// SPDX-License-Identifier: Unlicense OR MIT package gpu import ( "testing" "gioui.org/internal/f32" ) func BenchmarkEncodeQuadTo(b *testing.B) { var data [vertStride * 4]byte for i := 0; i < b.N; i++ { v := float32(i) encodeQuadTo(data[:], 123, f32.Point{X: v, Y: v}, f32.Point{X: v, Y: v}, f32.Point{X: v, Y: v}, ) } }