Files
Admin f73287be87 all: clean up code, upgrade to modern Go
Signed-off-by: ddkwork
2025-05-05 19:46:39 +02:00

749 lines
25 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package gl
import (
"errors"
"strings"
"syscall/js"
)
type Functions struct {
Ctx js.Value
EXT_disjoint_timer_query js.Value
EXT_disjoint_timer_query_webgl2 js.Value
// Cached reference to the Uint8Array JS type.
uint8Array js.Value
// Cached JS arrays.
arrayBuf js.Value
int32Buf js.Value
isWebGL2 bool
_getExtension js.Value
_activeTexture js.Value
_attachShader js.Value
_beginQuery js.Value
_beginQueryEXT js.Value
_bindAttribLocation js.Value
_bindBuffer js.Value
_bindBufferBase js.Value
_bindFramebuffer js.Value
_bindRenderbuffer js.Value
_bindTexture js.Value
_blendEquation js.Value
_blendFunc js.Value
_bufferData js.Value
_bufferSubData js.Value
_checkFramebufferStatus js.Value
_clear js.Value
_clearColor js.Value
_clearDepth js.Value
_compileShader js.Value
_copyTexSubImage2D js.Value
_createBuffer js.Value
_createFramebuffer js.Value
_createProgram js.Value
_createQuery js.Value
_createRenderbuffer js.Value
_createShader js.Value
_createTexture js.Value
_deleteBuffer js.Value
_deleteFramebuffer js.Value
_deleteProgram js.Value
_deleteQuery js.Value
_deleteQueryEXT js.Value
_deleteShader js.Value
_deleteRenderbuffer js.Value
_deleteTexture js.Value
_depthFunc js.Value
_depthMask js.Value
_disableVertexAttribArray js.Value
_disable js.Value
_drawArrays js.Value
_drawElements js.Value
_enable js.Value
_enableVertexAttribArray js.Value
_endQuery js.Value
_endQueryEXT js.Value
_finish js.Value
_flush js.Value
_framebufferRenderbuffer js.Value
_framebufferTexture2D js.Value
_generateMipmap js.Value
_getRenderbufferParameteri js.Value
_getFramebufferAttachmentParameter js.Value
_getParameter js.Value
_getIndexedParameter js.Value
_getProgramParameter js.Value
_getProgramInfoLog js.Value
_getQueryParameter js.Value
_getQueryObjectEXT js.Value
_getShaderParameter js.Value
_getShaderInfoLog js.Value
_getSupportedExtensions js.Value
_getUniformBlockIndex js.Value
_getUniformLocation js.Value
_getVertexAttrib js.Value
_getVertexAttribOffset js.Value
_invalidateFramebuffer js.Value
_isEnabled js.Value
_linkProgram js.Value
_pixelStorei js.Value
_renderbufferStorage js.Value
_readPixels js.Value
_scissor js.Value
_shaderSource js.Value
_texImage2D js.Value
_texStorage2D js.Value
_texSubImage2D js.Value
_texParameteri js.Value
_uniformBlockBinding js.Value
_uniform1f js.Value
_uniform1i js.Value
_uniform2f js.Value
_uniform3f js.Value
_uniform4f js.Value
_useProgram js.Value
_vertexAttribPointer js.Value
_viewport js.Value
}
type Context js.Value
func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
webgl := js.Value(ctx)
f := &Functions{
Ctx: webgl,
uint8Array: js.Global().Get("Uint8Array"),
_getExtension: _bind(webgl, `getExtension`),
_activeTexture: _bind(webgl, `activeTexture`),
_attachShader: _bind(webgl, `attachShader`),
_beginQuery: _bind(webgl, `beginQuery`),
_beginQueryEXT: _bind(webgl, `beginQueryEXT`),
_bindAttribLocation: _bind(webgl, `bindAttribLocation`),
_bindBuffer: _bind(webgl, `bindBuffer`),
_bindBufferBase: _bind(webgl, `bindBufferBase`),
_bindFramebuffer: _bind(webgl, `bindFramebuffer`),
_bindRenderbuffer: _bind(webgl, `bindRenderbuffer`),
_bindTexture: _bind(webgl, `bindTexture`),
_blendEquation: _bind(webgl, `blendEquation`),
_blendFunc: _bind(webgl, `blendFunc`),
_bufferData: _bind(webgl, `bufferData`),
_bufferSubData: _bind(webgl, `bufferSubData`),
_checkFramebufferStatus: _bind(webgl, `checkFramebufferStatus`),
_clear: _bind(webgl, `clear`),
_clearColor: _bind(webgl, `clearColor`),
_clearDepth: _bind(webgl, `clearDepth`),
_compileShader: _bind(webgl, `compileShader`),
_copyTexSubImage2D: _bind(webgl, `copyTexSubImage2D`),
_createBuffer: _bind(webgl, `createBuffer`),
_createFramebuffer: _bind(webgl, `createFramebuffer`),
_createProgram: _bind(webgl, `createProgram`),
_createQuery: _bind(webgl, `createQuery`),
_createRenderbuffer: _bind(webgl, `createRenderbuffer`),
_createShader: _bind(webgl, `createShader`),
_createTexture: _bind(webgl, `createTexture`),
_deleteBuffer: _bind(webgl, `deleteBuffer`),
_deleteFramebuffer: _bind(webgl, `deleteFramebuffer`),
_deleteProgram: _bind(webgl, `deleteProgram`),
_deleteQuery: _bind(webgl, `deleteQuery`),
_deleteQueryEXT: _bind(webgl, `deleteQueryEXT`),
_deleteShader: _bind(webgl, `deleteShader`),
_deleteRenderbuffer: _bind(webgl, `deleteRenderbuffer`),
_deleteTexture: _bind(webgl, `deleteTexture`),
_depthFunc: _bind(webgl, `depthFunc`),
_depthMask: _bind(webgl, `depthMask`),
_disableVertexAttribArray: _bind(webgl, `disableVertexAttribArray`),
_disable: _bind(webgl, `disable`),
_drawArrays: _bind(webgl, `drawArrays`),
_drawElements: _bind(webgl, `drawElements`),
_enable: _bind(webgl, `enable`),
_enableVertexAttribArray: _bind(webgl, `enableVertexAttribArray`),
_endQuery: _bind(webgl, `endQuery`),
_endQueryEXT: _bind(webgl, `endQueryEXT`),
_finish: _bind(webgl, `finish`),
_flush: _bind(webgl, `flush`),
_framebufferRenderbuffer: _bind(webgl, `framebufferRenderbuffer`),
_framebufferTexture2D: _bind(webgl, `framebufferTexture2D`),
_generateMipmap: _bind(webgl, `generateMipmap`),
_getRenderbufferParameteri: _bind(webgl, `getRenderbufferParameteri`),
_getFramebufferAttachmentParameter: _bind(webgl, `getFramebufferAttachmentParameter`),
_getParameter: _bind(webgl, `getParameter`),
_getIndexedParameter: _bind(webgl, `getIndexedParameter`),
_getProgramParameter: _bind(webgl, `getProgramParameter`),
_getProgramInfoLog: _bind(webgl, `getProgramInfoLog`),
_getQueryParameter: _bind(webgl, `getQueryParameter`),
_getQueryObjectEXT: _bind(webgl, `getQueryObjectEXT`),
_getShaderParameter: _bind(webgl, `getShaderParameter`),
_getShaderInfoLog: _bind(webgl, `getShaderInfoLog`),
_getSupportedExtensions: _bind(webgl, `getSupportedExtensions`),
_getUniformBlockIndex: _bind(webgl, `getUniformBlockIndex`),
_getUniformLocation: _bind(webgl, `getUniformLocation`),
_getVertexAttrib: _bind(webgl, `getVertexAttrib`),
_getVertexAttribOffset: _bind(webgl, `getVertexAttribOffset`),
_invalidateFramebuffer: _bind(webgl, `invalidateFramebuffer`),
_isEnabled: _bind(webgl, `isEnabled`),
_linkProgram: _bind(webgl, `linkProgram`),
_pixelStorei: _bind(webgl, `pixelStorei`),
_renderbufferStorage: _bind(webgl, `renderbufferStorage`),
_readPixels: _bind(webgl, `readPixels`),
_scissor: _bind(webgl, `scissor`),
_shaderSource: _bind(webgl, `shaderSource`),
_texImage2D: _bind(webgl, `texImage2D`),
_texStorage2D: _bind(webgl, `texStorage2D`),
_texSubImage2D: _bind(webgl, `texSubImage2D`),
_texParameteri: _bind(webgl, `texParameteri`),
_uniformBlockBinding: _bind(webgl, `uniformBlockBinding`),
_uniform1f: _bind(webgl, `uniform1f`),
_uniform1i: _bind(webgl, `uniform1i`),
_uniform2f: _bind(webgl, `uniform2f`),
_uniform3f: _bind(webgl, `uniform3f`),
_uniform4f: _bind(webgl, `uniform4f`),
_useProgram: _bind(webgl, `useProgram`),
_vertexAttribPointer: _bind(webgl, `vertexAttribPointer`),
_viewport: _bind(webgl, `viewport`),
}
if err := f.Init(); err != nil {
return nil, err
}
return f, nil
}
func _bind(ctx js.Value, p string) js.Value {
if o := ctx.Get(p); o.Truthy() {
return o.Call("bind", ctx)
}
return js.Undefined()
}
func (f *Functions) Init() error {
webgl2Class := js.Global().Get("WebGL2RenderingContext")
f.isWebGL2 = !webgl2Class.IsUndefined() && f.Ctx.InstanceOf(webgl2Class)
if !f.isWebGL2 {
f.EXT_disjoint_timer_query = f.getExtension("EXT_disjoint_timer_query")
if f.getExtension("OES_texture_half_float").IsNull() && f.getExtension("OES_texture_float").IsNull() {
return errors.New("gl: no support for neither OES_texture_half_float nor OES_texture_float")
}
if f.getExtension("EXT_sRGB").IsNull() {
return errors.New("gl: EXT_sRGB not supported")
}
} else {
// WebGL2 extensions.
f.EXT_disjoint_timer_query_webgl2 = f.getExtension("EXT_disjoint_timer_query_webgl2")
if f.getExtension("EXT_color_buffer_half_float").IsNull() && f.getExtension("EXT_color_buffer_float").IsNull() {
return errors.New("gl: no support for neither EXT_color_buffer_half_float nor EXT_color_buffer_float")
}
}
return nil
}
func (f *Functions) getExtension(name string) js.Value {
return f._getExtension.Invoke(name)
}
func (f *Functions) ActiveTexture(t Enum) {
f._activeTexture.Invoke(int(t))
}
func (f *Functions) AttachShader(p Program, s Shader) {
f._attachShader.Invoke(js.Value(p), js.Value(s))
}
func (f *Functions) BeginQuery(target Enum, query Query) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._beginQuery.Invoke(int(target), js.Value(query))
} else {
f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query))
}
}
func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
f._bindAttribLocation.Invoke(js.Value(p), int(a), name)
}
func (f *Functions) BindBuffer(target Enum, b Buffer) {
f._bindBuffer.Invoke(int(target), js.Value(b))
}
func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) {
f._bindBufferBase.Invoke(int(target), index, js.Value(b))
}
func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
f._bindFramebuffer.Invoke(int(target), js.Value(fb))
}
func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
f._bindRenderbuffer.Invoke(int(target), js.Value(rb))
}
func (f *Functions) BindTexture(target Enum, t Texture) {
f._bindTexture.Invoke(int(target), js.Value(t))
}
func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
panic("not implemented")
}
func (f *Functions) BindVertexArray(a VertexArray) {
panic("not supported")
}
func (f *Functions) BlendEquation(mode Enum) {
f._blendEquation.Invoke(int(mode))
}
func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
f._blendFunc.Invoke(int(srcRGB), int(dstRGB), int(srcA), int(dstA))
}
func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
if data == nil {
f._bufferData.Invoke(int(target), size, int(usage))
} else {
if len(data) != size {
panic("size mismatch")
}
f._bufferData.Invoke(int(target), f.byteArrayOf(data), int(usage))
}
}
func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
f._bufferSubData.Invoke(int(target), offset, f.byteArrayOf(src))
}
func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
status := Enum(f._checkFramebufferStatus.Invoke(int(target)).Int())
if status != FRAMEBUFFER_COMPLETE && f.Ctx.Call("isContextLost").Bool() {
// If the context is lost, we say that everything is fine. That saves internal/opengl/opengl.go from panic.
return FRAMEBUFFER_COMPLETE
}
return status
}
func (f *Functions) Clear(mask Enum) {
f._clear.Invoke(int(mask))
}
func (f *Functions) ClearColor(red, green, blue, alpha float32) {
f._clearColor.Invoke(red, green, blue, alpha)
}
func (f *Functions) ClearDepthf(d float32) {
f._clearDepth.Invoke(d)
}
func (f *Functions) CompileShader(s Shader) {
f._compileShader.Invoke(js.Value(s))
}
func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
f._copyTexSubImage2D.Invoke(int(target), level, xoffset, yoffset, x, y, width, height)
}
func (f *Functions) CreateBuffer() Buffer {
return Buffer(f._createBuffer.Invoke())
}
func (f *Functions) CreateFramebuffer() Framebuffer {
return Framebuffer(f._createFramebuffer.Invoke())
}
func (f *Functions) CreateProgram() Program {
return Program(f._createProgram.Invoke())
}
func (f *Functions) CreateQuery() Query {
return Query(f._createQuery.Invoke())
}
func (f *Functions) CreateRenderbuffer() Renderbuffer {
return Renderbuffer(f._createRenderbuffer.Invoke())
}
func (f *Functions) CreateShader(ty Enum) Shader {
return Shader(f._createShader.Invoke(int(ty)))
}
func (f *Functions) CreateTexture() Texture {
return Texture(f._createTexture.Invoke())
}
func (f *Functions) CreateVertexArray() VertexArray {
panic("not supported")
}
func (f *Functions) DeleteBuffer(v Buffer) {
f._deleteBuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteFramebuffer(v Framebuffer) {
f._deleteFramebuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteProgram(p Program) {
f._deleteProgram.Invoke(js.Value(p))
}
func (f *Functions) DeleteQuery(query Query) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._deleteQuery.Invoke(js.Value(query))
} else {
f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query))
}
}
func (f *Functions) DeleteShader(s Shader) {
f._deleteShader.Invoke(js.Value(s))
}
func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
f._deleteRenderbuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteTexture(v Texture) {
f._deleteTexture.Invoke(js.Value(v))
}
func (f *Functions) DeleteVertexArray(a VertexArray) {
panic("not implemented")
}
func (f *Functions) DepthFunc(fn Enum) {
f._depthFunc.Invoke(int(fn))
}
func (f *Functions) DepthMask(mask bool) {
f._depthMask.Invoke(mask)
}
func (f *Functions) DisableVertexAttribArray(a Attrib) {
f._disableVertexAttribArray.Invoke(int(a))
}
func (f *Functions) Disable(cap Enum) {
f._disable.Invoke(int(cap))
}
func (f *Functions) DrawArrays(mode Enum, first, count int) {
f._drawArrays.Invoke(int(mode), first, count)
}
func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
f._drawElements.Invoke(int(mode), count, int(ty), offset)
}
func (f *Functions) DispatchCompute(x, y, z int) {
panic("not implemented")
}
func (f *Functions) Enable(cap Enum) {
f._enable.Invoke(int(cap))
}
func (f *Functions) EnableVertexAttribArray(a Attrib) {
f._enableVertexAttribArray.Invoke(int(a))
}
func (f *Functions) EndQuery(target Enum) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._endQuery.Invoke(int(target))
} else {
f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target))
}
}
func (f *Functions) Finish() {
f._finish.Invoke()
}
func (f *Functions) Flush() {
f._flush.Invoke()
}
func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
f._framebufferRenderbuffer.Invoke(int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer))
}
func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
f._framebufferTexture2D.Invoke(int(target), int(attachment), int(texTarget), js.Value(t), level)
}
func (f *Functions) GenerateMipmap(target Enum) {
f._generateMipmap.Invoke(int(target))
}
func (f *Functions) GetError() Enum {
// Avoid slow getError calls. See gio#179.
return 0
}
func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
return paramVal(f._getRenderbufferParameteri.Invoke(int(pname)))
}
func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
if !f.isWebGL2 && pname == FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING {
// FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is only available on WebGL 2
return LINEAR
}
return paramVal(f._getFramebufferAttachmentParameter.Invoke(int(target), int(attachment), int(pname)))
}
func (f *Functions) GetBinding(pname Enum) Object {
obj := f._getParameter.Invoke(int(pname))
if !obj.Truthy() {
return Object{}
}
return Object(obj)
}
func (f *Functions) GetBindingi(pname Enum, idx int) Object {
obj := f._getIndexedParameter.Invoke(int(pname), idx)
if !obj.Truthy() {
return Object{}
}
return Object(obj)
}
func (f *Functions) GetInteger(pname Enum) int {
if !f.isWebGL2 {
switch pname {
case PACK_ROW_LENGTH, UNPACK_ROW_LENGTH:
return 0 // PACK_ROW_LENGTH and UNPACK_ROW_LENGTH is only available on WebGL 2
}
}
return paramVal(f._getParameter.Invoke(int(pname)))
}
func (f *Functions) GetFloat(pname Enum) float32 {
return float32(f._getParameter.Invoke(int(pname)).Float())
}
func (f *Functions) GetInteger4(pname Enum) [4]int {
arr := f._getParameter.Invoke(int(pname))
var res [4]int
for i := range res {
res[i] = arr.Index(i).Int()
}
return res
}
func (f *Functions) GetFloat4(pname Enum) [4]float32 {
arr := f._getParameter.Invoke(int(pname))
var res [4]float32
for i := range res {
res[i] = float32(arr.Index(i).Float())
}
return res
}
func (f *Functions) GetProgrami(p Program, pname Enum) int {
return paramVal(f._getProgramParameter.Invoke(js.Value(p), int(pname)))
}
func (f *Functions) GetProgramInfoLog(p Program) string {
return f._getProgramInfoLog.Invoke(js.Value(p)).String()
}
func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
return uint(paramVal(f._getQueryParameter.Invoke(js.Value(query), int(pname))))
} else {
return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname))))
}
}
func (f *Functions) GetShaderi(s Shader, pname Enum) int {
return paramVal(f._getShaderParameter.Invoke(js.Value(s), int(pname)))
}
func (f *Functions) GetShaderInfoLog(s Shader) string {
return f._getShaderInfoLog.Invoke(js.Value(s)).String()
}
func (f *Functions) GetString(pname Enum) string {
switch pname {
case EXTENSIONS:
extsjs := f._getSupportedExtensions.Invoke()
var exts []string
for i := 0; i < extsjs.Length(); i++ {
exts = append(exts, "GL_"+extsjs.Index(i).String())
}
return strings.Join(exts, " ")
default:
return f._getParameter.Invoke(int(pname)).String()
}
}
func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
return uint(paramVal(f._getUniformBlockIndex.Invoke(js.Value(p), name)))
}
func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
return Uniform(f._getUniformLocation.Invoke(js.Value(p), name))
}
func (f *Functions) GetVertexAttrib(index int, pname Enum) int {
return paramVal(f._getVertexAttrib.Invoke(index, int(pname)))
}
func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
obj := f._getVertexAttrib.Invoke(index, int(pname))
if !obj.Truthy() {
return Object{}
}
return Object(obj)
}
func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
return uintptr(f._getVertexAttribOffset.Invoke(index, int(pname)).Int())
}
func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
fn := f.Ctx.Get("invalidateFramebuffer")
if !fn.IsUndefined() {
if f.int32Buf.IsUndefined() {
f.int32Buf = js.Global().Get("Int32Array").New(1)
}
f.int32Buf.SetIndex(0, int32(attachment))
f._invalidateFramebuffer.Invoke(int(target), f.int32Buf)
}
}
func (f *Functions) IsEnabled(cap Enum) bool {
return f._isEnabled.Invoke(int(cap)).Truthy()
}
func (f *Functions) LinkProgram(p Program) {
f._linkProgram.Invoke(js.Value(p))
}
func (f *Functions) PixelStorei(pname Enum, param int) {
f._pixelStorei.Invoke(int(pname), param)
}
func (f *Functions) MemoryBarrier(barriers Enum) {
panic("not implemented")
}
func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
panic("not implemented")
}
func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
f._renderbufferStorage.Invoke(int(target), int(internalformat), width, height)
}
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
ba := f.byteArrayOf(data)
f._readPixels.Invoke(x, y, width, height, int(format), int(ty), ba)
js.CopyBytesToGo(data, ba)
}
func (f *Functions) Scissor(x, y, width, height int32) {
f._scissor.Invoke(x, y, width, height)
}
func (f *Functions) ShaderSource(s Shader, src string) {
f._shaderSource.Invoke(js.Value(s), src)
}
func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum) {
f._texImage2D.Invoke(int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), nil)
}
func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
f._texStorage2D.Invoke(int(target), levels, int(internalFormat), width, height)
}
func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
f._texSubImage2D.Invoke(int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data))
}
func (f *Functions) TexParameteri(target, pname Enum, param int) {
f._texParameteri.Invoke(int(target), int(pname), int(param))
}
func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
f._uniformBlockBinding.Invoke(js.Value(p), int(uniformBlockIndex), int(uniformBlockBinding))
}
func (f *Functions) Uniform1f(dst Uniform, v float32) {
f._uniform1f.Invoke(js.Value(dst), v)
}
func (f *Functions) Uniform1i(dst Uniform, v int) {
f._uniform1i.Invoke(js.Value(dst), v)
}
func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
f._uniform2f.Invoke(js.Value(dst), v0, v1)
}
func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
f._uniform3f.Invoke(js.Value(dst), v0, v1, v2)
}
func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
f._uniform4f.Invoke(js.Value(dst), v0, v1, v2, v3)
}
func (f *Functions) UseProgram(p Program) {
f._useProgram.Invoke(js.Value(p))
}
func (f *Functions) UnmapBuffer(target Enum) bool {
panic("not implemented")
}
func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
f._vertexAttribPointer.Invoke(int(dst), size, int(ty), normalized, stride, offset)
}
func (f *Functions) Viewport(x, y, width, height int) {
f._viewport.Invoke(x, y, width, height)
}
func (f *Functions) byteArrayOf(data []byte) js.Value {
if len(data) == 0 {
return js.Null()
}
f.resizeByteBuffer(len(data))
ba := f.uint8Array.New(f.arrayBuf, int(0), int(len(data)))
js.CopyBytesToJS(ba, data)
return ba
}
func (f *Functions) resizeByteBuffer(n int) {
if n == 0 {
return
}
if !f.arrayBuf.IsUndefined() && f.arrayBuf.Length() >= n {
return
}
f.arrayBuf = js.Global().Get("ArrayBuffer").New(n)
}
func paramVal(v js.Value) int {
switch v.Type() {
case js.TypeBoolean:
if b := v.Bool(); b {
return 1
} else {
return 0
}
case js.TypeNumber:
return v.Int()
case js.TypeUndefined:
return 0
case js.TypeNull:
return 0
default:
panic("unknown parameter type")
}
}