package layout_test import ( "fmt" "image" "gioui.org/layout" "gioui.org/unit" ) func ExampleInset() { gtx := new(layout.Context) gtx.Reset(nil, image.Point{X: 100, Y: 100}) // Loose constraints with no minimal size. gtx.Constraints.Width.Min = 0 gtx.Constraints.Height.Min = 0 // Inset all edges by 10. inset := layout.UniformInset(unit.Dp(10)) inset.Layout(gtx, func() { // Lay out a 50x50 sized widget. layoutWidget(gtx, 50, 50) fmt.Println(gtx.Dimensions.Size) }) fmt.Println(gtx.Dimensions.Size) // Output: // (50,50) // (70,70) } func ExampleAlign() { gtx := new(layout.Context) // Rigid constraints with both minimum and maximum set. gtx.Reset(nil, image.Point{X: 100, Y: 100}) align := layout.Align(layout.Center) align.Layout(gtx, func() { // Lay out a 50x50 sized widget. layoutWidget(gtx, 50, 50) fmt.Println(gtx.Dimensions.Size) }) fmt.Println(gtx.Dimensions.Size) // Output: // (50,50) // (100,100) } func ExampleFlex() { gtx := new(layout.Context) gtx.Reset(nil, image.Point{X: 100, Y: 100}) layout.Flex{}.Layout(gtx, // Rigid 10x10 widget. layout.Rigid(func() { fmt.Printf("Rigid: %v\n", gtx.Constraints.Width) layoutWidget(gtx, 10, 10) }), // Child with 50% space allowance. layout.Flexed(0.5, func() { fmt.Printf("50%%: %v\n", gtx.Constraints.Width) layoutWidget(gtx, 10, 10) }), ) // Output: // Rigid: {0 100} // 50%: {45 45} } func ExampleStack() { gtx := new(layout.Context) gtx.Reset(nil, image.Point{X: 100, Y: 100}) stack := layout.Stack{} // Rigid 50x50 widget. child1 := stack.Rigid(gtx, func() { layoutWidget(gtx, 50, 50) }) // Force widget to the same size as the first. child2 := stack.Expand(gtx, func() { fmt.Printf("Expand: %v\n", gtx.Constraints) layoutWidget(gtx, 10, 10) }) stack.Layout(gtx, child1, child2) // Output: // Expand: {{50 100} {50 100}} } func ExampleList() { gtx := new(layout.Context) gtx.Reset(nil, image.Point{X: 100, Y: 100}) // The list is 1e6 elements, but only 5 fit the constraints. const listLen = 1e6 var list layout.List count := 0 list.Layout(gtx, listLen, func(i int) { count++ layoutWidget(gtx, 20, 20) }) fmt.Println(count) // Output: // 5 } func layoutWidget(ctx *layout.Context, width, height int) { ctx.Dimensions = layout.Dimensions{ Size: image.Point{ X: width, Y: height, }, } }