// SPDX-License-Identifier: Unlicense OR MIT /* Package op implements operations for updating a user interface. Gio programs use operations, or ops, for describing their user interfaces. There are operations for drawing, defining input handlers, changing window properties as well as operations for controlling the execution of other operations. Ops represents a list of operations. The most important use for an Ops list is to describe a complete user interface update to a ui/app.Window's Update method. Drawing a colored square: import "gioui.org/unit" import "gioui.org/app" import "gioui.org/op/paint" var w app.Window var e system.FrameEvent ops := new(op.Ops) ... ops.Reset() paint.ColorOp{Color: ...}.Add(ops) paint.PaintOp{Rect: ...}.Add(ops) e.Frame(ops) State An Ops list can be viewed as a very simple virtual machine: it has an implicit mutable state stack and execution flow can be controlled with macros. The StackOp saves the current state to the state stack and restores it later: ops := new(op.Ops) var stack op.StackOp // Save the current state, in particular the transform. stack.Push(ops) // Apply a transform to subsequent operations. op.TransformOp{}.Offset(...).Add(ops) ... // Restore the previous transform. stack.Pop() The CallOp invokes another operation list: ops := new(op.Ops) ops2 := new(op.Ops) op.CallOp{Ops: ops2}.Add(ops) The MacroOp records a list of operations to be executed later: ops := new(op.Ops) var macro op.MacroOp macro.Record(ops) // Record operations by adding them. op.InvalidateOp{}.Add(ops) ... // End recording. macro.Stop() // replay the recorded operations by calling Add: macro.Add() */ package op import ( "encoding/binary" "math" "time" "gioui.org/f32" "gioui.org/internal/opconst" ) // Ops holds a list of operations. Operations are stored in // serialized form to avoid garbage during construction of // the ops list. type Ops struct { // version is incremented at each Reset. version int // data contains the serialized operations. data []byte // External references for operations. refs []interface{} stackStack stack macroStack stack } // StackOp saves and restores the operation state // in a stack-like manner. type StackOp struct { id stackID macroID int active bool ops *Ops } // MacroOp records a list of operations for later use. type MacroOp struct { recording bool ops *Ops id stackID pc pc } // CallOp invokes all the operations from a separate // operations list. type CallOp struct { // Ops is the list of operations to invoke. Ops *Ops } // InvalidateOp requests a redraw at the given time. Use // the zero value to request an immediate redraw. type InvalidateOp struct { At time.Time } // TransformOp applies a transform to the current transform. type TransformOp struct { // TODO: general transformations. offset f32.Point } // stack tracks the integer identities of StackOp and MacroOp // operations to ensure correct pairing of Push/Pop and Record/End. type stack struct { currentID int nextID int } type stackID struct { id int prev int } type pc struct { data int refs int } // Add the call to the operation list. func (c CallOp) Add(o *Ops) { if c.Ops == nil { return } data := o.Write(opconst.TypeCallLen, c.Ops) data[0] = byte(opconst.TypeCall) } // Push (save) the current operations state. func (s *StackOp) Push(o *Ops) { if s.active { panic("unbalanced push") } s.active = true s.ops = o s.id = o.stackStack.push() s.macroID = o.macroStack.currentID data := o.Write(opconst.TypePushLen) data[0] = byte(opconst.TypePush) } // Pop (restore) a previously Pushed operations state. func (s *StackOp) Pop() { if !s.active { panic("unbalanced pop") } if s.ops.macroStack.currentID != s.macroID { panic("pop in a different macro than push") } s.ops.stackStack.pop(s.id) s.active = false data := s.ops.Write(opconst.TypePopLen) data[0] = byte(opconst.TypePop) } // Reset the Ops, preparing it for re-use. func (o *Ops) Reset() { o.stackStack = stack{} o.macroStack = stack{} // Leave references to the GC. for i := range o.refs { o.refs[i] = nil } o.data = o.data[:0] o.refs = o.refs[:0] o.version++ } // Data is for internal use only. func (o *Ops) Data() []byte { return o.data } // Refs is for internal use only. func (o *Ops) Refs() []interface{} { return o.refs } // Version is for internal use only. func (o *Ops) Version() int { return o.version } // Write is for internal use only. func (o *Ops) Write(n int, refs ...interface{}) []byte { o.data = append(o.data, make([]byte, n)...) o.refs = append(o.refs, refs...) return o.data[len(o.data)-n:] } func (o *Ops) pc() pc { return pc{data: len(o.data), refs: len(o.refs)} } // Record a macro of operations. func (m *MacroOp) Record(o *Ops) { if m.recording { panic("already recording") } m.recording = true m.ops = o m.id = m.ops.macroStack.push() m.pc = o.pc() // Reserve room for a macro definition. Updated in Stop. m.ops.Write(opconst.TypeMacroDefLen) m.fill() } // Stop ends a previously started recording. func (m *MacroOp) Stop() { if !m.recording { panic("not recording") } m.ops.macroStack.pop(m.id) m.recording = false m.fill() } func (m *MacroOp) fill() { pc := m.ops.pc() // Fill out the macro definition reserved in Record. data := m.ops.data[m.pc.data:] data = data[:opconst.TypeMacroDefLen] data[0] = byte(opconst.TypeMacroDef) bo := binary.LittleEndian bo.PutUint32(data[1:], uint32(pc.data)) bo.PutUint32(data[5:], uint32(pc.refs)) } // Add the recorded list of operations. func (m *MacroOp) Add() { if m.recording { panic("a recording is in progress") } if m.ops == nil { return } data := m.ops.Write(opconst.TypeMacroLen) data[0] = byte(opconst.TypeMacro) bo := binary.LittleEndian bo.PutUint32(data[1:], uint32(m.pc.data)) bo.PutUint32(data[5:], uint32(m.pc.refs)) } func (r InvalidateOp) Add(o *Ops) { data := o.Write(opconst.TypeRedrawLen) data[0] = byte(opconst.TypeInvalidate) bo := binary.LittleEndian // UnixNano cannot represent the zero time. if t := r.At; !t.IsZero() { nanos := t.UnixNano() if nanos > 0 { bo.PutUint64(data[1:], uint64(nanos)) } } } // Offset the transformation. func (t TransformOp) Offset(o f32.Point) TransformOp { return t.Multiply(TransformOp{o}) } // Invert the transformation. func (t TransformOp) Invert() TransformOp { return TransformOp{offset: t.offset.Mul(-1)} } // Transform a point. func (t TransformOp) Transform(p f32.Point) f32.Point { return p.Add(t.offset) } // Multiply by a transformation. func (t TransformOp) Multiply(t2 TransformOp) TransformOp { return TransformOp{ offset: t.offset.Add(t2.offset), } } func (t TransformOp) Add(o *Ops) { data := o.Write(opconst.TypeTransformLen) data[0] = byte(opconst.TypeTransform) bo := binary.LittleEndian bo.PutUint32(data[1:], math.Float32bits(t.offset.X)) bo.PutUint32(data[5:], math.Float32bits(t.offset.Y)) } func (s *stack) push() stackID { s.nextID++ sid := stackID{ id: s.nextID, prev: s.currentID, } s.currentID = s.nextID return sid } func (s *stack) check(sid stackID) { if s.currentID != sid.id { panic("unbalanced operation") } } func (s *stack) pop(sid stackID) { s.check(sid) s.currentID = sid.prev }