// SPDX-License-Identifier: Unlicense OR MIT package material import ( "image" "image/color" "gioui.org/f32" "gioui.org/io/pointer" "gioui.org/layout" "gioui.org/op" "gioui.org/op/clip" "gioui.org/op/paint" "gioui.org/unit" "gioui.org/widget" ) type SwitchStyle struct { Color color.RGBA Switch *widget.Bool } func Switch(th *Theme, swtch *widget.Bool) SwitchStyle { return SwitchStyle{ Switch: swtch, Color: th.Color.Primary, } } // Layout updates the checkBox and displays it. func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions { trackWidth := gtx.Px(unit.Dp(36)) trackHeight := gtx.Px(unit.Dp(16)) thumbSize := gtx.Px(unit.Dp(20)) trackOff := float32(thumbSize-trackHeight) * .5 // Draw track. stack := op.Push(gtx.Ops) trackCorner := float32(trackHeight) / 2 trackRect := f32.Rectangle{Max: f32.Point{ X: float32(trackWidth), Y: float32(trackHeight), }} op.TransformOp{}.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops) clip.Rect{ Rect: trackRect, NE: trackCorner, NW: trackCorner, SE: trackCorner, SW: trackCorner, }.Op(gtx.Ops).Add(gtx.Ops) paint.ColorOp{Color: rgb(0x9b9b9b)}.Add(gtx.Ops) paint.PaintOp{Rect: trackRect}.Add(gtx.Ops) stack.Pop() // Compute thumb offset and color. stack = op.Push(gtx.Ops) col := rgb(0xffffff) if s.Switch.Value { off := trackWidth - thumbSize op.TransformOp{}.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops) col = s.Color } // Draw thumb shadow, a translucent disc slightly larger than the // thumb itself. shadowStack := op.Push(gtx.Ops) shadowSize := float32(2) // Center shadow horizontally and slightly adjust its Y. op.TransformOp{}.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops) drawDisc(gtx.Ops, float32(thumbSize)+shadowSize, argb(0x55000000)) shadowStack.Pop() // Draw thumb. drawDisc(gtx.Ops, float32(thumbSize), col) stack.Pop() // Draw thumb ink. stack = op.Push(gtx.Ops) inkSize := float32(gtx.Px(unit.Dp(44))) rr := inkSize * .5 inkOff := f32.Point{ X: float32(trackWidth)*.5 - rr, Y: -rr + float32(trackHeight)*.5 + trackOff, } op.TransformOp{}.Offset(inkOff).Add(gtx.Ops) clip.Rect{ Rect: f32.Rectangle{ Max: f32.Point{ X: inkSize, Y: inkSize, }, }, NE: rr, NW: rr, SE: rr, SW: rr, }.Op(gtx.Ops).Add(gtx.Ops) drawInk(gtx, s.Switch.Last) stack.Pop() // Set up click area. stack = op.Push(gtx.Ops) clickSize := gtx.Px(unit.Dp(40)) clickOff := f32.Point{ X: (float32(trackWidth) - float32(clickSize)) * .5, Y: (float32(trackHeight)-float32(clickSize))*.5 + trackOff, } op.TransformOp{}.Offset(clickOff).Add(gtx.Ops) sz := image.Pt(clickSize, clickSize) pointer.Ellipse(image.Rectangle{Max: sz}).Add(gtx.Ops) gtx.Constraints.Min = sz s.Switch.Layout(gtx) stack.Pop() return layout.Dimensions{Size: image.Point{X: trackWidth, Y: thumbSize}} } func drawDisc(ops *op.Ops, sz float32, col color.RGBA) { defer op.Push(ops).Pop() rr := sz / 2 r := f32.Rectangle{Max: f32.Point{X: sz, Y: sz}} clip.Rect{ Rect: r, NE: rr, NW: rr, SE: rr, SW: rr, }.Op(ops).Add(ops) paint.ColorOp{Color: col}.Add(ops) paint.PaintOp{Rect: r}.Add(ops) }