// SPDX-License-Identifier: Unlicense OR MIT package ops import ( "encoding/binary" "math" "gioui.org/f32" "gioui.org/internal/opconst" ) const QuadSize = 4 * 2 * 3 type Quad struct { From, Ctrl, To f32.Point } func (q Quad) Transform(t f32.Affine2D) Quad { q.From = t.Transform(q.From) q.Ctrl = t.Transform(q.Ctrl) q.To = t.Transform(q.To) return q } func EncodeQuad(d []byte, q Quad) { d = d[:24] bo := binary.LittleEndian bo.PutUint32(d[0:], math.Float32bits(q.From.X)) bo.PutUint32(d[4:], math.Float32bits(q.From.Y)) bo.PutUint32(d[8:], math.Float32bits(q.Ctrl.X)) bo.PutUint32(d[12:], math.Float32bits(q.Ctrl.Y)) bo.PutUint32(d[16:], math.Float32bits(q.To.X)) bo.PutUint32(d[20:], math.Float32bits(q.To.Y)) } func DecodeQuad(d []byte) (q Quad) { d = d[:24] bo := binary.LittleEndian q.From.X = math.Float32frombits(bo.Uint32(d[0:])) q.From.Y = math.Float32frombits(bo.Uint32(d[4:])) q.Ctrl.X = math.Float32frombits(bo.Uint32(d[8:])) q.Ctrl.Y = math.Float32frombits(bo.Uint32(d[12:])) q.To.X = math.Float32frombits(bo.Uint32(d[16:])) q.To.Y = math.Float32frombits(bo.Uint32(d[20:])) return } func DecodeTransform(data []byte) (t f32.Affine2D) { if opconst.OpType(data[0]) != opconst.TypeTransform { panic("invalid op") } data = data[1:] data = data[:4*6] bo := binary.LittleEndian a := math.Float32frombits(bo.Uint32(data)) b := math.Float32frombits(bo.Uint32(data[4*1:])) c := math.Float32frombits(bo.Uint32(data[4*2:])) d := math.Float32frombits(bo.Uint32(data[4*3:])) e := math.Float32frombits(bo.Uint32(data[4*4:])) f := math.Float32frombits(bo.Uint32(data[4*5:])) return f32.NewAffine2D(a, b, c, d, e, f) } // DecodeSave decodes the state id of a save op. func DecodeSave(data []byte) int { if opconst.OpType(data[0]) != opconst.TypeSave { panic("invalid op") } bo := binary.LittleEndian return int(bo.Uint32(data[1:])) } // DecodeLoad decodes the state id and mask of a load op. func DecodeLoad(data []byte) (int, opconst.StateMask) { if opconst.OpType(data[0]) != opconst.TypeLoad { panic("invalid op") } bo := binary.LittleEndian return int(bo.Uint32(data[2:])), opconst.StateMask(data[1]) }