans[id]
pc.resetState()
pc.setTrans(t)
case ops.TypeClip:
var op ops.ClipOp
op.Decode(encOp.Data)
pc.clip(op)
case ops.TypePopClip:
pc.popArea()
case ops.TypeTransform:
t2, push := ops.DecodeTransform(encOp.Data)
if push {
q.transStack = append(q.transStack, t)
}
t = t.Mul(t2)
pc.setTrans(t)
case ops.TypePopTransform:
n := len(q.transStack)
t = q.transStack[n-1]
q.transStack = q.transStack[:n-1]
pc.setTrans(t)
case ops.TypeInput:
tag := encOp.Refs[0].(event.Tag)
s := q.stateFor(tag)
pc.inputOp(tag, &s.pointer)
a := pc.currentArea()
b := pc.currentAreaBounds()
if s.filter.focusable {
kq.inputOp(tag, &s.key, t, a, b)
}
// Pointer ops.
case ops.TypePass:
pc.pass()
case ops.TypePopPass:
pc.popPass()
case ops.TypeCursor:
name := pointer.Cursor(encOp.Data[1])
pc.cursor(name)
case ops.TypeActionInput:
act := system.Action(encOp.Data[1])
pc.actionInputOp(act)
case ops.TypeKeyInputHint:
op := key.InputHintOp{
Tag: encOp.Refs[0].(event.Tag),
Hint: key.InputHint(encOp.Data[1]),
}
s := q.stateFor(op.Tag)
s.key.inputHint(op.Hint)
// Semantic ops.
case ops.TypeSemanticLabel:
lbl := *encOp.Refs[0].(*string)
pc.semanticLabel(lbl)
case ops.TypeSemanticDesc:
desc := *encOp.Refs[0].(*string)
pc.semanticDesc(desc)
case ops.TypeSemanticClass:
class := semantic.ClassOp(encOp.Data[1])
pc.semanticClass(class)
case ops.TypeSemanticSelected:
if encOp.Data[1] != 0 {
pc.semanticSelected(true)
} else {
pc.semanticSelected(false)
}
case ops.TypeSemanticEnabled:
if encOp.Data[1] != 0 {
pc.semanticEnabled(true)
} else {
pc.semanticEnabled(false)
}
}
}
}
// WakeupTime returns the most recent time for doing another frame,
// as determined from the last call to Frame.
func (q *Router) WakeupTime() (time.Time, bool) {
t, w := q.wakeupTime, q.wakeup
q.wakeup = false
// Pending events always trigger wakeups.
if len(q.changes) > 1 || len(q.changes) == 1 && len(q.changes[0].events) > 0 {
t, w = time.Time{}, true
}
return t, w
}
func (s SemanticGestures) String() string {
var gestures []string
if s&ClickGesture != 0 {
gestures = append(gestures, "Click")
}
return strings.Join(gestures, ",")
}
func (SystemEvent) ImplementsEvent() {}
-34
View File
@@ -1,34 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"testing"
"gioui.org/io/pointer"
"gioui.org/op"
)
func TestNoFilterAllocs(t *testing.T) {
b := testing.Benchmark(func(b *testing.B) {
var r Router
s := r.Source()
b.ReportAllocs()
b.ResetTimer()
for b.Loop() {
s.Event(pointer.Filter{})
}
})
if allocs := b.AllocsPerOp(); allocs != 0 {
t.Fatalf("expected 0 AllocsPerOp, got %d", allocs)
}
}
func TestRouterWakeup(t *testing.T) {
r := new(Router)
r.Source().Execute(op.InvalidateCmd{})
r.Frame(new(op.Ops))
if _, wake := r.WakeupTime(); !wake {
t.Errorf("InvalidateCmd did not trigger a redraw")
}
}
+219 -105
View File
@@ -1,9 +1,18 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package key implements key and text events and operations.
/*
Package key implements key and text events and operations.
The InputOp operations is used for declaring key input handlers. Use
an implementation of the Queue interface from package ui to receive
events.
*/
package key
import (
"encoding/binary"
"fmt"
"math"
"strings"
"gioui.org/f32"
@@ -12,40 +21,59 @@ import (
"gioui.org/op"
)
// Filter matches any [Event] that matches the parameters.
type Filter struct {
// Focus is the tag that must be focused for the filter to match. It has no effect
// if it is nil.
Focus event.Tag
// Required is the set of modifiers that must be included in events matched.
Required Modifiers
// Optional is the set of modifiers that may be included in events matched.
Optional Modifiers
// Name of the key to be matched. As a special case, the empty
// Name matches every key not matched by any other filter.
Name Name
}
// InputHintOp describes the type of text expected by a tag.
type InputHintOp struct {
Tag event.Tag
// InputOp declares a handler ready for key events.
// Key events are in general only delivered to the
// focused key handler.
type InputOp struct {
Tag event.Tag
// Hint describes the type of text expected by Tag.
Hint InputHint
// Keys is the set of keys Tag can handle. That is, Tag will only
// receive an Event if its key and modifiers are accepted by Keys.Contains.
// As a special case, the topmost (first added) InputOp handler receives all
// unhandled events.
Keys Set
}
// SoftKeyboardCmd shows or hides the on-screen keyboard, if available.
type SoftKeyboardCmd struct {
// Set is an expression that describes a set of key combinations, in the form
// "<modifiers>-<keyset>|...". Modifiers are separated by dashes, optional
// modifiers are enclosed by parentheses. A key set is either a literal key
// name or a list of key names separated by commas and enclosed in brackets.
//
// The "Short" modifier matches the shortcut modifier (ModShortcut) and
// "ShortAlt" matches the alternative modifier (ModShortcutAlt).
//
// Examples:
//
// - A|B matches the A and B keys
// - [A,B] also matches the A and B keys
// - Shift-A matches A key if shift is pressed, and no other modifier.
// - Shift-(Ctrl)-A matches A if shift is pressed, and optionally ctrl.
type Set string
// SoftKeyboardOp shows or hide the on-screen keyboard, if available.
// It replaces any previous SoftKeyboardOp.
type SoftKeyboardOp struct {
Show bool
}
// SelectionCmd updates the selection for an input handler.
type SelectionCmd struct {
// FocusOp sets or clears the keyboard focus. It replaces any previous
// FocusOp in the same frame.
type FocusOp struct {
// Tag is the new focus. The focus is cleared if Tag is nil, or if Tag
// has no InputOp in the same frame.
Tag event.Tag
}
// SelectionOp updates the selection for an input handler.
type SelectionOp struct {
Tag event.Tag
Range
Caret
}
// SnippetCmd updates the content snippet for an input handler.
type SnippetCmd struct {
// SnippetOp updates the content snippet for an input handler.
type SnippetOp struct {
Tag event.Tag
Snippet
}
@@ -90,8 +118,11 @@ type FocusEvent struct {
// An Event is generated when a key is pressed. For text input
// use EditEvent.
type Event struct {
// Name of the key.
Name Name
// Name of the key. For letters, the upper case form is used, via
// unicode.ToUpper. The shift modifier is taken into account, all other
// modifiers are ignored. For example, the "shift-1" and "ctrl-shift-1"
// combinations both give the Name "!" with the US keyboard layout.
Name string
// Modifiers is the set of active modifiers when the key was pressed.
Modifiers Modifiers
// State is the state of the key when the event was fired.
@@ -105,13 +136,6 @@ type EditEvent struct {
Text string
}
// FocusFilter matches any [FocusEvent], [EditEvent], [SnippetEvent],
// or [SelectionEvent] with the specified target.
type FocusFilter struct {
// Target is a tag specified in a previous event.Op.
Target event.Tag
}
// InputHint changes the on-screen-keyboard type. That hints the
// type of data that might be entered by the user.
type InputHint uint8
@@ -165,60 +189,41 @@ const (
ModSuper
)
// Name is the identifier for a keyboard key.
//
// For letters, the upper case form is used, via unicode.ToUpper.
// The shift modifier is taken into account, all other
// modifiers are ignored. For example, the "shift-1" and "ctrl-shift-1"
// combinations both give the Name "!" with the US keyboard layout.
type Name string
const (
// Names for special keys.
NameLeftArrow Name = "←"
NameRightArrow Name = "→"
NameUpArrow Name = "↑"
NameDownArrow Name = "↓"
NameReturn Name = "⏎"
NameEnter Name = "⌤"
NameEscape Name = "⎋"
NameHome Name = "⇱"
NameEnd Name = "⇲"
NameDeleteBackward Name = "⌫"
NameDeleteForward Name = "⌦"
NamePageUp Name = "⇞"
NamePageDown Name = "⇟"
NameTab Name = "Tab"
NameSpace Name = "Space"
NameCtrl Name = "Ctrl"
NameShift Name = "Shift"
NameAlt Name = "Alt"
NameSuper Name = "Super"
NameCommand Name = "⌘"
NameF1 Name = "F1"
NameF2 Name = "F2"
NameF3 Name = "F3"
NameF4 Name = "F4"
NameF5 Name = "F5"
NameF6 Name = "F6"
NameF7 Name = "F7"
NameF8 Name = "F8"
NameF9 Name = "F9"
NameF10 Name = "F10"
NameF11 Name = "F11"
NameF12 Name = "F12"
NameBack Name = "Back"
)
type FocusDirection int
const (
FocusRight FocusDirection = iota
FocusLeft
FocusUp
FocusDown
FocusForward
FocusBackward
NameLeftArrow = "←"
NameRightArrow = "→"
NameUpArrow = "↑"
NameDownArrow = "↓"
NameReturn = "⏎"
NameEnter = "⌤"
NameEscape = "⎋"
NameHome = "⇱"
NameEnd = "⇲"
NameDeleteBackward = "⌫"
NameDeleteForward = "⌦"
NamePageUp = "⇞"
NamePageDown = "⇟"
NameTab = "Tab"
NameSpace = "Space"
NameCtrl = "Ctrl"
NameShift = "Shift"
NameAlt = "Alt"
NameSuper = "Super"
NameCommand = "⌘"
NameF1 = "F1"
NameF2 = "F2"
NameF3 = "F3"
NameF4 = "F4"
NameF5 = "F5"
NameF6 = "F6"
NameF7 = "F7"
NameF8 = "F8"
NameF9 = "F9"
NameF10 = "F10"
NameF11 = "F11"
NameF12 = "F12"
NameBack = "Back"
)
// Contain reports whether m contains all modifiers
@@ -227,52 +232,161 @@ func (m Modifiers) Contain(m2 Modifiers) bool {
return m&m2 == m2
}
// FocusCmd requests to set or clear the keyboard focus.
type FocusCmd struct {
// Tag is the new focus. The focus is cleared if Tag is nil, or if Tag
// has no [event.Op] references.
Tag event.Tag
func (k Set) Contains(name string, mods Modifiers) bool {
ks := string(k)
for len(ks) > 0 {
// Cut next key expression.
chord, rest, _ := cut(ks, "|")
ks = rest
// Separate key set and modifier set.
var modSet, keySet string
sep := strings.LastIndex(chord, "-")
if sep != -1 {
modSet, keySet = chord[:sep], chord[sep+1:]
} else {
modSet, keySet = "", chord
}
if !keySetContains(keySet, name) {
continue
}
if modSetContains(modSet, mods) {
return true
}
}
return false
}
func (h InputHintOp) Add(o *op.Ops) {
func keySetContains(keySet, name string) bool {
// Check for single key match.
if keySet == name {
return true
}
// Check for set match.
if len(keySet) < 2 || keySet[0] != '[' || keySet[len(keySet)-1] != ']' {
return false
}
keySet = keySet[1 : len(keySet)-1]
for len(keySet) > 0 {
key, rest, _ := cut(keySet, ",")
keySet = rest
if key == name {
return true
}
}
return false
}
func modSetContains(modSet string, mods Modifiers) bool {
var smods Modifiers
for len(modSet) > 0 {
mod, rest, _ := cut(modSet, "-")
modSet = rest
if len(mod) >= 2 && mod[0] == '(' && mod[len(mod)-1] == ')' {
mods &^= modFor(mod[1 : len(mod)-1])
} else {
smods |= modFor(mod)
}
}
return mods == smods
}
// cut is a copy of the standard library strings.Cut.
// TODO: remove when Go 1.18 is our minimum.
func cut(s, sep string) (before, after string, found bool) {
if i := strings.Index(s, sep); i >= 0 {
return s[:i], s[i+len(sep):], true
}
return s, "", false
}
func modFor(name string) Modifiers {
switch name {
case NameCtrl:
return ModCtrl
case NameShift:
return ModShift
case NameAlt:
return ModAlt
case NameSuper:
return ModSuper
case NameCommand:
return ModCommand
case "Short":
return ModShortcut
case "ShortAlt":
return ModShortcutAlt
}
return 0
}
func (h InputOp) Add(o *op.Ops) {
if h.Tag == nil {
panic("Tag must be non-nil")
}
data := ops.Write1(&o.Internal, ops.TypeKeyInputHintLen, h.Tag)
data[0] = byte(ops.TypeKeyInputHint)
data := ops.Write2String(&o.Internal, ops.TypeKeyInputLen, h.Tag, string(h.Keys))
data[0] = byte(ops.TypeKeyInput)
data[1] = byte(h.Hint)
}
func (h SoftKeyboardOp) Add(o *op.Ops) {
data := ops.Write(&o.Internal, ops.TypeKeySoftKeyboardLen)
data[0] = byte(ops.TypeKeySoftKeyboard)
if h.Show {
data[1] = 1
}
}
func (h FocusOp) Add(o *op.Ops) {
data := ops.Write1(&o.Internal, ops.TypeKeyFocusLen, h.Tag)
data[0] = byte(ops.TypeKeyFocus)
}
func (s SnippetOp) Add(o *op.Ops) {
data := ops.Write2String(&o.Internal, ops.TypeSnippetLen, s.Tag, s.Text)
data[0] = byte(ops.TypeSnippet)
bo := binary.LittleEndian
bo.PutUint32(data[1:], uint32(s.Range.Start))
bo.PutUint32(data[5:], uint32(s.Range.End))
}
func (s SelectionOp) Add(o *op.Ops) {
data := ops.Write1(&o.Internal, ops.TypeSelectionLen, s.Tag)
data[0] = byte(ops.TypeSelection)
bo := binary.LittleEndian
bo.PutUint32(data[1:], uint32(s.Start))
bo.PutUint32(data[5:], uint32(s.End))
bo.PutUint32(data[9:], math.Float32bits(s.Pos.X))
bo.PutUint32(data[13:], math.Float32bits(s.Pos.Y))
bo.PutUint32(data[17:], math.Float32bits(s.Ascent))
bo.PutUint32(data[21:], math.Float32bits(s.Descent))
}
func (EditEvent) ImplementsEvent() {}
func (Event) ImplementsEvent() {}
func (FocusEvent) ImplementsEvent() {}
func (SnippetEvent) ImplementsEvent() {}
func (SelectionEvent) ImplementsEvent() {}
func (FocusCmd) ImplementsCommand() {}
func (SoftKeyboardCmd) ImplementsCommand() {}
func (SelectionCmd) ImplementsCommand() {}
func (SnippetCmd) ImplementsCommand() {}
func (Filter) ImplementsFilter() {}
func (FocusFilter) ImplementsFilter() {}
func (e Event) String() string {
return fmt.Sprintf("%v %v %v}", e.Name, e.Modifiers, e.State)
}
func (m Modifiers) String() string {
var strs []string
if m.Contain(ModCtrl) {
strs = append(strs, string(NameCtrl))
strs = append(strs, NameCtrl)
}
if m.Contain(ModCommand) {
strs = append(strs, string(NameCommand))
strs = append(strs, NameCommand)
}
if m.Contain(ModShift) {
strs = append(strs, string(NameShift))
strs = append(strs, NameShift)
}
if m.Contain(ModAlt) {
strs = append(strs, string(NameAlt))
strs = append(strs, NameAlt)
}
if m.Contain(ModSuper) {
strs = append(strs, string(NameSuper))
strs = append(strs, NameSuper)
}
return strings.Join(strs, "-")
}

Some files were not shown because too many files have changed in this diff Show More