// SPDX-License-Identifier: Unlicense OR MIT package paint import ( "encoding/binary" "image" "image/color" "image/draw" "math" "gioui.org/f32" "gioui.org/internal/opconst" "gioui.org/op" ) // ImageOp sets the brush to an image. // // Note: the ImageOp may keep a reference to the backing image. // See NewImageOp for details. type ImageOp struct { // Rect is the section if the backing image to use. Rect image.Rectangle uniform bool color color.RGBA src *image.RGBA // handle is a key to uniquely identify this ImageOp // in a map of cached textures. handle interface{} } // ColorOp sets the brush to a constant color. type ColorOp struct { Color color.RGBA } // PaintOp fills an area with the current brush, respecting the // current clip path and transformation. type PaintOp struct { // Rect is the destination area to paint. If necessary, the brush is // scaled to cover the rectangle area. Rect f32.Rectangle } // NewImageOp creates an ImageOp backed by src. See // gioui.org/io/system.FrameEvent for a description of when data // referenced by operations is safe to re-use. // // NewImageOp assumes the backing image is immutable, and may cache a // copy of its contents in a GPU-friendly way. Create new ImageOps to // ensure that changes to an image is reflected in the display of // it. func NewImageOp(src image.Image) ImageOp { switch src := src.(type) { case *image.Uniform: col := color.RGBAModel.Convert(src.C).(color.RGBA) return ImageOp{ uniform: true, color: col, } case *image.RGBA: bounds := src.Bounds() if bounds.Min == (image.Point{}) && src.Stride == bounds.Dx()*4 { return ImageOp{ Rect: src.Bounds(), src: src, handle: new(int), } } } sz := src.Bounds().Size() // Copy the image into a GPU friendly format. dst := image.NewRGBA(image.Rectangle{ Max: sz, }) draw.Draw(dst, dst.Bounds(), src, src.Bounds().Min, draw.Src) return ImageOp{ Rect: dst.Bounds(), src: dst, handle: new(int), } } func (i ImageOp) Size() image.Point { if i.src == nil { return image.Point{} } return i.src.Bounds().Size() } func (i ImageOp) Add(o *op.Ops) { if i.uniform { ColorOp{ Color: i.color, }.Add(o) return } data := o.Write(opconst.TypeImageLen, i.src, i.handle) data[0] = byte(opconst.TypeImage) bo := binary.LittleEndian bo.PutUint32(data[1:], uint32(i.Rect.Min.X)) bo.PutUint32(data[5:], uint32(i.Rect.Min.Y)) bo.PutUint32(data[9:], uint32(i.Rect.Max.X)) bo.PutUint32(data[13:], uint32(i.Rect.Max.Y)) } func (c ColorOp) Add(o *op.Ops) { data := o.Write(opconst.TypeColorLen) data[0] = byte(opconst.TypeColor) data[1] = c.Color.R data[2] = c.Color.G data[3] = c.Color.B data[4] = c.Color.A } func (d PaintOp) Add(o *op.Ops) { data := o.Write(opconst.TypePaintLen) data[0] = byte(opconst.TypePaint) bo := binary.LittleEndian bo.PutUint32(data[1:], math.Float32bits(d.Rect.Min.X)) bo.PutUint32(data[5:], math.Float32bits(d.Rect.Min.Y)) bo.PutUint32(data[9:], math.Float32bits(d.Rect.Max.X)) bo.PutUint32(data[13:], math.Float32bits(d.Rect.Max.Y)) }