// SPDX-License-Identifier: Unlicense OR MIT package material import ( "image" "image/color" "image/draw" "gioui.org/f32" "gioui.org/layout" "gioui.org/op/paint" "gioui.org/unit" "golang.org/x/exp/shiny/iconvg" ) type Icon struct { Color color.RGBA src []byte size unit.Value // Cached values. op paint.ImageOp imgSize int imgColor color.RGBA } // NewIcon returns a new Icon from IconVG data. func NewIcon(data []byte) (*Icon, error) { _, err := iconvg.DecodeMetadata(data) if err != nil { return nil, err } return &Icon{src: data, Color: rgb(0x000000)}, nil } func (ic *Icon) Layout(gtx *layout.Context, sz unit.Value) { ico := ic.image(gtx.Px(sz)) ico.Add(gtx.Ops) paint.PaintOp{ Rect: f32.Rectangle{ Max: toPointF(ico.Size()), }, }.Add(gtx.Ops) } func (ic *Icon) image(sz int) paint.ImageOp { if sz == ic.imgSize && ic.Color == ic.imgColor { return ic.op } m, _ := iconvg.DecodeMetadata(ic.src) dx, dy := m.ViewBox.AspectRatio() img := image.NewRGBA(image.Rectangle{Max: image.Point{X: sz, Y: int(float32(sz) * dy / dx)}}) var ico iconvg.Rasterizer ico.SetDstImage(img, img.Bounds(), draw.Src) m.Palette[0] = ic.Color iconvg.Decode(&ico, ic.src, &iconvg.DecodeOptions{ Palette: &m.Palette, }) ic.op = paint.NewImageOp(img) ic.imgSize = sz ic.imgColor = ic.Color return ic.op }