// SPDX-License-Identifier: Unlicense OR MIT package pointer import ( "encoding/binary" "image" "time" "gioui.org/ui" "gioui.org/ui/f32" "gioui.org/ui/internal/ops" ) type Event struct { Type Type Source Source PointerID ID Priority Priority Time time.Duration Hit bool Position f32.Point Scroll f32.Point } type RectAreaOp struct { Size image.Point } type EllipseAreaOp struct { Size image.Point } // Must match the structure in input.areaOp type areaOp struct { kind areaKind size image.Point } type HandlerOp struct { Key Key Grab bool } // PassOp change the current event pass-through // setting. type PassOp struct { Pass bool } type Key interface{} type ID uint16 type Type uint8 type Priority uint8 type Source uint8 // Must match input.areaKind type areaKind uint8 const ( Cancel Type = iota Press Release Move ) const ( Mouse Source = iota Touch ) const ( Shared Priority = iota Foremost Grabbed ) const ( areaRect areaKind = iota areaEllipse ) func (op RectAreaOp) Add(ops *ui.Ops) { areaOp{ kind: areaRect, size: op.Size, }.add(ops) } func (op EllipseAreaOp) Add(ops *ui.Ops) { areaOp{ kind: areaEllipse, size: op.Size, }.add(ops) } func (op areaOp) add(o *ui.Ops) { data := make([]byte, ops.TypeAreaLen) data[0] = byte(ops.TypeArea) data[1] = byte(op.kind) bo := binary.LittleEndian bo.PutUint32(data[2:], uint32(op.size.X)) bo.PutUint32(data[6:], uint32(op.size.Y)) o.Write(data) } func (h HandlerOp) Add(o *ui.Ops) { data := make([]byte, ops.TypePointerHandlerLen) data[0] = byte(ops.TypePointerHandler) if h.Grab { data[1] = 1 } o.Write(data, h.Key) } func (h *HandlerOp) Decode(d []byte, refs []interface{}) { if ops.OpType(d[0]) != ops.TypePointerHandler { panic("invalid op") } *h = HandlerOp{ Grab: d[1] != 0, Key: refs[0].(Key), } } func (op PassOp) Add(o *ui.Ops) { data := make([]byte, ops.TypePassLen) data[0] = byte(ops.TypePass) if op.Pass { data[1] = 1 } o.Write(data) } func (op *PassOp) Decode(d []byte) { if ops.OpType(d[0]) != ops.TypePass { panic("invalid op") } *op = PassOp{ Pass: d[1] != 0, } } func (t Type) String() string { switch t { case Press: return "Press" case Release: return "Release" case Cancel: return "Cancel" case Move: return "Move" default: panic("unknown Type") } } func (p Priority) String() string { switch p { case Shared: return "Shared" case Foremost: return "Foremost" case Grabbed: return "Grabbed" default: panic("unknown priority") } } func (s Source) String() string { switch s { case Mouse: return "Mouse" case Touch: return "Touch" default: panic("unknown source") } } func (Event) ImplementsEvent() {} func (Event) ImplementsInputEvent() {}