// SPDX-License-Identifier: Unlicense OR MIT package text import ( "fmt" "io" "strings" "unicode/utf8" "gioui.org/io/system" "gioui.org/op" "gioui.org/op/clip" "github.com/go-text/typesetting/font" "golang.org/x/image/math/fixed" ) // Parameters are static text shaping attributes applied to the entire shaped text. type Parameters struct { // Font describes the preferred typeface. Font Font // Alignment characterizes the positioning of text within the line. It does not directly // impact shaping, but is provided in order to allow efficient offset computation. Alignment Alignment // PxPerEm is the pixels-per-em to shape the text with. PxPerEm fixed.Int26_6 // MaxLines limits the quantity of shaped lines. Zero means no limit. MaxLines int } // A FontFace is a Font and a matching Face. type FontFace struct { Font Font Face Face } // Glyph describes a shaped font glyph. Many fields are distances relative // to the "dot", which is a point on the baseline (the line upon which glyphs // visually rest) for the line of text containing the glyph. // // Glyphs are organized into "glyph clusters," which are sequences that // may represent an arbitrary number of runes. // // Sequences of glyph clusters that share style parameters are grouped into "runs." // // "Document coordinates" are pixel values relative to the text's origin at (0,0) // in the upper-left corner" Displaying each shaped glyph at the document // coordinates of its dot will correctly visualize the text. type Glyph struct { // ID is a unique, per-shaper identifier for the shape of the glyph. // Glyphs from the same shaper will share an ID when they are from // the same face and represent the same glyph at the same size. ID GlyphID // X is the x coordinate of the dot for this glyph in document coordinates. X fixed.Int26_6 // Y is the y coordinate of the dot for this glyph in document coordinates. Y int32 // Advance is the logical width of the glyph. The glyph may be visually // wider than this. Advance fixed.Int26_6 // Ascent is the distance from the dot to the logical top of glyphs in // this glyph's face. The specific glyph may be shorter than this. Ascent fixed.Int26_6 // Descent is the distance from the dot to the logical bottom of glyphs // in this glyph's face. The specific glyph may descend less than this. Descent fixed.Int26_6 // Offset encodes the origin of the drawing coordinate space for this glyph // relative to the dot. This value is used when converting glyphs to paths. Offset fixed.Point26_6 // Bounds encodes the visual dimensions of the glyph relative to the dot. Bounds fixed.Rectangle26_6 // Runes is the number of runes represented by the glyph cluster this glyph // belongs to. If Flags does not contain FlagClusterBreak, this value will // always be zero. The final glyph in the cluster contains the runes count // for the entire cluster. Runes byte // Flags encode special properties of this glyph. Flags Flags } type Flags uint16 const ( // FlagTowardOrigin is set for glyphs in runs that flow // towards the origin (RTL). FlagTowardOrigin Flags = 1 << iota // FlagLineBreak is set for the last glyph in a line. FlagLineBreak // FlagRunBreak is set for the last glyph in a run. A run is a sequence of // glyphs sharing constant style properties (same size, same face, same // direction, etc...). FlagRunBreak // FlagClusterBreak is set for the last glyph in a glyph cluster. A glyph cluster is a // sequence of glyphs which are logically a single unit, but require multiple // symbols from a font to display. FlagClusterBreak // FlagSynthetic indicates that the glyph cluster does not represent actual // font glyphs, but was inserted by the shaper to represent line-breaking // whitespace characters. FlagSynthetic ) func (f Flags) String() string { var b strings.Builder if f&FlagSynthetic > 0 { b.WriteString("S") } else { b.WriteString("_") } if f&FlagTowardOrigin > 0 { b.WriteString("T") } else { b.WriteString("_") } if f&FlagLineBreak > 0 { b.WriteString("L") } else { b.WriteString("_") } if f&FlagRunBreak > 0 { b.WriteString("R") } else { b.WriteString("_") } if f&FlagClusterBreak > 0 { b.WriteString("C") } else { b.WriteString("_") } return b.String() } type GlyphID uint64 // Shaper converts strings of text into glyphs that can be displayed. type Shaper struct { shaper shaperImpl pathCache pathCache layoutCache layoutCache paragraph []rune reader strings.Reader // Iterator state. txt document line int run int glyph int // advance is the width of glyphs from the current run that have already been displayed. advance fixed.Int26_6 // done tracks whether iteration is over. done bool err error } // NewShaper constructs a shaper with the provided collection of font faces // available. func NewShaper(collection []FontFace) *Shaper { l := &Shaper{} for _, f := range collection { l.shaper.Load(f) } return l } // Layout a text according to a set of options. Results can be retrieved by // iteratively calling NextGlyph. func (l *Shaper) Layout(params Parameters, minWidth, maxWidth int, lc system.Locale, txt io.RuneReader) { l.layoutText(params, minWidth, maxWidth, lc, txt, "") } // LayoutString is Layout for strings. func (l *Shaper) LayoutString(params Parameters, minWidth, maxWidth int, lc system.Locale, str string) { l.layoutText(params, minWidth, maxWidth, lc, nil, str) } func (l *Shaper) reset(align Alignment) { l.line, l.run, l.glyph, l.advance = 0, 0, 0, 0 l.done = false l.txt.reset() l.txt.alignment = align } // layoutText lays out a large text document by breaking it into paragraphs and laying // out each of them separately. This allows the shaping results to be cached independently // by paragraph. Only one of txt and str should be provided. func (l *Shaper) layoutText(params Parameters, minWidth, maxWidth int, lc system.Locale, txt io.RuneReader, str string) { l.reset(params.Alignment) if txt == nil && len(str) == 0 { l.txt.append(l.layoutParagraph(params, minWidth, maxWidth, lc, "", nil)) return } var done bool var startByte int var endByte int for !done { var runes int l.paragraph = l.paragraph[:0] if txt != nil { for r, _, re := txt.ReadRune(); !done; r, _, re = txt.ReadRune() { if re != nil { done = true continue } l.paragraph = append(l.paragraph, r) runes++ if r == '\n' { break } } } else { for endByte = startByte; endByte < len(str); { r, width := utf8.DecodeRuneInString(str[endByte:]) endByte += width runes++ if r == '\n' { break } } done = endByte == len(str) } l.txt.append(l.layoutParagraph(params, minWidth, maxWidth, lc, str[startByte:endByte], l.paragraph)) if done { return } startByte = endByte } } func (l *Shaper) layoutParagraph(params Parameters, minWidth, maxWidth int, lc system.Locale, asStr string, asRunes []rune) document { if l == nil { return document{} } if len(asStr) == 0 && len(asRunes) > 0 { asStr = string(asRunes) } // Alignment is not part of the cache key because changing it does not impact shaping. lk := layoutKey{ ppem: params.PxPerEm, maxWidth: maxWidth, minWidth: minWidth, maxLines: params.MaxLines, str: asStr, locale: lc, font: params.Font, } if l, ok := l.layoutCache.Get(lk); ok { return l } if len(asRunes) == 0 && len(asStr) > 0 { asRunes = []rune(asStr) } lines := l.shaper.LayoutRunes(params, minWidth, maxWidth, lc, asRunes) l.layoutCache.Put(lk, lines) return lines } // NextGlyph returns the next glyph from the most recent shaping operation, if // any. If there are no more glyphs, ok will be false. func (l *Shaper) NextGlyph() (_ Glyph, ok bool) { if l.done { return Glyph{}, false } for { if l.line == len(l.txt.lines) { if l.err == nil { l.err = io.EOF } return Glyph{}, false } line := l.txt.lines[l.line] if l.run == len(line.runs) { l.line++ l.run = 0 continue } run := line.runs[l.run] align := l.txt.alignment.Align(line.direction, line.width, l.txt.alignWidth) if l.line == 0 && l.run == 0 && len(run.Glyphs) == 0 { // The very first run is empty, which will only happen when the // entire text is a shaped empty string. Return a single synthetic // glyph to provide ascent/descent information to the caller. l.done = true return Glyph{ X: align, Y: int32(line.yOffset), Runes: 0, Flags: FlagLineBreak | FlagClusterBreak | FlagRunBreak | FlagSynthetic, Ascent: line.ascent, Descent: line.descent, }, true } if l.glyph == len(run.Glyphs) { l.run++ l.glyph = 0 l.advance = 0 continue } glyphIdx := l.glyph rtl := run.Direction.Progression() == system.TowardOrigin if rtl { // If RTL, traverse glyphs backwards to ensure rune order. glyphIdx = len(run.Glyphs) - 1 - glyphIdx } g := run.Glyphs[glyphIdx] if rtl { // Modify the advance prior to computing runOffset to ensure that the // current glyph's width is subtracted in RTL. l.advance += g.xAdvance } // runOffset computes how far into the run the dot should be positioned. runOffset := l.advance if rtl { runOffset = run.Advance - l.advance } glyph := Glyph{ ID: g.id, X: align + line.xOffset + run.X + runOffset, Y: int32(line.yOffset), Ascent: line.ascent, Descent: line.descent, Advance: g.xAdvance, Runes: byte(g.runeCount), Offset: fixed.Point26_6{ X: g.xOffset, Y: g.yOffset, }, Bounds: g.bounds, } l.glyph++ if !rtl { l.advance += g.xAdvance } endOfRun := l.glyph == len(run.Glyphs) if endOfRun { glyph.Flags |= FlagRunBreak } endOfLine := endOfRun && l.run == len(line.runs)-1 if endOfLine { glyph.Flags |= FlagLineBreak } nextGlyph := l.glyph if rtl { nextGlyph = len(run.Glyphs) - 1 - nextGlyph } endOfCluster := endOfRun || run.Glyphs[nextGlyph].clusterIndex != g.clusterIndex if endOfCluster { glyph.Flags |= FlagClusterBreak } else { glyph.Runes = 0 } if run.Direction.Progression() == system.TowardOrigin { glyph.Flags |= FlagTowardOrigin } if g.glyphCount == 0 { glyph.Flags |= FlagSynthetic } return glyph, true } } const ( facebits = 16 sizebits = 16 gidbits = 64 - facebits - sizebits ) // newGlyphID encodes a face and a glyph id into a GlyphID. func newGlyphID(ppem fixed.Int26_6, faceIdx int, gid font.GID) GlyphID { if gid&^((1<> (gidbits + sizebits) ppem := fixed.Int26_6((g & ((1<> gidbits) gid := font.GID(g) & (1<