// SPDX-License-Identifier: Unlicense OR MIT package material import ( "image" "gioui.org/f32" "gioui.org/layout" "gioui.org/op/paint" "gioui.org/unit" ) // Image is a widget that displays an image. type Image struct { // Src is the image to display. Src image.Image // Rect is the source rectangle. Rect image.Rectangle // Scale is the ratio of image pixels to // dps. Scale float32 } func (t *Theme) Image(img image.Image) Image { return Image{ Src: img, Rect: img.Bounds(), Scale: 160 / 72, // About 72 DPI. } } func (im Image) Layout(gtx *layout.Context) { size := im.Src.Bounds() wf, hf := float32(size.Dx()), float32(size.Dy()) w, h := gtx.Px(unit.Dp(wf*im.Scale)), gtx.Px(unit.Dp(hf*im.Scale)) cs := gtx.Constraints d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)} aspect := float32(w) / float32(h) dw, dh := float32(d.X), float32(d.Y) dAspect := dw / dh if aspect < dAspect { d.X = int(dh*aspect + 0.5) } else { d.Y = int(dw/aspect + 0.5) } dr := f32.Rectangle{ Max: f32.Point{X: float32(d.X), Y: float32(d.Y)}, } paint.ImageOp{Src: im.Src, Rect: im.Rect}.Add(gtx.Ops) paint.PaintOp{Rect: dr}.Add(gtx.Ops) gtx.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y} }