// SPDX-License-Identifier: Unlicense OR MIT package wm /* #include #include */ import "C" import ( "unsafe" "gioui.org/internal/egl" ) type context struct { win *window *egl.Context } func (w *window) NewContext() (Context, error) { ctx, err := egl.NewContext(nil) if err != nil { return nil, err } return &context{win: w, Context: ctx}, nil } func (c *context) Release() { if c.Context != nil { c.Context.Release() c.Context = nil } } func (c *context) Refresh() error { return nil } func (c *context) MakeCurrent() error { c.Context.ReleaseSurface() var ( win *C.ANativeWindow width, height int ) // Run on main thread. Deadlock is avoided because MakeCurrent is only // called during a FrameEvent. c.win.callbacks.Run(func() { win, width, height = c.win.nativeWindow(c.Context.VisualID()) }) if win == nil { return nil } eglSurf := egl.NativeWindowType(unsafe.Pointer(win)) if err := c.Context.CreateSurface(eglSurf, width, height); err != nil { return err } if err := c.Context.MakeCurrent(); err != nil { return err } return nil } func (c *context) Lock() {} func (c *context) Unlock() {}