package rendertest import ( "math" "testing" "gioui.org/f32" "gioui.org/op" "gioui.org/op/clip" "gioui.org/op/paint" "golang.org/x/image/colornames" ) func TestPaintOffset(t *testing.T) { run(t, func(o *op.Ops) { op.Offset(f32.Pt(10, 20)).Add(o) paint.ColorOp{Color: colornames.Red}.Add(o) paint.PaintOp{Rect: f32.Rect(0, 0, 50, 50)}.Add(o) }, func(r result) { r.expect(0, 0, colornames.White) r.expect(59, 30, colornames.Red) r.expect(60, 30, colornames.White) r.expect(10, 70, colornames.White) }) } func TestPaintRotate(t *testing.T) { run(t, func(o *op.Ops) { a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), -math.Pi/8) op.Affine(a).Add(o) paint.ColorOp{Color: colornames.Red}.Add(o) paint.PaintOp{Rect: f32.Rect(20, 20, 60, 60)}.Add(o) }, func(r result) { r.expect(40, 40, colornames.Red) r.expect(50, 19, colornames.Red) r.expect(59, 19, colornames.White) r.expect(21, 21, colornames.White) }) } func TestPaintShear(t *testing.T) { run(t, func(o *op.Ops) { a := f32.Affine2D{}.Shear(f32.Point{}, math.Pi/4, 0) op.Affine(a).Add(o) paint.ColorOp{Color: colornames.Red}.Add(o) paint.PaintOp{Rect: f32.Rect(0, 0, 40, 40)}.Add(o) }, func(r result) { r.expect(10, 30, colornames.White) }) } func TestClipPaintOffset(t *testing.T) { run(t, func(o *op.Ops) { paint.ColorOp{Color: colornames.Red}.Add(o) clip.Rect{Rect: f32.Rect(10, 10, 30, 30)}.Add(o) op.Offset(f32.Pt(20, 20)).Add(o) paint.PaintOp{Rect: f32.Rect(0, 0, 100, 100)}.Add(o) }, func(r result) { r.expect(0, 0, colornames.White) r.expect(19, 19, colornames.White) r.expect(20, 20, colornames.Red) r.expect(30, 30, colornames.White) }) } func TestClipOffset(t *testing.T) { run(t, func(o *op.Ops) { paint.ColorOp{Color: colornames.Red}.Add(o) op.Offset(f32.Pt(20, 20)).Add(o) clip.Rect{Rect: f32.Rect(10, 10, 30, 30)}.Add(o) paint.PaintOp{Rect: f32.Rect(0, 0, 100, 100)}.Add(o) }, func(r result) { r.expect(0, 0, colornames.White) r.expect(29, 29, colornames.White) r.expect(30, 30, colornames.Red) r.expect(49, 49, colornames.Red) r.expect(50, 50, colornames.White) }) } func TestClipScale(t *testing.T) { run(t, func(o *op.Ops) { paint.ColorOp{Color: colornames.Red}.Add(o) a := f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(2, 2)).Offset(f32.Pt(10, 10)) op.Affine(a).Add(o) clip.Rect{Rect: f32.Rect(10, 10, 20, 20)}.Add(o) paint.PaintOp{Rect: f32.Rect(0, 0, 1000, 1000)}.Add(o) }, func(r result) { r.expect(19+10, 19+10, colornames.White) r.expect(20+10, 20+10, colornames.Red) r.expect(39+10, 39+10, colornames.Red) r.expect(40+10, 40+10, colornames.White) }) } func TestClipRotate(t *testing.T) { run(t, func(o *op.Ops) { paint.ColorOp{Color: colornames.Red}.Add(o) op.Affine(f32.Affine2D{}.Rotate(f32.Pt(40, 40), -math.Pi/4)).Add(o) clip.Rect{Rect: f32.Rect(30, 30, 50, 50)}.Add(o) paint.PaintOp{Rect: f32.Rect(0, 40, 100, 100)}.Add(o) }, func(r result) { r.expect(39, 39, colornames.White) r.expect(41, 41, colornames.Red) r.expect(50, 50, colornames.White) }) } func TestOffsetTexture(t *testing.T) { run(t, func(o *op.Ops) { op.Offset(f32.Pt(15, 15)).Add(o) squares.Add(o) paint.PaintOp{Rect: f32.Rect(0, 0, 50, 50)}.Add(o) }, func(r result) { r.expect(14, 20, colornames.White) r.expect(66, 20, colornames.White) r.expect(16, 64, colornames.Green) r.expect(64, 16, colornames.Green) }) } func TestOffsetScaleTexture(t *testing.T) { run(t, func(o *op.Ops) { op.Offset(f32.Pt(15, 15)).Add(o) squares.Add(o) op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(2, 1))).Add(o) paint.PaintOp{Rect: f32.Rect(0, 0, 50, 50)}.Add(o) }, func(r result) { r.expect(114, 64, colornames.Blue) r.expect(116, 64, colornames.White) }) } func TestRotateTexture(t *testing.T) { run(t, func(o *op.Ops) { squares.Add(o) a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), math.Pi/4) op.Affine(a).Add(o) paint.PaintOp{Rect: f32.Rect(30, 30, 50, 50)}.Add(o) }, func(r result) { r.expect(40, 40-12, colornames.Blue) r.expect(40+12, 40, colornames.Green) }) } func TestRotateClipTexture(t *testing.T) { run(t, func(o *op.Ops) { squares.Add(o) a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), math.Pi/8) op.Affine(a).Add(o) clip.Rect{Rect: f32.Rect(30, 30, 50, 50)}.Add(o) paint.PaintOp{Rect: f32.Rect(10, 10, 70, 70)}.Add(o) }, func(r result) { r.expect(0, 0, colornames.White) r.expect(37, 39, colornames.Green) r.expect(36, 39, colornames.Green) r.expect(35, 39, colornames.Green) r.expect(34, 39, colornames.Green) r.expect(33, 39, colornames.Green) }) } func TestComplicatedTransform(t *testing.T) { run(t, func(o *op.Ops) { squares.Add(o) clip.Rect{Rect: f32.Rect(0, 0, 100, 100), SE: 50, SW: 50, NW: 50, NE: 50}.Add(o) a := f32.Affine2D{}.Shear(f32.Point{}, math.Pi/4, 0) op.Affine(a).Add(o) clip.Rect{Rect: f32.Rect(0, 0, 50, 40)}.Add(o) op.Offset(f32.Pt(-100, -100)).Add(o) paint.PaintOp{Rect: f32.Rect(100, 100, 150, 150)}.Add(o) }, func(r result) { r.expect(20, 5, colornames.White) }) } func TestTransformOrder(t *testing.T) { // check the ordering of operations bot in affine and in gpu stack. run(t, func(o *op.Ops) { paint.ColorOp{Color: colornames.Red}.Add(o) a := f32.Affine2D{}.Offset(f32.Pt(64, 64)) op.Affine(a).Add(o) b := f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(8, 8)) op.Affine(b).Add(o) c := f32.Affine2D{}.Offset(f32.Pt(-10, -10)).Scale(f32.Point{}, f32.Pt(0.5, 0.5)) op.Affine(c).Add(o) paint.PaintOp{Rect: f32.Rect(0, 0, 20, 20)}.Add(o) }, func(r result) { // centered and with radius 40 r.expect(64-41, 64, colornames.White) r.expect(64-39, 64, colornames.Red) r.expect(64+39, 64, colornames.Red) r.expect(64+41, 64, colornames.White) }) }