// SPDX-License-Identifier: Unlicense OR MIT package draw import ( "encoding/binary" "image" "image/color" "math" "gioui.org/ui" "gioui.org/ui/f32" "gioui.org/ui/internal/ops" ) type ImageOp struct { Src image.Image Rect image.Rectangle } type ColorOp struct { Color color.RGBA } type DrawOp struct { Rect f32.Rectangle } func (i ImageOp) Add(o *ui.Ops) { data := make([]byte, ops.TypeImageLen) data[0] = byte(ops.TypeImage) bo := binary.LittleEndian bo.PutUint32(data[1:], uint32(i.Rect.Min.X)) bo.PutUint32(data[5:], uint32(i.Rect.Min.Y)) bo.PutUint32(data[9:], uint32(i.Rect.Max.X)) bo.PutUint32(data[13:], uint32(i.Rect.Max.Y)) o.Write(data, i.Src) } func (i *ImageOp) Decode(data []byte, refs []interface{}) { bo := binary.LittleEndian if ops.OpType(data[0]) != ops.TypeImage { panic("invalid op") } sr := image.Rectangle{ Min: image.Point{ X: int(bo.Uint32(data[1:])), Y: int(bo.Uint32(data[5:])), }, Max: image.Point{ X: int(bo.Uint32(data[9:])), Y: int(bo.Uint32(data[13:])), }, } *i = ImageOp{ Src: refs[0].(image.Image), Rect: sr, } } func (c ColorOp) Add(o *ui.Ops) { data := make([]byte, ops.TypeColorLen) data[0] = byte(ops.TypeColor) data[1] = c.Color.R data[2] = c.Color.G data[3] = c.Color.B data[4] = c.Color.A o.Write(data) } func (c *ColorOp) Decode(data []byte, refs []interface{}) { if ops.OpType(data[0]) != ops.TypeColor { panic("invalid op") } *c = ColorOp{ Color: color.RGBA{ R: data[1], G: data[2], B: data[3], A: data[4], }, } } func (d DrawOp) Add(o *ui.Ops) { data := make([]byte, ops.TypeDrawLen) data[0] = byte(ops.TypeDraw) bo := binary.LittleEndian bo.PutUint32(data[1:], math.Float32bits(d.Rect.Min.X)) bo.PutUint32(data[5:], math.Float32bits(d.Rect.Min.Y)) bo.PutUint32(data[9:], math.Float32bits(d.Rect.Max.X)) bo.PutUint32(data[13:], math.Float32bits(d.Rect.Max.Y)) o.Write(data) } func (d *DrawOp) Decode(data []byte, refs []interface{}) { bo := binary.LittleEndian if ops.OpType(data[0]) != ops.TypeDraw { panic("invalid op") } r := f32.Rectangle{ Min: f32.Point{ X: math.Float32frombits(bo.Uint32(data[1:])), Y: math.Float32frombits(bo.Uint32(data[5:])), }, Max: f32.Point{ X: math.Float32frombits(bo.Uint32(data[9:])), Y: math.Float32frombits(bo.Uint32(data[13:])), }, } *d = DrawOp{ Rect: r, } } // RectClip returns a ClipOp op corresponding to // a pixel aligned rectangular area. func RectClip(r image.Rectangle) ClipOp { return ClipOp{bounds: toRectF(r)} } func itof(i int) float32 { switch i { case ui.Inf: return float32(math.Inf(+1)) case -ui.Inf: return float32(math.Inf(-1)) default: return float32(i) } } func toRectF(r image.Rectangle) f32.Rectangle { return f32.Rectangle{ Min: f32.Point{X: itof(r.Min.X), Y: itof(r.Min.Y)}, Max: f32.Point{X: itof(r.Max.X), Y: itof(r.Max.Y)}, } }