package widget import ( "gioui.org/gesture" "gioui.org/layout" ) type Enum struct { Value string clicks []gesture.Click values []string } func index(vs []string, t string) int { for i, v := range vs { if v == t { return i } } return -1 } // Update the Value according to incoming events, and // reports whether Value changed. func (e *Enum) Update(gtx *layout.Context) bool { was := e.Value for i := range e.clicks { for _, ev := range e.clicks[i].Events(gtx) { switch ev.Type { case gesture.TypeClick: e.Value = e.values[i] } } } return e.Value != was } // Layout adds the event handler for key. func (e *Enum) Layout(gtx *layout.Context, key string) { if index(e.values, key) == -1 { e.values = append(e.values, key) e.clicks = append(e.clicks, gesture.Click{}) e.clicks[len(e.clicks)-1].Add(gtx.Ops) } else { idx := index(e.values, key) e.clicks[idx].Add(gtx.Ops) } }