// SPDX-License-Identifier: Unlicense OR MIT package widget import ( "image" "time" "gioui.org/f32" "gioui.org/gesture" "gioui.org/io/key" "gioui.org/io/pointer" "gioui.org/layout" "gioui.org/op" ) // Clickable represents a clickable area. type Clickable struct { click gesture.Click clicks []Click // prevClicks is the index into clicks that marks the clicks // from the most recent Layout call. prevClicks is used to keep // clicks bounded. prevClicks int history []Press } // Click represents a click. type Click struct { Modifiers key.Modifiers } // Press represents a past pointer press. type Press struct { Position f32.Point Time time.Time } // Clicked reports whether there are pending clicks as would be // reported by Clicks. If so, Clicked removes the earliest click. func (b *Clickable) Clicked() bool { if len(b.clicks) == 0 { return false } n := copy(b.clicks, b.clicks[1:]) b.clicks = b.clicks[:n] if b.prevClicks > 0 { b.prevClicks-- } return true } // Clicks returns and clear the clicks since the last call to Clicks. func (b *Clickable) Clicks() []Click { clicks := b.clicks b.clicks = nil b.prevClicks = 0 return clicks } // History is the past pointer presses useful for drawing markers. // History is retained for a short duration (about a second). func (b *Clickable) History() []Press { return b.history } func (b *Clickable) Layout(gtx layout.Context) layout.Dimensions { b.update(gtx) var st op.StackOp st.Push(gtx.Ops) pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops) b.click.Add(gtx.Ops) st.Pop() for len(b.history) > 0 { c := b.history[0] if gtx.Now().Sub(c.Time) < 1*time.Second { break } n := copy(b.history, b.history[1:]) b.history = b.history[:n] } return layout.Dimensions{Size: gtx.Constraints.Min} } // update the button state by processing events. func (b *Clickable) update(gtx layout.Context) { // Flush clicks from before the last update. n := copy(b.clicks, b.clicks[b.prevClicks:]) b.clicks = b.clicks[:n] b.prevClicks = n for _, e := range b.click.Events(gtx) { switch e.Type { case gesture.TypeClick: b.clicks = append(b.clicks, Click{ Modifiers: e.Modifiers, }) case gesture.TypePress: b.history = append(b.history, Press{ Position: e.Position, Time: gtx.Now(), }) } } }