package layout_test import ( "fmt" "image" "time" "gioui.org/io/event" "gioui.org/layout" "gioui.org/unit" ) type queue struct{} type config struct{} var q queue var cfg = new(config) func ExampleInset() { gtx := &layout.Context{Queue: q} gtx.Reset(cfg, image.Point{X: 100, Y: 100}) // Loose constraints with no minimal size. gtx.Constraints.Width.Min = 0 gtx.Constraints.Height.Min = 0 // Inset all edges by 10. inset := layout.UniformInset(unit.Dp(10)) inset.Layout(gtx, func() { // Lay out a 50x50 sized widget. layoutWidget(gtx, 50, 50) fmt.Println(gtx.Dimensions.Size) }) fmt.Println(gtx.Dimensions.Size) // Output: // (50,50) // (70,70) } func ExampleAlign() { gtx := &layout.Context{Queue: q} // Rigid constraints with both minimum and maximum set. gtx.Reset(cfg, image.Point{X: 100, Y: 100}) align := layout.Align(layout.Center) align.Layout(gtx, func() { // Lay out a 50x50 sized widget. layoutWidget(gtx, 50, 50) fmt.Println(gtx.Dimensions.Size) }) fmt.Println(gtx.Dimensions.Size) // Output: // (50,50) // (100,100) } func ExampleFlex() { gtx := &layout.Context{Queue: q} gtx.Reset(cfg, image.Point{X: 100, Y: 100}) flex := layout.Flex{} flex.Init(gtx) // Rigid 10x10 widget. child1 := flex.Rigid(func() { fmt.Printf("Rigid: %v\n", gtx.Constraints.Width) layoutWidget(gtx, 10, 10) }) // Child with 50% space allowance. child2 := flex.Flexible(0.5, func() { fmt.Printf("50%%: %v\n", gtx.Constraints.Width) layoutWidget(gtx, 10, 10) }) flex.Layout(child1, child2) // Output: // Rigid: {0 100} // 50%: {0 45} } func ExampleStack() { gtx := &layout.Context{Queue: q} gtx.Reset(cfg, image.Point{X: 100, Y: 100}) stack := layout.Stack{} stack.Init(gtx) // Rigid 50x50 widget. child1 := stack.Rigid(func() { layoutWidget(gtx, 50, 50) }) // Force widget to the same size as the first. child2 := stack.Expand(func() { fmt.Printf("Expand: %v\n", gtx.Constraints) layoutWidget(gtx, 10, 10) }) stack.Layout(child1, child2) // Output: // Expand: {{50 50} {50 50}} } func ExampleList() { gtx := &layout.Context{Queue: q} gtx.Reset(cfg, image.Point{X: 100, Y: 100}) // The list is 1e6 elements, but only 5 fit the constraints. const listLen = 1e6 var list layout.List count := 0 list.Layout(gtx, listLen, func(i int) { count++ layoutWidget(gtx, 20, 20) }) fmt.Println(count) // Output: // 5 } func layoutWidget(ctx *layout.Context, width, height int) { ctx.Dimensions = layout.Dimensions{ Size: image.Point{ X: width, Y: height, }, } } func (config) Now() time.Time { return time.Now() } func (config) Px(v unit.Value) int { return int(v.V + .5) } func (queue) Events(k event.Key) []event.Event { return nil }