// SPDX-License-Identifier: Unlicense OR MIT package headless import ( "gioui.org/app/internal/d3d11" "gioui.org/gpu/backend" ) type d3d11Context struct { *d3d11.Device } func newContext() (context, error) { dev, err := d3d11.NewDevice() if err != nil { return nil, err } return &d3d11Context{Device: dev}, nil } func (c *d3d11Context) Backend() (backend.Device, error) { backend, err := d3d11.NewBackend(c.Device) if err != nil { return nil, err } return backend, nil } func (c *d3d11Context) MakeCurrent() error { return nil } func (c *d3d11Context) ReleaseCurrent() { } func (c *d3d11Context) Release() { c.Device.Release() c.Device = nil }